focus_tree = {
	id = nightmare_focus

	country = {
		factor = 0

		modifier = {
			add = 10
			tag = NMS
		}
	}
	default = no
	continuous_focus_position = { x = 290 y = 2500 }
	focus = {
		id = NMS_traitors
		icon = GFX_goal_nlr
		cost = 1.00
		x = 12
		y = 0
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			add_political_power = 25
			}
		}
	focus = {
		id = NMS_guerilla_warfare
		icon = GFX_goal_generic_more_territorial_claims
		cost = 5.00
		prerequisite = { focus = NMS_traitors }
		x = 12
		y = 1
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			add_ideas = NMS_guerillas
			}
		}
	focus = {
		id = NMS_troops
		icon = GFX_goal_generic_axis_build_infantry
		cost = 7.00
		bypass = { OR = { JUN = { exists = no } JUN = { is_subject = yes } }
		           OR = { CES = { exists = no } CES = { is_subject = yes } }
				   OR = { BAL = { exists = no } BAL = { is_subject = yes } } }
		prerequisite = { focus = NMS_guerilla_warfare }
		x = 10
		y = 2
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			add_manpower = 10000
			}
		}
	focus = {
		id = NMS_conscription
		icon = GFX_focus_generic_little_entente
		cost = 6.00
		prerequisite = { focus = NMS_troops }
		x = 10
		y = 3
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			add_political_power = -75
			add_ideas = NMS_soldiers
			}
		}
	focus = {
		id = NMS_commissars
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 7.00
		prerequisite = { focus = NMS_conscription }
		x = 10
		y = 4
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			add_political_power = -50
			add_ideas = NMS_commisar
			}
		}
	focus = {
		id = NMS_dockyard
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 7.00
		bypass = { OR = { JUN = { exists = no } JUN = { is_subject = yes } }
		           OR = { CES = { exists = no } CES = { is_subject = yes } }
				   OR = { BAL = { exists = no } BAL = { is_subject = yes } } }
		prerequisite = { focus = NMS_guerilla_warfare }
		x = 12
		y = 2
		completion_reward = {
		    navy_experience = 10
			24 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					level = 2
					province = 9281
					instant_build = yes
				}
			}
		}
    }
	focus = {
		id = NMS_gun_shipment
		icon = GFX_focus_secret_rearmament
		cost = 7.00
		bypass = { OR = { JUN = { exists = no } JUN = { is_subject = yes } }
		           OR = { CES = { exists = no } CES = { is_subject = yes } }
				   OR = { BAL = { exists = no } BAL = { is_subject = yes } } }
		prerequisite = { focus = NMS_dockyard }
		x = 12
		y = 3
		completion_reward = {
		    load_oob = "NMS_guns"
		}
    }
	focus = {
		id = NMS_arm_smugglers
		icon = GFX_goal_generic_construct_mil_factory
		bypass = { OR = { JUN = { exists = no } JUN = { is_subject = yes } }
		           OR = { CES = { exists = no } CES = { is_subject = yes } }
				   OR = { BAL = { exists = no } BAL = { is_subject = yes } } }
		prerequisite = { focus = NMS_gun_shipment }
		x = 12
		y = 4
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			30 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
        }
	}
	focus = {
		id = NMS_holes
		icon = GFX_focus_generic_little_entente
		cost = 5.00
		prerequisite = { focus = NMS_guerilla_warfare }
		x = 14
		y = 2
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			add_ideas = NMS_rat_holes
			}
		}
	focus = {
		id = NMS_hole_network
		icon = GFX_goal_generic_construct_civilian
		cost = 7.00
		ai_will_do = { factor = 80 }
		bypass = { OR = { JUN = { exists = no } JUN = { is_subject = yes } }
		           OR = { CES = { exists = no } CES = { is_subject = yes } }
				   OR = { BAL = { exists = no } BAL = { is_subject = yes } } }
		prerequisite = {
			focus = NMS_holes
		}
		x = 14
		y = 3
		completion_reward = {
			24 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			36 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			350 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		    30 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			353 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
        }
	}
focus = {
		id = NMS_industry
		icon = GFX_goal_generic_construct_civ_factory
		bypass = { OR = { JUN = { exists = no } JUN = { is_subject = yes } }
		           OR = { CES = { exists = no } CES = { is_subject = yes } }
				   OR = { BAL = { exists = no } BAL = { is_subject = yes } } }
		prerequisite = { focus = NMS_hole_network }
		x = 14
		y = 4
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			24 = {	add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
        }
    }
### Our Fate ###
	focus = {
		id = NMS_fate
		icon = GFX_goal_nlr
		cost = 2.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = NMS_industry }
		prerequisite = { focus = NMS_arm_smugglers }
		prerequisite = { focus = NMS_commissars }
		mutually_exclusive = { focus = NMS_no_empire }
		available = { OR = { JUN = { exists = no } JUN = { is_subject = yes } }
		              OR = { CES = { exists = no } CES = { is_subject = yes } }
					  OR = { BAL = { exists = no } BAL = { is_subject = yes } }
					  }
		x = 6
		y = 5
		completion_reward = {
	NLR = { country_event = { id = lunas.28 days = 20 }
	}
	}
}
focus = {
    id = NMS_cores
    icon = GFX_goal_support_fascism
    cost = 8.00
    ai_will_do = { factor = 80 }
	prerequisite = {
      focus = NMS_fate
    }
    x = 1
    y = 8
    completion_reward = {
	add_political_power = 50
	set_cosmetic_tag = NMS_PUP
	NMS = {
            add_state_core = 35
			add_state_core = 81
			add_state_core = 50
			add_state_core = 86
			add_state_core = 15
			add_state_core = 34
			add_state_core = 33
			add_state_core = 26
			add_state_core = 351
			add_state_core = 52
			add_state_core = 25
			add_state_core = 79
			add_state_core = 353
			add_state_core = 36
			add_state_core = 32
			add_state_core = 30
			add_state_core = 17
			add_state_core = 37
			add_state_core = 88
			add_state_core = 352
			add_state_core = 16
			add_state_core = 348
			add_state_core = 24
			add_state_core = 350
			add_state_core = 31
			add_state_core = 90
			add_state_core = 82
			add_state_core = 27
			add_state_core = 28
			add_state_core = 13
        }
    }
}
focus = {
		id = NMS_capital
		icon = GFX_goal_continuous_def_against_influence
		cost = 5.00
		prerequisite = {
			focus = NMS_cores
		}
		x = 0
		y = 9
		completion_reward = {
			country_event = {
				days = 2 id = supporters.1
			}
		}
	}
focus = {
		id = NMS_indoctrination
		icon = GFX_goal_generic_scientific_exchange
		cost = 5.00
		prerequisite = {
			focus = NMS_capital
		}
		x = 0
		y = 10
		completion_reward = {
				add_ideas = NMS_education
			}
		}
focus = {
		id = NMS_research
		icon = GFX_goal_tfv_generic_tech_sharing
		cost = 10.00
		prerequisite = {
			focus = NMS_indoctrination
		}
		x = 0
		y = 11
		completion_reward = {
			add_research_slot = 1
		}
	}
focus = {
    id = NMS_labour
    icon = GFX_goal_generic_construct_civilian
    cost = 10.00
    ai_will_do = { factor = 80 }
	prerequisite = {
      focus = NMS_cores
    }
    x = 3
    y = 9
    completion_reward = {
	add_ideas = NMS_labour_battalions
    }
}
focus = {
		id = NMS_electronics
		icon = GFX_goal_generic_radar
		prerequisite = { focus = NMS_road_1 focus = NMS_road_2 }
		x = 3
		y = 11
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			add_tech_bonus = {
				name = electronics_bonus
				bonus = 0.50
				uses = 2
				category = electronics
			}
        }
    }
focus = {
		id = NMS_equipment_production
		icon = GFX_focus_secret_rearmament
		prerequisite = { focus = NMS_arms_1 }
		prerequisite = { focus = NMS_arms_2 }
		x = 3
		y = 14
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			add_ideas = NMS_equi_production
        }
    }
	focus = {
		id = NMS_road_1
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = NMS_labour
		}
		x = 4
		y = 10
		completion_reward = {
			15 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			86 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			32 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		    36 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			350 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			16 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
	    }
    }
	focus = {
    id = NMS_industry_1
    icon = GFX_goal_generic_construct_civ_factory
    prerequisite = { focus = NMS_road_1 }
    x = 4
    y = 12
    cost = 8
    ai_will_do = { factor = 80 }
    completion_reward = {
      15 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = industrial_complex
          level = 2
          instant_build = yes
        }
      }
	  24 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = synthetic_refinery
          level = 2
          instant_build = yes
        }
      }
    }
  }
  focus = {
    id = NMS_arms_1
    icon = GFX_goal_generic_construct_mil_factory
    prerequisite = { focus = NMS_industry_1 }
    x = 4
    y = 13
    cost = 10.00
    ai_will_do = { factor = 80 }
    completion_reward = {
    15 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = arms_factory
          level = 2
          instant_build = yes
        }
      }
    }
  }
	focus = {
		id = NMS_road_2
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = NMS_labour
		}
		x = 2
		y = 10
		completion_reward = {
			348 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			31 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			90 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		    13 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
	    }
    }
	focus = {
    id = NMS_industry_2
    icon = GFX_goal_generic_construct_civ_factory
    prerequisite = { focus = NMS_road_2 }
    x = 2
    y = 12
    cost = 8
    ai_will_do = { factor = 80 }
    completion_reward = {
      16 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = industrial_complex
          level = 2
          instant_build = yes
        }
      }
	  13 = {  add_extra_state_shared_building_slots = 1
        add_building_construction = {
          type = industrial_complex
          level = 1
          instant_build = yes
        }
      }
    }
  }
   focus = {
    id = NMS_arms_2
    icon = GFX_goal_generic_construct_mil_factory
    prerequisite = { focus = NMS_industry_2 }
    x = 2
    y = 13
    cost = 10.00
    ai_will_do = { factor = 80 }
    completion_reward = {
    13 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = arms_factory
          level = 2
          instant_build = yes
        }
      }
    }
  }
### Lunar Empire Doesn't Exist"
    focus = {
		id = NMS_no_empire
		icon = GFX_goal_nlr
		cost = 2.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = NMS_industry }
		prerequisite = { focus = NMS_arm_smugglers }
		prerequisite = { focus = NMS_commissars }
		mutually_exclusive = { focus = NMS_fate }
		available = { OR = { JUN = { exists = no } JUN = { is_subject = yes } }
		              OR = { CES = { exists = no } CES = { is_subject = yes } }
					  OR = { BAL = { exists = no } BAL = { is_subject = yes } }
					  OR = { NLR = { exists = no } NLR = { is_subject = yes } }
					  }
		x = 18
		y = 5
		completion_reward = {
		set_cosmetic_tag = NMS_EMP
		country_event = {
				days = 2 id = supporters.2
			}
        }
    }
	focus = {
    id = NMS_labour_2
    icon = GFX_goal_generic_construct_civilian
    cost = 5.00
    ai_will_do = { factor = 80 }
	prerequisite = {
      focus = NMS_no_empire
    }
    x = 25
    y = 6
    completion_reward = {
	add_ideas = NMS_labour_battalions
    }
}
	focus = {
		id = NMS_road_3
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = NMS_labour_2
		}
		x = 24
		y = 7
		completion_reward = {
			15 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			86 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			32 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		    36 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			350 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			16 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
	    }
    }
	focus = {
		id = NMS_unity
		icon = GFX_goal_anschluss
		prerequisite = { focus = NMS_arms_3 }
		prerequisite = { focus = NMS_arms_4 }
		x = 25
		y = 11
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			add_national_unity = 0.20
        }
	}
	focus = {
		id = NMS_plans
		icon = GFX_goal_generic_military_deal
		cost = 10
		x = 23
		y = 12
				prerequisite = {
			focus = NMS_unity
		}
		prerequisite = {
			focus = NMS_research_2
		}
		ai_will_do = { factor = 200 }
		available = {
		}
		completion_reward = {
			add_timed_idea = { idea = NMS_war_plan days = 550 }
		}
	}
	focus = {
		id = NMS_reconquest
		icon = GFX_goal_generic_attack_allies
		cost = 4.00
		will_lead_to_war_with = EQS
		x = 23
		y = 13
		prerequisite = {
			focus = NMS_plans
		}
		completion_reward = {
			create_wargoal = { target = EQS type = annex_everything }
		}
	}
	focus = {
		id = NMS_EQS_cores
		icon = GFX_goal_nightmare_moon
		cost = 10.00
		prerequisite = {
			focus = NMS_reconquest
		}
		prerequisite = {
			focus = NMS_reclaim
		}
		available = { OR = { EQS = { exists = no } EQS = { is_subject = yes } } }
		x = 23
		y = 14
		completion_reward = {
		    create_country_leader = {
	        name = "Nightmare Moon"
	        desc = "POLITICS_NIGHTMAREMOON_DESC"
	        expire = "1965.1.1"
	        picture = "gfx/leaders/NLR/Nightmare.tga"
	        ideology = fascism_ideology
	        traits = {}
            }
			add_ideas = lunar_rule
			add_ideas = nightmare_moon
			custom_effect_tooltip = luna_cores
			hidden_effect = {
					every_state = {
		                limit = {
		                    is_core_of = EQS
		                }
		                add_core_of = NLR
		            	}
		           }
		        }
	        }
	focus = {
		id = NMS_forts
		icon = GFX_goal_generic_fortify_city
		x = 25
		y = 8
		cost = 10
		prerequisite = { focus = NMS_road_3  focus = NMS_road_4 }
		ai_will_do = {
			factor = 100
		}

		completion_reward = {
			35 = {
			add_building_construction = {
				type = bunker
				level = 2
				province = 6531
				instant_build = yes
			}
			add_building_construction = {
				type = bunker
				level = 2
				province = 3641
				instant_build = yes
			}
			add_building_construction = {
				type = bunker
				level = 2
				province = 704
				instant_build = yes
				}
		add_building_construction = {
				type = bunker
				level = 2
				province = 3700
				instant_build = yes
		}
		add_building_construction = {
				type = bunker
				level = 2
				province = 9620
				instant_build = yes
		}
		17 = {
			add_building_construction = {
				type = bunker
				level = 2
				province = 11346
				instant_build = yes
			}
			add_building_construction = {
				type = bunker
				level = 2
				province = 11360
				instant_build = yes
			}
		    add_building_construction = {
				type = bunker
				level = 2
				province = 9403
				instant_build = yes
			}
		}
		37 = {
			add_building_construction = {
				type = bunker
				level = 2
				province = 6683
				instant_build = yes
			}
        }
        27 = {
			add_building_construction = {
				type = bunker
				level = 2
				province = 661
				instant_build = yes
			}
			add_building_construction = {
				type = bunker
				level = 2
				province = 3901
				instant_build = yes
			}
		    add_building_construction = {
				type = bunker
				level = 2
				province = 883
				instant_build = yes
			}
			add_building_construction = {
				type = bunker
				level = 2
				province = 6926
				instant_build = yes
			}
			add_building_construction = {
				type = bunker
				level = 2
				province = 11861
				instant_build = yes
			}
		    add_building_construction = {
				type = bunker
				level = 2
				province = 6572
				instant_build = yes
			}
		}
        28 = {
			add_building_construction = {
				type = bunker
				level = 2
				province = 11702
				instant_build = yes
			}
			add_building_construction = {
				type = bunker
				level = 2
				province = 11838
				instant_build = yes
			}
        }
    }
}
}
	focus = {
    id = NMS_industry_3
    icon = GFX_goal_generic_construct_civ_factory
    prerequisite = { focus = NMS_road_3 }
    x = 24
    y = 9
    cost = 8
    ai_will_do = { factor = 80 }
    completion_reward = {
      15 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = industrial_complex
          level = 2
          instant_build = yes
        }
      }
	  24 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = industrial_complex
          level = 2
          instant_build = yes
        }
      }
    }
  }
  focus = {
    id = NMS_arms_3
    icon = GFX_goal_generic_construct_mil_factory
    prerequisite = { focus = NMS_industry_3 }
    x = 24
    y = 10
    cost = 10.00
    ai_will_do = { factor = 80 }
    completion_reward = {
    15 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = arms_factory
          level = 3
          instant_build = yes
        }
      }
    }
  }
	focus = {
		id = NMS_road_4
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = NMS_labour_2
		}
		x = 26
		y = 7
		completion_reward = {
			348 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			31 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			90 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		    13 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
	    }
    }
	focus = {
    id = NMS_industry_4
    icon = GFX_goal_generic_construct_civ_factory
    prerequisite = { focus = NMS_road_4 }
    x = 26
    y = 9
    cost = 8
    ai_will_do = { factor = 80 }
    completion_reward = {
      16 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = industrial_complex
          level = 2
          instant_build = yes
        }
      }
	  13 = {  add_extra_state_shared_building_slots = 1
        add_building_construction = {
          type = industrial_complex
          level = 1
          instant_build = yes
        }
      }
    }
  }
   focus = {
    id = NMS_arms_4
    icon = GFX_goal_generic_construct_mil_factory
    prerequisite = { focus = NMS_industry_4 }
    x = 26
    y = 10
    cost = 10.00
    ai_will_do = { factor = 80 }
    completion_reward = {
    13 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = arms_factory
          level = 3
          instant_build = yes
        }
      }
    }
  }
    focus = {
    id = NMS_cores_2
    icon = GFX_goal_support_fascism
    cost = 8.00
    ai_will_do = { factor = 80 }
	prerequisite = {
      focus = NMS_no_empire
    }
    x = 22
    y = 7
    completion_reward = {
	add_political_power = 50
	NMS = {
            add_state_core = 35
			add_state_core = 81
			add_state_core = 50
			add_state_core = 86
			add_state_core = 15
			add_state_core = 34
			add_state_core = 33
			add_state_core = 26
			add_state_core = 351
			add_state_core = 52
			add_state_core = 25
			add_state_core = 79
			add_state_core = 353
			add_state_core = 36
			add_state_core = 32
			add_state_core = 30
			add_state_core = 17
			add_state_core = 37
			add_state_core = 88
			add_state_core = 352
			add_state_core = 16
			add_state_core = 348
			add_state_core = 24
			add_state_core = 350
			add_state_core = 31
			add_state_core = 90
			add_state_core = 82
			add_state_core = 27
			add_state_core = 28
			add_state_core = 13
        }
    }
}
focus = {
		id = NMS_commander
		icon = GFX_focus_generic_military_mission
		cost = 5.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = NMS_cores_2 }
		x = 20
		y = 8
		completion_reward = {
		country_event = {
				days = 2 id = supporters.3
			}
        }
    }
focus = {
		id = NMS_bat_pones
		icon = GFX_goal_generic_more_territorial_claims
		cost = 10.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = NMS_commander }
		x = 20
		y = 9
		completion_reward = {
		add_ideas = NMS_bats
        }
    }
focus = {
		id = NMS_reclaim
		icon = GFX_goal_generic_secret_weapon
		cost = 10.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = NMS_bat_pones }
		x = 20
		y = 10
		completion_reward = {
		add_ideas = NMS_everything
        }
    }
focus = {
		id = NMS_capital_2
		icon = GFX_goal_continuous_def_against_influence
		cost = 5.00
		prerequisite = {
			focus = NMS_cores_2
		}
		x = 22
		y = 9
		completion_reward = {
			country_event = {
				days = 2 id = supporters.4
			}
		}
	}
focus = {
		id = NMS_indoctrination_2
		icon = GFX_goal_generic_scientific_exchange
		cost = 5.00
		prerequisite = {
			focus = NMS_capital_2
		}
		x = 22
		y = 10
		completion_reward = {
				add_ideas = NMS_education
			}
		}
focus = {
		id = NMS_research_2
		icon = GFX_goal_tfv_generic_tech_sharing
		cost = 10.00
		prerequisite = {
			focus = NMS_indoctrination_2
		}
		x = 22
		y = 11
		completion_reward = {
			add_research_slot = 1
		}
	}
### An Army ###
focus = {
		id = NMS_army
		icon = GFX_focus_generic_little_entente
		cost = 10.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = NMS_no_empire focus = NMS_fate }
		x = 12
		y = 6
		completion_reward = {
		remove_ideas = NMS_guerillas
		remove_ideas = NMS_soldiers
		remove_ideas = NMS_commisar
		remove_ideas = NMS_rat_holes
	    add_ideas = NMS_proper_army
	     }
	}
focus = {
		id = NMS_military_academy
		icon = GFX_goal_generic_scientific_exchange
		cost = 10.00
		ai_will_do = {
			factor = 80
		}
		prerequisite = { focus = NMS_special_forces focus = NMS_military_equipment focus = NMS_medium_tank }
		x = 12
		y = 11
		completion_reward = {
			add_research_slot = 1
			}
		}
focus = {
		id = NMS_doctrine_1
		icon = GFX_goal_generic_army_artillery2
		prerequisite = { focus = NMS_army }
		mutually_exclusive = { focus = NMS_doctrine_2 }
		mutually_exclusive = { focus = NMS_doctrine_3 }
		x = 12
		y = 7
		cost = 10.00
		ai_will_do = {
			factor = 50
			modifier = {
				factor = 0
				OR = {
					has_tech = trench_warfare
					has_tech = mobile_warfare
				}
			}
		}

		completion_reward = {
		    army_experience = 15
			add_tech_bonus = {
				name = cat_superior_firepower
				bonus = 0.5
				uses = 2
				category = cat_superior_firepower
			}
		}
	}
focus = {
		id = NMS_superior_arty
		icon = GFX_goal_generic_major_war
		cost = 10.00
		prerequisite = {
			focus = NMS_doctrine_1
		}
		x = 12
		y = 8
		completion_reward = {
				add_tech_bonus = {
				name = artillery_bonus
				bonus = 0.5
				uses = 2
				category = artillery
			}
			add_tech_bonus = {
				name = support_bonus
				bonus = 0.5
				uses = 1
				category = support_tech
			}
		}
	}
focus = {
		id = NMS_better_guns
		icon = GFX_goal_generic_small_arms
		cost = 10.00
		prerequisite = {
			focus = NMS_superior_arty
		}
		x = 12
		y = 9
		completion_reward = {
				add_tech_bonus = {
				name = infantry_bonus
				bonus = 0.50
				uses = 2
				category = infantry_weapons
			}
	    }
	}
focus = {
		id = NMS_special_forces
		icon = GFX_goal_generic_more_territorial_claims
		cost = 10.00
		prerequisite = {
			focus = NMS_better_guns
		}
		x = 12
		y = 10
		completion_reward = {
				add_tech_bonus = {
				name = special_forces_bonus
				bonus = 0.5
				uses = 2
				technology = paratroopers
				technology = paratroopers2
				technology = marines
				technology = marines2
				technology = tech_mountaineers
				technology = tech_mountaineers2
            }
	    }
	}
focus = {
		id = NMS_doctrine_2
		icon = GFX_goal_generic_construct_military
		prerequisite = { focus = NMS_army }
		mutually_exclusive = { focus = NMS_doctrine_1 }
		mutually_exclusive = { focus = NMS_doctrine_3 }
		x = 10
		y = 7
		cost = 10.00
		ai_will_do = {
			factor = 50
			modifier = {
				factor = 0
				OR = {
					has_tech = superior_firepower
					has_tech = mobile_warfare
				}
			}
		}

		completion_reward = {
			army_experience = 15
			add_tech_bonus = {
				name = cat_grand_battle_plan
				bonus = 0.5
				uses = 2
				category = cat_grand_battle_plan
			}
		}
	}
	focus = {
		id = NMS_modern_guns
		icon = GFX_goal_generic_small_arms
		cost = 10.00
		prerequisite = {
			focus = NMS_doctrine_2
		}
		x = 10
		y = 8
		completion_reward = {
				add_tech_bonus = {
				name = infantry_bonus
				bonus = 0.50
				uses = 2
				category = infantry_weapons
			}
	    }
	}
	focus = {
		id = NMS_support
		prerequisite = { focus = NMS_modern_guns }
		icon = GFX_goal_generic_army_doctrines
		x = 10
		y = 9
		ai_will_do = {
			factor = 50
		}
		cost = 10
		completion_reward = {
			add_tech_bonus = {
				name = support_bonus
				bonus = 0.5
				uses = 2
				category = support_tech
			}
		}
	}
	focus = {
		id = NMS_military_equipment
		icon = GFX_goal_generic_army_artillery
		cost = 10.00
		prerequisite = {
			focus = NMS_support
		}
		x = 10
		y = 10
		completion_reward = {
				15 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			    16 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
focus = {
		id = NMS_doctrine_3
		icon = GFX_goal_generic_position_armies
		prerequisite = { focus = NMS_army }
		mutually_exclusive = { focus = NMS_doctrine_1 }
		mutually_exclusive = { focus = NMS_doctrine_2 }
		x = 14
		y = 7
		cost = 10.00
		ai_will_do = {
			factor = 50
			modifier = {
				factor = 0
				OR = {
					has_tech = trench_warfare
					has_tech = mobile_warfare
				}
			}
		}

		completion_reward = {
		    army_experience = 15
			add_tech_bonus = {
				name = cat_mobile_warfare
				bonus = 0.5
				uses = 2
				category = cat_mobile_warfare
			}
		}
	}

	focus = {
		id = NMS_mot
		icon = GFX_goal_generic_army_motorized
		prerequisite = { focus = NMS_doctrine_3 }
		x = 14
		y = 8
		cost = 10
		ai_will_do = {
			factor = 50
		}
		completion_reward = {
			add_tech_bonus = {
				name = motorized_bonus
				bonus = 0.5
				technology = motorised_infantry
			}
		}
	}
	focus = {
		id = NMS_light_tank
		icon = GFX_goal_generic_army_tanks
		prerequisite = { focus = NMS_mot }
		x = 14
		y = 9
		cost = 10
		ai_will_do = {
			factor = 50
		}
		completion_reward = {
			add_tech_bonus = {
				name = light_tank_bonus
				bonus = 0.5
				uses = 2
				category = cat_light_armor
			}
		}
	}
	focus = {
		id = NMS_medium_tank
		icon = GFX_goal_continuous_armor_production
		cost = 10.00
		prerequisite = {
			focus = NMS_light_tank
		}
		x = 14
		y = 10
			ai_will_do = {
					factor = 50
				}
			completion_reward = {
					add_tech_bonus = {
						name = armor_bonus
						bonus = 0.50
						uses = 2
						category = cat_medium_armor
				}
			}
        }
### Navy ###
focus = {
		id = NMS_navy
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 5.00
		prerequisite = { focus = NMS_no_empire focus = NMS_fate }
		x = 7
		y = 6
		completion_reward = {
        navy_experience = 10
		15 = {
				if = {
					limit = {
						is_owned_by = NMS
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
			}
		}
	}
}
focus = {
		id = NMS_b_navy
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 10.00
		prerequisite = { focus = NMS_destroyers focus = NMS_new_ships }
		x = 7
		y = 11
		completion_reward = {
		15 = {
				if = {
					limit = {
						is_owned_by = NMS
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
			}
		}
		13 = {
				if = {
					limit = {
						is_owned_by = NMS
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
		}
	}
}
focus = {
		id = NMS_flexible_navy
		icon = GFX_goal_generic_build_navy
		prerequisite = { focus = NMS_navy }
		mutually_exclusive = {
			focus = NMS_battleships
		}
		x = 6
		y = 7
		cost = 10.00
    ai_will_do = {
			factor = 40
			modifier = {
				factor = 0
				OR = {
					has_tech = fleet_in_being
				}
			}
		}
		completion_reward = {
			add_tech_bonus = {
				name = navdoctrine_bonus
				bonus = 0.5
				uses = 3
				category = cat_trade_interdiction
			}
		}
	}
focus = {
		id = NMS_battleships
		icon = GFX_goal_generic_navy_battleship
		cost = 10.00
		prerequisite = {
			focus = NMS_navy
		}
		mutually_exclusive = {
			focus = NMS_flexible_navy
		}
		x = 8
		y = 7
		ai_will_do = {
			factor = 20
			modifier = {
				factor = 0
				OR = {
					has_tech = trade_interdiction
				}
			}
		}
		completion_reward = {
			add_tech_bonus = {
				name = navy_bonus
				bonus = 0.5
				uses = 1
				category = bb_tech
			}
			add_tech_bonus = {
				name = naval_doctrine_bonus
				bonus = 0.5
				uses = 2
				category = cat_fleet_in_being
			}
		}
	}
focus = {
		id = NMS_submarines
		icon = GFX_goal_generic_navy_submarine
		cost = 10.00
		prerequisite = { focus = NMS_flexible_navy }
		prerequisite = { focus = NMS_escorts }
		x = 6
		y = 9
		completion_reward = {
			add_tech_bonus = {
				name = navy_bonus
				bonus = 0.5
				uses = 2
				category = ss_tech
			}
		}
	}
focus = {
		id = NMS_destroyers
		icon = GFX_goal_generic_navy_anti_submarine
		prerequisite = { focus = NMS_submarines }
		x = 6
		y = 10
		cost = 10.00
		ai_will_do = {
			factor = 80
		}
		completion_reward = {
			add_tech_bonus = {
				name = dd_bonus
				bonus = 0.5
				uses = 2
				technology = early_destroyer
				technology = basic_destroyer
				technology = improved_destroyer
				technology = advanced_destroyer
			}
		}
	}
focus = {
		id = NMS_escorts
		icon = GFX_goal_generic_occupy_states_coastal
		cost = 10.00
		prerequisite = {
			focus = NMS_battleships focus = NMS_flexible_navy
		}
		x = 7
		y = 8
		completion_reward = {
			add_tech_bonus = {
				name = navy_bonus
				bonus = 0.5
				uses = 2
				category = dd_tech
				category = cl_tech
			}
		}
	}
focus = {
		id = NMS_cruisers
		icon = GFX_goal_generic_navy_cruiser
		cost = 10.00
		prerequisite = {
			focus = NMS_battleships
		}
		prerequisite = {
			focus = NMS_escorts
		}
		x = 8
		y = 9
		completion_reward = {
			add_tech_bonus = {
				name = navy_bonus
				bonus = 0.5
				uses = 1
				category = ca_tech
				category = bc_tech
			}
		}
	}
focus = {
		id = NMS_new_ships
		icon = GFX_goal_generic_navy_battleship
		cost = 10.00
		prerequisite = {
			focus = NMS_cruisers
		}
		x = 8
		y = 10
		completion_reward = {
			add_tech_bonus = {
				name = navy_bonus
				bonus = 0.5
				uses = 1
				category = bb_tech
			}
			add_tech_bonus = {
				name = naval_doctrine_bonus
				bonus = 0.5
				uses = 1
				category = cat_fleet_in_being
			}
		}
	}
### Airforce ###
focus = {
		id = NMS_airforce
		icon = GFX_goal_generic_air_doctrine
		cost = 5.00
		prerequisite = { focus = NMS_no_empire focus = NMS_fate }
		x = 17
		y = 6
		completion_reward = {
			air_experience = 10
            15 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
				}
			13 = {
					add_extra_state_shared_building_slots = 1
						add_building_construction = {
							type = air_base
							level = 2
							instant_build = yes
					}
				}
			}
		}
	focus = {
		id = NMS_air_support
		icon = GFX_goal_generic_air_fighter
		cost = 10.00
		prerequisite = {
			focus = NMS_airforce
		}
		mutually_exclusive = {
			focus = NMS_air_supremecy
		}
		x = 16
		y = 7
		completion_reward = {
			add_tech_bonus = {
				name = air_support
				bonus = 0.5
				uses = 2
				category = battlefield_support_tree
			}
		}
	}
	focus = {
		id = NMS_shadowbolt
		icon = GFX_goal_shadowbolts
		cost = 10.00
		prerequisite = {
			focus = NMS_air_support
			focus = NMS_air_supremecy
		}
		x = 17
		y = 8
		completion_reward = {
        add_ideas = NMS_shadowbolts
		}
	}
	focus = {
		id = NMS_cas
		icon = GFX_goal_generic_CAS
		cost = 10.00
		prerequisite = {
			focus = NMS_air_support
		}
		prerequisite = {
			focus = NMS_shadowbolt
		}
		x = 16
		y = 9
		completion_reward = {
			add_tech_bonus = {
				name = TEX_cas_effort
				bonus = 0.5
				uses = 2
				category = cas_bomber
			}
		}
	}
	focus = {
		id = NMS_tatical_b
		icon = GFX_goal_generic_occupy_start_war
		cost = 10.00
		prerequisite = {
			focus = NMS_cas
		}
		x = 16
		y = 10
		completion_reward = {
			add_tech_bonus = {
				name = tactical_bombers
				bonus = 0.5
				uses = 1
				category = tactical_bomber
			}
		}
	}
	focus = {
		id = NMS_air_supremecy
		icon = GFX_goal_generic_air_fighter2
		cost = 10.00
		prerequisite = {
			focus = NMS_airforce
		}
		mutually_exclusive = {
			focus = NMS_air_support
		}
		x = 18
		y = 7
		completion_reward = {
			add_tech_bonus = {
				name = air_supremecy
				bonus = 0.5
				uses = 2
				category = strategic_destruction_tree
			}
		}
	}
	focus = {
		id = NMS_fighters
		icon = GFX_goal_generic_air_fighter
		cost = 10.00
		prerequisite = {
			focus = NMS_air_supremecy
		}
		prerequisite = {
			focus = NMS_shadowbolt
		}
		x = 18
		y = 9
		completion_reward = {
			add_tech_bonus = {
				name = fighters
				bonus = 0.5
				uses = 1
				category = light_fighter
			}
		}
	}
	focus = {
		id = NMS_strategic_b
		icon = GFX_goal_generic_air_bomber
		cost = 10.00
		prerequisite = {
			focus = NMS_fighters
		}
		x = 18
		y = 10
		completion_reward = {
			add_tech_bonus = {
				name = strategic_bombers
				bonus = 0.5
				uses = 1
				category = cat_strategic_bomber
			}
		}
	}
	focus = {
		id = NMS_rocketry
		icon = GFX_focus_rocketry
		cost = 10.00
		prerequisite = {
			focus = NMS_tatical_b
			focus = NMS_strategic_b
		}
		x = 17
		y = 11
		completion_reward = {
			add_tech_bonus = {
				name = NLR_rocketry
				bonus = 0.5
				uses = 1
				category = rocketry
			}
		}
	}
    }
