﻿add_namespace = starlight

country_event = { ## Annexation of STL
    id = starlight.1
    title = starlight.1.t
    desc = starlight.1.d
    picture = GFX_event_our_town
 
    is_triggered_only = yes

    option = {
    name = starlight.1.a
    STG = { country_event = { id = stalliongrad.43 days = 1 } }
    ai_chance = {
            factor = 100
        }
    }
    option = {
    name = starlight.1.b
    add_political_power = 70
    ai_chance = {
            factor = 0
        }
    }
}
country_event = { ## Annexation of STL by EQS after the war is won
    id = starlight.2
    title = starlight.2.t
    desc = starlight.2.d
    picture = GFX_event_our_town
 
    is_triggered_only = yes

    option = {
    name = starlight.2.a
    EQS = { country_event = { id = eqscom.8 days = 1 } }
    ai_chance = {
            factor = 100
        }
    }
    option = {
    name = starlight.2.b
    add_political_power = 70
    EQS = { country_event = { id = eqscom.9 days = 1 } }
    ai_chance = {
            factor = 100
        }
    ai_chance = {
            factor = 0
        }
    }
}
country_event = { ## Abolish Equality
    id = starlight.3
    title = starlight.3.t
    desc = starlight.3.d
    picture = GFX_event_our_town
 
    is_triggered_only = yes

    option = {
    name = starlight.3.a
    add_political_power = 50
    }
}
country_event = { ## Neighbor Help
    id = starlight.4
    title = starlight.4.t
    desc = starlight.4.d
    picture = GFX_event_our_town
 
    is_triggered_only = yes

    option = {
    name = starlight.4.a
    add_political_power = 50
    add_opinion_modifier = { target = STG modifier = worker_solidarity2 }
    STG = {
        add_opinion_modifier = { target = STL modifier = worker_solidarity2 }
        }
    swap_ideas = { remove_idea = STL_city_state add_idea = STL_city_state2 }
    }
}
country_event = { ## Independence Line
    id = starlight.5
    title = starlight.5.t
    desc = starlight.5.d
    picture = GFX_event_our_town
 
    is_triggered_only = yes

    option = {
    name = starlight.5.a
    add_political_power = 50
    STG = {
        add_opinion_modifier = { target = STL modifier = refused_to_cooperate }
        }
    }
}
country_event = { ## STL_industrial_help
    id = starlight.6
    title = starlight.6.t
    desc = starlight.6.d
    picture = GFX_event_our_town
 
    is_triggered_only = yes

    option = {
    name = starlight.6.a
    STG = {
        country_event = { id = stalliongrad.104 days = 1 }
        }
    }
}
country_event = { ## STL_STG_military_advisors
    id = starlight.7
    title = starlight.7.t
    desc = starlight.7.d
    picture = GFX_event_our_town
 
    is_triggered_only = yes

    option = {
    name = starlight.7.a
    STG = {
        country_event = { id = stalliongrad.105 days = 1 }
        }
    }
}
country_event = { ## Some Story
    id = starlight.8
    title = starlight.8.t
    desc = starlight.8.d
    picture = GFX_event_our_town
 
    is_triggered_only = yes

    option = {
    name = starlight.8.a
    add_political_power = 50
    }
}
country_event = { ## Society Reform
    id = starlight.9
    title = starlight.9.t
    desc = starlight.9.d
    picture = GFX_event_our_town
 
    is_triggered_only = yes

    option = {
    name = starlight.9.a
    add_political_power = 50
    }
}
country_event = { ## New army
    id = starlight.10
    title = starlight.10.t
    desc = starlight.10.d
    picture = GFX_event_our_town
 
    is_triggered_only = yes

    option = {
    name = starlight.10.a
    add_ideas = STL_new_army_spirit
    }
}
country_event = { ## Industrial Help STG's response DA
    id = starlight.16
    title = starlight.16.t
    desc = starlight.16.d
    picture = GFX_event_our_town
 
    is_triggered_only = yes

    option = {
    name = starlight.16.a
    add_timed_idea = { idea = STL_STG_advisory_industry days = 650 }
    }
}
country_event = { ## Industrial Help STG's response NO
    id = starlight.11
    title = starlight.11.t
    desc = starlight.11.d
    picture = GFX_event_our_town
 
    is_triggered_only = yes

    option = {
    name = starlight.11.a
    add_political_power = 10
    }
}
country_event = { ## Military Help STG's response YES
    id = starlight.12
    title = starlight.12.t
    desc = starlight.12.d
    picture = GFX_event_our_town
 
    is_triggered_only = yes

    option = {
    name = starlight.12.a
    add_ideas = STL_new_army_spirit
    }
}
country_event = { ## Military Help STG's response NO
    id = starlight.13
    title = starlight.13.t
    desc = starlight.13.d
    picture = GFX_event_our_town
 
    is_triggered_only = yes

    option = {
    name = starlight.13.a
    add_political_power = 10
    }
}
country_event = { ## Elections 1
    id = starlight.14
    title = starlight.14.t
    desc = starlight.14.d
    picture = GFX_event_our_town
 
    is_triggered_only = yes

    option = {
    name = starlight.14.a
    add_political_power = 10
    country_event = {
        id = starlight.15 days = 30
        }
    }
}
country_event = { ## Elections 1
    id = starlight.15
    title = starlight.15.t
    desc = starlight.15.d
    picture = GFX_event_our_town
 
    is_triggered_only = yes

    option = {
    name = starlight.15.a
    add_political_power = 10
    set_country_flag = double_diamond_elected
    ai_chance = { 
        base = 75
        modifier = {
            factor = 100
            is_historical_focus_on = yes
            }
        }
    set_cosmetic_tag = STL_OUR
    }
    option = {
    name = starlight.15.a
    add_political_power = 10
    set_country_flag = feather_bangs_elected
    ai_chance = { 
        base = 25
        modifier = {
            factor = 0
            is_historical_focus_on = yes
            }
        }
    set_political_party = { ideology = democratic }
    add_popularity = { ideology = democratic popularity = 0.15}
    set_cosmetic_tag = STL_MY
    }
}