focus_tree = {
	id = SCS_focus
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = SCS
		}
	}
	default = no
	continuous_focus_position = { x = 1800 y = 1000 }


  focus = {
		id = SCS_revolution
		icon = GFX_focus_generic_the_giant_wakes
		cost = 5.00
		x = 12
		y = 0
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			add_political_power = 100
			add_national_unity = 0.10
			add_ideas = SCS_southern_way
			hidden_effect = {
				country_event = { id = scs.8 days = 14 }
			}
		    }
		}

    #military
    focus = {
  	    id = SCS_militia
  		icon = GFX_focus_generic_little_entente
  		cost = 8.00
  		prerequisite = { focus = SCS_revolution }
  		x = 18
  		y = 1
  		ai_will_do = { factor = 300 }
  		completion_reward = {
  			country_event = { id = scs.2 days = 2 }
  		}
  	}

    focus = {
  	    id = SCS_guerilla_warfare
  		icon = GFX_goal_generic_demand_territory
  		cost = 10
  		prerequisite = { focus = SCS_militia }
  		x = 16
  		y = 2
  		ai_will_do = { factor = 300 }
  		completion_reward = {
  			add_ideas = SCS_guerilla_warfare_idea
  		}
  	}

    focus = {
  	    id = SCS_fortifications
  		icon = GFX_goal_generic_fortify_city
  		cost = 10.00
  		prerequisite = { focus = SCS_guerilla_warfare }
  		x = 16
  		y = 3
  		ai_will_do = {
        modifier = {
          has_war = yes
          factor = 3
        }
        factor = 40
      }
  		completion_reward = {
         21 = {
            if = {
                limit = { is_owned_and_controlled_by = SCS }
                add_building_construction = {
        					type = bunker
        					level = 2
        					instant_build = yes
        					province = 3392
        				}
                add_building_construction = {
        					type = bunker
        					level = 2
        					instant_build = yes
        					province = 199
        				}
                add_building_construction = {
                  type = bunker
                  level = 2
                  instant_build = yes
                  province = 3188
                }
                add_building_construction = {
                  type = bunker
                  level = 3
                  instant_build = yes
                  province = 11037
                }
            }
         }
         22 = {
            if = {
                limit = { is_owned_and_controlled_by = SCS }
                add_building_construction = {
        					type = bunker
        					level = 2
        					instant_build = yes
        					province = 11479
        				}
                add_building_construction = {
        					type = bunker
        					level = 2
        					instant_build = yes
        					province = 9454
        				}
                add_building_construction = {
                  type = bunker
                  level = 2
                  instant_build = yes
                  province = 492
                }
                add_building_construction = {
                  type = bunker
                  level = 2
                  instant_build = yes
                  province = 3703
                }
                add_building_construction = {
                  type = bunker
                  level = 2
                  instant_build = yes
                  province = 6950
                }
                add_building_construction = {
                  type = bunker
                  level = 2
                  instant_build = yes
                  province = 11427
                }
            }
         }
         19 = {
            if = {
                limit = { is_owned_and_controlled_by = SCS }
                add_building_construction = {
                  type = bunker
                  level = 2
                  instant_build = yes
                  province = 3569
                }
                add_building_construction = {
                  type = bunker
                  level = 2
                  instant_build = yes
                  province = 6619
                }
                add_building_construction = {
                  type = bunker
                  level = 2
                  instant_build = yes
                  province = 9595
                }
                add_building_construction = {
                  type = bunker
                  level = 2
                  instant_build = yes
                  province = 3601
                }
                add_building_construction = {
                  type = bunker
                  level = 2
                  instant_build = yes
                  province = 11581
                }
                add_building_construction = {
                  type = bunker
                  level = 2
                  instant_build = yes
                  province = 11594
                }
            }
         }
  		}
  	}

    focus = {
  	    id = SCS_tactics_bonus
  		icon = GFX_goal_generic_army_doctrines
  		cost = 10.00
  		prerequisite = { focus = SCS_fortifications }
  		x = 16
  		y = 4
  		ai_will_do = { factor = 60 }
  		completion_reward = {
        army_experience = 5
  			add_tech_bonus = {
  				name = land_doc_bonus
  				bonus = 0.5
  				uses = 2
  				category = land_doctrine
  			}
  		}
  	}

    focus = {
  	    id = SCS_guns
  		icon = GFX_focus_secret_rearmament
  		cost = 10
  		prerequisite = { focus = SCS_militia }
  		x = 18
  		y = 2
  		ai_will_do = { factor = 300 }
  		completion_reward = {
  			add_ideas = SCS_guns_idea
  		}
  	}

    focus = {
  	    id = SCS_southern_spirit
  		icon = GFX_goal_generic_propaganda
  		cost = 10.00
  		prerequisite = { focus = SCS_guns }
  		x = 18
  		y = 3
  		ai_will_do = { factor = 60 }
  		completion_reward = {
  			swap_ideas = { remove_idea = SCS_southern_way add_idea = SCS_southern_spirit }
  		}
  	}

    focus = {
  	    id = SCS_heat_resistance
  		icon = GFX_focus_secret_rearmament
  		cost = 10.00
  		prerequisite = { focus = SCS_southern_spirit }
  		x = 18
  		y = 4
  		ai_will_do = { factor = 60 }
  		completion_reward = {
  			add_ideas = SCS_heat_resistance_idea
  		}
  	}

    focus = {
  	    id = SCS_standing_army
  		icon = GFX_goal_generic_allies_build_infantry
  		cost = 10.00
  		prerequisite = { focus = SCS_heat_resistance
      focus = SCS_tactics_bonus }
      mutually_exclusive = { focus = SCS_regulated_milita }
  		x = 16
  		y = 5
  		ai_will_do = { factor = 60 }
  		completion_reward = {
  			remove_ideas = SCS_milita_start
  		}
  	}

    focus = {
  	    id = SCS_regulated_milita
  		icon = GFX_focus_generic_military_mission
  		cost = 10.00
  		prerequisite = { focus = SCS_heat_resistance
      focus = SCS_tactics_bonus }
      mutually_exclusive = { focus = SCS_standing_army }
  		x = 18
  		y = 5
  		ai_will_do = { factor = 60 }
  		completion_reward = {
        swap_ideas = { remove_idea = SCS_milita_start add_idea = SCS_milita_regulated }
  		}
  	}

    focus = {
  	    id = SCS_hoofington_academy
  		icon = GFX_focus_research
  		cost = 10.00
  		prerequisite = { focus = SCS_militia }
  		x = 20
  		y = 2
  		ai_will_do = { factor = 80 }
  		completion_reward = {
  			add_research_slot = 1
        army_experience = 10
        add_ideas = scs_hoofington_academy_idea
  		}
  	}

    focus = {
  	    id = SCS_gaitling
  		icon = GFX_goal_generic_small_arms
  		cost = 10.00
  		prerequisite = { focus = SCS_hoofington_academy }
  		x = 20
  		y = 3
  		ai_will_do = { factor = 60 }
      completion_reward = {
  			add_tech_bonus = {
  				name = infantry_bonus
  				bonus = 0.5
  				uses = 2
  				category = infantry_weapons
  			}
  		}
  	}

    focus = {
  	    id = SCS_dynamite
  		icon = GFX_goal_generic_army_artillery
  		cost = 10.00
  		prerequisite = { focus = SCS_gaitling }
  		x = 20
  		y = 4
  		ai_will_do = { factor = 60 }
      completion_reward = {
        add_tech_bonus = {
        name = artillery_bonus
        bonus = 0.5
        uses = 2
        category = artillery
  		}
        add_tech_bonus = {
          name = tank_bonus
          bonus = 0.2
          uses = 1
          category = armor
        }
  	   }
    }

    focus = {
        id = SCS_doctrinal_studies
      icon = GFX_goal_generic_position_armies
      cost = 10.00
      prerequisite = { focus = SCS_dynamite }
      x = 20
      y = 5
      ai_will_do = { factor = 60 }
      completion_reward = {
          add_tech_bonus = {
    				name = doctrine_bonus
    				bonus = 0.33
    				uses = 2
    				category = land_doctrine
            category = air_doctrine
            category = naval_doctrine
    			}
       }
    }

		focus = {
        id = SCS_air_base
      icon = GFX_goal_generic_air_doctrine
      cost = 10.00
      prerequisite = { focus = SCS_revolution }
      x = 24
      y = 1
      ai_will_do = { factor = 60 }
      completion_reward = {
				21 = {
					if = {
						limit = { is_owned_and_controlled_by = SCS }
						add_building_construction = {
							type = air_base
							level = 1
							instant_build = yes
							}
						}
					}
					19 = {
						if = {
							limit = { is_owned_and_controlled_by = SCS }
							add_building_construction = {
								type = air_base
								level = 1
								instant_build = yes
								}
							}
						}
					42 = {
						if = {
							limit = { is_owned_and_controlled_by = SCS }
							add_building_construction = {
								type = air_base
								level = 1
								instant_build = yes
								}
							}
						}
				country_event = { id = scs.5 days = 5 }
       }
    }

		focus = {
				id = SCS_support_aviation
			icon = GFX_goal_generic_air_fighter2
			cost = 10.00
			prerequisite = { focus = SCS_air_base }
      mutually_exclusive = { focus = SCS_aerial_supremacy }
			x = 23
			y = 2
			ai_will_do = {
				factor = 60
				modifier = {
					factor = 0
					has_tech = air_superiority
				}
			}
			completion_reward = {
				add_tech_bonus = {
					name = air_support
					bonus = 0.5
					uses = 2
					category = battlefield_support_tree
				}
			}
		}

		focus = {
				id = SCS_weanling_brothers
			icon = GFX_goal_generic_build_airforce
			cost = 10.00
			prerequisite = { focus = SCS_support_aviation }
			x = 23
			y = 3
			ai_will_do = { factor = 60 }
			completion_reward = {
				add_tech_bonus = {
					name = fighter_bonus
					bonus = 0.5
					uses = 1
					category = light_fighter
				}
				add_tech_bonus = {
					name = CAS_bonus
					bonus = 0.5
					uses = 1
					category = cas_bomber
				}
			}
		}

		focus = {
			id = SCS_tac_bomber_focus
			icon = GFX_goal_generic_occupy_start_war
			cost = 10.00
			prerequisite = { focus = SCS_weanling_brothers }
			x = 23
			y = 4
			ai_will_do = { factor = 60 }
			completion_reward = {
				add_tech_bonus = {
					name = tactical_bombers
					bonus = 0.5
					uses = 1
					category = tactical_bomber
				}
			}
		}

		focus = {
				id = SCS_aerial_supremacy
			icon = GFX_goal_generic_air_fighter
			cost = 10.00
			prerequisite = { focus = SCS_air_base }
      mutually_exclusive = { focus = SCS_support_aviation }
			x = 25
			y = 2
			ai_will_do = {
				factor = 60
				modifier = {
					factor = 0
					has_tech = formation_flying
				}
			}
			completion_reward = {
				add_tech_bonus = {
					name = air_support
					bonus = 0.5
					uses = 2
					category = cat_strategic_destruction
				}
			}
		}

		focus = {
				id = SCS_sky_cowboys
			icon = GFX_goal_generic_CAS
			cost = 10.00
			prerequisite = { focus = SCS_aerial_supremacy }
			x = 25
			y = 3
			ai_will_do = { factor = 60 }
			completion_reward = {
				air_experience = 15
				add_tech_bonus = {
					name = fighter_bonus
					bonus = 0.5
					uses = 1
					category = cat_heavy_fighter
				}
				add_tech_bonus = {
					name = air_support
					bonus = 0.3
					uses = 1
					category = battlefield_support_tree
				}
			}
		}

		focus = {
				id = SCS_total_bomber_offensive
			icon = GFX_goal_generic_air_bomber
			cost = 10.00
			prerequisite = { focus = SCS_sky_cowboys }
			x = 25
			y = 4
			ai_will_do = { factor = 60 }
			completion_reward = {
				add_tech_bonus = {
					name = scs_total_bomber_offensive
					bonus = 0.5
					uses = 1
					category = cat_strategic_bomber
				}
			}
		}

		focus = {
				id = SCS_southern_daring
			icon = GFX_goal_generic_air_fighter
			cost = 10.00
			prerequisite = { focus = SCS_tac_bomber_focus
			focus = SCS_total_bomber_offensive }
			x = 24
			y = 5
			ai_will_do = { factor = 60 }
			completion_reward = {
				add_ideas = SCS_southern_daring_idea
				add_tech_bonus = {
					name = air_doc_bonus
					bonus = 0.5
					uses = 1
					category = air_doctrine
				}
			}
		}

		#Navy
		focus = {
			id = SCS_dockyard
			icon = GFX_goal_generic_construct_naval_dockyard
			cost = 10.00
			x = 30
			y = 1
			prerequisite = { focus = SCS_revolution }
			ai_will_do = { factor = 30 }
			completion_reward = {
				91 = {
					if = {
						limit = {
							is_owned_and_controlled_by = SCS
						}
						add_extra_state_shared_building_slots = 2
						add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
			}
			47 = {
				if = {
					limit = {
						is_owned_and_controlled_by = SCS
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
		}
	    }
	}

	focus = {
		id = SCS_coast_guard
		icon = GFX_focus_generic_coastal_fort
		cost = 10.00
		x = 30
		y = 2
		prerequisite = { focus = SCS_dockyard }
		ai_will_do = { factor = 30 }
		completion_reward = {
				navy_experience = 10

				47 = {
					 if = {
							 limit = { is_owned_and_controlled_by = SCS }
							 add_building_construction = {
								 type = naval_base
								 level = 1
								 instant_build = yes
								 province = 11754
							 }
						}
				}

				country_event = { id = scs.3 }
		}
}

focus = {
	id = SCS_fleet_in_being
	icon = GFX_goal_generic_navy_doctrines_tactics
	cost = 10.00
	x = 30
	y = 3
	prerequisite = { focus = SCS_coast_guard }
	mutually_exclusive = { focus = SCS_trade_interdiction focus = SCS_base_strike }
	ai_will_do = {
		factor = 10
		modifier = {
			factor = 0
			OR = {
				has_tech = base_strike
				has_tech = trade_interdiction
			}
		}
	}
	completion_reward = {
		add_tech_bonus = {
			name = navdoctrine_bonus
			bonus = 0.5
			uses = 2
			category = cat_fleet_in_being
		}
	}
}

focus = {
	id = SCS_trade_interdiction
	icon = GFX_goal_generic_navy_doctrines_tactics
	cost = 10.00
	x = 32
	y = 3
	prerequisite = { focus = SCS_coast_guard }
	mutually_exclusive = { focus = SCS_fleet_in_being focus = SCS_base_strike }
	ai_will_do = {
		factor = 30
		modifier = {
			factor = 0
			OR = {
				has_tech = fleet_in_being
				has_tech = base_strike
			}
		}
	}
	completion_reward = {
		add_tech_bonus = {
			name = navdoctrine_bonus
			bonus = 0.5
			uses = 2
			category = cat_trade_interdiction
		}
	}
}

focus = {
	id = SCS_base_strike
	icon = GFX_goal_generic_navy_doctrines_tactics
	cost = 10.00
	x = 28
	y = 3
	prerequisite = { focus = SCS_coast_guard }
	mutually_exclusive = { focus = SCS_trade_interdiction focus = SCS_fleet_in_being }
	ai_will_do = {
		factor = 10
		modifier = {
			factor = 0
			OR = {
				has_tech = fleet_in_being
				has_tech = trade_interdiction
			}
		}
	}
	completion_reward = {
		add_tech_bonus = {
			name = navdoctrine_bonus
			bonus = 0.5
			uses = 2
			category = cat_base_strike
		}
	}
}

focus = {
	id = SCS_submarine_models
	icon = GFX_goal_generic_navy_submarine
	cost = 10.00
	x = 32
	y = 5
	prerequisite = { focus = SCS_trade_interdiction
	focus = SCS_fleet_in_being }
	ai_will_do = { factor = 10 }
	completion_reward = {
		add_tech_bonus = {
			name = ss_bonus
			bonus = 0.5
			uses = 2
			category = ss_tech
		}
	}
}

focus = {
	id = SCS_destroyer_models
	icon = GFX_goal_generic_build_navy
	cost = 10.00
	x = 31
	y = 4
	prerequisite = { focus = SCS_trade_interdiction
	focus = SCS_fleet_in_being }
	ai_will_do = { factor = 10 }
	completion_reward = {
		add_tech_bonus = {
			name = dd_bonus
			bonus = 0.5
			uses = 2
			category = dd_tech
		}
	}
}

focus = {
	id = SCS_cruiser_models
	icon = GFX_goal_generic_navy_cruiser
	cost = 10.00
	x = 29
	y = 4
	prerequisite = { focus = SCS_base_strike
	focus = SCS_fleet_in_being }
	ai_will_do = { factor = 10 }
	completion_reward = {
		add_tech_bonus = {
			name = navdoctrine_bonus
			bonus = 0.5
			uses = 2
			category = cat_base_strike
		}
	}
}

focus = {
	id = SCS_carrier_models
	icon = GFX_goal_generic_navy_carrier
	cost = 10.00
	x = 28
	y = 5
	prerequisite = { focus = SCS_base_strike }
	ai_will_do = { factor = 10 }
	completion_reward = {
		add_tech_bonus = {
			name = cv_bonus
			bonus = 0.5
			uses = 2
			category = cv_tech
		}
	}
}

    #Economy

    focus = {
      id = SCS_government
      icon = GFX_goal_generic_national_unity
      cost = 10
      prerequisite = { focus = SCS_revolution }
      x = 6
      y = 1
        ai_will_do = {
            factor = 150
          }
        completion_reward = {
        add_political_power = 100
          }
      }
      focus = {
        id = SCS_regulated_economy
        icon = GFX_focus_generic_self_management
        cost = 10
        prerequisite = { focus = SCS_government }
        mutually_exclusive = { focus = SCS_free_economy }
        x = 4
    		y = 2
          ai_will_do = {
              factor = 40
            }
          completion_reward = {
          add_political_power = -50
          add_ideas = SCS_regulated_economy_idea
            }
        }
        focus = {
      		id = SCS_war_bonds
      		icon = GFX_goal_generic_national_unity
      		cost = 10
      		ai_will_do = { factor = 80 }
      		prerequisite = {
      			focus = SCS_regulated_economy }
      		x = 4
      		y = 3
          completion_reward = {
            add_ideas = SCS_war_bonds_idea
              }
      	}
        focus = {
      		id = SCS_rapid_buildup
      		icon = GFX_goal_generic_construct_civ_factory
      		cost = 10
      		ai_will_do = { factor = 80 }
      		prerequisite = {
      			focus = SCS_war_bonds }
      		x = 4
      		y = 4

          complete_tooltip = {
            add_ideas = SCS_rapid_buildup_idea
      			add_extra_state_shared_building_slots = 2
      			add_building_construction = {
      				type = industrial_complex
      				level = 2
      				instant_build = yes
      			}
      		}
          completion_reward = {
            add_timed_idea = { idea = SCS_rapid_buildup_idea days = 210 }
            random_owned_controlled_state = {
            				limit = {
                      state_population > 100000
                      free_building_slots = {
            						building = industrial_complex
            						size > 0
            						include_locked = yes
            					}
            					OR = {
            						is_in_home_area = yes
            						NOT = {
            							owner = {
            								any_owned_state = {
            									free_building_slots = {
            										building = industrial_complex
            										size > 0
            										include_locked = yes
            									}
            									is_in_home_area = yes
            								}
            							}
            						}
            					}
            				}
            				add_extra_state_shared_building_slots = 2
            				add_building_construction = {
            					type = industrial_complex
            					level = 2
            					instant_build = yes
            				}
              }
      	   }
        }
        focus = {
      		id = SCS_dwi
      		icon = GFX_goal_generic_production
      		cost = 10.00
      		ai_will_do = { factor = 80 }
      		prerequisite = {
      			focus = SCS_rapid_buildup }
      		x = 4
      		y = 5
          complete_tooltip = {
            add_ideas = SCS_dwi_idea
            add_tech_bonus = {
      				bonus = 0.5
      				uses = 1
      				category = industry
      			}
      			add_extra_state_shared_building_slots = 1
      			add_building_construction = {
      				type = arms_factory
      				level = 1
      				instant_build = yes
      			}
      		}
          completion_reward = {
            add_ideas = SCS_dwi_idea
						add_tech_bonus = {
      				bonus = 0.5
      				uses = 1
      				category = industry
      			}
            random_owned_controlled_state = {
            				limit = {
            					free_building_slots = {
            						building = arms_factory
            						size > 0
            						include_locked = yes
            					}
            					OR = {
            						is_in_home_area = yes
            						NOT = {
            							owner = {
            								any_owned_state = {
            									free_building_slots = {
            										building = arms_factory
            										size > 0
            										include_locked = yes
            									}
            									is_in_home_area = yes
            								}
            							}
            						}
            					}
            				}
            				add_extra_state_shared_building_slots = 1
            				add_building_construction = {
            					type = arms_factory
            					level = 1
            					instant_build = yes
            				}
              }
      	   }
      	}

        focus = {
          id = SCS_gather_resources
          icon = GFX_goal_generic_consumer_goods
          cost = 10.00
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_dwi }
          x = 4
          y = 6

      		completion_reward = {
            add_ideas = SCS_gather_resources_idea
            add_resource = {
            type = aluminium
            amount = 2
            state = 19
            }
            add_resource = {
            type = steel
            amount = 2
            state = 19
            }
            add_resource = {
            type = chromium
            amount = 1
            state = 19
            }
            add_resource = {
            type = tungsten
            amount = 1
            state = 19
            }
            add_resource = {
            type = aluminium
            amount = 2
            state = 21
            }
            add_resource = {
            type = steel
            amount = 2
            state = 21
            }
            add_resource = {
            type = chromium
            amount = 1
            state = 21
            }
            add_resource = {
            type = tungsten
            amount = 1
            state = 21
            }
            add_resource = {
            type = aluminium
            amount = 2
            state = 49
            }
            add_resource = {
            type = steel
            amount = 2
            state = 51
            }
            add_resource = {
            type = chromium
            amount = 1
            state = 22
            }
            add_resource = {
            type = tungsten
            amount = 1
            state = 22
            }
      		}
        }

        focus = {
          id = SCS_agriculture_subsidies
          icon = GFX_goal_generic_consumer_goods
          cost = 10.00
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_dwi }
          x = 2
          y = 6
          completion_reward = {
            add_ideas = SCS_agriculture_subsidies_idea
          }
        }

        focus = {
          id = SCS_public_education
          icon = GFX_goal_continuous_research
          cost = 10.00
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_agriculture_subsidies
            focus = SCS_gather_resources
          }
          x = 4
          y = 7

          completion_reward = {
            add_ideas = SCS_public_education_idea
          }
        }

        focus = {
          id = SCS_new_deal
          icon = GFX_goal_generic_construct_infrastructure
          cost = 10.00
          ai_will_do = { factor = 120 }
          prerequisite = {
            focus = SCS_agriculture_subsidies
            focus = SCS_gather_resources
          }
          x = 2
          y = 7

          completion_reward = {
            add_ideas = SCS_new_deal_idea

            51 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 2
        				add_building_construction = {
        					type = infrastructure
        					level = 1
        					instant_build = yes
        				}
        			}
            }
            49 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 2
        				add_building_construction = {
        					type = infrastructure
        					level = 1
        					instant_build = yes
        				}
        			}
            }
            42 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 2
        				add_building_construction = {
        					type = infrastructure
        					level = 1
        					instant_build = yes
        				}
        			}
            }
            71 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 3
        				add_building_construction = {
        					type = infrastructure
        					level = 2
        					instant_build = yes
        				}
        			}
            }
            20 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 3
        				add_building_construction = {
        					type = infrastructure
        					level = 2
        					instant_build = yes
        				}
        			}
            }
            19 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 2
        				add_building_construction = {
        					type = infrastructure
        					level = 1
        					instant_build = yes
        				}
        			}
            }
            23 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 3
        				add_building_construction = {
        					type = infrastructure
        					level = 2
        					instant_build = yes
        				}
        			}
            }
            22 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 2
        				add_building_construction = {
        					type = infrastructure
        					level = 1
        					instant_build = yes
        				}
        			}
            }
            21 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 3
        				add_building_construction = {
        					type = infrastructure
        					level = 1
        					instant_build = yes
        				}
        			}
            }

            85 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 3
        				add_building_construction = {
        					type = infrastructure
        					level = 2
        					instant_build = yes
        				}
        			}
            }

          }
        }

        focus = {
      		id = SCS_hoofington_arms
      		icon = GFX_goal_generic_construct_mil_factory
      		cost = 10.00
      		ai_will_do = { factor = 80 }
      		prerequisite = {
      			focus = SCS_regulated_economy
            focus = SCS_free_economy }
      		x = 6
      		y = 3
          completion_reward = {
          custom_effect_tooltip = available_designer
          show_ideas_tooltip = colt_arms
          19 = {
    				if = {
    					limit = {
    						is_owned_and_controlled_by = SCS
    					}
              add_extra_state_shared_building_slots = 2
                add_building_construction = {
                  type = arms_factory
                  level = 2
                  instant_build = yes
                }
    			}
          }
      	}
      	}
        focus = {
      		id = SCS_central_arms
      		icon = GFX_goal_generic_construct_mil_factory
      		cost = 10.00
      		ai_will_do = { factor = 80 }
      		prerequisite = {
      			focus = SCS_hoofington_arms}
      		x = 6
      		y = 4
          completion_reward = {
          custom_effect_tooltip = available_designer
          show_ideas_tooltip = neighchester_arms
          47 = {
    				if = {
    					limit = {
    						is_owned_and_controlled_by = SCS
    					}
              add_extra_state_shared_building_slots = 2
                add_building_construction = {
                  type = arms_factory
                  level = 2
                  instant_build = yes
                }
    			}
          }
      	}
      	}
        focus = {
      		id = SCS_dodge_arms
      		icon = GFX_goal_generic_construct_mil_factory
      		cost = 10.00
      		ai_will_do = { factor = 80 }
      		prerequisite = {
      			focus = SCS_central_arms}
      		x = 6
      		y = 5
          completion_reward = {
          custom_effect_tooltip = available_designer
          show_ideas_tooltip = rearington_arms
          22 = {
    				if = {
    					limit = {
    						is_owned_and_controlled_by = SCS
    					}
              add_extra_state_shared_building_slots = 2
                add_building_construction = {
                  type = arms_factory
                  level = 2
                  instant_build = yes
                }
    			}
          }
      	}
      	}
        focus = {
          id = SCS_fields_of_oil
          icon = GFX_goal_generic_oil_refinery
          cost = 10.00
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_dwi
            focus = SCS_Crossiant_factories }
          x = 6
          y = 6

          completion_reward = {
            add_resource = {
      				type = oil
      				amount = 8
      				state = 21
      		  }
            add_resource = {
      				type = oil
      				amount = 18
      				state = 20
      		  }
            add_resource = {
      				type = oil
      				amount = 18
      				state = 42
      		  }
          }
        }

      focus = {
        id = SCS_free_economy
        icon = GFX_goal_continuous_boost_freedom
        cost = 10
        prerequisite = { focus = SCS_government }
        mutually_exclusive = { focus = SCS_regulated_economy }
        x = 8
    		y = 2
          ai_will_do = {
              factor = 60
            }
          completion_reward = {
          add_ideas = SCS_free_economy_idea
            }
        }
        focus = {
      		id = SCS_dodge_civ_factories
      		icon = GFX_goal_generic_construct_civ_factory
      		cost = 10
      		ai_will_do = { factor = 80 }
      		prerequisite = {
      			focus = SCS_free_economy }
      		x = 8
      		y = 3
          completion_reward = {
          add_tech_bonus = {
    				bonus = 0.5
    				uses = 1
    				category = industry
    			}
          22 = {
    				if = {
    					limit = {
    						is_owned_and_controlled_by = SCS
    					}
              add_extra_state_shared_building_slots = 4
                add_building_construction = {
                  type = industrial_complex
                  level = 3
                  instant_build = yes
                }
                add_building_construction = {
                  type = infrastructure
                  level = 1
                  instant_build = yes
                }
    			}
          }
      	}
        }
        focus = {
      		id = SCS_appleloosian_factories
      		icon = GFX_goal_generic_construct_civ_factory
      		cost = 10
      		ai_will_do = { factor = 80 }
      		prerequisite = {
      			focus = SCS_dodge_civ_factories }
      		x = 8
      		y = 4
          completion_reward = {
          21 = {
    				if = {
    					limit = {
    						is_owned_and_controlled_by = SCS
    					}
              add_extra_state_shared_building_slots = 3
                add_building_construction = {
                  type = industrial_complex
                  level = 2
                  instant_build = yes
                }
                add_building_construction = {
                  type = infrastructure
                  level = 1
                  instant_build = yes
                }
    			}
          }
      	}
        }
        focus = {
      		id = SCS_Crossiant_factories
      		icon = GFX_goal_generic_construct_civ_factory
      		cost = 10.00
      		ai_will_do = { factor = 80 }
      		prerequisite = {
      			focus = SCS_appleloosian_factories }
      		x = 8
      		y = 5
          completion_reward = {
          add_ideas = SCS_Crossiant_corporation_idea
          47 = {
    				if = {
    					limit = {
    						is_owned_and_controlled_by = SCS
    					}
              add_extra_state_shared_building_slots = 2
                add_building_construction = {
                  type = industrial_complex
                  level = 1
                  instant_build = yes
                }
                add_building_construction = {
                  type = infrastructure
                  level = 1
                  instant_build = yes
                }
    			}
          }
          49 = {
    				if = {
    					limit = {
    						is_owned_and_controlled_by = SCS
    					}
              add_extra_state_shared_building_slots = 3
                add_building_construction = {
                  type = industrial_complex
                  level = 2
                  instant_build = yes
                }
                add_building_construction = {
                  type = infrastructure
                  level = 1
                  instant_build = yes
                }
    			}
          }
          51 = {
    				if = {
    					limit = {
    						is_owned_and_controlled_by = SCS
    					}
              add_extra_state_shared_building_slots = 2
                add_building_construction = {
                  type = industrial_complex
                  level = 1
                  instant_build = yes
                }
                add_building_construction = {
                  type = infrastructure
                  level = 1
                  instant_build = yes
                }
    			}
          }
      	}
      	}
        focus = {
          id = SCS_private_mining
          icon = GFX_goal_generic_construction2
          cost = 10.00
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_Crossiant_factories }
          x = 8
          y = 6

          completion_reward = {
            add_resource = {
      				type = steel
      				amount = 6
      				state = 44
      		  }
            add_resource = {
      				type = aluminium
      				amount = 4
      				state = 44
      		  }
            44 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 2
        				add_building_construction = {
        					type = infrastructure
        					level = 2
        					instant_build = yes
        				}
        			}
            }
            add_resource = {
      				type = steel
      				amount = 5
      				state = 71
      		  }
            add_resource = {
      				type = aluminium
      				amount = 4
      				state = 71
      		  }
            71 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 2
        				add_building_construction = {
        					type = infrastructure
        					level = 2
        					instant_build = yes
        				}
        			}
            }
          }
        }
        focus = {
          id = SCS_common_oil
          icon = GFX_goal_generic_oil_refinery
          cost = 10.00
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_Crossiant_factories }
          x = 10
          y = 6

          completion_reward = {
            add_resource = {
      				type = oil
      				amount = 6
      				state = 21
      		  }
            add_resource = {
      				type = rubber
      				amount = 3
      				state = 21
      		  }
          }
        }

        focus = {
          id = SCS_private_education
          icon = GFX_goal_generic_scientific_exchange
          cost = 10.00
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_private_mining
            focus = SCS_common_oil
          }
          x = 8
          y = 7

          completion_reward = {
            add_ideas = SCS_private_education_idea
          }
        }

        focus = {
          id = SCS_united_rail
          icon = GFX_goal_generic_construct_infrastructure
          cost = 14.00
          ai_will_do = { factor = 120 }
          prerequisite = {
            focus = SCS_private_mining
            focus = SCS_common_oil
          }
          x = 10
          y = 7

          completion_reward = {
            51 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 3
        				add_building_construction = {
        					type = infrastructure
        					level = 3
        					instant_build = yes
        				}
        			}
            }
            49 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 3
        				add_building_construction = {
        					type = infrastructure
        					level = 3
        					instant_build = yes
        				}
        			}
            }
            42 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 3
        				add_building_construction = {
        					type = infrastructure
        					level = 3
        					instant_build = yes
        				}
        			}
            }
            71 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 3
        				add_building_construction = {
        					type = infrastructure
        					level = 3
        					instant_build = yes
        				}
        			}
            }
            20 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 3
        				add_building_construction = {
        					type = infrastructure
        					level = 3
        					instant_build = yes
        				}
        			}
            }
            19 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 3
        				add_building_construction = {
        					type = infrastructure
        					level = 3
        					instant_build = yes
        				}
        			}
            }
            23 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 3
        				add_building_construction = {
        					type = infrastructure
        					level = 3
        					instant_build = yes
        				}
        			}
            }
            22 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 3
        				add_building_construction = {
        					type = infrastructure
        					level = 3
        					instant_build = yes
        				}
        			}
            }
            21 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 3
        				add_building_construction = {
        					type = infrastructure
        					level = 3
        					instant_build = yes
        				}
        			}
            }

            85 = {
              if = {
      					limit = {
      						is_owned_and_controlled_by = SCS
      					}
                add_extra_state_shared_building_slots = 3
        				add_building_construction = {
        					type = infrastructure
        					level = 3
        					instant_build = yes
        				}
        			}
            }

          }
        }

        focus = {
          id = SCS_dodge_city_uni
          icon = GFX_focus_research
          cost = 10.00
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_private_education
            focus = SCS_public_education
          }
          x = 6
          y = 8

          completion_reward = {
            add_research_slot = 1
            add_tech_bonus = {
      				bonus = 0.5
      				uses = 1
      				category = industry
      			}
            add_tech_bonus = {
      				bonus = 0.5
      				uses = 2
      				category = electronics
      			}
          }
        }

        focus = {
          id = SCS_constitution
          icon = GFX_goal_generic_forceful_treaty
          cost = 10
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_dodge_city_uni
          }
          available = { has_war = no }
          x = 6
          y = 9

          completion_reward = {
            country_event = { id = scs.1 }
            country_event = { id = scs.4 days = 10 }
            }
        }

        focus = {
          id = SCS_fascism_won
          icon = GFX_goal_support_fascism
          cost = 5
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_constitution
          }
					available = {
						OR = {
						has_country_flag = SCS_beuford_wins
							hidden_trigger = {
								AND = {
									has_government = fascism
									has_country_flag = SCS_post_election
								}
							}
						}
					}
          x = 4
          y = 10

          completion_reward = {
           add_political_power = -50
					 remove_ideas = SCS_disorganized
					 hidden_effect = { set_country_flag = SCS_post_election }
      	   }
        }

        focus = {
          id = SCS_cpb
          icon = GFX_goal_generic_political_pressure
          cost = 10
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_fascism_won
          }
          x = 4
          y = 11

          completion_reward = {
             add_ideas = SCS_cpb_idea
           }
        }

        focus = {
          id = SCS_for_the_confederacy
          icon = GFX_goal_generic_military_sphere
          cost = 10
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_cpb
          }
          x = 4
          y = 12

          completion_reward = {
             add_ideas = SCS_for_the_confederacy_idea
           }
        }

        focus = {
          id = SCS_preemptive_strike
          icon = GFX_focus_generic_strike_at_democracy1
          cost = 10
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_for_the_confederacy
          }
          x = 4
          y = 13

          completion_reward = {
             add_ideas = SCS_preemptive_strike_idea
           }
        }

        focus = {
          id = SCS_neutrality_won
          icon = GFX_goal_generic_neutrality_focus
          cost = 5
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_constitution
          }
      		available = {
						OR = {
						has_country_flag = SCS_silverstar_wins
							hidden_trigger = {
								AND = {
									has_government = neutrality
									has_country_flag = SCS_post_election
								}
							}
						}
					}
          x = 6
          y = 10

          completion_reward = {
            add_political_power = 50
						remove_ideas = SCS_disorganized
						hidden_effect = { set_country_flag = SCS_post_election }
          }
        }

        focus = {
          id = SCS_states_rights
          icon = GFX_goal_generic_propaganda
          cost = 10
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_neutrality_won
          }
          x = 6
          y = 11

          completion_reward = {
             add_national_unity = 0.10
             add_political_power = 50
           }
        }

        focus = {
          id = SCS_supreme_court
          icon = GFX_goal_generic_neutrality_focus
          cost = 10
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_states_rights
          }
          x = 6
          y = 12

          completion_reward = {
             add_ideas = SCS_supreme_court_idea
           }
        }

        focus = {
          id = SCS_farmers_country
          icon = GFX_goal_continuous_def_against_influence
          cost = 10
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_supreme_court
          }
          x = 6
          y = 13

          completion_reward = {
             add_ideas = SCS_farmers_country_idea
           }
        }

        focus = {
          id = SCS_democracy_won
          icon = GFX_goal_support_democracy
          cost = 5
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_constitution
          }
      		available = {
						OR = {
						has_country_flag = SCS_braeburn_wins
							hidden_trigger = {
								AND = {
									has_government = democracy
									has_country_flag = SCS_post_election
								}
							}
						}
					}
          x = 8
          y = 10

          completion_reward = {
            add_political_power = -25
						remove_ideas = SCS_disorganized
						hidden_effect = { set_country_flag = SCS_post_election }
          }
        }

        focus = {
          id = SCS_modern_state
          icon = GFX_goal_continuous_increase_nu
          cost = 10
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_democracy_won
          }
          x = 8
          y = 11

          completion_reward = {
             add_ideas = SCS_modern_state_idea
             add_political_power = 50
           }
        }

        focus = {
          id = SCS_species_rights
          icon = GFX_goal_generic_improve_relations
          cost = 10
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_modern_state
          }
          x = 8
          y = 12

          completion_reward = {
             add_ideas = SCS_species_rights_idea
           }
        }

        focus = {
          id = SCS_beacon_of_hope
          icon = GFX_goal_support_democracy
          cost = 10
          ai_will_do = { factor = 80 }
          prerequisite = {
            focus = SCS_species_rights
          }
          x = 8
          y = 13

          completion_reward = {
             add_ideas = SCS_beacon_of_hope_idea
           }
        }

				focus = {
					id = SCS_buffalo_problem
					icon = GFX_goal_generic_political_pressure
					cost = 5
					ai_will_do = { factor = 300 }
					prerequisite = {
            focus = SCS_constitution
          }
					available = {
						custom_trigger_tooltip = { tooltip = SCS_elections_held
						or = {
							has_country_flag = SCS_braeburn_wins
							has_country_flag = SCS_silverstar_wins
							has_country_flag = SCS_beuford_wins
						}
						}
					}
					x = 12
					y = 10

					completion_reward = {
						 add_political_power = 50
					 }
				}

				focus = {
					id = SCS_demand_buffalo_land
					icon = GFX_goal_generic_more_territorial_claims
					cost = 7
					ai_will_do = { factor = 80 }
					prerequisite ={
						focus = SCS_buffalo_problem
					}
					will_lead_to_war_with = BUF
					bypass = {
						AND = {
							BUF = { exists = no }
							80 = { is_owned_by = SCS }
							93 = { is_owned_by = SCS }
							89 = { is_owned_by = SCS }
							78 = { is_owned_by = SCS }
						}
					}
					mutually_exclusive = { focus = SCS_integrate_buffalo_land }
					available = {
						NOT = {
							has_country_flag = SCS_braeburn_wins
						}
					}
					x = 11
					y = 11

					completion_reward = {
						 create_wargoal = { type = annex_everything target = BUF }
					 }
				}

				focus = {
					id = SCS_integrate_buffalo_land
					icon = GFX_goal_generic_major_alliance
					cost = 13
					ai_will_do = {
						factor = 20
					}
					mutually_exclusive = { focus = SCS_demand_buffalo_land }
					prerequisite ={
						focus = SCS_buffalo_problem
					}
					bypass = {
						AND = {
							BUF = { exists = no }
							80 = { is_owned_by = SCS }
							93 = { is_owned_by = SCS }
							89 = { is_owned_by = SCS }
							78 = { is_owned_by = SCS }
						}
					}
					available = {
						NOT = {
							has_country_flag = SCS_beuford_wins
						}
					}
					x = 13
					y = 11

					completion_reward = {
						 add_political_power = -50
						 BUF = { country_event = { id = scs.6 days = 6 } }
					 }
				}
				focus = {
					id = SCS_buffalo_reservations
					icon = GFX_goal_continuous_restrict_freedom
					cost = 11
					ai_will_do = {
						factor = 20
						modifier = {
							has_country_flag = SCS_beuford_wins
							factor = 6
						}
					}
					mutually_exclusive = { focus = SCS_buffalo_second_class
					focus = SCS_buffalo_rights  }
					prerequisite ={
						focus = SCS_demand_buffalo_land
					}
					x = 10
					y = 12

					completion_reward = {
						 add_political_power = 50
						 add_ideas = SCS_buffalo_reservations_idea
						 add_resource = {
						 type = aluminium
						 amount = 2
						 state = 89
						 }
						 add_resource = {
						 type = steel
						 amount = 2
						 state = 89
						 }
						 add_resource = {
						 type = chromium
						 amount = 1
						 state = 89
						 }
						 add_resource = {
						 type = oil
						 amount = 8
						 state = 89
						 }
						 add_resource = {
						 type = aluminium
						 amount = 2
						 state = 78
						 }
						 add_resource = {
						 type = steel
						 amount = 2
						 state = 78
						 }
						 add_resource = {
						 type = oil
						 amount = 8
						 state = 78
						 }
						 add_resource = {
						 type = tungsten
						 amount = 1
						 state = 78
						 }
					 }
				}

				focus = {
					id = SCS_buffalo_second_class
					icon = GFX_goal_continuous_suppression
					cost = 10
					ai_will_do = {
						factor = 80
					}
					mutually_exclusive = { focus = SCS_buffalo_reservations
					focus = SCS_buffalo_rights  }
					prerequisite ={
						focus = SCS_demand_buffalo_land
						focus = SCS_integrate_buffalo_land
					}
					x = 12
					y = 12

					completion_reward = {
						 add_political_power = 100
					 }
				}

				focus = {
					id = SCS_buffalo_rights
					icon = GFX_goal_generic_improve_relations
					cost = 12
					ai_will_do = {
						factor = 20
						modifier = {
							has_country_flag = SCS_braeburn_wins
							factor = 8
						}
					}
					mutually_exclusive = { focus = SCS_buffalo_reservations
					focus = SCS_buffalo_second_class  }
					prerequisite ={
						focus = SCS_integrate_buffalo_land
					}
					x = 14
					y = 12

					completion_reward = {
						add_political_power = -250
						add_state_core = 80
						add_state_core = 93
						add_state_core = 89
						add_state_core = 78
					 }
				}

				focus = {
					id = SCS_develop_tribal_lands
					icon = GFX_goal_generic_construct_infrastructure
					cost = 10
					ai_will_do = { factor = 80 }
					prerequisite = {
						focus = SCS_buffalo_rights
						focus = SCS_buffalo_second_class
						focus = SCS_buffalo_reservations
					}
					x = 12
					y = 13

					completion_reward = {
					89 = {
						if = {
							limit = {
								is_owned_and_controlled_by = SCS
							}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
								type = infrastructure
								level = 2
								instant_build = yes
							}
						}
					}
					78 = {
						if = {
							limit = {
								is_owned_and_controlled_by = SCS
							}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
								type = infrastructure
								level = 2
								instant_build = yes
							}
						}
					}
					93 = {
						if = {
							limit = {
								is_owned_and_controlled_by = SCS
							}
							add_extra_state_shared_building_slots = 2
							add_building_construction = {
								type = infrastructure
								level = 2
								instant_build = yes
							}
						}
					}
					80 = {
						if = {
							limit = {
								is_owned_and_controlled_by = SCS
							}
							add_extra_state_shared_building_slots = 1
							add_building_construction = {
								type = infrastructure
								level = 1
								instant_build = yes
							}
						}
					}
					 }
				}
}
