sub_units = {

	fighter = {
		sprite = light_plane
		priority = 1
		active = yes
		type = { fighter }
		need = { fighter_equipment = 1 }
		categories = { category_fighter category_all_planes }
	}

	cv_fighter = {
		sprite = light_plane
		priority = 1
		active = yes
		type = { fighter }
		need = { cv_fighter_equipment = 1 }
		categories = { category_fighter category_all_planes }
	}

	jet_fighter = {
		sprite = light_plane
		priority = 1
		active = yes
		type = { fighter }
		need = { jet_fighter_equipment = 1 }
		categories = { category_fighter category_all_planes }
	}


	cas = {
		sprite = light_plane
		priority = 1
		active = yes
		type = { cas }
		need = { CAS_equipment = 1 }
		categories = { category_cas category_all_planes }
	}

	cv_cas = {
		sprite = light_plane
		priority = 1
		active = yes
		type = { cas }
		need = { cv_CAS_equipment = 1 }
		categories = { category_cas category_all_planes }
	}

	cv_nav_bomber = {
		sprite = light_plane
		priority = 1
		active = yes
		type = { naval_bomber }
		need = { cv_nav_bomber_equipment = 1 }
		categories = { category_all_planes }
	}

	nav_bomber = {
		sprite = light_plane
		priority = 1
		active = yes
		type = { naval_bomber }
		need = { nav_bomber_equipment = 1 }
		categories = { category_all_planes }
	}

	rocket_interceptor = {
		sprite = light_plane
		priority = 1
		active = yes
		type = { interceptor }
		need = { rocket_interceptor_equipment = 1 }
	}

	flying_boat = {
		sprite = heavy_plane
		priority = 1
		active = yes
		type = { naval_bomber }
		need = { flying_boat_equipment = 1 }
		categories = { category_all_planes }
	}

	tac_bomber = {
		sprite = medium_plane
		priority = 1
		active = yes
		type = { tactical_bomber naval_bomber }
		need = { tac_bomber_equipment = 1 }
		categories = { category_all_planes }
	}

	jet_tac_bomber = {
		sprite = medium_plane
		priority = 1
		active = yes
		type = { tactical_bomber naval_bomber }
		need = { jet_tac_bomber_equipment = 1 }
		categories = { category_all_planes }
	}

	heavy_fighter = {
		sprite = medium_plane
		priority = 1
		active = yes
		type = { fighter cas }
		need = { heavy_fighter_equipment = 1 }
		categories = { category_heavy_fighter category_all_planes }
	}

	strat_bomber = {
		sprite = heavy_plane
		priority = 1
		active = yes
		type = { strategic_bomber }
		need = { strat_bomber_equipment = 1 }
		categories = { category_all_planes }
	}


	jet_strat_bomber = {
		sprite = heavy_plane
		priority = 1
		active = yes
		type = { strategic_bomber }
		need = { jet_strat_bomber_equipment = 1 }
		categories = { category_all_planes }
	}

	transport_plane = {
		sprite = heavy_plane
		priority = 1
		active = yes
		type = { air_transport }
		need = { transport_plane_equipment = 1 }
		categories = { category_all_planes }
	}

	guided_missile = {
		sprite = missile_default
		priority = 1
		active = yes
		type = { missile }
		need = { guided_missile_equipment = 1 }
	}
}
