ideas = {

	political_advisor = {

		spike = {
			
			allowed = {
				original_tag = CRY
			}
			
			traits = { inspiration_leader }

			ai_will_do = {
				factor = 1
			}
		}
		
#		uku = {
#
#			
#			allowed = {
#				original_tag = CRY
#			}
#			
#			traits = { fascist_demagogue }
#			on_add = {
#				country_event = political.7
#			}
#		}
#		ku = {

#			allowed = {
#				original_tag = CRY }
#			traits = { democratic_reformer }
	
#			on_add = {
#				country_event = political.13
#			}
#		}
}
	

	army_chief = {
		
		flash_sentry = {
			
			allowed = {
				original_tag = CRY
			}
			
			traits = { army_chief_defensive_1 }
			
			ai_will_do = {
				factor = 1
			}
		}

	}

	air_chief = {
		



	}

	navy_chief = {

	}

	high_command = {
		shining_armour = {
			
			allowed = {
				original_tag = CRY
			}
			traits = { army_infantry_1 }
			
			ai_will_do = {
				factor = 1
			}
		}
	}

	theorist = {
		sunburst = {
				
			allowed = {
				original_tag = CRY
			}
			traits = { }
			modifier = {
				research_time_factor = -0.05
			}
		}

	}


	# TECRYOLOGY
	tank_manufacturer = {
		
		designer = yes
		

	}

	materiel_manufacturer = {
		
		designer = yes
		
	}
	industrial_concern = {
				
	}
	aircraft_manufacturer = {
		
		designer = yes
		rainbow_falls = {

			allowed = {
				original_tag = CRY
			}
			
			research_bonus = {
				air_equipment = 0.10
			}
			
			traits = { light_aircraft_manufacturer }
			
			modifier = {
			}
		}
	}
	naval_manufacturer = { 
	
		designer = yes
		
	}
	
	country = {
		crystal_heart = {
			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
	
			modifier = {
				unity_factor = 0.15
				political_power_gain = 0.2
				army_morale_factor = 0.05
				army_core_attack_factor = 0.05
				army_core_defence_factor = 0.05
			}
		}
	}

	country = {
		royal_family = {
			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				has_government = democratic
			}
			removal_cost = -1
	
			modifier = {
				unity_factor = 0.05
				political_power_gain = 0.05
			}
		}
	}
	country = {
		royal_family2 = {
			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				has_government = democratic
			}
			removal_cost = -1
			picture = royal_family
			modifier = {
				unity_factor = 0.1
				political_power_gain = 0.1
			}
		}
	}
	country = {
		royal_family3 = {
			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				has_government = democratic
			}
			removal_cost = -1
			picture = royal_family
			modifier = {
				unity_factor = 0.12
				political_power_gain = 0.15
				drift_defence_factor = 0.15
			}
		}
	}
	country = {
		sombra_threat = {
					
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1
		
			modifier = {
				unity_factor = -0.15
				political_power_gain = -0.25
			}
		}
	}
	country = {
		sombra_threat2 = {
					
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1
			picture = sombra_threat
			modifier = {
				unity_factor = -0.15
				political_power_gain = -0.25
				fascism_drift = 0.05
			}
		}
	}
	country = {
		sombra_threat_reported = {
					
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1
			picture = sombra_threat
			modifier = {
				unity_factor = -0.13
				political_power_gain = -0.17
			}
		}
	}
	country = {
		equestrian_overlord = {
					
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1
			picture = harmonic_stagnation3
			modifier = {
				unity_factor = -0.05
				political_power_gain = -0.5
				research_time_factor = 0.15
			}
		}
	}
country = {
	sombrish_resistance = {
		allowed = {
			always = yes
		}
		allowed_civil_war = {
			NOT = { has_government = fascism }
		}
		removal_cost = -1

		modifier = {
			unity_factor = -0.20
			monthly_population = -0.25
			fascism_drift = 0.05
		}
	}
}
country = {
	grand_festival = {
		allowed = { if = { has_war = no }
		}
		removal_cost = -1

		modifier = {
			political_power_factor = 1.25
			unity_factor = 0.1
			production_speed_buildings_factor = 0.2
		}
	}
}
country = {
	army_morale = {
		allowed = { always = yes }

		removal_cost = -1

		modifier = {
			army_morale_factor = 0.05
			army_org_factor = 0.05
		}
	}
}
	country = {		
		idea_old_dignity = {
				
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
		
			modifier = {
				neutrality_drift = 0.05
				unity_factor = -0.10
			}
		}
	}

	country = {
		idea_old_dignity_restored = {
				
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
		
			modifier = {
				neutrality_drift = 0.05
				unity_factor = 0.10
			}
		}
	}

	country = {
		supported_aristrocrats = {
				
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
		
			modifier = {
				neutrality_drift = 0.10
			}
		}
	}

	country = {
		supported_militia = {
				
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
		
			modifier = {
				neutrality_drift = 0.10
			}
		}
	}

	country = {
		political_turmoil = {
				
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
		
			modifier = {
				unity_factor = -0.10
			}
		}
	}

	country = {
		aristrocrats_ruling = {
			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				has_government = neutrality
			}
			removal_cost = -1
	
			modifier = {
				unity_factor = 0.15
				political_power_gain = 0.15
				production_speed_buildings_factor = 0.1
				research_time_factor = -0.2
			}
		}
	}

	country = {
		militia_ruling = {
			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				has_government = neutrality
			}
			removal_cost = -1
	
			modifier = {
				unity_factor = 0.10
				political_power_gain = 0.1
				army_morale_factor = 0.2
				 	training_time_factor = -0.15 
			}
		}
	}

	country = {
		royalfamily_imprisioned = {
			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
	
			modifier = {
				unity_factor = -0.15
			}
		}
	}

	country = {
		isolated = {
			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
	
			modifier = {
				unity_factor = -0.05
			}
		}
	}
}