#####---------------------------------------------------------------------> Mod by Sig "GreatExperiment" Altre

equipments = {

	heavy_tank_equipment = {
		year = 1005

		is_archetype = yes
		is_convertable = yes
		picture = archetype_heavy_tank_equipment
		is_buildable = no
		is_convertable = yes
		type = armor
		group_by = archetype
		
		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 5
		reliability = 0.8

		#Defensive Abilities
		defense = 6
		breakthrough = 36
		hardness = 0.95
		armor_value = 70

		#Offensive Abilities
		soft_attack = 12
		hard_attack = 12
		ap_attack = 35
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 14
		
		build_cost_ic = 25 
		resources = {
			oil = 1
			steel = 3
			chromium = 3
		}
		
	}

	# 1934
	heavy_tank_equipment_1 = {
		year = 1005

		archetype = heavy_tank_equipment		
		priority = 90
		visual_level = 0
		is_convertable = yes
		
		can_convert_from = {
			gw_tank_equipment
		}
	}

	# 1941
	heavy_tank_equipment_2 = {
		year = 1012

		archetype = heavy_tank_equipment
		parent = heavy_tank_equipment_1
		priority = 90
		visual_level = 1
		is_convertable = yes
		
		can_convert_from = {
			heavy_tank_equipment_1
		}
		
		#Misc Abilities
		maximum_speed = 6

		#Defensive Abilities
		defense = 8
		breakthrough = 52
		armor_value = 110

		#Offensive Abilities
		soft_attack = 22
		hard_attack = 30
		ap_attack = 111
		
		build_cost_ic = 27 
		resources = {
			oil = 1
			steel = 3
			chromium = 3
		}
	}

	# 1943
	heavy_tank_equipment_3 = {
		year = 1014

		archetype = heavy_tank_equipment
		parent = heavy_tank_equipment_2
		priority = 90
		visual_level = 2
		is_convertable = yes
		
		can_convert_from = {
			heavy_tank_equipment_2
		}

		#Misc Abilities
		maximum_speed = 6

		#Defensive Abilities
		defense = 9
		breakthrough = 67
		armor_value = 130

		#Offensive Abilities
		soft_attack = 28
		hard_attack = 40
		ap_attack = 131
		
		build_cost_ic = 30
		resources = {
			oil = 1
			steel = 4
			chromium = 3
		}
	}

	heavy_tank_artillery_equipment = {
		year = 1005

		is_archetype = yes
		is_convertable = yes
		picture = archetype_heavy_tank_equipment		
		is_buildable = no
		family = heavy_tank_equipment
		type = {
			armor
			artillery
		}
		group_by = archetype
		
		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 5
		reliability = 0.8

		#Defensive Abilities
		defense = 4
		breakthrough = 2
		hardness = 0.8
		armor_value = 45

		#Offensive Abilities
		soft_attack = 70
		hard_attack = 1
		ap_attack = 8
		air_attack = 0
		
		build_cost_ic = 25
		resources = {
			oil = 1
			steel = 3
			chromium = 3
		}
		
	}

	heavy_tank_artillery_equipment_1 = {
		year = 1005

		archetype = heavy_tank_artillery_equipment
		family = heavy_tank_equipment_1
		
		can_convert_from = { 
			heavy_tank_equipment_1 
		}
		
		priority = 100
		visual_level = 0
	}

	heavy_tank_artillery_equipment_2 = {
		year = 1012

		archetype = heavy_tank_artillery_equipment
		parent = heavy_tank_artillery_equipment_1
		family = heavy_tank_equipment_2
		
		can_convert_from = { 
			heavy_tank_artillery_equipment_1
			heavy_tank_equipment_2
		}
		
		priority = 100
		visual_level = 1

		#Misc Abilities
		maximum_speed = 6

		#Defensive Abilities
		defense = 6
		breakthrough = 3
		armor_value = 68

		#Offensive Abilities 
		soft_attack = 97
		hard_attack = 2
		
		build_cost_ic = 27
		resources = {
			oil = 1
			steel = 4
			chromium = 3
		}
	}

	heavy_tank_artillery_equipment_3 = {
		year = 1014

		archetype = heavy_tank_artillery_equipment
		parent = heavy_tank_artillery_equipment_2
		family = heavy_tank_equipment_3
		
		can_convert_from = { 
			heavy_tank_artillery_equipment_2
			heavy_tank_equipment_3
		}
		
		priority = 100
		visual_level = 2

		#Misc Abilities
		maximum_speed = 6

		#Defensive Abilities
		defense = 7
		breakthrough = 3.5
		armor_value = 90

		#Offensive Abilities
		soft_attack = 117
		hard_attack = 2.5
		
		build_cost_ic = 30
		resources = {
			oil = 1
			steel = 5
			chromium = 3
		}
	}

	heavy_tank_destroyer_equipment = {
		year = 1005

		is_archetype = yes
		is_convertable = yes
		picture = archetype_heavy_tank_equipment		
		is_buildable = no
		family = heavy_tank_equipment
		type = {
			armor
			anti_tank
		}
		group_by = archetype
		
		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_at_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 5
		reliability = 0.8

		#Defensive Abilities
		defense = 4
		breakthrough = 1
		hardness = 0.95
		armor_value = 70

		#Offensive Abilities
		soft_attack = 6
		hard_attack = 25
		ap_attack = 96
		air_attack = 0
		
		build_cost_ic = 25
		resources = {
			oil = 1
			steel = 3
			chromium = 3
		}
	}

	heavy_tank_destroyer_equipment_1 = {
		year = 1005

		archetype = heavy_tank_destroyer_equipment
		family = heavy_tank_equipment_1
		
		can_convert_from = { 
			heavy_tank_equipment_1 
		}
		
		priority = 120
		visual_level = 0
	}

	heavy_tank_destroyer_equipment_2 = {
		year = 1012

		archetype = heavy_tank_destroyer_equipment
		parent = heavy_tank_destroyer_equipment_1
		family = heavy_tank_equipment_2
		
		can_convert_from = { 
			heavy_tank_destroyer_equipment_1
			heavy_tank_equipment_2
		}
		
		priority = 120
		visual_level = 1

		#Misc Abilities
		maximum_speed = 6

		#Defensive Abilities
		defense = 6
		breakthrough = 1.5
		armor_value = 110

		#Offensive Abilities
		soft_attack = 8
		hard_attack = 42
		ap_attack = 140
		air_attack = 0
		
		build_cost_ic = 27
		resources = {
			oil = 1
			steel = 4
			chromium = 3
		}
	}

	heavy_tank_destroyer_equipment_3 = {
		year = 1014

		archetype = heavy_tank_destroyer_equipment
		parent = heavy_tank_destroyer_equipment_2
		family = heavy_tank_equipment_3
		
		can_convert_from = { 
			heavy_tank_destroyer_equipment_2
			heavy_tank_equipment_3
		}
		
		priority = 120
		visual_level = 2
		
		#Misc Abilities
		maximum_speed = 6

		#Defensive Abilities
		defense = 7
		breakthrough = 1.8
		armor_value = 130

		#Offensive Abilities
		soft_attack = 10
		hard_attack = 60
		ap_attack = 160
		air_attack = 0
		
		build_cost_ic = 30
		resources = {
			oil = 2
			steel = 4
			chromium = 4
		}
	}

	heavy_tank_aa_equipment = {
		year = 1005

		is_archetype = yes
		is_convertable = yes
		picture = archetype_heavy_tank_equipment		
		is_buildable = no
		family = heavy_tank_equipment
		type = {
			armor
			anti_air
		}
		group_by = archetype
		
		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_aa_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 5
		reliability = 0.8

		#Defensive Abilities
		defense = 2
		breakthrough = 2
		hardness = 0.8
		armor_value = 45

		#Offensive Abilities
		soft_attack = 4.5
		hard_attack = 4
		ap_attack = 25
		air_attack = 17
		
		build_cost_ic = 25
		resources = {
			oil = 1
			steel = 3
			chromium = 3
		}
		
	}

	heavy_tank_aa_equipment_1 = {
		year = 1005

		archetype = heavy_tank_aa_equipment
		family = heavy_tank_equipment_1
		
		can_convert_from = { 
			heavy_tank_equipment_1
		}
		
		priority = 110
		visual_level = 0
	}

	heavy_tank_aa_equipment_2 = {
		year = 1012

		archetype = heavy_tank_aa_equipment
		parent = heavy_tank_aa_equipment_1
		family = heavy_tank_equipment_2
		
		can_convert_from = { 
			heavy_tank_aa_equipment_1
			heavy_tank_equipment_2
		}
		
		priority = 110
		visual_level = 1

		#Misc Abilities
		maximum_speed = 6

		#Defensive Abilities
		defense = 3
		breakthrough = 3
		armor_value = 68

		#Offensive Abilities
		soft_attack = 6
		hard_attack = 4.5
		ap_attack = 60
		air_attack = 33
		
		build_cost_ic = 27
		resources = {
			oil = 1
			steel = 3
			chromium = 3
		}
	}

	heavy_tank_aa_equipment_3 = {
		year = 1014

		archetype = heavy_tank_aa_equipment
		parent = heavy_tank_aa_equipment_2
		family = heavy_tank_equipment_3
		
		can_convert_from = { 
			heavy_tank_aa_equipment_2
			heavy_tank_equipment_3
		}
		
		priority = 110
		visual_level = 2
		
		#Misc Abilities
		maximum_speed = 6
		reliability = 0.8

		
		#Defensive Abilities
		defense = 3.5
		breakthrough = 3.5
		armor_value = 90

		#Offensive Abilities
		soft_attack = 7.5
		hard_attack = 6
		ap_attack = 88
		air_attack = 44
		
		build_cost_ic = 30
		resources = {
			oil = 1
			steel = 4
			chromium = 3
		}
	}
}

#####---------------------------------------------------------------------> End
