#####---------------------------------------------------------------------> Mod by Sig "GreatExperiment" Altre

equipments = {

	artillery_equipment = {
		year = 1005

		is_archetype = yes
		picture = archetype_artillery_equipment
		type = {
			artillery
			infantry #adding infantry type
			#motorized #Removing motorized type
		}
		group_by = archetype

		interface_category = interface_category_land

		#Misc Abilities
		reliability = 0.8

		#Defensive Abilities
		defense = 10
		breakthrough = 6
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 24
		hard_attack = 2
		ap_attack = 5
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 4

		build_cost_ic = 3.5
		resources = {
			tungsten = 1
			steel = 2
		}
	}

	artillery_equipment_1 = {
		year = 1005

		archetype = artillery_equipment
		priority = 50
		visual_level = 0

		is_convertable = yes
	}

	artillery_equipment_2 = {
		year = 1010

		archetype = artillery_equipment
		parent = artillery_equipment_1
		priority = 50
		visual_level = 1

		can_convert_from = {
			artillery_equipment_1
		}

		defense = 15
		breakthrough = 7
		soft_attack = 32

		build_cost_ic = 4
		resources = {
			tungsten = 1
			steel = 2
		}
		is_convertable = yes
	}

	artillery_equipment_3 = {
		year = 1013

		archetype = artillery_equipment
		parent = artillery_equipment_2
		priority = 50
		visual_level = 2

		can_convert_from = {
			artillery_equipment_1
			artillery_equipment_2
		}

		defense = 18
		breakthrough = 8
		soft_attack = 40

		build_cost_ic = 4.5
		resources = {
			tungsten = 1
			steel = 3
		}
		is_convertable = yes
	}

	# Nebelwerfers!
	rocket_artillery_equipment = {
		year = 1011

		is_archetype = yes
		picture = archetype_rocket_artillery_equipment
		type = {
			artillery
			motorized
			rocket
		}
		group_by = archetype

		interface_category = interface_category_land

		#Misc Abilities
		reliability = 0.8

		#Defensive Abilities
		defense = 12
		breakthrough = 9
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 40
		hard_attack = 1
		ap_attack = 2
		air_attack = 0

		build_cost_ic = 4
		resources = {
			tungsten = 2
			steel = 1
		}
	}

	rocket_artillery_equipment_1 = {
		year = 1011

		archetype = rocket_artillery_equipment
		priority = 60
		visual_level = 0
		is_convertable = yes
	}

	rocket_artillery_equipment_2 = {
		year = 1014

		archetype = rocket_artillery_equipment
		parent = rocket_artillery_equipment_1
		priority = 60
		visual_level = 1

		can_convert_from = {
			rocket_artillery_equipment_1
		}

		defense = 15
		breakthrough = 12
		soft_attack = 55

		build_cost_ic = 5
		resources = {
			tungsten = 2
			steel = 1
		}
		is_convertable = yes
	}

###------> New Artillery <><> <><> <><> <><> <><>

	artillery_equipment_x = {
		year = 1016

		archetype = artillery_equipment
		parent = artillery_equipment_3
		priority = 50
		visual_level = 3

		can_convert_from = {
			artillery_equipment_2
			artillery_equipment_3
		}

		defense = 21
		breakthrough = 9
		soft_attack = 60

		build_cost_ic = 5
		resources = {
			tungsten = 2
			steel = 4
		}
	}

###------> X <><> <><> <><> <><> <><>

###------> New Rocket Artillery <><> <><> <><> <><> <><>

	rocket_artillery_equipment_x = {
		year = 1019

		archetype = rocket_artillery_equipment
		parent = rocket_artillery_equipment_2
		priority = 60
		visual_level = 2

		can_convert_from = {
			rocket_artillery_equipment_1
			rocket_artillery_equipment_2
		}

		defense = 18
		breakthrough = 15
		soft_attack = 70

		build_cost_ic = 6
		resources = {
			tungsten = 2
			steel = 2
		}
	}

###------> X <><> <><> <><> <><> <><>

}

#####---------------------------------------------------------------------> End
