focus_tree = {
	id = Frontier_focus
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = GFF
		}
	}
	focus = {
		id = GFF_funds
		icon = GFX_goal_generic_improve_relations
		cost = 20.00
		x = 10
		y = 1
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			add_political_power = -50
			country_event = { id = frontier.1 days = 1}
				}
		}
### Annexation ###
	focus = {
		id = GFF_got_funds
		icon = GFX_focus_generic_self_management
		cost = 2.00
		prerequisite = { focus = GFF_funds }
		available = { has_country_flag = GFF_actual_funds }
		x = 7
		y = 2
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			add_political_power = 50
				}
		}
		
focus = {
		id = GFF_roads
		icon = GFX_goal_generic_construct_infrastructure
		cost = 8.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = GFF_got_funds }
		x = 6
		y = 3
		completion_reward = {
			283 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			282 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			281 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
        }
    } 
	
focus = {
		id = GFF_industry
		icon = GFX_goal_generic_construct_civ_factory
		cost = 8.00
		prerequisite = { focus = GFF_got_funds }
		x = 8
		y = 3
		completion_reward = {
			283 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
	}
focus = {
		id = GFF_equipment
		icon = GFX_focus_secret_rearmament
		cost = 8.00
		prerequisite = { focus = GFF_industry }
		x = 8
		y = 4
		completion_reward = {
		country_event = { id = frontier.6 days = 1}
		load_oob = "GFF_equipment"
		}
	}
	
	focus = {
		id = GFF_bounty_hunters
		icon = GFX_focus_generic_little_entente
		cost = 8.00
		prerequisite = { focus = GFF_roads }
		x = 6
		y = 4
    completion_reward = {
        load_oob = "GFF_new_units"
        }
	}
	focus = {
		id = GFF_cannibal_hunt
		icon = GFX_goal_generic_major_war
		cost = 5.00
		prerequisite = { focus = GFF_equipment }
		prerequisite = { focus = GFF_bounty_hunters }
		x = 7
		y = 5
        completion_reward = { remove_ideas = GFF_cannibals 
	                          add_political_power = 100 }
	}
	
	focus = {
		id = GFF_mines
		icon = GFX_goal_generic_construction2
		cost = 8.00
		prerequisite = {
			focus = GFF_cannibal_hunt
		}
		x = 6
		y = 6
			ai_will_do = {
					factor = 80
				}
			completion_reward = { 
			add_resource = {
				type = steel
				amount = 12
				state = 281
			}
			
		}
    }
	focus = {
		id = GFF_arsenal
		icon = GFX_goal_generic_construct_mil_factory
		cost = 8.00
		prerequisite = { focus = GFF_cannibal_hunt }
		x = 8
		y = 6
		completion_reward = {
			283 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
					}
				}
			}
		}
    focus = {
	id = GFF_hunt_bandits
	icon = GFX_goal_generic_secret_weapon
	cost = 2.00
	prerequisite = { focus = GFF_arsenal }
	prerequisite = { focus = GFF_mines }
	x = 7
	y = 7
    completion_reward = { remove_ideas = GFF_bandits
	                       add_political_power = 50 }
	}
	focus = {
		id = GFF_annexation
		icon = GFX_focus_generic_self_management
		cost = 10.00
		prerequisite = { focus = GFF_hunt_bandits }
		x = 7
		y = 8
	    ai_will_do = { factor = 80 }
			completion_reward = {
			country_event = { id = frontier.5 days = 1}
				}
		}
	
	
### Bandits ###
	focus = {
		id = GFF_not_funds
		icon = GFX_focus_generic_strike_at_democracy2
		cost = 2.00
		prerequisite = { focus = GFF_funds }
		available = { has_country_flag = GFF_no_funds }
		x = 13
		y = 2
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			country_event = { id = frontier.4 days = 1 }
			add_political_power = -50
				}
		}
	focus = {
		id = GFF_takeover
		icon = GFX_focus_generic_strike_at_democracy1
		cost = 10.00
		prerequisite = { focus = GFF_not_funds }
		x = 13
		y = 3
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			GRF = { end_puppet = GFF }
			country_event = { id = frontier.7 days = 1 }
			remove_ideas = { GFF_bandits }
		    add_ideas = { GFF_bandits_win }
				}
		}
	focus = {
		id = GFF_bandit_troops
		icon = GFX_focus_generic_little_entente
		cost = 2.00
		prerequisite = { focus = GFF_takeover }
		x = 12
		y = 4
        completion_reward = {
        load_oob = "GFF_bandits"
        }
	}
	focus = {
		id = GFF_bandit_guns
		icon = GFX_focus_secret_rearmament
		cost = 2.00
		prerequisite = { focus = GFF_takeover }
		x = 14
		y = 4
        completion_reward = {
        load_oob = "GFF_bandit_equipment"
        }
	}
	focus = {
		id = GFF_bandit_arsenal
		icon = GFX_goal_generic_construct_mil_factory
		cost = 8.00
		prerequisite = { focus = GFF_bandit_troops }
		prerequisite = { focus = GFF_bandit_guns }
		x = 13
		y = 5
		completion_reward = {
			283 = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
					}
				}
			}
		}
	focus = {
		id = GFF_cannibal_negotiation
		icon = GFX_goal_generic_dangerous_deal
		cost = 8.00
		prerequisite = { focus = GFF_bandit_arsenal }
		x = 13
		y = 6
        completion_reward = { remove_ideas = GFF_cannibals 
		                      add_ideas = GFF_cannibal_friends
	                          add_political_power = -25 
							  load_oob = "GFF_cannibals" }
	}
}
	