focus_tree = {
continuous_focus_position = { x = 3500 y = 1000 }
	id = dragon_focus

	country = {
		factor = 0

		modifier = {
			add = 10
			original_tag = DRG
		}
	}

	# Development Path #

		focus = {
		id = DRG_new_shelters
		icon = GFX_goal_generic_construct_civilian
		x = 2
		y = 0
		cost = 10

		ai_will_do = {
			factor = 50
		}
		completion_reward = {
			add_tech_bonus = {
				name = DRG_new_shelter_plan
				bonus = 0.5
				uses = 2
				category = construction_tech
			}
		}
	}

	focus = {
		id = DRG_warband_roads
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10.00

		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_new_shelters
		}
		x = 2
		y = 1
		completion_reward = {
			7 = { add_extra_state_shared_building_slots = 2
			add_building_construction = { type = infrastructure
					level = 2
					instant_build = yes } }
			add_resource = {
				type = steel
				amount = 10
				state = 7
			}
		}
	}

	focus = {
		id = DRG_warband_coast
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_warband_roads
		}
		x = 2
		y = 2
		completion_reward = {
			7 = { add_extra_state_shared_building_slots = 2
			add_building_construction = { type = dockyard
					level = 2
					instant_build = yes } }
			add_resource = {
				type = oil
				amount = 3
				state = 7
			}
		}
	}
		focus = {
		id = DRG_smaug_oil
		icon = GFX_goal_generic_oil_refinery
		cost = 10.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_warband_coast
		}
		x = 2
		y = 3
		completion_reward = {
			add_resource = {
				type = oil
				amount = 15
				state = 328
			}
		}
	}

	focus = {
		id = DRG_eastern_workshops
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_warband_coast
		}
		x = 3
		y = 4
		completion_reward = {
		10 = {add_extra_state_shared_building_slots = 3
		add_building_construction = { type = industrial_complex
					level = 2
					instant_build = yes } }
					}
			}

	focus = {
		id = DRG_western_workshops
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_warband_coast
		}
		x = 1
		y = 4
		completion_reward = {
		6 = {add_extra_state_shared_building_slots = 3
		add_building_construction = { type = arms_factory
					level = 2
					instant_build = yes } }
			}
		}

    # Modern Path #

	focus = {
		id = DRG_modernize
		icon = GFX_goal_generic_army_doctrines
		cost = 28
		ai_will_do = {
			factor = 40
		}
		prerequisite = {
			focus = DRG_eastern_workshops
			focus = DRG_western_workshops
		}
		x = 1
		y = 5
			mutually_exclusive = {
			focus = DRG_tradition }
		completion_reward = {
			swap_ideas = { remove_idea = tribal_society add_idea = agrarian_society}
			}
	}
			focus = {
		id = DRG_pre_indus
		icon = GFX_goal_generic_production2
		cost = 25
		ai_will_do = {
			factor = 40
		}
		prerequisite = {
			focus = DRG_modernize
		}
		x = 1
		y = 6
			mutually_exclusive = {
			focus = DRG_tradition }
		completion_reward = {
			swap_ideas = { remove_idea = agrarian_society add_idea = pre_industrial_society }
			}
	}

		focus = {
		id = DRG_indus
		icon = GFX_goal_anschluss
		cost = 20
		ai_will_do = {
			factor = 40
		}
		prerequisite = {
			focus = DRG_pre_indus
		}
		x = 1
		y = 7
			mutually_exclusive = {
			focus = DRG_tradition }
		completion_reward = {
			swap_ideas = { remove_idea = pre_industrial_society add_idea = industrial_dragons }
			}
	}

			focus = {
		id = DRG_found_science_society
		icon = GFX_goal_generic_scientific_exchange
		cost = 10.00
		ai_will_do = {
			factor = 40
		}
		prerequisite = {
			focus = DRG_indus
		}
		x = 1
		y = 8
		completion_reward = {
			add_research_slot = 1
			}
	}

	# Tribal Path #

	focus = {
		id = DRG_tradition
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 10.00
		ai_will_do = {
			factor = 60
		}
		prerequisite = {
			focus = DRG_eastern_workshops
			focus = DRG_western_workshops
		}
		x = 3
		y = 5
			mutually_exclusive = {
			focus = DRG_modernize }
		completion_reward = {
			add_political_power = 150
			}
	}

	# Reform #

		focus = {
		id = DRG_government
		icon = GFX_goal_generic_forceful_treaty
		cost = 5.00
		ai_will_do = {
			factor = 50
		}
		x = 12
		y = 0
		completion_reward = {
			add_political_power = 35
			}
	}

	focus = {
		id = DRG_dragon_commune
		icon = GFX_goal_generic_war_with_comintern
		cost = 10.00
		ai_will_do = {
			factor = 30
		}
		prerequisite = {
			focus = DRG_government
		}
		x = 6
		y = 1
		mutually_exclusive = {
			focus = DRG_dragon_fascism 
			focus = DRG_dragon_harmony 
			focus = DRG_dynasty		}
		completion_reward = {
					add_popularity = {
							ideology = neutrality
							popularity = 0.05
						}
					add_popularity = {
							ideology = democratic
							popularity = 0.13
				        }
					add_popularity = {
							ideology = communism
							popularity = 0.25
						}
			}
	}

		focus = {
		id = DRG_dragon_fascism
		icon = GFX_focus_hun_elect_a_king
		cost = 10.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_government
		}
		x = 12
		y = 1
		mutually_exclusive = {
			focus = DRG_dragon_commune
			focus = DRG_dragon_harmony 
			focus = DRG_dynasty		}
		completion_reward = {
					add_popularity = {
							ideology = neutrality
							popularity = 0.12
						}
					add_popularity = {
							ideology = fascism
							popularity = 0.25
				        }
					add_popularity = {
							ideology = communism
							popularity = 0.05
						}
			}
	}

			focus = {
		id = DRG_fascism_control
		icon = GFX_goal_support_fascism
		cost = 14.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_dragon_fascism
		}
		x = 12
		y = 2
		completion_reward = {
					add_popularity = {
							ideology = neutrality
							popularity = 0.05
						}
					add_popularity = {
							ideology = fascism
							popularity = 0.40
				        }
					country_event = { id = political.18 }
			}
	}

				focus = {
		id = DRG_military_youth
		icon = GFX_goal_generic_more_territorial_claims
		cost = 10.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_fascism_control
			focus = DRG_dragon_fascism
		}
		x = 10
		y = 2
		completion_reward = {
					add_popularity = {
							ideology = fascism
							popularity = 0.10 }
							add_political_power = 150
					add_ideas = military_youth_focus
			}
	}

					focus = {
		id = DRG_militarism
		icon = GFX_goal_generic_political_pressure
		cost = 10.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_fascism_control
			focus = DRG_dragon_fascism
		}
		x = 14
		y = 2
		completion_reward = {
					add_popularity = {
							ideology = fascism
							popularity = 0.05 }
							add_political_power = 150
					add_ideas = militarism_focus
			}
	}

	 	focus = {
		id = DRG_paramil
		icon = GFX_goal_generic_military_sphere
		cost = 10.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_military_youth
			focus = DRG_militarism
			focus = DRG_fascism_control
		}
		x = 12
		y = 3
		completion_reward = {
					add_popularity = {
							ideology = fascism
							popularity = 0.05 }
							add_political_power = 150
					add_ideas = paramilitarism_focus
			}
	}

		 	focus = {
		id = DRG_imperium
		icon = GFX_focus_hun_elect_a_king
		cost = 11.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_paramil
			focus = DRG_fascist_industry
			focus = DRG_changeling_friendship
		}
		x = 12
		y = 4
		completion_reward = {
            	create_wargoal = {
					type = take_state_focus
					target = EQS
					generator = { 79 124 88 37 17 4 221 83 }
					}
			set_rule = { can_send_volunteers = yes }
			set_rule = { can_create_factions = yes }
			}
	}


		 	focus = {
		id = DRG_changeling_friendship
		icon = GFX_goal_generic_improve_relations
		cost = 11.00
		ai_will_do = {
			factor = 50
		}
		available_if_capitulated = no
		prerequisite = {
			focus = DRG_military_youth
			focus = DRG_militarism
			focus = DRG_fascism_control
		}
		bypass = {
			OR = {
				CHN = { is_in_faction_with = DRG }
				NOT = { country_exists = CHN }
				CHN = { has_government = communism }
				CHN = { is_subject_of = DRG }
				DRG = { is_subject_of = CHN }
				NOT = { has_government = fascism }
				CHN = {
							NOT = { has_government = fascism }
							}
		}
		}
		x = 14
		y = 3
		completion_reward = {
					add_popularity = {
							ideology = fascism
							popularity = 0.05 }
							add_political_power = 200
				CHN = {
				add_opinion_modifier = { target = DRG modifier = fascists_in_government }
			}
	}
	}

					focus = {
		id = DRG_dragon_claims
		icon = GFX_goal_generic_special_forces
		cost = 9.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_revolution
			focus = DRG_imperium
		}
		x = 12
		y = 5
		completion_reward = {
		add_state_claim = 79
		add_state_claim = 124
		add_state_claim = 88
		}
	}

				focus = {
		id = DRG_fascist_industry
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_military_youth
			focus = DRG_militarism
			focus = DRG_fascism_control
		}
		x = 10
		y = 3
		completion_reward = {
					add_popularity = {
							ideology = fascism
							popularity = 0.05
				        }

				7 = { add_extra_state_shared_building_slots = 2
		add_building_construction = { type = arms_factory
					level = 2
					instant_build = yes } }

				10 = { add_extra_state_shared_building_slots = 2
		add_building_construction = { type = industrial_complex
					level = 2
					instant_build = yes } }
			}
		}


				focus = {
		id = DRG_communism_control
		icon = GFX_goal_support_communism
		cost = 14.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_dragon_commune
		}
		x = 6
		y = 2
		completion_reward = {
					add_popularity = {
							ideology = democratic
							popularity = 0.05
						}
					add_popularity = {
							ideology = communism
							popularity = 0.40
				        }
					country_event = { id = political.19 }
			}
	}

					focus = {
		id = DRG_communism_plan
		icon = GFX_goal_generic_soviet_construction
		cost = 10.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_dragon_commune
			focus = DRG_communism_control
		}
		x = 8
		y = 2
		completion_reward = {
					add_popularity = {
							ideology = communism
							popularity = 0.02
				        }

				7 = { add_extra_state_shared_building_slots = 2
		add_building_construction = { type = arms_factory
					level = 2
					instant_build = yes } }

				9 = { add_extra_state_shared_building_slots = 2
		add_building_construction = { type = industrial_complex
					level = 2
					instant_build = yes } }
			}
	}

						focus = {
		id = DRG_communism_propaganda
		icon = GFX_goal_generic_propaganda
		cost = 10.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_dragon_commune
			focus = DRG_communism_control
		}
		x = 4
		y = 2
		completion_reward = {
					add_popularity = {
							ideology = communism
							popularity = 0.3
							}
			add_political_power = 150
			add_ideas = SOV_collectivist_propaganda
	}
	}

							focus = {
		id = DRG_political_correctness
		icon = GFX_goal_generic_dangerous_deal
		cost = 10.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_communism_control
			focus = DRG_communism_propaganda
			focus = DRG_communism_plan
		}
		x = 4
		y = 3
		completion_reward = {
					add_popularity = {
							ideology = communism
							popularity = 0.03
							}
					add_popularity = {
							ideology = democratic
							popularity = 0.05
							}
			add_political_power = 150
			add_ideas = idea_political_correctness
	}
	}

			focus = {
		id = DRG_political_commissars
		icon = GFX_focus_generic_join_comintern
		cost = 10.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_communism_control
			focus = DRG_communism_propaganda
			focus = DRG_communism_plan
		}
		x = 6
		y = 3
		completion_reward = {
					add_popularity = {
							ideology = communism
							popularity = 0.05
							}
			add_political_power = 150
			add_ideas = political_commissars_focus
	}
	}

				focus = {
		id = DRG_revolution
		icon = GFX_goal_generic_war_with_comintern
		cost = 10.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_political_commissars
			focus = DRG_political_correctness
			focus = DRG_communism_indoctrinations
		}
		x = 6
		y = 4
		completion_reward = {
					add_popularity = {
							ideology = communism
							popularity = 0.10
							}
			add_political_power = 150
			add_ideas = GRF_literally_trotsky
			set_rule = { can_send_volunteers = yes }
			set_rule = { can_create_factions = yes }
	}
	}


			focus = {
		id = DRG_communism_indoctrinations
		icon = GFX_goal_generic_military_deal
		cost = 10.00
		ai_will_do = {
			factor = 50
		}
		prerequisite = {
			focus = DRG_communism_control
			focus = DRG_communism_propaganda
			focus = DRG_communism_plan
		}
		x = 8
		y = 3
		completion_reward = {
					add_popularity = {
							ideology = communism
							popularity = 0.05
							}
			add_political_power = 150
			add_ideas = indoctrination_focus
	}
	}


	focus = {
		id = DRG_dragon_harmony
		icon = GFX_focus_generic_the_giant_wakes
		cost = 10.00
		ai_will_do = {
			factor = 30
		}
		prerequisite = {
			focus = DRG_government
		}
		x = 18
		y = 1
		mutually_exclusive = {
			focus = DRG_dragon_fascism 
			focus = DRG_dragon_commune
			focus = DRG_dynasty		}
		completion_reward = {
			add_political_power = 150
					add_popularity = {
							ideology = democratic
							popularity = 0.18
						}
					add_popularity = {
							ideology = communism
							popularity = 0.10
						}
					add_popularity = {
							ideology = fascism
							popularity = 0.05
				        }
			}
	}

		focus = {
		id = DRG_harmony_control
		icon = GFX_goal_support_democracy
		cost = 14.00
		ai_will_do = {
			factor = 30
		}
		prerequisite = {
			focus = DRG_dragon_harmony
		}
		x = 18
		y = 2
		completion_reward = {
					add_popularity = {
							ideology = communism
							popularity = 0.05
						}
					add_popularity = {
							ideology = democratic
							popularity = 0.40
				        }
					country_event = { id = political.20 }
			}
	}
		focus = {
		id = DRG_dynasty
		icon = GFX_focus_generic_air_defense
		cost = 10.00
		ai_will_do = {
			factor = 80
		}
		prerequisite = {
			focus = DRG_government
		}
		x = 24
		y = 1
		mutually_exclusive = {
			focus = DRG_dragon_fascism 
			focus = DRG_dragon_harmony 
			focus = DRG_dragon_commune		}
		completion_reward = {
			add_political_power = 50
			add_popularity = {
							ideology = neutrality
							popularity = 0.10
							}
			add_popularity = {
							ideology = fascism
							popularity = 0.10
				        }
			}
	}

	#Foreign Affairs#

			focus = {
		id = DRG_foreign_affairs
		icon = GFX_goal_generic_improve_relations
		cost = 5.00
		ai_will_do = {
			factor = 50
		}
		x = 30
		y = 0
		completion_reward = {
			add_political_power = 35
			}
	}

	#Army#

				focus = {
		id = DRG_army_start
		icon = GFX_focus_generic_little_entente
		cost = 5.00
		ai_will_do = {
			factor = 50
		}
		x = 40
		y = 0
		completion_reward = {
			add_political_power = 35
			}
	}

	}
