ideas = {

	political_advisor = {

		pincess_cadence = {
				
			allowed = {
				original_tag = EQS
				has_country_flag = royal_family_returned
			}
			traits = { popular_figurehead }
			modifier = {
				army_morale_factor = 0.05
			}
		}


		twilight_sparkle = {
				
			allowed = {
				original_tag = EQS
			}
			traits = { element_of_magic }
			modifier = {
				research_time_factor = -0.05
			}
		}
		cocopommel = {
			
			allowed = {
				original_tag = EQS
			}
			
			traits = { war_industrialist }
		}
		flim = {
			
			allowed = {
				original_tag = EQS
			}
			
			traits = { captain_of_industry }
		}

		blueblood = {

			allowed = {
				original_tag = EQS
			}
			
			traits = { prince_of_terror }
		}
		florina = {

			allowed = {
				original_tag = EQS
			}
			traits = { communist_revolutionary }

		}
#		uku = {
#
#			
#			allowed = {
#				original_tag = EQS
#			}
#			
#			traits = { fascist_demagogue }
#			on_add = {
#				country_event = political.7
#			}
#		}
#		ku = {

#			allowed = {
#				original_tag = EQS }
#			traits = { democratic_reformer }
	
#			on_add = {
#				country_event = political.13
#			}
#		}
}
	

	army_chief = {
		
		nimbusdash = {
			
			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = Advisors
			}
			
			traits = { army_chief_defensive_2 }
			
			ai_will_do = {
				factor = 1
			}
		}

		grimhoof = {
			
			allowed = {
				original_tag = EQS
			}
			
			available = {
				has_completed_focus = Advisors
			}
			
			traits = { army_chief_offensive_1 }
			
			ai_will_do = {
				factor = 1
			}
		}
		
		coppertop = {
			
			allowed = {
				original_tag = EQS
			}
			
			available = {
				has_completed_focus = Advisors
			}
			
			traits = { army_chief_maneuver_2 }
			
			ai_will_do = {
				factor = 1
			}
		}

		maudpie = {
			
			allowed = {
				original_tag = EQS
			}
			
			available = {
				has_completed_focus = Advisors
				ROC = { exists = no }
			}
			
			traits = { army_entrenchment_2 }
			
			ai_will_do = {
				factor = 1
			}
		}
	}

	air_chief = {
		
		rainbowdash = {
			
			allowed = {
				original_tag = EQS
			}
			
			available = {
				has_completed_focus = Advisors
			}
			
			traits = { air_chief_ground_support_3 }
			
			ai_will_do = {
				factor = 1
			}
		}

		kittyhawk = {
			
			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = Advisors
			}
			traits = { air_chief_reform_1 }
			
			ai_will_do = {
				factor = 1
			}
		}


	}

	navy_chief = {
		
		eqs5 = {

			allowed = {
				original_tag = EQS
			}
			
			available = {
				has_completed_focus = Advisors
			}
			
			traits = { navy_chief_decisive_battle_2 }
			
			ai_will_do = {
				factor = 1
			}
		}

		eqs6 = {

			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = Advisors
			}
			traits = { navy_chief_naval_aviation_2 }
			
			ai_will_do = {
				factor = 1
			}
		}
	}

	high_command = {

		limestone = {
			
			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = Advisors
			}
			traits = { army_infantry_1 }
			
			ai_will_do = {
				factor = 1
			}
		}
		
		zecora = {

			
			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = Advisors
			}
			traits = { army_armored_2 }
			
			ai_will_do = {
				factor = 1
			}
		}

		rarity = {

			
			allowed = {
				original_tag = EQS
			}

			traits = { uniform_designer }
			
			ai_will_do = {
				factor = 1
			}
		}
		wonderbolts = {

			
			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = Advisors
			}
			traits = { air_combat_academy }
			
			ai_will_do = {
				factor = 1
			}
		}
	}

	theorist = {
		grannysmith = {


			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = Extreme_war_comittee
			}
			research_bonus = {
				land_doctrine = 0.07
			}
			
			traits = { military_theorist }
		}
		
		spitfire = {
			
			
			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = Extreme_war_comittee
			}
			research_bonus = {
				air_doctrine = 0.15
			}
			
			traits = { air_warfare_theorist }
		}
		fluttershy = {
			
			
			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = EQS_WMD
			}

			
			research_bonus = {
				nuclear = 0.10
			}
			
			traits = { nuclear_scientist }
		}
		flakesnow = {
			
			
			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = EQS_WMD
			}

			
			research_bonus = {
				rocketry = 0.10
			}
			
			traits = { rocket_scientist }
		}

	}


	# TEEQSOLOGY
	tank_manufacturer = {
		
		designer = yes
		
		mustang = {

			
			allowed = {
				original_tag = EQS
			}
			
			research_bonus = {
				armor = 0.12
			}
			
			traits = { fast_tank_manufacturer }
		}
		shoof = {
			
			
			allowed = {
				original_tag = EQS
			}
			

			
			research_bonus = {
				armor = 0.10
			}
			
			traits = { medium_tank_manufacturer }
			
			modifier = {
			}
		}
		sirius = {
			
			
			allowed = {
				original_tag = EQS
			}
			

			
			research_bonus = {
				armor = 0.10
			}
			
			traits = { heavy_tank_manufacturer }
			
			modifier = {
			}
		}
	}

	materiel_manufacturer = {
		
		designer = yes
		
		star_energy = {
			picture = generic_artillery_manufacturer_3

			
			allowed = {
				original_tag = EQS
			}
			
			research_bonus = {
				artillery = 0.10
			}
			
			traits = { artillery_manufacturer }
						
			ai_will_do = {
				factor = 1
			}
		}
		macintosh = {
			
			
			allowed = {
				original_tag = EQS
			}
			

			
			research_bonus = {
				infantry_weapons = 0.10
			}
			
			traits = { infantry_equipment_manufacturer }
			
			modifier = {
			}
		}
		fillydelphia_arms = {
			
			
			allowed = {
				original_tag = EQS
			}
			

			
			research_bonus = {
				motorized_equipment = 0.10
				mot_rockets = 0.50
			}
			
			traits = { motorized_equipment_manufacturer }
			
			modifier = {
			}
		}
	}
	industrial_concern = {
				
		rainbow_factory = {
		
			
			allowed = {
				original_tag = EQS
			}
			

			
			research_bonus = {
				industry = 0.10
			}
			
			traits = { industrial_concern }
			
			modifier = {
			}
		}
		
		manehattan = {
			
			
			allowed = {
				original_tag = EQS
			}
			

			
			research_bonus = {
				electronics = 0.10
			}
			
			traits = { electronics_concern }
			
			modifier = {
			}
		}
	}
	aircraft_manufacturer = {
		
		designer = yes
		northern = {

			allowed = {
				original_tag = EQS
			}
			
			research_bonus = {
				air_equipment = 0.10
			}
			
			traits = { light_aircraft_manufacturer }
			
			modifier = {
			}
		}
		cloudsdale_research = {

			allowed = {
				original_tag = EQS
			}
			
			research_bonus = {
				air_equipment = 0.10
			}
			
			traits = { medium_aircraft_manufacturer }
			
			modifier = {
			}
		}
	}
	naval_manufacturer = { 
	
		designer = yes
		
		baltimare = {
			
			
			allowed = {
				original_tag = EQS
			}
			available = {
				owns_state = 13
			}

			
			research_bonus = {
				naval_equipment = 0.10
			}
			
			traits = { atlantic_fleet_naval_manufacturer }
			
			modifier = {
			}
		}
		
		seaward = {
			
			
			allowed = {
				original_tag = EQS
			}
			available = {
				owns_state = 14
			}

			
			research_bonus = {
				naval_equipment = 0.10
			}
			
			traits = { pacific_fleet_naval_manufacturer }
			
			modifier = {
			}
		}
	}
	
country = {
	harmonic_stagnation = {
			
			
			allowed = {
				always = yes
			}

			removal_cost = -1
	
			modifier = {
				unity_factor = 0.1
				consumer_goods_factor = 0.30
				political_power_gain = -0.7
				research_time_factor = 0.35
				industrial_capacity_factory = -0.1
			}
		}
	}
country = {
	harmonic_stagnation2 = {
			
			
			allowed = {
				always = yes
			}

			removal_cost = -1
	
			modifier = {
				unity_factor = 0.1
				consumer_goods_factor = 0.15
				political_power_gain = -0.3
				research_time_factor = 0.15
			}
		}
	}
country = {
	harmonic_stagnation3 = {
			
			
			allowed = {
				always = yes
			}

			removal_cost = -1
	
			modifier = {
				unity_factor = 0.05
				consumer_goods_factor = 0.10
				research_time_factor = 0.05
			}
		}
	}
country = {
	alicorn_sisters = {
			
			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				has_government = democratic
			}
			removal_cost = -1
	
			modifier = {
				unity_factor = 0.05
				army_morale_factor = 0.05
			}
		}
	}
country = {
	home_of_ponies = {
			
			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
	
			modifier = {
				unity_factor = 0.1
				drift_defence_factor = 0.3
			}
		}
	}
country = {
	unicorn_academy = {
			
			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
	
			modifier = {
				research_time_factor = -0.05
			}
		}
	}
country = {
	unicorn_academy1 = {
			
			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
	
			modifier = {
				research_time_factor = -0.10
			}
		}
	}
country = {
	unicorn_academy2 = {
			
			
			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
	
			modifier = {
				research_time_factor = -0.15
			}
		}
	}
country = {
	friendly_harmony = {
			
			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1
	
			modifier = {
				unity_factor = 0.02
				production_speed_arms_factory_factor = -0.3
				conscription = -0.013
				training_time_army_factor = 0.15
				army_morale_factor = 0.05
			}
		}
	}
country = {
	magical_trainingidea = {
			
			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
	
			modifier = {
				training_time_army_factor = -0.10
				army_morale_factor = 0.1
			}
		}
	}

country = {
	equestrian_influence = {
			
			
			allowed = {
				always = yes
			}

			removal_cost = -1
	
			modifier = {
				democratic_drift = 0.07
			}
		}
	}
country = {
	war_plan_equestria = {
			
			
			allowed = {
				always = yes
			}

			removal_cost = -1
	
			modifier = {
				consumer_goods_factor = -0.20
				conscription = 0.03
				production_speed_arms_factory_factor = 0.1
				industrial_capacity_factory = 0.1
				join_faction_tension = 0.20
			}
		}
	}
country = {
	nuclear_power_EQS = {
			
			
			allowed = {
				always = yes
			}

			removal_cost = -1
	
			modifier = {
				production_speed_nuclear_reactor_factor = 0.1
			}
		}
	}
country = {
	eqs_ai_buff = {
			
			
			allowed = {
				always = yes
			}

			removal_cost = -1
	
			modifier = {
				training_time_army_factor = -0.2
				army_morale_factor = 0.05
				army_defence_factor = 0.15
				industrial_capacity_factory = 0.10
			}
		}
	}
country = {
	eqs_ai_buff2 = {
			
			
			allowed = {
				always = yes
			}

			removal_cost = -1
	
			modifier = {
				training_time_army_factor = -0.3
				army_morale_factor = 0.15
				army_defence_factor = 0.1
				army_defence_factor = 0.25
				industrial_capacity_factory = 0.3
			}
		}
	}
country = {
	eqs_civil_war = {
			
			
			allowed = {
				always = yes
			}
			removal_cost = -1
	
			modifier = {
				training_time_army_factor = 0.1
				army_morale_factor = -0.1
				unity_factor = -0.25
				industrial_capacity_factory = -0.25
				production_factory_max_efficiency_factor = -0.10
				production_speed_buildings_factor = -0.3
			}
		}
	}
country = {
	equestrian_communists = {
			
			
			allowed = {
				always = yes
			}
			removal_cost = -1
	
			modifier = {
				communism_drift = 0.1
			}
		}
	}
country = {
	communist_civil_war = {
			
			
			allowed = {
				always = yes
			}
			removal_cost = -1
	
			modifier = {
				training_time_army_factor = 0.1
				army_morale_factor = -0.1
				unity_factor = -0.10
				industrial_capacity_factory = -0.25
				production_factory_max_efficiency_factor = -0.10
				production_speed_buildings_factor = -0.3
			}
		}
	}
country = {
	war_communism = {
			
			
			allowed = {
				always = yes
			}
			removal_cost = -1
	
			modifier = {
				political_power_gain = 0.35
				training_time_army_factor = -0.05
				unity_factor = 0.05
				industrial_capacity_factory = 0.15
				production_factory_max_efficiency_factor = 0.05
				production_speed_buildings_factor = 0.09
			}
		}
	}
country = {
	celestial_resistance = {
		
			allowed = { 
				always = yes }

			removal_cost = -1

			modifier = {
				political_power_gain = -0.2
				army_morale_factor = -0.03
				industry_repair_factor = -0.10
				production_factory_max_efficiency_factor = -0.05
				production_speed_buildings_factor = -0.10
			}
		}
	}
country = {
	revolution_triumph = {
		
			allowed = { 
				always = yes }

			removal_cost = -1

			modifier = {
				political_power_gain = 0.5
				army_morale_factor = 0.05
				drift_defence_factor = 0.3
			}
		}
	}
country = {
	collectivization_effort_eqs = {
		
			allowed = { 
				always = yes }

			removal_cost = -1
			picture = collectivization_effort
			modifier = {
				unity_factor = -0.1
				conscription = -0.002
				industrial_capacity_factory = 0.07
				consumer_goods_factor = -0.05
			}
		}
	}
country = {
	agrarian_reforms = {
		
			allowed = { 
				always = yes }
			picture = sinnie_food_subsidies
			removal_cost = -1

			modifier = {
				MONTHLY_POPULATION = 0.15
			}
		}
	}
country = {
	eqs_nationalization = {
		
			allowed = { 
				always = yes }
			picture = less_bureaucracy
			removal_cost = -1

			modifier = {
				unity_factor = -0.1
				political_power_gain = -0.3
				production_speed_buildings_factor = 0.1
				global_building_slots_factor = 0.1
				production_factory_max_efficiency_factor = 0.05
			}
		}
	}

country = {
	princess_imporisoned = {
			allowed = { always = yes }

			removal_cost = -1

			modifier = {
				unity_factor = -0.1
			}
		}
	}
	
