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				<a id="mw-mf-last-modified" data-timestamp="1476647259" href="http://mulpwiki.org/index.php/Special:History/Acquired_Loot" data-user-name="HotRobotSlave" data-user-gender="unknown" class="top-bar truncated-text">Last modified on 16 October 2016, at 19:47</a>		<script>
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			<h1 id="section_0">Acquired Loot</h1><ul id="page-actions" class="hlist"><li id="ca-edit" class="icon icon-32px icon-edit" title="Edit the lead section of this page."></li><li id="ca-talk" class="hidden icon icon-32px icon-talk"><a href="http://mulpwiki.org/index.php?title=Talk:Acquired_Loot&amp;action=edit&amp;redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li><li id="ca-watch" class="watch-this-article icon icon-32px"><a href="http://mulpwiki.org/index.php?title=Special:UserLogin&amp;returnto=Acquired+Loot" title="Add this page to your watchlist [w]" accesskey="w"></a></li></ul>		</div>
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<td><b>Writefag</b>
</td>
<td> apdming
</td></tr>
<tr>
<td><b>Pastebin link</b>:
</td>
<td><a rel="nofollow" class="external free" href="http://pastebin.com/1C8LRdTc">http://pastebin.com/1C8LRdTc</a>
</td></tr>
<tr>
<td><b>Pastebin creation</b>
</td>
<td>Thursday 14th of January 2016 02:06:47 PM CDT
</td></tr>
<tr>
<td><b>Last Pastebin update</b>
</td>
<td>Wednesday 8th of June 2016 01:02:55 PM CDT
</td></tr></table>

</div><h3><span class="mw-headline" id="Acquired_Loot">Acquired Loot</span><a href="Acquired_Loot#/editor/1" title="Edit section: Acquired Loot" data-section="1" class="edit-page icon icon-32px icon-edit enabled">Edit</a></h3><div>
<div dir="ltr" class="mw-geshi mw-code mw-content-ltr"><div class="gettext source-gettext">&#160;<br />Witching Lantern: Catalyst; Enables the use of Control on demons. If Control is not known, holder gains Control for as long as they carry this. Holds <span class="nu0">3</span> charges. Charges are only consumed by successful uses of Control, never failures. Charges are gained by feeding the Lantern a soul of a recently-deceased being.<br /><br />Effect: Resting Comfortably: If a demon is sufficiently weakened <span class="br0">&#40;</span><span class="co4">&gt;=10% HP remaining), the user may roll 1d10 to attempt to seize the demon, trapping it inside the Lantern. The roll must beat the percentage of HP that the target has remaining, rounded down.</span><br /><br />Cursed: In the presence of this item, demons in combat will retain at least <span class="nu0">8</span>% of their HP when attacked. When attacked further, they will retain <span class="nu0">5</span>% of their HP.<br /><br />Description: A dark brass lantern with a chilling white flame. An accidental result of Mudi the Young's practice of life-draining, quickly refined by envious Vizsla. Demons, beings of uncapped willpower and potential, can hardly be controlled, but the soul-flame of the Lantern enables the user to steer and direct demons with their will, like a slave-owner guiding a pack-mule with a carrot. NOTE: All demons take up at least two minion slots to control. Stronger ones will require more.<br /><br />---<br /><br />Sefer Yad: Shield; Enables the storing of solar light, up to two charges. These charges can be released at any time to brighten a dark room. Charges are gained from absorbing prolonged sunlight, meaning it cannot perpetually recharge itself by re-absorbing a spent charge. If the user is blinded by strong light, their vision will return to normal when the shield detects the excess of light.<br /><br />Description: A shield wrought from the cocoon of a dead angel. Always cold to the touch. Chestplates such as these are commonly used to fly into stars, the domains of the gods, or the Sun, domain of the Solar Ponies. In life, this angel was a soldier of Mirror Image, the Cherub who fled to Earth upon witnessing Metatron's effortless euthanasia of a traitorous Chariot.<br /><br />---<br /><br />Stored Inside Box:<br />-Flute<br />-Trumpet<br />-Clarinet<br />-Drawings<br /><br />Garment of the Founder<br /><span class="co4">&gt;A once-brilliant gown, now terribly worn and colorless, held together only by a glimmer of magic. After Princess Vinland disappeared into Tartarus, the Sons of God lacked leadership and direction, which enabled a conniving hydra to orchestrate a Tartarian jailbreak.</span><br /><span class="co4">&gt;Effect: Gain access to areas normally only accessible by the Sons of God</span><br /><br />Lavar<br /><span class="co4">&gt;A seaweed shotel of the dreaded Captain Jollyguts. Perpetually slimy and damp to the touch, it can cut fire as though it were mere grass.</span><br /><span class="co4">&gt;Effect: This weapon can be used to block an attack which has the Fire element. If the user's attack roll is equal to or higher than the Fire-based attack roll, the user takes no damage and the attack is negated.</span><br /><br />The Auger Grail<br /><span class="co4">&gt;A warm stone chalice with ornate carving. Shaped like a burial urn, the sides of the chalice are decorated near the top with four carvings of skulls. Beards dangle from the skulls, rich with coins, bones and other war charms. The interior of the Grail is etched with spirals which create an optical illustion of a perpetually-moving wheel at the bottom.</span><br /><span class="co4">&gt;The Sons' unending slaughter of demons spattered them with a stream of powers that threatened to tear their souls to pieces. A Hand of God crept from Tartarus, and carved this Grail from a cloud. The Grail stored the Sons' excess powers, allowing them to hunt to their hearts' content.</span><br /><span class="co4">&gt;Use: Make an offering of wine into the grail and drink deeply. This brings your soul closer to the God of Princess Vinland, who lies in Tartarus. This allows you to take one Tier 3 skill from the Aspect of Balance/Change, whichever you possess. You may also take one Tier 1 skill from the Aspect of Destruction or Judgment.</span><br /><br />Merryflower Root<br /><span class="co4">&gt;A shamanic whistle carved from the root of a plant found in Tartarus, the flowers of which comfort the damned. Inside are the bones of serpents, and at the end is a phoenix's feather.</span><br /><span class="co4">&gt;Effect: Free Action; If a critfail on a healing effect would cause you to damage your target (eg. Heal, Natural Remedy), roll 1d3. If the roll is 1, the target takes 1 Wound as normal. If the roll is 2 or 3, the target does not take damage.</span><br /><br />Maitreya Tsurugi<br /><span class="co4">&gt;A tsurugi which looks recently-made. Although inside the tomb, its clean cloth scabbard is obviously not as old as anything else inside. Has a warm aura. Popular stories among starry-eyed adventurers include the exploits of Maitreya, the capricious master-of-arms of the Yagi tribe to the southwest. Her crew, assembled from all across the country, could save provinces and turn the tide of wars one moment, then turn around and pillage wantonly the next. Maitreya had an insatiable thirst for flashy entrances.</span><br /><span class="co4">&gt;Effect: It is much easier to cut through the environment (walls, floors, nearby objects) with this sword.</span><br /><br />Oorzof's Circlet of Routing <span class="br0">&#40;</span>Relic<span class="br0">&#41;</span><br /><span class="co4">&gt;A shamanic circlet made of bone wrapped together with stems of thorny flowers. Not all weapons are born in sacred forges or enchanted with special techniques, but born from whatever debris happens to fall into your hooves, or in this case, on your head. Ever clumsy, Oorzof tripped in a battle and landed upon a bush, filling his hair with thorny flowers. When the thorns served to scratch an opponent's eyes and save his life, Oorzof felt like a genius.</span><br /><span class="co4">&gt;Effect: Activating Wild Hunt no longer gives a free Automatic action, but instead knocks back all nearby enemies and applies a debuff of -1 to all their rolls for 5 turns (or until debuff is broken). The debuff does not stack and wears off if this relic is removed.</span><br /><br />Two unidentifiable stone tablets.<br /><span class="co4">&gt;The etchings on them are in a foreign character system that is unlike anything you have seen. At the bottom of one is an inscription shaped like a magatama. The second one has no such inscription.</span><br /><br />And a large pile of square golden coins with empty spaces in the middle. The spaces are in the shape of unicorn horns surrounded by two wings.</div></div>




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