<data dir="mp3/">
  <music channel="music" volume="50">
    <sound file="Music_01" volume="40" inLibrary="true"/>
    <sound file="Music_01sting" volume="40" loops="1" inLibrary="true"/>
    <sound file="Music_01help" volume="40" inLibrary="true"/>
    <sound file="Music_02" volume="40" inLibrary="true"/>
    <sound file="Music_03" volume="35" inLibrary="true"/>
  </music>
  
  <sfx channel="sfx" volume="50">

    <sound file="roChest" volume="15" inLibrary="true"/>
    <sound file="clickChest" volume="30" inLibrary="true"/>
    <sound file="roPic1" volume="15" inLibrary="true"/>
    <sound file="roPic2" volume="15" inLibrary="true"/>
    <sound file="clickPic" volume="20" inLibrary="true"/>

    <sound file="click1" volume="20" inLibrary="true"/>
    <sound file="ro1" volume="20" inLibrary="true"/>
    <sound file="ro2" volume="10" inLibrary="true"/>
    <sound file="pick1" volume="10" inLibrary="true"/>
    <sound file="pick2" volume="10" inLibrary="true"/>
    <sound file="pick3" volume="10" inLibrary="true"/>

    <sound file="endMini" volume="50" inLibrary="true"/>
    <sound file="endScreen" volume="100" inLibrary="true"/>
    <sound file="levitate" volume="50" inLibrary="true"/>
    <sound file="CA1" volume="50" inLibrary="true"/>
    <sound file="CA2" volume="50" inLibrary="true"/>
    <sound file="CA3" volume="50" inLibrary="true"/>
    <sound file="CA4" volume="50" inLibrary="true"/>
    <sound file="CA5" volume="50" inLibrary="true"/>
    <sound file="RoundUpWA" volume="50" inLibrary="true"/>
    <sound file="ImageScrambleSlide" volume="10" inLibrary="true"/>
    <sound file="TwistTurnHitSide" volume="50" inLibrary="true"/>
    <sound file="FallmatchHint" volume="50" inLibrary="true"/>

    <sound file="sparkle" volume="30" loops="99999" inLibrary="true"/>
    <sound file="crowd" volume="20" inLibrary="true"/>
    <sound file="mushroom" volume="50" inLibrary="true"/>
    <sound file="wipe1" volume="30" inLibrary="true"/>
    <sound file="wipe2" volume="30" inLibrary="true"/>
    <sound file="birds" volume="50" inLibrary="true"/>
    <sound file="bridge" volume="60" inLibrary="true"/>
    <sound file="bushShake" volume="25" inLibrary="true"/>

    <sound file="goldApple" volume="50" inLibrary="true"/>
    <sound file="hitCow" volume="50" inLibrary="true"/>
   
    <sound file="rain" volume="30" inLibrary="true"/>
    <sound file="redApple" volume="30" inLibrary="true"/>
    <sound file="badApple" volume="30" inLibrary="true"/>
  
    <sound file="runInto" volume="50" inLibrary="true"/>
    <sound file="seagull" volume="50" inLibrary="true"/>
    <sound file="speedBlur" volume="30" inLibrary="true"/>
    <sound file="speedHoop" volume="25" inLibrary="true"/>
    <sound file="sun" volume="100" inLibrary="true"/>
    <sound file="superJump" volume="50" inLibrary="true"/>
    <sound file="thunder" volume="30" inLibrary="true"/>
    <sound file="timer" volume="40" inLibrary="true"/>
    <sound file="wind" volume="80" inLibrary="true"/>
  </sfx>
  
  <runsfx channel="runsfx" volume="50">
	      <sound file="dive" volume="50" inLibrary="true"/>
		<sound file="duck" volume="20" inLibrary="true"/>
		<sound file="fastRun" volume="20" inLibrary="true"/>
		
		<sound file="flap1" id="flap" volume="40" inLibrary="true"/>
		<sound file="flap2" id="flap" volume="40" inLibrary="true"/>
		<sound file="flap3" id="flap" volume="40" inLibrary="true"/>
		<sound file="flap4" id="flap" volume="40" inLibrary="true"/>
		<sound file="flap5" id="flap" volume="40" inLibrary="true"/>
		<sound file="flap6" id="flap" volume="40" inLibrary="true"/>
		<sound file="flap7" id="flap" volume="40" inLibrary="true"/>
		<sound file="flap8" id="flap" volume="40" inLibrary="true"/>
		<sound file="flap9" id="flap" volume="40" inLibrary="true"/>
		<sound file="flyRegular" volume="20" inLibrary="true"/>
		<sound file="flySlow" volume="20" inLibrary="true"/>
		<sound file="walk" volume="20" inLibrary="true"/>
		<sound file="walkWater" volume="20" inLibrary="true"/>  
		<sound file="run" volume="20" inLibrary="true"/>
		<sound file="jump" volume="20" inLibrary="true"/>
	</runsfx> 
  
  <vo channel="vo" volume="50">
  </vo>
</data>