﻿division_template = {
	name = "Pony's Militia"			#Infantry Division - kek

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
	}
	
	support = {
	}
	priority = 0
}
division_template = {
	name = "Strelkovaya Diviziya"			#Infantry Division - kek

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
        		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
	}
	
	support = {
		artillery = { x = 0 y = 0 }
	}
}

units = {
	division = {
		name = "Diviziya im. Stalliona"
		location = 488
		division_template = "Pony's Militia"
		start_experience_factor = 0.2 }
	division = {
		name = "Kvass Militia"
		location = 311
		division_template = "Pony's Militia"
		start_experience_factor = 0.1 }
	division = {
		name = "Diviziya Krasnoi Revolutsii"
		location = 3274
		division_template = "Pony's Militia"
		start_experience_factor = 0.1 }
	division = {
		name = "Diviziya Podkovi i Molota"
		location = 6405
		division_template = "Strelkovaya Diviziya"
		start_experience_factor = 0.1 }
	navy = {				
		name = "Stalliongrad Revolutionary Fleet"			
		base = 3274
		location = 3274 # Petershoof
		ship = { name = "PMS-Stalliongrad" definition = battle_cruiser equipment = { battle_cruiser_1 = { amount = 1 owner = STG } } }	
		ship = { name = "PMS-Altidiya" definition = heavy_cruiser equipment = { heavy_cruiser_1 = { amount = 1 owner = STG } } }
		ship = { name = "PMS-Vasily" definition = heavy_cruiser equipment = { heavy_cruiser_1 = { amount = 1 owner = STG } } }
		ship = { name = "PMS-Sinister" definition = heavy_cruiser equipment = { heavy_cruiser_1 = { amount = 1 owner = STG } } }
		ship = { name = "PMS-Victory" definition = light_cruiser equipment = { light_cruiser_1 = { amount = 1 owner = STG } } }
		ship = { name = "PMS-Revolution" definition = light_cruiser equipment = { light_cruiser_1 = { amount = 1 owner = STG } } }
		ship = { name = "PMS-Krasnaya Burya" definition = light_cruiser equipment = { light_cruiser_1 = { amount = 1 owner = STG } } }
		ship = { name = "PMS-Darkwing" definition = light_cruiser equipment = { light_cruiser_1 = { amount = 1 owner = STG } } }
		ship = { name = "PMS-Petershoof" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = STG } } }	
		ship = { name = "PMS-Cheeki" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = STG } } }	
		ship = { name = "PMS-Breeki" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = STG } } }	
		ship = { name = "PMS-Liberation" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = STG } } }	
		ship = { name = "PMS-Oat Kasha" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = STG } } }	
		ship = { name = "PMS-Tushonka" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = STG } } }	
		ship = { name = "PMS-Red Delicious" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = STG } } }	
		ship = { name = "PMS-Ursa" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = STG } } }	
		ship = { name = "PMS-Union" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = STG } } }	
		ship = { name = "PMS-Nico" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = STG } } }	
		ship = { name = "PMS-Malen'kaya Loshad" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = STG } } }
					}
}

air_wings = {
	153 = {
		# 1. lmao
		fighter_equipment_0 = {
			owner = "STG" 
			amount = 150
		}
		ace={ # Order is important. Ace will be assigned to the wing above (fighter_equipment_0).
			modifier="fighter_genius"
			name="Marble"
			surname="Pie"
			callsign="Marble Wings"
			portrait=1 # Pick random index here, or make special GFX_EQS_ace_Night_Glider n to override.
			}
		}
	153 = {
		# 1. lmao
		tac_bomber_equipment_0 = {
			owner = "STG" 
			amount = 100
		}
	}
}

### Starting Production ###
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "STG"
		}
		requested_factories = 5
		progress = 0.86
		efficiency = 90
	}
	add_equipment_production = {
		equipment = {
			type = artillery_equipment_1
			creator = "STG"
		}
		requested_factories = 3
		progress = 0.16
		efficiency = 20
	}
	add_equipment_production = {
		equipment = {
			type = support_equipment_1
			creator = "STG"
		}
		requested_factories = 1
		progress = 0.56
		efficiency = 60
	}
}
