technologies = {

	mobile_warfare = {

	dependencies = {
		infantry_weapons = 1
	}

		xor = { superior_firepower trench_warfare mass_assault }

		path = {
			leads_to_tech = delay
			research_cost_coeff = 1
		}

		category_all_armor = {
			breakthrough = 0.20
		}

		planning_speed = 0.5
		army_speed_factor = 0.10
		enable_tactic = tactic_unexpected_thrust
		org_loss_when_moving = -0.1

		doctrine = yes
		research_cost = 3

		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 0 }
		}

		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		ai_will_do = {
			factor = 20
			modifier = {
				factor = 3
				has_tech_bonus = { category = cat_mobile_warfare }
			}
			modifier = {
				factor = 2
				original_tag = CHN
			}
			modifier = {
				factor = 0
				original_tag = GRF
			}
		}

		ai_research_weights = {
			armor = 4.0
		}
	}

	delay = {

		category_all_infantry = {
			max_organisation = 15
		}


		enable_tactic = tactic_delay

		path = {
			leads_to_tech = elastic_defence
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 2 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			armor = 3.0
		}
	}

	elastic_defence = {

		land_reinforce_rate = 0.02

		category_tanks = {
			max_organisation = 1
		}

		category_all_armor = {
			maximum_speed = 0.1
		}


		enable_tactic = tactic_elastic_defense

		path = {
			leads_to_tech = mobile_infantry
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = armored_spearhead
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 4 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			armor = 2.0
		}
	}

	mobile_infantry = { #Branch focuses on infantry, included Motorised and Mechanised.

		xor={
			armored_spearhead
		}
		motorized = {
			maximum_speed = 0.1
			default_morale = 0.2
		}
		mechanized = {
			maximum_speed = 0.1
			default_morale = 0.2
		}


		path = {
			leads_to_tech = mass_motorization
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 6 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			armor = 1.0
			defensive = -2.0
			motorized_equipment = 3.0
			cat_mechanized_equipment = 5.0
		}
	}

	mass_motorization = {
		category_all_infantry = {
			max_organisation = 10
		}


		path = {
			leads_to_tech = mechanised_offensive
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 8 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			armor = 2.0
			defensive = -12.0
		}
	}

	mechanised_offensive = {

		motorized = {
			max_organisation = 15

		}
		mechanized = {
			max_organisation = 15
		}

		category_tanks = {
			max_organisation = 3
		}


		enable_tactic = tactic_blitz


		path = {
			leads_to_tech = kampfgruppe
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mobile_warfare
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 10 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			armor = 2.0
			motorized_equipment = 2.0
			cat_mechanized_equipment = 2.0
		}
	}

	armored_spearhead = { #Branch focused on Tanks

		category_tanks = {
			max_organisation = 3
			breakthrough = 0.20
		}

		enable_tactic = tactic_blitz


		xor = {
			mobile_infantry
		}

		path = {
			leads_to_tech = schwerpunk
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mobile_warfare
		}



		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 6 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			armor = 16.0
			offensive = -1.0
			cat_mechanized_equipment = 2.0
		}
	}

	schwerpunk = {

		category_tanks = {
			max_organisation = 2
		}

		category_all_armor = {
			default_morale = 0.1
		}


		path = {
			leads_to_tech = blitzkrieg
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mobile_warfare
		}

		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 8 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			armor = 2.5
			offensive = -2.0
			cat_mechanized_equipment = 1.5
		}
	}

	blitzkrieg = {

		category_tanks = {
			max_organisation = 1
		}

		category_all_armor = {
			default_morale = 0.1
		}

		enable_tactic = tactic_breakthrough

		motorized = {
			max_organisation = 5
		}
		mechanized = {
			max_organisation = 5
		}


		path = {
			leads_to_tech = kampfgruppe
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mobile_warfare
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 10 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			armor = 2.5
			cat_mechanized_equipment = 1.5
		}
	}

	kampfgruppe = {

		category_all_infantry = {
			default_morale = 0.2
			max_organisation = 10
		}
		# faster planning
		planning_speed = 0.2

		enable_tactic = tactic_overwhelming_fire

		path = {
			leads_to_tech = firebrigades
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = volkssturm
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mobile_warfare
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 12 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			armor = 3.0
		}
	}

	firebrigades = { #Branch focused on mobile warfares

		xor={
			volkssturm
		}

		category_all_infantry = {
			max_organisation = 10
		}
		category_tanks = {
			max_organisation = 2
		}


		path = {
			leads_to_tech = backhand_blow
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mobile_warfare
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 14 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			armor = 2.0
		}
	}

	backhand_blow = {


		enable_tactic = tactic_backhand_blow

		path = {
			leads_to_tech = modern_blitzkrieg
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mobile_warfare
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 16 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			armor = 2.0
		}
	}

	modern_blitzkrieg = {

		category_tanks = {
			max_organisation = 3
			breakthrough = 0.20
		}

		category_all_armor = {
			default_morale = 0.2
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mobile_warfare
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 18 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			armor = 2.0
		}
	}

	volkssturm = {

		xor={
			firebrigades
		}


		conscription = 0.02

		path = {
			leads_to_tech = nd_conscription
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mobile_warfare
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 14 }
		}

		ai_will_do = {
			factor = 5
			modifier = {
				add = 15
				has_war = yes
				has_manpower < 10000
			}
			modifier = {
				add = 15
				has_war = yes
				OR = {
					has_idea = all_adults_serve
					has_idea = scraping_the_barrel
				}
			}
			modifier = {
				add = 10
				has_war = yes
				enemies_strength_ratio > 0.6
			}
		}

		ai_research_weights = {
			armor = 2.0
		}
	}

	nd_conscription = {

		conscription = 0.03

		path = {
			leads_to_tech = werwolf_guerillas
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mobile_warfare
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 16 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			armor = 2.0
		}
	}

	werwolf_guerillas = {


		#Increased Partisan effect on your land occupied by others
		partisan_effect = 0.1 #10% more partisan effects

		enable_tactic = tactic_guerrilla_tactics

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mobile_warfare
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 18 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			armor = 2.0
		}
	}

	superior_firepower = {

		xor = { mobile_warfare trench_warfare mass_assault }

		path = {
			leads_to_tech = sup_delay
			research_cost_coeff = 1
		}

		category_front_line = {
			 soft_attack = 0.2
		}

		enable_tactic = tactic_barrage

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_superior_firepower
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 0 }
		}

		ai_will_do = {
			factor = 20
			modifier = {
				factor = 3
				has_tech_bonus = { category = cat_superior_firepower }
			}
			modifier = {
				factor = 4
				original_tag = STG
			}
		}

		ai_research_weights = {
			artillery = 4.0
		}
	}

	sup_delay = {

		category_light_infantry = {
			max_organisation = 10
		}

		enable_tactic = tactic_delay

		path = {
			leads_to_tech = mobile_defence
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_superior_firepower
		}

		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 2 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			artillery = 3.0
		}
	}

	mobile_defence = {

		category_all_infantry = {
			defense = 0.20
		}

		enable_tactic = tactic_elastic_defense


		path = {
			leads_to_tech = intergrated_support
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = dispersed_support
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_superior_firepower
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 4 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			artillery = 2.0
		}
	}

	intergrated_support = { #This Branch is focused on boosting stuff in the support column

		xor={
			dispersed_support
		}


		category_support_battalions = {
			max_organisation = 10
			soft_attack = 0.25
		}

		path = {
			leads_to_tech = regimental_combat_teams
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_superior_firepower
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 6 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			artillery = 1.0
		}
	}

	regimental_combat_teams = {

		category_support_battalions = {
			max_organisation = 10
			soft_attack = 0.25
		}

		enable_tactic = tactic_overwhelming_fire

		path = {
			leads_to_tech = sup_mechanized_offensive
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_superior_firepower
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 8 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			artillery = 1.0
		}
	}

	dispersed_support = { # Branch is focused on support units as part of the regular brigades

		xor = {
			intergrated_support
		}

		category_line_artillery = {
			default_morale = 0.2
		}

		path = {
			leads_to_tech = overwhelming_firepower
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_superior_firepower
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 6 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			artillery = 1.0
		}
	}

	overwhelming_firepower = {

		category_line_artillery = {
			soft_attack = 0.10
		}

		enable_tactic = tactic_overwhelming_fire

		path = {
			leads_to_tech = sup_mechanized_offensive
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_superior_firepower
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 8 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			artillery = 1.0
		}
	}

	sup_mechanized_offensive = {

		category_all_armor = {
			breakthrough = 0.10
		}


		enable_tactic = tactic_blitz


		path = {
			leads_to_tech = concentrated_fire_plans
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = centralized_fire_control
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_superior_firepower
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 10 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			artillery = 1.0
		}
	}

	concentrated_fire_plans = {

		xor = {
			centralized_fire_control
		}

		category_army = {
			hard_attack = 0.10
		}

		path = {
			leads_to_tech = combined_arms
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_superior_firepower
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 12 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			artillery = 1.0
		}
	}

	combined_arms = {


		category_all_armor = {
			hard_attack = 0.10
			soft_attack = 0.10
		}

		enable_tactic = tactic_breakthrough

		path = {
			leads_to_tech = tactical_control
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_superior_firepower
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 14 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			artillery = 1.0
		}
	}

	tactical_control = {

		land_reinforce_rate = 0.02

		enable_tactic = tactic_tactical_withdrawal

		path = {
			leads_to_tech = air_land_battle
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_superior_firepower
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 16 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			artillery = 1.0
		}
	}

	air_land_battle = {

		category_front_line = {
			max_organisation = 5
		}

		#combat advantage when air superior
		army_bonus_air_superiority_factor = 0.20

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_superior_firepower
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 18 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			artillery = 1.0
		}
	}

	centralized_fire_control = {

		xor = {
			concentrated_fire_plans
		}

		category_army = {
			soft_attack = 0.05
		}

		path = {
			leads_to_tech = forward_observers
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_superior_firepower
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 12 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			artillery = 1.0
		}
	}

	forward_observers = {

		land_reinforce_rate = 0.02

		recon = {
			recon = 1
		}

		path = {
			leads_to_tech = advanced_firebases
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_superior_firepower
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 14 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			artillery = 1.0
		}
	}

	advanced_firebases = {

		category_all_infantry = {
			max_organisation = 10
			default_morale = 0.05
		}
		category_tanks = {
			max_organisation = 2
		}

		category_all_armor = {
			default_morale = 0.05
		}

		enable_tactic = tactic_tactical_withdrawal

		path = {
			leads_to_tech = shock_and_awe
			research_cost_coeff = 1
		}


		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_superior_firepower
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 16 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			artillery = 1.0
		}
	}

	shock_and_awe = {

		category_army = {
			soft_attack = 0.1
			hard_attack = 0.1
		}

		enable_tactic = tactic_breakthrough

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_superior_firepower
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 18 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			artillery = 1.0
		}
	}


	trench_warfare = {

		xor = { mobile_warfare superior_firepower mass_assault }

		max_dig_in = 10
		dig_in_speed_factor = 0.25 #25% bonus


		path = {
			leads_to_tech = grand_battle_plan
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 0 }
		}

		ai_will_do = {
			factor = 20
			modifier = {
				factor = 3
				has_tech_bonus = { category = cat_grand_battle_plan }
			}
			modifier = {
				factor = 0
				OR = {
					original_tag = NLR
					original_tag = OLE
				}
			}
		}

		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}

	grand_battle_plan = {


		path = {
			leads_to_tech = prepared_defense
			research_cost_coeff = 1
		}

		#planning max bonus increase
		max_planning = 0.3

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 2 }
		}

		ai_will_do = {
			factor = 20

			modifier = {
				factor = 0.25
				has_idea = FRA_victors_of_wwi
			}
		}

		ai_research_weights = {
			infantry_weapons = 2.5
			motorized_equipment = 2.0
		}
	}



	prepared_defense = {

		category_all_infantry = {
			defense = 0.10
			max_organisation = 10
		}

		path = {
			leads_to_tech = grand_assault
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 4 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}

	grand_assault = {

		category_army = {
			breakthrough = 0.10
			soft_attack = 0.05
		}

		enable_tactic = tactic_planned_attack

		path = {
			leads_to_tech = grand_mechanized_offensive
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = infantry_offensive
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 6 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}

	grand_mechanized_offensive = {

		xor = {
			infantry_offensive
		}

		motorized = {
			max_organisation = 5
		}
		mechanized = {
			max_organisation = 5
		}

		enable_tactic = tactic_blitz
		enable_tactic = tactic_elastic_defense


		path = {
			leads_to_tech = assault_concentration
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 8 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
			cat_mechanized_equipment = 1.0
		}
	}

	assault_concentration = {

		max_planning = 0.2

		enable_tactic = tactic_overwhelming_fire

		path = {
			leads_to_tech = branch_interoperation
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 10 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
			cat_mechanized_equipment = 1.0
		}
	}

	branch_interoperation = {

		category_all_infantry = {
			max_organisation = 5
		}
		category_tanks = {
			max_organisation = 1
		}

		path = {
			leads_to_tech = assault_breakthrough
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 12 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}

	assault_breakthrough = {

		category_army = {
			breakthrough = 0.10
		}

		enable_tactic = tactic_breakthrough


		path = {
			leads_to_tech = central_planning
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 14 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
			cat_mechanized_equipment = 1.0
		}
	}

	central_planning = {

		max_planning = 0.1
		planning_speed = 0.1


		path = {
			leads_to_tech = c3i_theory
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 16 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}

	c3i_theory = {

		land_reinforce_rate = 0.02
		category_all_infantry = {
			max_organisation = 5
		}
		category_tanks = {
			max_organisation = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 18 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}

	infantry_offensive = {

		xor = {
			grand_mechanized_offensive
		}
		category_light_infantry = {
			max_organisation = 5
			breakthrough = 0.1
		}

		enable_tactic = tactic_infantry_charge

		path = {
			leads_to_tech = armored_operations
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 8 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}

	armored_operations = {

		category_tanks = {
			max_organisation = 2
		}
		category_all_armor = {
			default_morale = 0.1
		}

		enable_tactic = tactic_blitz
		enable_tactic = tactic_elastic_defense


		path = {
			leads_to_tech = infiltration_assault
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 10 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}

	infiltration_assault = {


		supply_consumption_factor = -0.10

		path = {
			leads_to_tech = night_assault_tactics
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 12 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}

	night_assault_tactics = {

		#reduce land night combat penalty
		land_night_attack = 0.25 # negates half of base penalty


		path = {
			leads_to_tech = attritional_containment
			research_cost_coeff = 1
		}



		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 14 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}

	attritional_containment = {

		category_all_infantry = {
			max_organisation = 5
		}
		category_tanks = {
			max_organisation = 1
		}
		path = {
			leads_to_tech = infiltration_in_depth
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 16 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}

	infiltration_in_depth = {

		land_reinforce_rate = 0.02

		recon = {
			recon = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_grand_battle_plan
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 18 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			infantry_weapons = 1.5
			motorized_equipment = 1.0
		}
	}

	mass_assault = {

		xor = { mobile_warfare superior_firepower trench_warfare }

		path = {
			leads_to_tech = pocket_defence
			research_cost_coeff = 1
		}

		land_reinforce_rate = 0.02
		minimum_training_level = -0.1

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mass_assault
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 0 }
		}

		ai_will_do = {
			factor = 20
			modifier = {
				factor = 3
				has_tech_bonus = { category = cat_mass_assault }
			}
			modifier = {
				factor = 2
				original_tag = STG
			}
			modifier = {
				factor = 0
				OR = {
					original_tag = NLR
					original_tag = OLE
				}
			}
		}

		ai_research_weights = {
			industry = 2.0
		}
	}

	pocket_defence = {


		#reduced pocketed combat penalty and/or reduces the out of supply penalty or increases time before moving to worse penalty
		no_supply_grace = 48 # more hours before supply penalty changes
		out_of_supply_factor = -0.10

		path = {
			leads_to_tech = defence_in_depth
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mass_assault
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 2 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			industry = 2.0
		}
	}

	defence_in_depth = {

		max_dig_in = 5

		category_light_infantry = {
			max_organisation = 5
		}


		path = {
			leads_to_tech = large_front_operations
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = peoples_army
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mass_assault
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 0 y = 4 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			industry = 2.0
		}
	}

	large_front_operations = {

		xor = {
			peoples_army
		}



		supply_consumption_factor = -0.10

		enable_tactic = tactic_relentless_assault

		path = {
			leads_to_tech = deep_operations
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mass_assault
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 6 }
		}

		ai_will_do = {
			factor = 20
			modifier = {
				factor = 2
				original_tag = STG
			}
		}

		ai_research_weights = {
			industry = 2.0
		}
	}

	deep_operations = {
		category_tanks = {
			max_organisation = 2
		}

		enable_tactic = tactic_blitz


		path = {
			leads_to_tech = operational_concentration
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mass_assault
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 8 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			industry = 2.0
		}
	}

	operational_concentration = {

		max_planning = 0.10

		enable_tactic = tactic_elastic_defense

		path = {
			leads_to_tech = vast_offensives
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mass_assault
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 10 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			industry = 2.0
		}
	}

	vast_offensives = {

		supply_consumption_factor = -0.10

		infantry = {
			combat_width = -0.4
		}

		magical_infantry = {
			combat_width = -0.4
		}

		enable_tactic = tactic_overwhelming_fire

		path = {
			leads_to_tech = breakthrough_priority
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mass_assault
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 12 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			industry = 2.0
		}
	}

	breakthrough_priority = {

		category_tanks = {
			max_organisation = 1
			breakthrough = 0.10
		}
		category_all_infantry = {
			max_organisation = 5
			breakthrough = 0.10
		}

		enable_tactic = tactic_breakthrough

		path = {
			leads_to_tech = mechanized_wave
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mass_assault
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 14 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			industry = 2.0
		}
	}

	mechanized_wave = {
		category_tanks = {
			max_organisation = 2
		}

		category_all_armor = {
			default_morale = 0.1
		}

		mechanized = {
			max_organisation = 10
			default_morale = 0.1
		}
		motorized = {
			max_organisation = 10
			default_morale = 0.1
		}

		path = {
			leads_to_tech = continuous_offensive
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mass_assault
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 16 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			industry = 2.0
			cat_mechanized_equipment = 3.0
		}
	}

	continuous_offensive = {

		org_loss_when_moving = -0.25

		enable_tactic = tactic_backhand_blow

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mass_assault
		}


		folder = {
			name = land_doctrine_folder
			position = { x = -2 y = 18 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			industry = 2.0
		}
	}

	peoples_army = {

		xor = {
			large_front_operations
		}



		#Increased Partisan effect on your land occupied by others
		partisan_effect = 0.1 #10% more partisan effects
		#Land Units take less attrition
		attrition = -0.1 #take 10% less attrition losses

		enable_tactic = tactic_human_wave_tactics


		path = {
			leads_to_tech = human_infantry_offensive
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mass_assault
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 6 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			industry = 2.0
		}
	}

	human_infantry_offensive = {

		infantry = {
			default_morale = 0.30
		}

		magical_infantry = {
			default_morale = 0.30
		}

		path = {
			leads_to_tech = large_front_offensive
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mass_assault
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 8 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			industry = 2.0
		}
	}

	large_front_offensive = {

		category_all_infantry = {
			max_organisation = 10
		}
		category_tanks = {
			max_organisation = 2
		}


		path = {
			leads_to_tech = human_wave_offensive
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mass_assault
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 10 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			industry = 2.0
		}
	}

	human_wave_offensive = {


		conscription = 0.05

		infantry = {
			combat_width = -0.4
		}

		magical_infantry = {
			combat_width = -0.4
		}



		path = {
			leads_to_tech = guerilla_warfare
			research_cost_coeff = 1
		}

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mass_assault
		}


		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 12 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			infantry_weapons = 1.0
			industry = 2.0
		}
	}

	guerilla_warfare = {

		out_of_supply_factor = -0.30
		category_army = {
			default_morale = 0.2
		}

		partisan_effect = 0.2

		enable_tactic = tactic_guerrilla_tactics

		doctrine = yes
		research_cost = 3

		categories = {
			land_doctrine
			cat_mass_assault
		}

		folder = {
			name = land_doctrine_folder
			position = { x = 2 y = 14 }
		}

		ai_will_do = {
			factor = 20
		}

		ai_research_weights = {
			industry = 2.0
		}
	}

}
