
music = {
	song = "maintheme"
	chance = {
		modifier = {
			factor = 0.5
		}		
	}
}
##### Equestria Peace ######
music = {
	song = "Snowfall_in_Equestria"
	
	chance = {
		modifier = {
			factor = 2
			has_war = no
		}		
	}	
}
music = {
	song = "Dashite_Song"
	
	chance = {
		modifier = {
			factor = 1

			has_war = no
		}		
	}
}
music = {
	song = "Zykrath_Inferior"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
		}		
	}
}
music = {
	song = "Zykrath_Princess_of_Dreams"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
		}		
	}
}
music = {
	song = "Zykrath_Blessing_From_The_Stars"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
		}		
	}
}
music = {
	song = "Art_of_the_Industry"
	
	chance = {
		modifier = {
			factor = 1.5

			num_of_available_civilian_factories > 25
		}		
	}
}
music = {
	song = "Radiarc_Kingdom_of_the_Griffons"
	
	chance = {
		modifier = {
			factor = 2

			OR = {
				tag = GRF
				tag = GFF
			}
		}		
	}
}
music = {
	song = "Radiarc_The_Edge"
	
	chance = {
		modifier = {
			factor = 1.5

			has_war = yes
		}		
	}
}
music = {
	song = "Radiarc_The_Edge"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
		}		
	}
}
music = {
	song = "Radiarc_Canterlot_at_Night"
	
	chance = {
		modifier = {
			factor = 1.6

			has_war = no
			tag = EQS
		}		
	}
}
music = {
	song = "Neighsayer_Mastering_the_Art"
	
	chance = {
		modifier = {
			factor = 1.5

			has_war = no
		}		
	}
}
music = {
	song = "Neighsayer_Peacetime_Platonica"
	
	chance = {
		modifier = {
			factor = 1.5

			has_war = no
		}		
	}
}
music = {
	song = "Neighsayer_I_m_Proud_of_you"
	
	chance = {
		modifier = {
			factor = 1.5

			has_war = no
		}		
	}
}
###NLR
###Luna peace
music = {
    song = "The_Stars_will_aid_her_escape"
    
    chance = {
        modifier = {
            factor = 2
            tag = NLR
       		}        
   	}    
}
##### OLENIA #####################
music = {
    song = "Aida_Vedischeva_Forest_Deer"
    
    chance = {
        modifier = {
            	factor = 2.5
            	tag = OLE
            	has_war = no
            	NOT = {
            		has_government = fascism
            			}
            	is_puppet = no
       		}
   	}
}
# PEACE SONGS ##################
music = {
	song = "general_peace_1"
	
	chance = {
		modifier = {
			factor = 1

			has_war = no
		}		
	}	
}

music = {
	song = "general_peace_2"
	
	chance = {
		modifier = {
			factor = 1

			has_war = no
		}		
	}	
}

music = {
	song = "general_peace_3"
	
	chance = {
		modifier = {
			factor = 1

			has_war = no
		}		
	}
}

music = {
	song = "allies_peace_1"
	
	chance = {
		modifier = {
			factor = 1.4

			has_war = no
			has_government = democratic
		}		
	}	
}

music = {
	song = "allies_peace_2"
	
	chance = {
		modifier = {
			factor = 1.4

			has_war = no
			has_government = democratic
		}		
	}	
}

music = {
	song = "axis_peace_1"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
			has_government = fascism
		}		
	}	
}

music = {
	song = "axis_peace_2"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
			has_government = fascism
		}		
	}	
}

# WAR SONGS ####################

music = {
	song = "general_war_1"
	
	chance = {
		modifier = {
			factor = 1

			has_war = yes
		}		
	}	
}

music = {
	song = "general_war_2"
	
	chance = {
		modifier = {
			factor = 1

			has_war = yes
		}		
	}	
}

music = {
	song = "axis_war_1"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = fascism
		}		
	}	
}

music = {
	song = "axis_war_2"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = fascism
		}		
	}	
}

music = {
	song = "axis_war_3"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = fascism
		}		
	}	
}

music = {
	song = "axis_war_4"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = fascism
		}		
	}	
}

music = {
	song = "allies_war_1"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = democratic
		}		
	}	
}

music = {
	song = "allies_war_2"
	
	chance = {
		modifier = {
			factor = 1.5

			has_war = yes
			has_government = democratic
		}		
	}	
}

music = {
	song = "comintern_peace_1"
	
	chance = {
		modifier = {
			factor = 1.5

			has_war = no
			has_government = communism
		}		
	}	
}

music = {
	song = "comintern_peace_2"
	
	chance = {
		modifier = {
			factor = 1.5

			has_war = no
			has_government = communism
		}		
	}	
}

music = {
	song = "comintern_peace_3"
	
	chance = {
		modifier = {
			factor = 1.5

			has_war = no
			has_government = communism
		}		
	}	
}


music = {
	song = "comintern_war_1"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = communism
		}		
	}	
}

music = {
	song = "comintern_war_2"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = communism
		}		
	}	
}

music = {
	song = "comintern_war_3"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = communism
		}		
	}	
}
