ideas = {
	country = {
		GFF_frontier_help = {
		allowed = { always = no }
		picture = generic_foreign_capital
		removal_cost = -1
		modifier = {
			consumer_goods_factor = -0.10
			production_factory_max_efficiency_factor = 0.10
			industrial_capacity_factory = 0.20
		}
	 }
    }
	country = {
		GFF_economic = {
		allowed = { always = no }
		picture = great_depression
		removal_cost = -1
		modifier = {
			production_factory_max_efficiency_factor = -0.20
			industrial_capacity_factory = -0.35
		}
	}
	}
	country = {
	GFF_bandits = {
		allowed = {always = no}
		picture = generic_spy_intel
		modifier = {
			unity_factor = -0.25
			political_power_cost = 0.5
			conscription = -0.04
		}
    }
	}
	country = {
	GFF_cannibals = {
		allowed = {always = no}
		picture = saf_history_of_segregation
		modifier = {
			unity_factor = -0.05
			political_power_cost = 0.20
			conscription = -0.01
		}
    }
    }
	country = {
	GFF_bandits_win = {
		allowed = {always = no}
		picture = generic_spy_intel
		modifier = {
			army_defence_factor = 0.15
			political_power_cost = -0.25
			conscription = 0.03
		}
    }
}
    country = {
	GFF_cannibal_friends = {
		allowed = {always = no}
		picture = saf_history_of_segregation
		modifier = {
			army_defence_factor = 0.05
			political_power_cost = -0.30
			conscription = 0.02
		}
    }
}
}