﻿division_template = {
	name = "Onhooves Division"			#Infantry Division - kek

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
        		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
	}
	
	support = {
	 artillery = { x = 0 y = 0 }
	}
}
division_template = {
	name = "Royal Guards"			#RoyalGuards

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
	}
	
	support = {
	 recon = { x = 0 y = 0 }
	}
	priority = 2
}
division_template = {
	name = "Garrison Regiment"			#Infantry Division - kek

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
    		infantry = { x = 1 y = 0 }
    		}
	support = {
	}
	priority = 0
}

units = {
	division = {
		name = "Wonderbolts Land Division"
		location = 179
		division_template = "Onhooves Division"
		start_experience_factor = 0.3 }
	division = {
		name = "Canterlot Royal Guards"
		location = 179
		division_template = "Garrison Regiment"
		start_experience_factor = 0.1 }
	division = {
		name = "Ponyville Royal Guards"
		location = 9741
		division_template = "Garrison Regiment"
		start_experience_factor = 0.1 }
	division = {
		name = "Manehattan Coastal Guard"
		location = 758
		division_template = "Garrison Regiment"
		start_experience_factor = 0.1 }
	division = {
		name = "Fillydelphia Coastal Guard"
		location = 950
		division_template = "Garrison Regiment"
		start_experience_factor = 0.0 }
	division = {
		name = "Vanhoover Vanilla Guard"
		location = 585
		division_template = "Royal Guards"
		start_experience_factor = 0.1 }
	division = {
		name = "Bales Royal Guard"
		location = 3162
		division_template = "Royal Guards"
		start_experience_factor = 0.1 }	
	division = {
		name = "Whinnynapolis Royal Guards"
		location = 9887
		division_template = "Royal Guards"
		start_experience_factor = 0.1 }
	division = {
		name = "Los Pegasus Royal Guards"
		location = 69
		division_template = "Royal Guards"
		start_experience_factor = 0.0 }
	division = {
		name = "Baltimare Royal Guard Regiment"
		location = 13011
		division_template = "Royal Guards"
		start_experience_factor = 0.1 }
	division = {
		name = "Appleloosa Training Regiment"
		location = 11037
		division_template = "Garrison Regiment"
		start_experience_factor = 0.2 }
	division = {
		name = "Dodge City Police"
		location = 11427
		division_template = "Royal Guards"
		start_experience_factor = 0.0
		start_equipment_factor = 0.50 }
	division = {
		name = "Crystal Royal Guards"
		location = 489
		division_template = "Royal Guards"
		start_experience_factor = 0.1 }
	division = {
		name = "Bittyberry Fields Training Division"
		location = 3022
		division_template = "Garrison Regiment"
		start_experience_factor = 0.2 }
	division = {
		name = "Fluttershy Division"
		location = 3689
		division_template = "Onhooves Division"
		start_experience_factor = 0.4 }
	division = {
		name = "'Alicorn Sisters' Division"
		location = 6788
		division_template = "Onhooves Division"
		start_experience_factor = 0.5 }
	navy = {				
		name = "Celestial Sea Fleet"			
		base = 11710
		location = 11710 # Scapa Flow
		ship = { name = "HMS Furious" definition = carrier equipment = { carrier_1 = { amount = 1 owner = EQS } } 
			air_wings = {
			}
		}
		ship = { name = "HMS Nelson" definition = battleship equipment = { battleship_1 = { amount = 1 owner = EQS version_name = "Nelson Class" } } }			
		ship = { name = "HMS Rodney" definition = battleship equipment = { battleship_1 = { amount = 1 owner = EQS version_name = "Nelson Class" } } }				
		ship = { name = "HMS Royal Oak" definition = battleship equipment = { battleship_1 = { amount = 1 owner = EQS } } }				
		ship = { name = "HMS Royal Sovereign" definition = battleship equipment = { battleship_1 = { amount = 1 owner = EQS } } }			
		ship = { name = "HMS Ramillies" definition = battleship equipment = { battleship_1 = { amount = 1 owner = EQS } } }				
		ship = { name = "HMS Hood" definition = battle_cruiser equipment = { battle_cruiser_1 = { amount = 1 owner = EQS version_name = "Admiral Class" } } }	
		ship = { name = "HMS Repulse" definition = battle_cruiser equipment = { battle_cruiser_1 = { amount = 1 owner = EQS } } }					
		ship = { name = "HMS Renown" definition = battle_cruiser equipment = { battle_cruiser_1 = { amount = 1 owner = EQS } } }				
		ship = { name = "HMS Norfolk" definition = heavy_cruiser equipment = { heavy_cruiser_1 = { amount = 1 owner = EQS version_name = "County Class" } } }
		ship = { name = "HMS Calcutta" definition = light_cruiser equipment = { light_cruiser_1 = { amount = 1 owner = EQS } } }
		ship = { name = "HMS Emerald" definition = light_cruiser equipment = { light_cruiser_1 = { amount = 1 owner = EQS version_name = "Emerald Class" } } }
		ship = { name = "HMS Enterprise" definition = light_cruiser equipment = { light_cruiser_1 = { amount = 1 owner = EQS version_name = "Emerald Class" } } }
		ship = { name = "HMS Sabre" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }			
		ship = { name = "HMS Shikari" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }	
		### 6th Destroyer Flotilla
		ship = { name = "HMS Keith" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS version_name = "A/B/C/D Class" } } }
		# Destroyer Division 11
		ship = { name = "HMS Venetia" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }	
		ship = { name = "HMS Vanessa" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }	
		ship = { name = "HMS Viscount" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }	
		ship = { name = "HMS Wessex" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }	
		# Destroyer Division 12
		ship = { name = "HMS Vesper" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }	
		ship = { name = "HMS Vivacious" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }	
		ship = { name = "HMS Wakeful" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }	
		ship = { name = "HMS Windsor" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }	
		### 8th Destroyer Flotilla
		ship = { name = "HMS Faulknor" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }	
		# Destroyer Division 15
		ship = { name = "HMS Foxhound" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }						# to RCN as Qu'Appelle, 1943	
		ship = { name = "HMS Fury" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }	
		ship = { name = "HMS Fearless" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }	
		ship = { name = "HMS Forester" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }	
		# Destroyer Division 16
		ship = { name = "HMS Fame" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }	
		ship = { name = "HMS Firedrake" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }	
		ship = { name = "HMS Foresight" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }	
		ship = { name = "HMS Fortune" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = EQS } } }							# to RCN as Saskatchewan, 1943	
			}
		}

air_wings = {
	3 = {
		# 1. lmao
		fighter_equipment_0 = {
			owner = "EQS" 
			amount = 50
		}
		ace={ # Order is important. Ace will be assigned to the wing above (fighter_equipment_0).
			modifier="fighter_genius"
			name="Wonderbolts"
			surname="Squadron"
			callsign="Wonderbolts"
			portrait=1 # Pick random index here, or make special GFX_EQS_ace_Night_Glider n to override.
		}
	}
	3 = {
		# 2. 
		fighter_equipment_0 = {
			owner = "EQS" 
			amount = 100
		}
		ace={ # Order is important. Ace will be assigned to the wing above (fighter_equipment_0).
			modifier="fighter_genius"
			name="Night"
			surname="Glider"
			callsign="Night Queen"
			portrait=1 # Pick random index here, or make special GFX_EQS_ace_Night_Glider n to override.
		}
	}
	68 = {
		fighter_equipment_0 = {
			owner = "EQS"
			amount = 25
		}
		ace={ # Order is important. Ace will be assigned to the wing above (fighter_equipment_0).
			modifier="fighter_unique"
			name="Scroup"
			surname="Whitemares"
			callsign="Scroupy"
			# Pick random index here, or make special GFX_GER_ace_Erich_Hartmann to override.
		}
	}
	68 = {
		fighter_equipment_0 = {
			owner = "EQS"
			amount = 25
		}
		ace={ # Order is important. Ace will be assigned to the wing above (fighter_equipment_0).
			modifier="fighter_unique"
			name="Vapour"
			surname="Trail"
			callsign="Lightning"
			# Pick random index here, or make special GFX_GER_ace_Erich_Hartmann to override.
		}
	}
	68 = {
		fighter_equipment_0 = {
			owner = "EQS"
			amount = 20
		}
		ace={ # Order is important. Ace will be assigned to the wing above (fighter_equipment_0).
			modifier="fighter_unique"
			name="Bolterdash"
			surname="Lolcats"
			callsign="Bolty"
			portrait=1 # Pick random index here, or make special GFX_GER_ace_Erich_Hartmann to override.
		}
	}
	14 = {
		fighter_equipment_0 = {
			owner = "EQS"
			amount = 20
		}
		ace={ # Order is important. Ace will be assigned to the wing above (fighter_equipment_0).
			modifier="fighter_good"
			name="Pliszka"
			surname="Grethzky"
			callsign="Wagtail"
			portrait=1 # Pick random index here, or make special GFX_GER_ace_Erich_Hartmann to override.
		}
	}
}
### Starting Production ###
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "EQS"
		}
		requested_factories = 10
		progress = 0.86
		efficiency = 90
	}
	add_equipment_production = {
		equipment = {
			type = support_equipment_1
			creator = "EQS" }
		requested_factories = 5
		progress = 0.40
		efficiency = 80
	}
	add_equipment_production = {
		equipment = {
			type = artillery_equipment_1
			creator = "EQS"
		}
		requested_factories = 3
		progress = 0.90
		efficiency = 80
	}
	add_equipment_production = {
		equipment = {
			type = fighter_equipment_0
			creator = "EQS"
		}
		requested_factories = 1
		progress = 0.30
		efficiency = 50
	}
}