technologies = {
	electronic_mechanical_engineering = {

		# small boost to research speed
		research_time_factor = -0.02
		
		path = {
			leads_to_tech = radio 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = mechanical_computing 
			research_cost_coeff = 1
		}
		
		research_cost = 1
		start_year = 1007
		folder = {
			name = electronics_folder
			position = { x = 0 y = 0 }
		}
		
		ai_will_do = {
			factor = 30
			
			
			modifier = {
				factor = 3
				date > "1008.1.1"
			}
		}
		
		categories = {
			electronics
		}
		

	}
	
	radio = {

		# units with radios can more efficiently join combats when there is room
		land_reinforce_rate = 0.05
		
		path = {
			leads_to_tech = radio_detection 
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		
		folder = {
			name = electronics_folder
			position = { x = -2 y = 2 }
		}
		
		folder = {
			name = support_folder
			position = { x = 11 y = 9 } # x = 12 y = 0
		}
		
		ai_will_do = {
			factor = 3
			
			modifier = {
				factor = 5
				has_war = yes
			}
		}
		
		categories = {
			electronics
		}
	}
	
	radio_detection = {

		# 
		enable_building = {
			building = radar_station
			level = 1
		}
		
		path = {
			leads_to_tech = decimetric_radar 
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		
		folder = {
			name = electronics_folder
			position = { x = -2 y = 4 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			electronics
			radar_tech
		}
	}
	
	decimetric_radar = {

		# can build radars/radar boost in air/sea combat depends on radar level
		
		path = {
			leads_to_tech = improved_decimetric_radar 
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 1009
		
		folder = {
			name = electronics_folder
			position = { x = -2 y = 6 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			electronics
			radar_tech
		}
		
		enable_building = {
			building = radar_station
			level = 2
		}
	}
	
	improved_decimetric_radar = {

		# radar boost in air/sea combat depends on radar level
		enable_building = {
			building = radar_station
			level = 3
		}
		
		path = {
			leads_to_tech = centimetric_radar 
			research_cost_coeff = 1
		}
		
		research_cost = 2
		start_year = 1010
		
		folder = {
			name = electronics_folder
			position = { x = -2 y = 8 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			electronics
			radar_tech
		}
	}
	
	centimetric_radar = {

		# radar boost in air/sea combat depends on radar level
		enable_building = {
			building = radar_station
			level = 4
		}
		
		path = {
			leads_to_tech = improved_centimetric_radar 
			research_cost_coeff = 1
		}
		
		research_cost = 2.5
		start_year = 1011
		
		folder = {
			name = electronics_folder
			position = { x = -2 y = 10 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			electronics
			radar_tech
		}
	}
	
	improved_centimetric_radar = {

		# radar boost in air/sea combat depends on radar level
		enable_building = {
			building = radar_station
			level = 5
		}
		
		path = {
			leads_to_tech = advanced_centimetric_radar 
			research_cost_coeff = 1
		}
		
		research_cost = 2.5
		start_year = 1012
		
		folder = {
			name = electronics_folder
			position = { x = -2 y = 12 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			electronics
			radar_tech
		}
	}
	
	advanced_centimetric_radar = {

		# radar boost in air/sea combat depends on radar level
		enable_building = {
			building = radar_station
			level = 6
		}		
		
		research_cost = 2.5
		start_year = 1013
		
		folder = {
			name = electronics_folder
			position = { x = -2 y = 14 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			electronics
			radar_tech
		}
	}
	
	mechanical_computing = {

		# small boost to research speed
		research_time_factor = -0.03
		
		path = {
			leads_to_tech = computing_machine 
			research_cost_coeff = 1
		}
		
		research_cost = 2.5
		
		folder = {
			name = electronics_folder
			position = { x = 2 y = 2 }
		}
		
		ai_will_do = {
			factor = 7
		}
		
		categories = {
			electronics
			computing_tech
		}
	}
	
	computing_machine = {

		# small boost to research speed
		research_time_factor = -0.03
		
		path = {
			leads_to_tech = improved_computing_machine 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = basic_encryption 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = basic_decryption 
			research_cost_coeff = 1
		}
		
		research_cost = 2.5
		start_year = 1009
		
		folder = {
			name = electronics_folder
			position = { x = 2 y = 6 }
		}
		
		ai_will_do = {
			factor = 6
			
			modifier = {
				factor = 3
				date > "1009.1.6"
			}
			
			modifier = {
				factor = 3
				date > "1010.1.1"
			}
		}
		
		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
	}
	
	improved_computing_machine = {

		# small boost to research speed
		research_time_factor = -0.05
		
		path = {
			leads_to_tech = advanced_computing_machine 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = improved_encryption 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = improved_decryption 
			research_cost_coeff = 1
		}
		
		research_cost = 2.5
		start_year = 1011
		
		folder = {
			name = electronics_folder
			position = { x = 2 y = 10 }
		}
		
		ai_will_do = {
			factor = 3
			
			modifier = {
				factor = 3
				date > "1011.1.6"
			}
			
			modifier = {
				factor = 3
				date > "1012.1.1"
			}
		}
		
		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
	}
	
	advanced_computing_machine = {

		# small boost to research speed
		research_time_factor = -0.05
		
		path = {
			leads_to_tech = advanced_encryption 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = advanced_decryption 
			research_cost_coeff = 1
		}
		
		research_cost = 2.5
		start_year = 1013
		
		folder = {
			name = electronics_folder
			position = { x = 2 y = 14 }
		}
		
		ai_will_do = {
			factor = 3
			
			modifier = {
				factor = 3
				date > "1013.1.6"
			}
			
			modifier = {
				factor = 3
				date > "1014.1.1"
			}
		}
		
		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
	}
	
	basic_encryption = {

		# encryption 1
		encryption = 1
		
		research_cost = 1
		start_year = 1009
		
		folder = {
			name = electronics_folder
			position = { x = 0 y = 6 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			electronics
			encryption_tech
		}
	}
	
	improved_encryption = {

		# encryption 2
		encryption = 1
		
		research_cost = 1
		start_year = 1011
		
		folder = {
			name = electronics_folder
			position = { x = 0 y = 10 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			electronics
			encryption_tech
		}
	}
	
	advanced_encryption = {

		# encryption 3
		encryption = 1
		
		research_cost = 1
		start_year = 1013
		
		folder = {
			name = electronics_folder
			position = { x = 0 y = 14 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			electronics
			encryption_tech
		}
	}
	
	basic_decryption = {

		# decryption 1
		decryption = 1
		
		research_cost = 1.5
		start_year = 1009
		
		folder = {
			name = electronics_folder
			position = { x = 4 y = 6 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			electronics
			decryption_tech
		}
	}
	
	improved_decryption = {

		# decryption 2
		decryption = 1
		
		research_cost = 1.5
		start_year = 1011
		
		folder = {
			name = electronics_folder
			position = { x = 4 y = 10 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			electronics
			decryption_tech
		}
	}
	
	advanced_decryption = {

		# decryption 3
		decryption = 1
		
		research_cost = 1.5
		start_year = 1013
		
		folder = {
			name = electronics_folder
			position = { x = 4 y = 14 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			electronics
			decryption_tech
		}
	}
	
	experimental_rockets = {

		enable_building = {
			building = rocket_site
			level = 2
		}
		
		path = {
			leads_to_tech = rocket_engines 
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 1014
		
		folder = {
			name = electronics_folder
			position = { x = 0 y = 0 }
		}
	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
	}
	
	rocket_engines = {

		show_equipment_icon = yes

		# can build v1s/rocket planes
		enable_equipments = {
			rocket_interceptor_equipment_1
			guided_missile_equipment_1
		}
		
		rocket_artillery = {
			soft_attack = 0.05
		}
		rocket_artillery_brigade = {
			soft_attack = 0.05
		}
		motorized_rocket_brigade = {
			soft_attack = 0.05
		}
		
		path = {
			leads_to_tech = improved_rocket_engines 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = jet_engines 
			research_cost_coeff = 1
		}
		
		research_cost = 2
		start_year = 1015
		
		folder = {
			name = electronics_folder
			position = { x = 0 y = 2 }
		}
			folder = {
			name = secret_weapons_folder
			position = { x = 10 y = 0 }
		}
		
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}		
	}
	
	improved_rocket_engines = {

		show_equipment_icon = yes
		
		# can build v2s
		
		enable_equipments = {
			rocket_interceptor_equipment_2
			guided_missile_equipment_2
		}
		
		rocket_artillery = {
			soft_attack = 0.05
		}
		rocket_artillery_brigade = {
			soft_attack = 0.05
		}
		motorized_rocket_brigade = {
			soft_attack = 0.05
		}
		
		path = {
			leads_to_tech = advanced_rocket_engines 
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 1016
		
		folder = {
			name = electronics_folder
			position = { x = 0 y = 4 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
	}
	
	advanced_rocket_engines = {

		show_equipment_icon = yes

		# can build ICBMs?
		
		enable_equipments = {
			rocket_interceptor_equipment_3
			guided_missile_equipment_3
		}
		
		rocket_artillery = {
			soft_attack = 0.05
		}
		rocket_artillery_brigade = {
			soft_attack = 0.05
		}
		motorized_rocket_brigade = {
			soft_attack = 0.05
		}
		
		research_cost = 1.5
		start_year = 1015
		
		folder = {
			name = electronics_folder
			position = { x = 0 y = 6 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
	}
	
	jet_engines = {
	
		folder = {
			name = electronics_folder
			position = { x = 2 y = 2 }
		}
		
		start_year = 1015
		research_cost = 2

		folder = {
			name = air_techs_folder
			position = { x = 2 y = 11 }
		}
		
		desc = "JET_ENGINES_SPECIAL"

		on_research_complete = {
			custom_effect_tooltip = JET_ENGINES_RESEARCHED
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
			jet_technology
		}
	}
	
	atomic_research = {

		research_time_factor = -0.02
		
		path = {
			leads_to_tech = nuclear_reactor 
			research_cost_coeff = 1
		}
		
		start_year = 1011
		research_cost = 5
		
		folder = {
			name = electronics_folder
			position = { x = 0 y = 0 }
		}
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 1.2
				date > "1012.1.1"
			}
			
			modifier = {
				factor = 1.2
				date > "1013.1.1"
			}
			
			modifier = {
				factor = 1.2
				date > "1014.1.1"
			}
			
			modifier = {
				factor = 2
				tag = USA
			}
		}
		
		categories = {
			nuclear
		}
		

	}
	
	nuclear_reactor = {

		# can build reactors
		
		start_year = 1014
		research_cost = 5
		
		folder = {
			name = electronics_folder
			position = { x = 0 y = 2 }
		}

		path = {
			leads_to_tech = nukes 
			research_cost_coeff = 1
		}
		
		ai_will_do = {
			factor = 3
		}
		
		categories = {
			nuclear
		}
		
		enable_building = {
			building = nuclear_reactor
			level = 1
		}
	}

	nukes = {
	
		start_year = 1016
		research_cost = 5
		
		folder = {
			name = electronics_folder
			position = { x = 0 y = 6 }
		}
		
		ai_will_do = {
			factor = 10
		}
		
		nuclear_production = 1
		
		categories = {
			nuclear
		}
	}
}