This is a starting point for Java game creation written by the Oddwarg(mogfen@yahoo.com & http://www.oddwarg.com).

I suppose it contains a lot of useful code, but it is poorly documented and please understand that I do not have the time to offer support(unless you want to pay for it :P).

It's based on JOGL and JavaSound with a custom software mixer, and is set up as an Eclipse project. Requires Java 1.6 or greater to run. Tested to work on Mac OS X, Windows 7 and Ubuntu Linux with proprietary graphics drivers.

It is capable of deforming 3D models via bvh armature animation files, but it needs customized waveform obj files for bone weights(A dirty hack blender plugin is included in "modified blender exporter.zip", see the included, minimal readme). It's intended to be used as a starting point for a game project, modifying it to the specific needs(i.e. it's not a plugin or library). I can't recommend it to anyone but myself since it'll only give you headaches not knowing the details, but feel free to do whatever you want with it nevertheless.

Licensed under WTFPL(http://en.wikipedia.org/wiki/WTFPL).
jOrbis, JOGL and Gluegen have their own licenses, see folder contents.