focus_tree = {
	id = starlight_village
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = STL
		}
	}
	default = no
	continuous_focus_position = { x = 10 y = 10 }
	focus = {
		id = STL_abolish_equality
		icon = GFX_focus_generic_support_the_left_right
		cost = 3.00
		x = 8
		y = 0
		completion_reward = {
			country_event = {
				id = starlight.3 days = 1
			}
		}
	}
	focus = {
		id = STL_society_reform
		icon = GFX_goal_support_fourth_int
		prerequisite = { focus = STL_abolish_equality }
		cost = 10.00
		x = 10
		y = 0
		completion_reward = {
			country_event = {
				id = starlight.9 days = 1
			}
		}
	}
	focus = {
		id = STL_one_factory
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		x = 15
		y = 0
		completion_reward = {
			57 = {add_extra_state_shared_building_slots = 1
			add_building_construction = { type = industrial_complex
					level = 1
					instant_build = yes } }
		}
	}
	focus = {
		id = STL_neighbors_help
		icon = GFX_focus_generic_socialist_science
		cost = 10.00
		prerequisite = {
			focus = STL_elections
		}
		available = {
			has_country_flag = double_diamond_elected
		}
		x = 8
		y = 2
		completion_reward = {
			country_event = {
				id = starlight.4 days = 1
			}
		}

	}
	focus = {
		id = STL_independence_line
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_neighbors_help
		}
		x = 2
		y = 3
		completion_reward = {
			country_event = {
				id = starlight.5 days = 1
			}
		}
	}
	focus = {
		id = STL_industrial_effort
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_independence_line
		}
		x = 1
		y = 4
		completion_reward = {
			57 = {add_extra_state_shared_building_slots = 2
			add_building_construction = { type = industrial_complex
					level = 2
					instant_build = yes } }
		}
	}
	focus = {
		id = STL_industrial_help
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_neighbors_help
		}
		x = 5
		y = 3
		completion_reward = {
			country_event = {
				id = starlight.6 days = 1
			}
		}
	}
	focus = {
		id = STL_STG_military_advisors
		icon = GFX_focus_generic_military_mission
		cost = 10.00
		prerequisite = {
			focus = STL_neighbors_help
		}
		x = 7
		y = 3
		completion_reward = {
			country_event = {
				id = starlight.7 days = 1
			}
		}
	}
	focus = {
		id = STL_new_army
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_STG_military_advisors
		}
		x = 5
		y = 4
		completion_reward = {
			country_event = {
				id = starlight.10 days = 1
			}
		}
	}
	focus = {
		id = STL_demand_griffon_land
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_new_army
			focus = STL_industrial_effort
		}
		x = 3
		y = 5

	}
	focus = {
		id = STL_conquest_of_STG
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_industrial_effort
		}
		x = 1
		y = 5

	}
	focus = {
		id = STL_socialist_trade
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_industrial_help
		}
		x = 7
		y = 4
		completion_reward = {
			remove_ideas = { STL_city_state STL_city_state2 }
		}
	}
	focus = {
		id = STL_garden
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_industrial_help
			focus = STL_independence_line
		}
		x = 3
		y = 4
		completion_reward = {
			add_ideas = STL_garden_spirit
		}
	}
	focus = {
		id = STL_research_facility
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_new_army
		}
		prerequisite = {
			focus = STL_socialist_trade
		}
		x = 6
		y = 5
		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = STL_elections
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_society_reform
		}
		prerequisite = {
			focus = STL_abolish_equality
		}
		x = 9
		y = 1
		completion_reward = {
			country_event = {
				id = starlight.14 days = 1
			}
		}
	}
	focus = {
		id = STL_twilight_teaching
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_elections
		}
		available = {
			has_country_flag = feather_bangs_elected
		}
		x = 10
		y = 2
		completion_reward = {

		}

	}
	focus = {
		id = STL_railroad_way
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_neighbors_help
		}
		prerequisite = {
			focus = STL_twilight_teaching
		}
		x = 9
		y = 4
		completion_reward = {
			57 = {
			add_building_construction = { type = infrastructure
					level = 3
					instant_build = yes } }
		}
	}
	focus = {
		id = STL_equestrian_airbridge
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_twilight_teaching
		}
		x = 11
		y = 3

	}
	focus = {
		id = STL_our_town_fortress
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_equestrian_airbridge
		}
		x = 11
		y = 4
		
	}
	focus = {
		id = STL_eqs_exped_forces
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_our_town_fortress
		}
		x = 11
		y = 5

	}
	focus = {
		id = STL_griffon_transition
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_twilight_teaching
		}
		x = 13
		y = 3

	}
	focus = {
		id = STL_GRF_cedeing_land
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_griffon_transition
		}
		x = 13
		y = 4

	}
	focus = {
		id = STL_our_town_institute
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_research_facility
		}
		x = 6
		y = 6

	}
	focus = {
		id = STL_call_to_war
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_eqs_exped_forces
		}
		x = 12
		y = 6

	}
	focus = {
		id = STL_first_move
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_eqs_exped_forces
		}
		x = 10
		y = 6

	}
	focus = {
		id = STL_war_on_GRF
		icon = GFX_goal_support_fourth_int
		cost = 3.00
		prerequisite = {
			focus = STL_demand_griffon_land
		}
		x = 2
		y = 6

	}
	focus = {
		id = STL_second_factory
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_one_factory
		}
		x = 15
		y = 1
		completion_reward = {
			57 = {add_extra_state_shared_building_slots = 1
			add_building_construction = { type = industrial_complex
					level = 1
					instant_build = yes } }
		}
	}
	focus = {
		id = STL_GRF_revolution
		icon = GFX_goal_support_fourth_int
		cost = 10.00
		prerequisite = {
			focus = STL_demand_griffon_land
		}
		x = 4
		y = 6

	}
}
