focus_tree = {
	id = LunarEmpire
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = NLR
		}
	}
	default = no
	focus = {
		id = NLR_volunteers
		icon = GFX_focus_generic_little_entente
		cost = 6
		x = 1
		y = 0
		ai_will_do = { factor = 50 }
		bypass = {
			has_global_flag = equestrian_civil_war_ended
		}
		completion_reward = {
			country_event = { id = lunas.9 days = 2 }
		}

	}
	focus = {
		id = NLR_civil_war_end
		icon = GFX_goal_nlr
		cost = 17.00
		x = 3
		y = 1
		ai_will_do = { factor = 200 }
		available = {
			has_global_flag = equestrian_civil_war_ended
		}
		completion_reward = {
			remove_ideas = eqs_civil_war
			remove_ideas = NLR_military_police
			set_global_flag = nlr_civil_war_victory
		}
	}
	focus = {
		id = NLR_war_plan
		icon = GFX_goal_generic_military_deal
		cost = 9
		x = 3
		y = 2
		ai_will_do = { factor = 200 }
		available = {
			has_war_with = CHN
		}
		completion_reward = {
			add_ideas = NLR_war_plan
		}
	}
	focus = {
		id = NLR_military_police
		icon = GFX_goal_generic_military_deal
		cost = 10.00
		x = 4
		y = 0
		ai_will_do = { factor = 150 }
		completion_reward = {
			add_ideas = NLR_military_police
		}
	}
	focus = {
		id = NLR_iron_hoof
		icon = GFX_goal_continuous_suppression
		cost = 5.00
		x = 6
		y = 0
		ai_will_do = { factor = 250 }
		completion_reward = {
			swap_ideas = { remove_idea = NLR_fragile_rule add_idea = NLR_celestial_resistance } 
		}
	}
	focus = {
		id = NLR_civil_war_economy
		icon = GFX_focus_secret_rearmament
		cost = 10.00
		x = 9
		y = 0
		ai_will_do = { factor = 160 }
		bypass = {
			has_global_flag = equestrian_civil_war_ended
		}
		completion_reward = {
			add_ideas = NLR_fight_to_death
		}
	}
	focus = {
		id = NLR_crush_stalliongrad
		icon = GFX_goal_crush_stalliongrad
		cost = 10.00
		x = 16
		y = 0
		available = {
			has_global_flag = equestrian_civil_war_ended
		}
		bypass = {
			NOT = { country_exists = STG }
			STG = { is_puppet_of = NLR }
		}
		completion_reward = {
			create_wargoal = { target = STG type = annex_everything }
		}
	}
	focus = {
		id = NLR_support_NMS
		icon = GFX_focus_NZL_bob_semple_tank
		cost = 2
		prerequisite = {
			focus = NLR_volunteers
		}
		x = 1
		y = 1
		bypass = {
			NOT = { country_exists = NMS }
		}
		completion_reward = {
			country_event = { id = lunas.10 days = 2 }
		}
	}
	focus = {
		id = NLR_southern_bases
		icon = GFX_focus_generic_strike_at_democracy2
		cost = 13.00
		prerequisite = {
			focus = NLR_support_NMS
		}
		x = 1
		y = 2
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
			add_political_power = 150
		}
	}
	focus = {
		id = NLR_destroy_VAN_and_BAL
		icon = GFX_focus_yug_pan_slavic_congress
		cost = 10.00
		prerequisite = {
			focus = NLR_southern_bases
		}
		available = {
			has_global_flag = equestrian_civil_war_ended
		}
		x = 1
		y = 3
		completion_reward = {
			create_wargoal = { target = BAL type = annex_everything }
			create_wargoal = { target = VAN type = annex_everything }
		}
	}
	focus = {
		id = NLR_destroy_SCS
		icon = GFX_focus_generic_strike_at_democracy1
		cost = 10.00
		prerequisite = {
			focus = NLR_southern_bases
		}
		bypass = {
			NOT = { country_exists = SCS }
		}
		available = {
			has_global_flag = equestrian_civil_war_ended
		}
		x = 1
		y = 4
		completion_reward = {
			create_wargoal = { target = SCS type = annex_everything }
		}
	}
	focus = {
		id = NLR_crush_resistance
		icon = GFX_focus_generic_strike_at_democracy1
		cost = 13.00
		prerequisite = {
			focus = NLR_military_police
		}
		prerequisite = {
			focus = NLR_iron_hoof
		}
		ai_will_do = {
			factor = 140
		}
		x = 5
		y = 1
		completion_reward = {
			remove_ideas = NLR_celestial_resistance
		}
	}
	focus = {
		id = NLR_capital
		icon = GFX_goal_continuous_def_against_influence
		cost = 10.00
		prerequisite = {
			focus = NLR_crush_resistance
		}
		available = {
			has_global_flag = equestrian_civil_war_ended
		}
		x = 5
		y = 2
		completion_reward = {
			country_event = {
				days = 2 id = lunas.11
			}
		}
	}
	focus = {
		id = NLR_totalitarian_state
		icon = GFX_goal_nightmare_moon
		cost = 10.00
		prerequisite = {
			focus = NLR_capital
		}
		x = 5
		y = 3
		completion_reward = {
			add_ideas = lunar_rule
			custom_effect_tooltip = luna_cores
			hidden_effect = {
					every_state = {
		                limit = {
		                    is_core_of = EQS
		                }
		                add_core_of = NLR
		            	}
		           }
		}
	}
	focus = {
		id = NLR_factories
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10.00
		prerequisite = {
			focus = NLR_civil_war_economy
		}
		x = 9
		y = 1
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.4
				uses = 3
				category = land_doctrine
			}
		}
	}
	focus = {
		id = NLR_civilian_factories
		icon = GFX_goal_generic_construction
		cost = 10.00
		prerequisite = {
			focus = NLR_factories
		}
		x = 9
		y = 2
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = NLR_intensive_mining
		icon = GFX_goal_generic_air_production
		cost = 15.00
		prerequisite = {
			focus = NLR_civilian_factories
		}
		x = 9
		y = 3
		completion_reward = {
			add_resource = {
				type = steel
				amount = 15
				state = 17
			}
			add_resource = {
				type = aluminium
				amount = 15
				state = 75
			}
			add_resource = {
				type = oil
				amount = 10
				state = 228
			}
		}
	}
	focus = {
		id = NLR_shadowbolts
		icon = GFX_goal_shadowbolts
		cost = 10.00
		prerequisite = {
			focus = NLR_civil_war_economy
		}
		x = 11
		y = 1
		completion_reward = {
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 0.3
				uses = 2
				technology = fighter1
				technology = fighter2
			}
		}
	}
	focus = {
		id = NLR_new_tanks
		icon = GFX_goal_generic_army_tanks
		cost = 10.00
		prerequisite = {
			focus = NLR_shadowbolts
		}
		x = 11
		y = 2
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.5
				uses = 1
				category = armor
			}
		}
	}
	focus = {
		id = NLR_industry_works
		icon = GFX_goal_generic_construction2
		cost = 10.00
		prerequisite = {
			focus = NLR_civil_war_economy
		}
		x = 13
		y = 1
		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 0.60
				uses = 1
				category = industry
			}
		}
	}
	focus = {
		id = NLR_subjugate_Crystal_empire
		icon = GFX_goal_crystal_empire_sub
		cost = 10.00
		prerequisite = {
			focus = NLR_crush_stalliongrad
		}
		x = 16
		y = 1
		available = {
			has_global_flag = equestrian_civil_war_ended
		}
		completion_reward = {
			country_event = {
				days = 2 id = lunas.12
			}
		}
	}
	focus = {
		id = NLR_claims_on_Olenia
		icon = GFX_goal_anti_comintern_pact
		cost = 10.00
		prerequisite = {
			focus = NLR_subjugate_Crystal_empire
		}
		x = 14
		y = 2
		bypass = {
			NOT = { country_exists = OLE }
		}
		completion_reward = {
			create_wargoal = { target = OLE type = puppet }
		}
	}
	focus = {
		id = NLR_CHN_conflict
		icon = GFX_focus_generic_support_the_left_right
		cost = 10.00
		prerequisite = {
			focus = NLR_subjugate_Crystal_empire
		}
		x = 16
		y = 2
		completion_reward = {
			create_wargoal = { target = CHN type = annex_everything }
		}
	}
	focus = {
		id = NLR_claims_on_griffons
		icon = GFX_goal_demand_sudetenland
		cost = 10.00
		prerequisite = {
			focus = NLR_subjugate_Crystal_empire
		}
		x = 18
		y = 2
		completion_reward = {
			create_wargoal = { target = GRF type = annex_everything }
		}
	}
	focus = {
		id = NLR_research_center
		icon = GFX_focus_research
		cost = 10.00
		prerequisite = {
			focus = NLR_intensive_mining
		}
		prerequisite = {
			focus = NLR_new_tanks
		}
		x = 10
		y = 4
		completion_reward = {
			add_research_slot = 1
		}
	}
}
