<?xml version="1.0" encoding="utf-8" ?>
<prefabs>
	
	<!-- PICKUPS and POWERUPS -->
	<gameObject level="*" sub_id="Apple" id="Pickup" props="x:n0,y:n0,width:n50,height:n50,color:u0xff0000,pickupType:sapple">
      <artAsset library="ArtLibrary_Common" classname="apple_pickup" insertType="" x="0" y="0"/>
    </gameObject>
	<gameObject level="*" sub_id="AppleCore" id="Pickup" props="x:n0,y:n0,width:n50,height:n50,color:u0xff0000,pickupType:sapplecore">
      <artAsset library="ArtLibrary_Common" classname="applecore_pickup" insertType="" x="0" y="0"/>
    </gameObject>
	
	<gameObject level="*" sub_id="MovingApple" id="MovingPickup" props="x:n0,y:n0,width:n50,height:n50,color:u0xff0000,minXMove:n100,maxXMove:n100,minYMove:n100,maxYMove:n100,speedX:n2,speedY:n2,pickupType:sapple">
      <artAsset library="ArtLibrary_Common" classname="apple_pickup" insertType="" x="0" y="0"/>
    </gameObject>
	
	<gameObject level="*" sub_id="GoldApple" id="Pickup" props="x:n0,y:n0,width:n50,height:n50,color:u0xff0000,pickupType:sgoldapple">
      <artAsset library="ArtLibrary_Common" classname="goldapple_pickup" insertType="" x="0" y="0"/>
    </gameObject>
	
		<gameObject level="*" sub_id="TimeBonus" id="Pickup" props="x:n0,y:n0,width:n50,height:n50,color:u0xff0000,pickupType:stimebonus">
      <artAsset library="ArtLibrary_Common" classname="timer_pickup" insertType="" x="0" y="0"/>
    </gameObject>
	
	<gameObject level="*" sub_id="MovingTimeBonus" id="MovingPickup" props="x:n0,y:n0,width:n50,height:n50,color:u0xff0000,minXMove:n100,maxXMove:n100,minYMove:n100,maxYMove:n100,speedX:n2,speedY:n2,pickupType:stimebonus">
      <artAsset library="ArtLibrary_Common" classname="timer_pickup" insertType="" x="0" y="0"/>
    </gameObject>
	
	<gameObject level="*" sub_id="SpeedBurst" id="Pickup" props="x:n0,y:n0,width:n75,height:n50,color:u0xff0000,pickupType:sspeedburst,respawnTime:i5,effectTime:i5" >
		<artAsset library="ArtLibrary_Common" classname="speed_pickup_back" x="0" y="0" insertionType="insert" />
	</gameObject>
	
	<gameObject level="*" sub_id="GoldSpeedBurst" id="Pickup" props="x:n0,y:n0,width:n75,height:n50,color:u0xff0000,pickupType:sgoldspeedburst,respawnTime:i5,effectTime:i5" >
		<artAsset library="ArtLibrary_Common" classname="speedgold_pickup_back" x="0" y="0" insertionType="insert" />
	</gameObject>
	
	<gameObject level="*" sub_id="MovingSpeedBurst" id="MovingPickup" props="x:n0,y:n0,width:n50,height:n50,color:u0xff0000,minXMove:n100,maxXMove:n100,minYMove:n100,maxYMove:n100,speedX:n2,speedY:n2,pickupType:sspeedburst">
      <artAsset library="ArtLibrary_Common" classname="speed_pickup_back" insertType="" x="0" y="0"/>
    </gameObject>
	<gameObject level="*" sub_id="Popup" id="Pickup" props="x:n0,y:n0,width:n50,height:n50,color:u0xff0000,pickupType:spopup">
     <!-- <artAsset library="ArtLibrary_Common" classname="popup_pickup" insertType="" x="0" y="0"/>-->
    </gameObject>
	
	
	
	<!-- OBSTACLES -->
	<gameObject level="*" sub_id="StaticStopObstacle" id="Platform" props="x:n0,y:n0,width:n50,height:n50,color:u0x00ff00" >
		<!-- <artAsset library="ArtLibrary_Common" classname="obstacleTexture" x="0" y="0" insertionType="insert" /> -->
	</gameObject>
	<gameObject level="*" sub_id="MovingStopObstacle" id="MovingPlatform" props="x:n0,y:n0,width:n50,height:n50,color:u0x00ff00,minXMove:n100,maxXMove:n100,minYMove:n100,maxYMove:n100,speedX:n2,speedY:n2,platformType:sdefault" >
		<!-- <artAsset library="ArtLibrary_Common" classname="obstacleTexture" x="0" y="0" insertionType="insert" /> -->
	</gameObject>
	<gameObject level="*" sub_id="SlowingObstacle" id="SlowingObstacle" props="x:n0,y:n0,width:n50,height:n50,color:u0x009966,pickupType:sslower" >
		<!-- <artAsset library="ArtLibrary_Common" classname="slowingObstacleTexture" x="0" y="0" insertionType="insert" /> -->
	</gameObject>
	<gameObject level="*" sub_id="ReactiveObstacle" id="ReactiveObstacle" props="x:n0,y:n0,width:n50,height:n50,color:u0x009966,pickupType:sreactor" >
		<!-- <artAsset library="ArtLibrary_Common" classname="slowingObstacleTexture" x="0" y="0" insertionType="insert" /> -->
	</gameObject>
	<gameObject level="*" sub_id="CloudPickup" id="CloudPickup" props="x:n0,y:n0,width:n50,height:n50,color:u0x009966,pickupType:scloudpickup" >
		<!-- <artAsset library="ArtLibrary_Common" classname="slowingObstacleTexture" x="0" y="0" insertionType="insert" /> -->
	</gameObject>
	
	<gameObject level="*" sub_id="FreezablePond" id="FreezablePond" props="x:n0,y:n0,width:n50,height:n50,color:u0x009966,pickupType:spond" >
	</gameObject>
	
	<gameObject level="*" sub_id="DissolvingCloud" id="DissolvingCloud" props="x:n0,y:n0,width:n50,height:n50,color:u0x009966,pickupType:sdissolvingcloud" >
	</gameObject>
	
	<gameObject level="3" sub_id="LevitatingBush" id="LevitatingBush" props="x:n0,y:n0,width:n100,height:n25,color:u0x00ff00" >
	</gameObject>
	
	<gameObject level="2" sub_id="FlyingObstacle" id="FlyingObstacle" props="x:n0,y:n0,width:n50,height:n50,color:u0x00ff00,minXMove:n-99999999,maxXMove:n100,minYMove:n100,maxYMove:n100,speedX:n2,speedY:n2,platformType:sdefault,pickupType:sflyingobstacle" >
		<!-- <artAsset library="ArtLibrary_Common" classname="obstacleTexture" x="0" y="0" insertionType="insert" /> -->
	</gameObject>
	
	<gameObject level="*" sub_id="MagicBridge" id="MagicBridge" props="x:n0,y:n0,width:n200,height:n25,color:u0x00ff00" >
		<!--<artAsset library="ArtLibrary_Common" classname="bridgeShort" x="0" y="0" insertionType="insert" />-->
	</gameObject>
	
	<!-- DECALS -->
	<gameObject level="*" sub_id="Decal" id="Decal" props="x:n0,y:n0,width:n100,height:n100,color:u0x0000ff" >
	</gameObject>
	
	
	<!-- PLATFORMS -->
	<gameObject level="*" sub_id="Platform" id="Platform" props="x:n0,y:n0,width:n100,height:n25,color:u0x00ff00" >
		<!-- <artAsset library="ArtLibrary_Common" classname="platformTexture" x="0" y="0" insertionType="insert" /> -->
	</gameObject>
	<gameObject level="*" sub_id="JumpThroughPlatform" id="JumpThroughPlatform" props="x:n0,y:n0,width:n125,height:n25,color:u0x0000ff" >
		<!-- <artAsset library="ArtLibrary_Common" classname="jumpThroughPlatformTexture" x="0" y="0" insertionType="insert" /> -->
	</gameObject>
	<gameObject level="*" sub_id="BouncyPlatform" id="BouncyPlatform" props="x:n0,y:n0,width:n100,height:n25,color:u0x00ff00" >
		<!-- <artAsset library="ArtLibrary_Common" classname="platformTexture" x="0" y="0" insertionType="insert" /> -->
	</gameObject>
	
	<gameObject level="*" sub_id="SlantedPlatformRight" id="SlantedPlatform" props="x:n0,y:n0,width:n300,height:n300,color:u0x00ff00,face_right:btrue,slippery:btrue" >
		<!-- <artAsset library="ArtLibrary_Common" classname="slantedPlatformTexture" x="0" y="0" insertionType="insert" /> -->
	</gameObject>
	<gameObject level="*" sub_id="SlantedPlatformLeft" id="SlantedPlatform" props="x:n0,y:n0,width:n300,height:n300,color:u0x00ff00,face_right:bfalse,slippery:btrue" >
		<!-- <artAsset library="ArtLibrary_Common" classname="slantedPlatformTexture" x="300" y="0" insertionType="insert" /> -->
	</gameObject>
	
	<gameObject level="*" sub_id="MovingPlatform" id="MovingPlatform" props="x:n0,y:n0,width:n100,height:n25,color:u0x00ff00,minXMove:n100,maxXMove:n100,minYMove:n100,maxYMove:n100,speedX:n2,speedY:n2,platformType:sdefault" >
		<!-- <artAsset library="ArtLibrary_Common" classname="platformTexture" x="0" y="0" insertionType="insert" /> -->
	</gameObject>
	
	<gameObject level="*" sub_id="SinkingPlatform" id="SinkingPlatform" props="x:n0,y:n0,width:n125,height:n25,color:u0x0000ff,standingTime:i1,maxYMove:n200,sinkSpeed:n4,riseSpeed:n2" >
		<!-- <artAsset library="ArtLibrary_Common" classname="jumpThroughPlatformTexture" x="0" y="0" insertionType="insert" /> -->
	</gameObject>
	<gameObject level="*" sub_id="SlipperyPlatform" id="SlipperyPlatform" props="x:n0,y:n0,width:n100,height:n25,color:u0x00ff00" >
		<!-- <artAsset library="ArtLibrary_Common" classname="platformTexture" x="0" y="0" insertionType="insert" /> -->
	</gameObject>
	
	<!-- REGIONS -->
	<gameObject level="*" sub_id="RegionEndLevel" id="Region" props="x:n0,y:n0,width:n75,height:n50,color:u0x0ff000,regionType:send_level" />
	<gameObject level="*" sub_id="RegionSlowDown" id="Region" props="x:n0,y:n0,width:n75,height:n50,color:u0x0ff000,regionType:sslow_down" />
	<gameObject level="*" sub_id="RegionBottle1Popup" id="Region" props="x:n0,y:n0,width:n75,height:n50,color:u0x0ff000,regionType:sbottlepop1" />
	<gameObject level="*" sub_id="RegionBottle2Popup" id="Region" props="x:n0,y:n0,width:n75,height:n50,color:u0x0ff000,regionType:sbottlepop2" />
	<gameObject level="*" sub_id="RegionBottle3Popup" id="Region" props="x:n0,y:n0,width:n75,height:n50,color:u0x0ff000,regionType:sbottlepop3" />
	<gameObject level="*" sub_id="RegionBottle4Popup" id="Region" props="x:n0,y:n0,width:n75,height:n50,color:u0x0ff000,regionType:sbottlepop4" />

	
	<!-- PLAYERS -->
	<gameObject level="1" sub_id="Player1" id="Player1" props="x:n0,y:n0,width:n100,height:n100,color:u0x000000">
		<artAsset library="ArtLibrary_Level1" classname="char_anim1" x="0" y="0" insertionType="insert" />
	</gameObject>
	<gameObject level="2" sub_id="Player2" id="Player2" props="x:n0,y:n0,width:n100,height:n100,color:u0x000000">
		<artAsset library="ArtLibrary_Level2" classname="char_anim2" x="0" y="0" insertionType="insert" />
	</gameObject>
	<gameObject level="3" sub_id="Player3" id="Player3" props="x:n0,y:n0,width:n100,height:n100,color:u0x000000">
		<artAsset library="ArtLibrary_Level3" classname="char_anim3" x="0" y="0" insertionType="insert" />
	</gameObject>
	
	
</prefabs>