﻿add_namespace = supporters

country_event = {
    id = supporters.1
    title = supporters.1.t
    desc = supporters.1.d
    picture = GFX_event_luna_poster

    is_triggered_only = yes
	fire_only_once = yes

    option = {
    name = supporters.1.a
    set_capital = 15
    15 ={
        add_extra_state_shared_building_slots = 2
        add_building_construction = { type = industrial_complex
                    level = 2
                    instant_build = yes }
        }
    }
    option = {
    name = supporters.1.b
    set_capital = 13
    13 ={
        add_extra_state_shared_building_slots = 2
        add_building_construction = { type = industrial_complex
                    level = 2
                    instant_build = yes }
        }
    }
}
country_event = {
    id = supporters.2
    title = supporters.2.t
    desc = supporters.2.d
    picture = GFX_event_luna_poster
    is_triggered_only = yes
    fire_only_once = yes

	option = {
    name = supporters.2.a
	set_cosmetic_tag = NMS_EMP
		    create_country_leader = {
            name = "Marshal Speck"
            picture = "gfx/leaders/NLR/Speck.tga"
            expire = "1965.1.1"
            ideology = fascism_ideology
            traits = {}
		}
		create_corps_commander = {
				name = "Speck"
				portrait_path = "gfx/leaders/NLR/Speck.tga"
				traits = { }
				skill = 2
			}
        }
    }
country_event = {
    id = supporters.3
    title = supporters.3.t
    desc = supporters.3.d
    picture = GFX_event_luna_poster
    is_triggered_only = yes
    fire_only_once = yes

	option = {
    name = supporters.3.a
create_corps_commander = {
	name = "Tempest Wind"
	portrait_path = "gfx/leaders/NLR/TempestWind.tga"
	traits = { commando night_guard }
	skill = 2
}
create_corps_commander = {
	name = "Midnight Blossom"
	portrait_path = "gfx/leaders/NLR/Midnight.tga"
	traits = { night_guard panzer_leader }
	skill = 2
}
}
}
country_event = {
    id = supporters.4
    title = supporters.4.t
    desc = supporters.4.d
    picture = GFX_event_luna_poster

    is_triggered_only = yes
	fire_only_once = yes

    option = {
    name = supporters.4.a
    set_capital = 15
    15 ={
        add_extra_state_shared_building_slots = 1
        add_building_construction = { type = arms_factory
                    level = 2
                    instant_build = yes }
        }
    }
    option = {
    name = supporters.4.b
    set_capital = 13
    13 ={
        add_extra_state_shared_building_slots = 1
        add_building_construction = { type = arms_factory
                    level = 2
                    instant_build = yes }
        }
    }
}