﻿division_template = {
	name = "Love Division"			#Infantry Division - kek

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
        		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
	}
	
	support = {
	}
}
division_template = {
	name = "Royal Guards"			#RoyalGuards

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
	}
	
	support = {
	}
	priority = 2
}
division_template = {
	name = "Garrison Regiment"			#Infantry Division - kek

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
    		}
	support = {
	}
	priority = 0
}

units = {
	division = {
		name = "Crystal City Royal Guard"
		location = 489
		division_template = "Royal Guards"
		start_experience_factor = 0.2 }
	division = {
		name = "2nd Crystal City Royal Guard"
		location = 489
		division_template = "Royal Guards"
		start_experience_factor = 0.1 }
	division = {
		name = "3rd Crystal City Royal Guard"
		location = 489
		division_template = "Royal Guards"
		start_experience_factor = 0.1 }
	division = {
		name = "Rainbow Falls Watch"
		location = 9485
		division_template = "Royal Guards"
		start_experience_factor = 0.1 }
	division = {
		name = "1st Love Division"
		location = 10323
		division_template = "Love Division"
		start_experience_factor = 0.1 }
	division = {
		name = "'Red' Division"
		location = 265
		division_template = "Love Division"
		start_experience_factor = 0.2 }
	division = {
		name = "'Blueberry' Division"
		location = 7791
		division_template = "Love Division"
		start_experience_factor = 0.1 }
	division = {
		name = "'Gem' Division"
		location = 913
		division_template = "Love Division"
		start_experience_factor = 0.2}
	division = {
		name = "'Brilliant' Elite Squad"
		location = 4627
		division_template = "Love Division"
		start_experience_factor = 0.4}
}

air_wings = {
	53 = {
		# 1. lmao
		fighter_equipment_0 = {
			owner = "CRY" 
			amount = 43
		}
	}
}

### Starting Production ###
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "CRY"
		}
		requested_factories = 2
		progress = 0.86
		efficiency = 60
	}
	add_equipment_production = {
		equipment = {
			type = support_equipment_1
			creator = "CRY" }
		requested_factories = 1
		progress = 0.10
		efficiency = 40
	}
}