﻿division_template = {
	name = "Free Griffon Division"			#Infantry Division -

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
        infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
	}

    support = {
	}
}
division_template = {
	name = "Colonial Dragoons"			#Elites

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
    		}
	support = {
		recon = { x = 0 y = 0 }
	}
	priority = 2
}
division_template = {
	name = "Free Griffon Mountaineers"			#Infantry Division

	regiments = {
		mountaineers = { x = 0 y = 0 }	
		mountaineers = { x = 0 y = 1 }
		mountaineers = { x = 1 y = 0 }
		mountaineers = { x = 1 y = 1 }
		mountaineers = { x = 1 y = 2 }
    		}
	support = {
		recon = { x = 0 y = 0 }
	}
}
units = {
	division = {
		name = "Weter Colonial Guard"
		location = 85
		division_template = "Free Griffon Division"
		start_experience_factor = 0.2 }
	division = {
		name = "Fetermyst Colonial Guard"
		location = 22
		division_template = "Free Griffon Division"
		start_experience_factor = 0.2 }
	division = {
		name = "Broken Skull Colonial Guard"
		location = 6015
		division_template = "Free Griffon Division"
		start_experience_factor = 0.2 }
	division = {
		name = "Great Lake Colonial Guard"
		location = 472
		division_template = "Free Griffon Division"
		start_experience_factor = 0.1 }
	division = {
		name = "Beak Mountains Watch"
		location = 12029
		division_template = "Free Griffon Mountaineers"
		start_experience_factor = 0.1 }
	division = {
		name = "Starlight's Cave Watch"
		location = 352
		division_template = "Free Griffon Mountaineers"
		start_experience_factor = 0.1 }
	division = {
		name = "Onear Mountains Watch"
		location = 11461
		division_template = "Free Griffon Mountaineers"
		start_experience_factor = 0.1}
	division = {
		name = "Border Mountains Watch"
		location = 10087
		division_template = "Free Griffon Mountaineers"
		start_experience_factor = 0.2}
   }

air_wings = {
	239 = {
		# 1.
		fighter_equipment_0 = {
			owner = "GRF" 
			amount = 150 
		}
		ace={ # Order is important. Ace will be assigned to the wing above (fighter_equipment_0).
			modifier="fighter_unique"
			name="Gilda"
			surname="Griefson"
			callsign="Grizelda"
			portrait=1 # Pick random index here, or make special GFX_EQS_ace_Night_Glider n to override.
		}
	}	
}

### Starting Production ###
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_0
			creator = "GRF"
		}
		requested_factories = 1
		progress = 0.86
		efficiency = 60
	}
}