ideas = {
	country = {
		nightmare_moon = {
		
			allowed = { 
				always = yes }

			removal_cost = -1

			modifier = {
				justify_war_goal_time = -0.25
				political_power_gain = 0.2
			}
		}
	}
	country = {
		NLR_military_police = {
		
			allowed = { 
				always = yes }

			removal_cost = -1

			modifier = {
				political_power_gain = 0.2
				army_morale_factor = 0.05
				training_time_factor = -0.1
			}
		}
	}
	country = {
		NLR_fragile_rule = {
		
			allowed = { 
				always = yes }

			removal_cost = -1

			modifier = {
				political_power_gain = -0.9
				unity_weekly = -0.005
				army_morale_factor = -0.07
				industry_repair_factor = -0.35
				production_factory_max_efficiency_factor = -0.2
				production_speed_buildings_factor = -0.20
			}
		}
	}
	country = {
		NLR_celestial_resistance = {
		
			allowed = { 
				always = yes }

			removal_cost = -1

			modifier = {
				political_power_gain = -0.4
				army_morale_factor = -0.03
				industry_repair_factor = -0.15
				production_factory_max_efficiency_factor = -0.05
				production_speed_buildings_factor = -0.10
			}
		}
	}
	country = {
		NLR_fight_to_death = {
			allowed = {
				always = yes
			}
			modifier = {
				army_morale_factor = 0.05
				army_core_attack_factor = 0.1
				army_core_defence_factor = 0.1
				unity_factor = 0.15
			}
		}
	}
	country = {
		NLR_army = {
			allowed = {
				always = yes
			}
			modifier = {
				army_morale_factor = 0.02
				army_core_defence_factor = 0.03
				unity_factor = 0.10
				training_time_factor = -0.05
			}
		}
	}
	country = {
		lunar_rule = {
			allowed = {
				always = yes
			}
			modifier = {
				political_power_gain = 0.2
				unity_factor = 0.15
				industrial_capacity_factory = 0.05
			}
		}
	}
	country = {
		NLR_war_plan = {
			allowed = {
				always = yes
			}
			modifier = {
				consumer_goods_factor = -0.20
				conscription = 0.03
				production_speed_arms_factory_factor = 0.1
				political_power_gain = 0.3
				unity_factor = 0.2
				industrial_capacity_factory = 0.1
				training_time_factor = -0.15
				army_morale_factor = 0.05
				army_core_attack_factor = 0.05
				army_core_defence_factor = 0.05
			}
		}
	}
}