# All magical equipment

equipments = {


	# magical weapons  ~1939
	magical_equipment = {
		year = 1010

    		is_archetype = yes
		picture = archetype_magical_equipment
		is_buildable = no
		type = {
		  infantry
		}
		group_by = archetype
		upgrades = {
			mag_spell_upgrade
			mag_rel_upgrade
			mag_def_upgrade
			mag_weight_upgrade
		}
		interface_category = interface_category_land

		priority = 10
		visual_level = 2
		maximum_speed = 4
		#Defensive Abilities
		defense = 25
		breakthrough = 4.5

		#Offensive Abilities
		soft_attack = 11
		hard_attack = 2.3
		ap_attack = 6
		air_attack = 0.01
		armor_value = 0.001

		build_cost_ic = 0.65
		resources = {
			steel = 2
      			crystals = 2
		}
	}

  	magical_equipment_1 = {
		year = 1010

    		archetype = magical_equipment
    		priority = 40
		visual_level = 0
		reliability = 0.7
		is_convertable = yes
	}

	# Advanced weapons  ~1942
	magical_equipment_2 = {
		year = 1013

		archetype = magical_equipment
		parent = magical_equipment_1
		priority = 10
		visual_level = 3
		can_convert_from = {
			magical_equipment_1
		}
		#Defensive Abilities
		defense = 33
		breakthrough = 5

		#Offensive Abilities
		soft_attack = 14
		hard_attack = 3
		ap_attack = 12
		air_attack = 0.01
		armor_value = 0.01

		reliability = 0.8
		build_cost_ic = 0.7
		resources = {
			steel = 3
      			crystals = 3
		}
		is_convertable = yes
	}

	# Advanced weapons  ~1942
	magical_equipment_3 = {
		year = 1013

		archetype = magical_equipment
		parent = magical_equipment_2
		priority = 10
		visual_level = 3
		can_convert_from = {
			magical_equipment_2
		}
		#Defensive Abilities
		defense = 38
		breakthrough = 7

		#Offensive Abilities
		soft_attack = 16
		hard_attack = 3.5
		ap_attack = 16
		air_attack = 0.01
		armor_value = 0.01

		reliability = 0.85
		build_cost_ic = 0.8
		resources = {
			steel = 4
      			crystals = 3
		}
		is_convertable = yes
	}

	# Advanced weapons  ~1942
	magical_equipment_4 = {
		year = 1013

		archetype = magical_equipment
		parent = magical_equipment_3
		priority = 10
		visual_level = 3
		can_convert_from = {
			magical_equipment_3
		}
		#Defensive Abilities
		defense = 43
		breakthrough = 7.5

		#Offensive Abilities
		soft_attack = 20
		hard_attack = 3.5
		ap_attack = 25
		air_attack = 0.01
		armor_value = 0.01

		reliability = 0.85
		build_cost_ic = 0.9
		resources = {
			steel = 4
      			crystals = 4
		}
	}
}
