focus_tree = {
	id = jungle_focus

	country = {
		factor = 0

		modifier = {
			add = 10
			tag = JUN
		}
	}
	continuous_focus_position = { x = 50 y = 1475 }
focus = {
    id = JUN_decleration
    icon = GFX_focus_generic_strike_at_democracy1
    cost = 5.00
    x = 16
    y = 0
      ai_will_do = {
          factor = 80
        }
      completion_reward = {
      add_political_power = 75
      }
    }
### Airforce ###
	focus = {
		id = JUN_airbase
		icon = GFX_goal_generic_air_doctrine
		cost = 8.00
		prerequisite = { focus = JUN_decleration  }
		x = 31
		y = 1

	ai_will_do = { factor = 80 }
		completion_reward = {
		    air_experience = 10
			16 = {
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
					}
				}
			}
		}
	focus = {
    id = JUN_airports_1
    icon = GFX_goal_generic_build_airforce
    cost = 7.00
    ai_will_do = { factor = 80 }
    prerequisite = { focus = JUN_airbase }
    x = 34
    y = 2
    completion_reward = {
    16 = {
		add_building_construction = {
		type = air_base
		level = 2
		instant_build = yes
				}
			}
        }
    }
	focus = {
    id = JUN_airports_2
    icon = GFX_goal_generic_build_airforce
    cost = 7.00
    ai_will_do = { factor = 80 }
    prerequisite = { focus = JUN_airports_1 }
    available = {
                  OR = { CES = { exists = no } CES = { is_subject = yes } }
            }
    x = 34
    y = 3
    completion_reward = {
    15 = {
		add_building_construction = {
		type = air_base
		level = 3
		instant_build = yes
				}
			}
        }
    }
	focus = {
    id = JUN_airports_3
    icon = GFX_goal_generic_build_airforce
    cost = 7.00
    ai_will_do = { factor = 80 }
    prerequisite = { focus = JUN_airports_2  }
    available = {
				  OR = { BAL = { exists = no } BAL = { is_subject = yes } }
            }
    x = 34
    y = 4
    completion_reward = {
    13 = {
		add_building_construction = {
		type = air_base
		level = 3
		instant_build = yes
				}
			}
        }
    }
	focus = {
    id = JUN_n_pilots
    icon = GFX_goal_generic_cavalry
    cost = 5
    ai_will_do = { factor = 80 }
    prerequisite = {
      focus = JUN_airbase
    }
	available = { has_country_flag = JUN_not_asshole }
    x = 30
    y = 2
    completion_reward = {
	  add_ideas = JUN_native_pilots
        }
    }

	focus = {
    id = JUN_m_pilots
    icon = GFX_goal_generic_CAS
    cost = 5
    ai_will_do = { factor = 80 }
    prerequisite = {
      focus = JUN_airbase
    }
	available = { OR = { has_country_flag = JUN_asshole
                         has_country_flag = JUN_not_asshole	}	}
    x = 32
    y = 2
    completion_reward = {
	  add_ideas = JUN_merc_pilots
        }
    }

	focus = {
		id = JUN_air_support
		icon = GFX_goal_generic_air_fighter
		cost = 8.00
		prerequisite = {
			focus = JUN_n_pilots focus = JUN_m_pilots
		}
		mutually_exclusive = {
			focus = JUN_air_supremecy
		}
		x = 30
		y = 3
		completion_reward = {
			add_tech_bonus = {
				name = air_support
				bonus = 0.5
				uses = 2
				category = battlefield_support_tree
			}
		}
	}
	focus = {
		id = JUN_cas
		icon = GFX_goal_generic_CAS
		cost = 10.00
		prerequisite = {
			focus = JUN_air_support
		}
		x = 30
		y = 4
		completion_reward = {
			add_tech_bonus = {
				name = cas_effort
				bonus = 0.5
				uses = 2
				category = cas_bomber
			}
		}
	}
	focus = {
		id = JUN_tatical_b
		icon = GFX_goal_generic_occupy_start_war
		cost = 10.00
		prerequisite = {
			focus = JUN_cas
		}
		x = 30
		y = 5
		completion_reward = {
			add_tech_bonus = {
				name = tactical_bombers
				bonus = 0.5
				uses = 1
				category = tactical_bomber
			}
		}
	}

	focus = {
		id = JUN_air_supremecy
		icon = GFX_goal_generic_air_fighter2
		cost = 8.00
		prerequisite = {
			focus = JUN_n_pilots focus = JUN_m_pilots
		}
		mutually_exclusive = {
			focus = JUN_air_support
		}
		x = 32
		y = 3
		completion_reward = {
			add_tech_bonus = {
				name = air_supremecy
				bonus = 0.5
				uses = 2
				category = strategic_destruction_tree
			}
		}
	}
	focus = {
		id = JUN_fighters
		icon = GFX_goal_generic_air_fighter
		cost = 10.00
		prerequisite = {
			focus = JUN_air_supremecy
		}
		x = 32
		y = 4
		completion_reward = {
			add_tech_bonus = {
				name = fighters
				bonus = 0.5
				uses = 2
				category = light_fighter
			}
		}
	}
	focus = {
		id = JUN_strategic_b
		icon = GFX_goal_generic_air_bomber
		cost = 10.00
		prerequisite = {
			focus = JUN_fighters
		}
		x = 32
		y = 5
		completion_reward = {
			add_tech_bonus = {
				name = strategic_bombers
				bonus = 0.5
				uses = 1
				category = cat_strategic_bomber
			}
		}
	}
### Navy ###
	focus = {
	id = JUN_naval_bases
		icon = GFX_goal_generic_navy_doctrines_tactics
		x = 2
		y = 1

		ai_will_do = {
			factor = 9
		}
		prerequisite = { focus = JUN_decleration }
		available = {
                  OR = { CES = { exists = no } CES = { is_subject = yes } }
            }
		cost = 10
		completion_reward = {
			navy_experience = 25
				15 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
			}
		}
	focus = {
	id = JUN_naval_bases_2
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 2
		y = 4

		ai_will_do = {
			factor = 9
		}
		prerequisite = { focus = JUN_subs }
		prerequisite = { focus = JUN_a_fleet }
		available = {
                  OR = { BAL = { exists = no } BAL = { is_subject = yes } }
            }
		cost = 10
		completion_reward = {
			navy_experience = 25
				13 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
			}
		}
	focus = {
		id = JUN_naval_doctrine
		icon = GFX_goal_generic_navy_doctrines_tactics
		prerequisite = {
			focus = JUN_naval_bases_2
		}
		x = 2
		y = 5

		ai_will_do = {
			factor = 9
		}
		cost = 10

		completion_reward = {
			navy_experience = 25
			add_tech_bonus = {
				name = naval_doctrine
				bonus = 0.5
				uses = 2
				category = naval_doctrine
			}
		}
	}
    focus = {
		id = JUN_sub_doctrine
		mutually_exclusive = {
			focus = JUN_destroyers
		}
		icon = GFX_goal_generic_navy_submarine
		prerequisite = {
			focus = JUN_naval_bases
		}
		x = 1
		y = 2

		ai_will_do = {
			factor = 9
		}
		cost = 10
		completion_reward = {
			add_tech_bonus = {
				name = navy_bonus
				bonus = 0.5
				uses = 2
				category = ss_tech
			}
		}
	}
	focus = {
		id = JUN_subs
		icon = GFX_goal_generic_wolf_pack
		prerequisite = {
			focus = JUN_sub_doctrine
		}
		x = 1
		y = 3

		ai_will_do = {
			factor = 9
			modifier = {
				factor = 0
				has_tech = fleet_in_being
			}
		}
		cost = 10
		completion_reward = {
			add_tech_bonus = {
				name = navdoctrine_bonus
				bonus = 0.5
				uses = 2
				category = cat_trade_interdiction
			}
		}
	}
	focus = {
		id = JUN_destroyers
		mutually_exclusive = {
			focus = JUN_sub_doctrine
		}
		icon = GFX_goal_generic_navy_cruiser
		prerequisite = {
			focus = JUN_naval_bases
		}
		x = 3
		y = 2

		ai_will_do = {
			factor = 9
		}
		cost = 10
		continue_if_invalid = yes

		completion_reward = {
			add_tech_bonus = {
				name = improved_screen_ships
				bonus = 0.5
				uses = 2
				category = dd_tech
				category = cl_tech
			}
		}
	}
	focus = {
		id = JUN_a_fleet
		icon = GFX_goal_generic_navy_battleship
		prerequisite = {
			focus = JUN_destroyers
		}
		x = 3
		y = 3

		ai_will_do = {
			factor = 9
			modifier = {
				factor = 0
				has_tech = trade_interdiction
			}
		}
		cost = 10

		completion_reward = {
			add_tech_bonus = {
				name = navdoctrine_bonus
				bonus = 0.5
				uses = 2
				category = cat_fleet_in_being
			}
		}
	}
### Don't be a dick ###
focus = {
    id = JUN_natives
    icon = GFX_goal_generic_improve_relations
    cost = 5.00
    prerequisite = {
      focus = JUN_decleration
    }
    mutually_exclusive = {
      focus = JUN_ancap
    }
    x = 8
    y = 1
      ai_will_do = {
          factor = 30
        }
      completion_reward = { add_ideas = JUN_native_help
                            add_political_power = 50
                            add_popularity = { ideology = democratic popularity = 0.05 }
       hidden_effect = { set_country_flag = JUN_not_asshole }
      }
    }

focus = {
		id = JUN_industry_tech
		icon = GFX_goal_generic_production2
		prerequisite = { focus = JUN_natives }
		x = 5
		y = 2
		cost = 8.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 0.50
				uses = 2
				category = industry
			}
        }
    }
focus = {
    id = JUN_n_indus
    icon = GFX_goal_generic_construct_civ_factory
    prerequisite = { focus = JUN_industry_tech }
    x = 5
    y = 3
    cost = 8
    ai_will_do = { factor = 80 }
    completion_reward = {
      16 = {  add_extra_state_shared_building_slots = 1
        add_building_construction = {
          type = industrial_complex
          level = 1
          instant_build = yes
        }
      }
    }
  }
focus = {
    id = JUN_army_inds
    icon = GFX_goal_generic_construct_mil_factory
    prerequisite = { focus = JUN_n_indus }
    x = 5
    y = 4
    cost = 8.00
    ai_will_do = { factor = 80 }
	completion_reward = {
    16 = {  add_extra_state_shared_building_slots = 1
        add_building_construction = {
          type = arms_factory
          level = 2
          instant_build = yes
        }
      }
	}
}
focus = {
    id = JUN_n_recruits
    icon = GFX_goal_generic_axis_build_infantry
    prerequisite = {
      focus = JUN_natives
    }
    x = 7
    y = 2
    ai_will_do = {
      factor = 70
    }
    cost = 8
    completion_reward = {
    add_manpower = 5000
    }
  }
 focus = {
    id = JUN_n_recruits_2
    icon = GFX_goal_generic_allies_build_infantry
    prerequisite = {
      focus = JUN_n_recruits
    }
    x = 7
    y = 3
    ai_will_do = {
      factor = 70
    }
    cost = 8
    completion_reward = {
    add_manpower = 10000
    }
  }
   focus = {
    id = JUN_n_recruits_3
    icon = GFX_focus_generic_commonwealth_build_infantry
    prerequisite = {
      focus = JUN_n_recruits_2
    }
    x = 7
    y = 4
    ai_will_do = {
      factor = 70
    }
    cost = 8
    completion_reward = {
    add_manpower = 20000
    }
  }

focus = {
    id = JUN_n_mines
    icon = GFX_goal_generic_construction
    prerequisite = {
      focus = JUN_natives
    }
    x = 9
    y = 2
    ai_will_do = {
      factor = 70
    }
    cost = 8
    completion_reward = {
    add_resource = { type = tungsten amount = 8 state = 16 }
    add_resource = { type = steel amount = 8 state = 16 }
    }
  }
focus = {
    id = JUN_houses
    icon = GFX_goal_generic_fortify_city
    cost = 8
    ai_will_do = { factor = 80 }
    prerequisite = {
      focus = JUN_n_mines
    }
    x = 9
    y = 3
    completion_reward = {
	  add_ideas = JUN_housing
      16 = { add_extra_state_shared_building_slots = 3 }
      348 = { add_extra_state_shared_building_slots = 3 }
	  add_popularity = { ideology = democratic popularity = 0.05 }
        }
    }
focus = {
    id = JUN_n_industry
    icon = GFX_goal_generic_construct_civ_factory
    prerequisite = { focus = JUN_houses }
    x = 9
    y = 4
    cost = 8
    ai_will_do = { factor = 80 }
    completion_reward = {
      16 = {  add_extra_state_shared_building_slots = 1
        add_building_construction = {
          type = industrial_complex
          level = 1
          instant_build = yes
        }
      }
	  16 = {  add_extra_state_shared_building_slots = 1
        add_building_construction = {
          type = infrastructure
          level = 1
          instant_build = yes
        }
      }
    }
  }
focus = {
    id = JUN_farming
    icon = GFX_focus_generic_self_management
    prerequisite = {
      focus = JUN_natives
    }
    x = 11
    y = 2
    ai_will_do = {
      factor = 70
    }
    cost = 8
    completion_reward = {
    add_ideas = JUN_farms
	add_political_power = 25
    }
  }
focus = {
    id = JUN_schooling
    icon = GFX_goal_tfv_generic_tech_sharing
    prerequisite = {
      focus = JUN_farming
    }
    x = 11
    y = 3
    ai_will_do = {
      factor = 70
    }
    cost = 8
    completion_reward = {
    add_ideas = JUN_schools
	add_political_power = 25
    }
  }
focus = {
    id = JUN_academy
    icon = GFX_goal_generic_scientific_exchange
    cost = 8
    ai_will_do = { factor = 80 }
    prerequisite = { focus = JUN_schooling }
    x = 11
    y = 4
    completion_reward = {
     add_research_slot = 1
  }
}
focus = {
    id = JUN_native_win
    icon = GFX_focus_generic_the_giant_wakes
    cost = 2
    ai_will_do = { factor = 80 }
    prerequisite = { focus = JUN_n_recruits_3 }
    prerequisite = { focus = JUN_army_inds }
    prerequisite = { focus = JUN_n_industry }
    prerequisite = { focus = JUN_academy }
    available = {
                  OR = { CES = { exists = no } CES = { is_subject = yes } }
                  OR = { NMS = { exists = no } NMS = { is_subject = yes } }
				  OR = { BAL = { exists = no } BAL = { is_subject = yes } }
            }
    x = 8
    y = 5
    completion_reward = {
    add_political_power = 50
  }
}
### Federation ###
focus = {
    id = JUN_federation
    icon = GFX_goal_generic_national_unity
    cost = 10
    ai_will_do = { factor = 80 }
	prerequisite = {
      focus = JUN_native_win
    }
    x = 8
    y = 6
    completion_reward = {
	    add_political_power = 150
        create_country_leader = {
            name = "Tlahtohcātēl Caballeron"
            picture = "Caballeron.tga"
            expire = "1965.1.1"
            ideology = liberalism
            traits = {}
        }
		set_politics = {
			ruling_party = democratic
			elections_allowed = no
						}
        add_popularity = {
					ideology = democratic
					popularity = 0.20
						  }
	set_cosmetic_tag = JUN_KNG
	JUN = {
            add_state_core = 90
			add_state_core = 82
			add_state_core = 27
			add_state_core = 28
			add_state_core = 13
			add_state_core = 52
			add_state_core = 25
			add_state_core = 79
			add_state_core = 353
			add_state_core = 36
			add_state_core = 32
			add_state_core = 30
			add_state_core = 17
			add_state_core = 37
			add_state_core = 81
			add_state_core = 35
			add_state_core = 81
			add_state_core = 50
			add_state_core = 86
			add_state_core = 15
			add_state_core = 34
			add_state_core = 33
			add_state_core = 26
			add_state_core = 351
        }
    }
}
focus = {
    id = JUN_federation_farms
    icon = GFX_goal_generic_position_armies
    cost = 10.00
    ai_will_do = { factor = 80 }
	prerequisite = {
      focus = JUN_federation
    }
    x = 10
    y = 7
    completion_reward = {
	remove_ideas = JUN_farms
	               add_ideas = JUN_f_farms
    }
}
focus = {
    id = JUN_federation_unity
    icon = GFX_goal_anschluss
    cost = 10.00
    ai_will_do = { factor = 80 }
	prerequisite = {
      focus = JUN_federation_farms
    }
    x = 10
    y = 8
    completion_reward = {
	add_national_unity = 0.25
    }
}
focus = {
    id = JUN_sciences
    icon = GFX_goal_generic_scientific_exchange
    cost = 10.00
    ai_will_do = { factor = 80 }
    prerequisite = { focus = JUN_federation }
    x = 5
    y = 7
    completion_reward = {
     add_research_slot = 1
	 swap_ideas = { remove_idea = JUN_schools
	                add_idea = JUN_a_sciences }
  }
}
focus = {
		id = JUN_oil_synth
		icon = GFX_goal_generic_oil_refinery
		cost = 10
		prerequisite = {
			focus = JUN_sciences
		}
		x = 4
		y = 8
		completion_reward = {
			add_tech_bonus = {
				name = synth_bonus
				bonus = 0.25
				uses = 2
				category = synth_resources
			}
		15 = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = synthetic_refinery
				level = 1
				instant_build = yes
			}
		}
	}
}
	focus = {
		id = JUN_oil
		icon = GFX_goal_generic_construction2
		cost = 10.0
		prerequisite = { focus = JUN_oil_synth }
		x = 4
		y = 9

		ai_will_do = {
			factor = 80
		}

		completion_reward = {
			add_resource = {
				type = oil
				amount = 12
				state = 52
			}
			add_resource = {
				type = oil
				amount = 12
				state = 88
			}
			52 = {
				add_building_construction = {
					type = infrastructure
					level = 1
				}
			}
			88 = {
				add_building_construction = {
					type = infrastructure
					level = 1
				}
			}
		}
	}
focus = {
		id = JUN_industry_technology
		icon = GFX_goal_generic_production
		prerequisite = { focus = JUN_sciences }
		x = 6
		y = 8
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 0.50
				uses = 2
				category = industry
			}
        }
    }
focus = {
		id = JUN_electronics_technology
		icon = GFX_goal_generic_radar
		prerequisite = { focus = JUN_industry_technology }
		x = 6
		y = 9
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			add_tech_bonus = {
				name = electronics_bonus
				bonus = 0.50
				uses = 2
				category = electronics
			}
        }
    }
focus = {
    id = JUN_federation_roads
    icon = GFX_goal_generic_construct_infrastructure
    cost = 10.00
    ai_will_do = { factor = 80 }
	prerequisite = {
      focus = JUN_federation
    }
    x = 8
    y = 7
    completion_reward = {
	15 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	 86 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  32 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  36 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  350 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  16 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  348 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  31 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  90 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  13 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
    }
  }
  focus = {
    id = JUN_federation_industrial
    icon = GFX_goal_generic_construct_civ_factory
    prerequisite = { focus = JUN_federation_roads }
    x = 8
    y = 8
    cost = 10.00
    ai_will_do = { factor = 80 }
    completion_reward = {
      16 = {  add_extra_state_shared_building_slots = 1
        add_building_construction = {
          type = industrial_complex
          level = 1
          instant_build = yes
        }
      }
      13 = {  add_extra_state_shared_building_slots = 1
        add_building_construction = {
          type = industrial_complex
          level = 1
          instant_build = yes
        }
    }
	  15 = {  add_extra_state_shared_building_slots = 1
        add_building_construction = {
          type = industrial_complex
          level = 1
          instant_build = yes
        }
    }
  }
}
focus = {
    id = JUN_federation_arms
    icon = GFX_goal_generic_construct_mil_factory
    prerequisite = { focus = JUN_federation_industrial  }
    x = 8
    y = 9
    cost = 10.00
    ai_will_do = { factor = 80 }
    completion_reward = {
    16 = {  add_extra_state_shared_building_slots = 1
        add_building_construction = {
          type = arms_factory
          level = 1
          instant_build = yes
        }
      }
    13 = {  add_extra_state_shared_building_slots = 1
        add_building_construction = {
          type = arms_factory
          level = 1
          instant_build = yes
        }
      }
    15 = {  add_extra_state_shared_building_slots = 1
        add_building_construction = {
          type = arms_factory
          level = 1
          instant_build = yes
        }
      }
    }
  }
focus = {
		id = JUN_nuclear_research
		icon = GFX_focus_wonderweapons
		cost = 10
		prerequisite = {
			focus = JUN_federation_arms
		}
		prerequisite = {
			focus = JUN_electronics_technology
		}
		x = 7
		y = 10
		completion_reward = {
			add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 2
				category = nuclear
			}
		}
	}
### Be a dick ###
focus = {
    id = JUN_ancap
    icon = GFX_goal_generic_dangerous_deal
    cost = 7.00
    prerequisite = {
      focus = JUN_decleration
    }
    mutually_exclusive = {
      focus = JUN_natives
    }
    x = 24
    y = 1
      ai_will_do = {
          factor = 70
        }
      completion_reward = {add_ideas = JUN_merc_help
                           add_political_power = -50
                           add_popularity = { ideology = democratic popularity = -0.05 }
      hidden_effect = { set_country_flag = JUN_asshole }
          }
    }
focus = {
    id = JUN_merc_manpower
    icon = GFX_goal_generic_allies_build_infantry
    cost = 8
    ai_will_do = { factor = 80 }
    prerequisite = {
      focus = JUN_ancap }
    x = 21
    y = 2
     completion_reward = {
              add_political_power = -10
        add_manpower = 20000
      }
    }
focus = {
    id = JUN_merc_guns
    icon = GFX_goal_generic_small_arms
    cost = 8
    ai_will_do = { factor = 80 }
    prerequisite = {
      focus = JUN_merc_manpower }
    x = 21
    y = 3
     completion_reward = {
        add_political_power = -20
            load_oob = "JUN_guns"
      }
    }
focus = {
    id = JUN_labour
    icon = GFX_goal_generic_secret_weapon
    prerequisite = { focus = JUN_ancap }
    x = 23
    y = 2
    cost = 8
    ai_will_do = { factor = 80 }
    completion_reward = {
      add_political_power = -75
      add_ideas = JUN_forced_labour
	        hidden_effect = {
          set_country_flag = JUN_hard_labour
      }
    }
  }
focus = {
    id = JUN_plants
    icon = GFX_goal_generic_intelligence_exchange
    prerequisite = { focus = JUN_ancap }
    x = 27
    y = 2
    cost = 8
    ai_will_do = { factor = 80 }
    completion_reward = {
    add_political_power = -50
    add_ideas = JUN_plantations
    hidden_effect = {
          set_country_flag = JUN_hard_labour
    }
  }
}
focus = {
    id = JUN_indoctrination
    icon = GFX_focus_generic_self_management
    prerequisite = { focus = JUN_plants  }
    x = 27
    y = 3
    cost = 8
    ai_will_do = { factor = 80 }
    completion_reward = {
    add_political_power = -40
    add_ideas = JUN_inds
    hidden_effect = {
          set_country_flag = JUN_students
      }
     }
   }
focus = {
    id = JUN_research
    icon = GFX_goal_generic_scientific_exchange
    cost = 8
    ai_will_do = { factor = 80 }
    prerequisite = { focus = JUN_indoctrination }
    x = 27
    y = 4
    completion_reward = {
     add_research_slot = 1
  }
}
focus = {
    id = JUN_industry
    icon = GFX_goal_generic_construct_civ_factory
    prerequisite = { focus = JUN_labour }
    x = 23
    y = 3
    cost = 8
    ai_will_do = { factor = 80 }
    completion_reward = {
        add_political_power = -40
      16 = {  add_extra_state_shared_building_slots = 3
        add_building_construction = {
          type = industrial_complex
          level = 3
          instant_build = yes
        }
      }
    }
  }
focus = {
    id = JUN_arms
    icon = GFX_goal_generic_construct_mil_factory
    prerequisite = { focus = JUN_industry }
    x = 23
    y = 4
    cost = 8
    ai_will_do = { factor = 80 }
    completion_reward = {
    add_political_power = -40
      16 = {  add_extra_state_shared_building_slots = 3
        add_building_construction = {
          type = arms_factory
          level = 3
          instant_build = yes
        }
      }
        }
  }
focus = {
    id = JUN_mining
    icon = GFX_goal_generic_construction
    prerequisite = {
      focus = JUN_ancap
    }
    x = 25
    y = 2
    ai_will_do = {
      factor = 70
    }
    cost = 8
    continue_if_invalid = no
    completion_reward = {
        add_political_power = -30
    add_resource = { type = tungsten amount = 10 state = 16 }
    add_resource = { type = chromium amount = 10 state = 16 }
    add_resource = { type = steel amount = 10 state = 16 }
    }
  }
focus = {
    id = JUN_infrastructure
    icon = GFX_goal_generic_construction2
    cost = 8
    ai_will_do = { factor = 80 }
    prerequisite = {
      focus = JUN_mining
    }
    x = 25
    y = 3
    completion_reward = {
      16 = {  add_extra_state_shared_building_slots = 1
        add_building_construction = {
          type = infrastructure
          level = 1
          instant_build = yes
        }
      }
      348 = {  add_extra_state_shared_building_slots = 1
        add_building_construction = {
          type = infrastructure
          level = 1
          instant_build = yes
        }
      }
      hidden_effect = {
        country_event = { id = jungle.0 days = 3 }
      }
        }
    }
focus = {
    id = JUN_conscripts
    icon = GFX_focus_generic_air_defense
    cost = 8
    ai_will_do = { factor = 80 }
    prerequisite = {
      focus = JUN_merc_guns
    }
    x = 21
    y = 4
    completion_reward = {
        add_political_power = -20
        add_ideas = JUN_conscript_natives
      hidden_effect = {
          set_country_flag = JUN_deserters
        country_event = { id = jungle.2 days = 3 }
      }
        }
  }
focus = {
    id = JUN_merc_win
    icon = GFX_focus_generic_strike_at_democracy1
    cost = 2
    ai_will_do = { factor = 80 }
    prerequisite = { focus = JUN_conscripts }
    prerequisite = { focus = JUN_arms }
    prerequisite = { focus = JUN_gold_mining }
    prerequisite = { focus = JUN_research }
    available = {
                  OR = { CES = { exists = no } CES = { is_subject = yes } }
                  OR = { NMS = { exists = no } NMS = { is_subject = yes } }
				  OR = { BAL = { exists = no } BAL = { is_subject = yes } }
            }
    x = 24
    y = 5
    completion_reward = {
    add_political_power = 50
	country_event = { id = jungle.7  days = 14 }
  }
}
focus = {
    id = JUN_gold_mining
    icon = GFX_goal_generic_attack_allies
    cost = 8
    ai_will_do = { factor = 80 }
    prerequisite = {
      focus = JUN_infrastructure
    }
    x = 25
    y = 4
    completion_reward = {
        add_political_power = -50
        add_ideas = JUN_gold_2
      hidden_effect = {
        country_event = { id = jungle.1 days = 3 }
      }
        }
    }
### South-East Equestrian Trading Company ###
focus = {
    id = JUN_EQS_win
    icon = GFX_goal_celestia_raising_the_sun
    cost = 2
    ai_will_do = { factor = 35 }
	prerequisite = {
      focus = JUN_merc_win
    }
    available = { always = no }
	bypass = { JUN = {
				is_subject_of = EQS
			}
		}
    x = 24
    y = 6
    completion_reward = {
  }
}
focus = {
    id = JUN_EQS_cores
    icon = GFX_goal_generic_alliance
    cost = 10.00
    ai_will_do = { factor = 80 }
	prerequisite = {
      focus = JUN_EQS_win
    }
    x = 24
    y = 7
    completion_reward = {
	add_political_power = 75
	JUN = {
            add_state_core = 90
			add_state_core = 82
			add_state_core = 27
			add_state_core = 28
			add_state_core = 13
			add_state_core = 52
			add_state_core = 25
			add_state_core = 79
			add_state_core = 353
			add_state_core = 36
			add_state_core = 32
			add_state_core = 30
			add_state_core = 17
			add_state_core = 37
			add_state_core = 81
			add_state_core = 35
			add_state_core = 81
			add_state_core = 50
			add_state_core = 86
			add_state_core = 15
			add_state_core = 34
			add_state_core = 33
			add_state_core = 26
			add_state_core = 351
        }
    }
}
focus = {
    id = JUN_EQS_roads
    icon = GFX_goal_generic_construct_infrastructure
    cost = 10.00
    ai_will_do = { factor = 20 }
	prerequisite = {
      focus = JUN_EQS_cores
    }
    x = 24
    y = 8
    completion_reward = {
	add_manpower = -5000
	add_political_power = -25
	15 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	 86 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  32 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  36 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  350 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  16 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  348 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  31 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  90 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  13 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
    }
  }
focus = {
    id = JUN_EQS_industrial
    icon = GFX_goal_generic_construct_civ_factory
    prerequisite = { focus = JUN_EQS_roads }
    x = 24
    y = 9
    cost = 10.00
    ai_will_do = { factor = 80 }
    completion_reward = {
	add_political_power = -50
      16 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = industrial_complex
          level = 1
          instant_build = yes
        }
      }
      13 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = industrial_complex
          level = 1
          instant_build = yes
        }
    }
	  15 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = industrial_complex
          level = 1
          instant_build = yes
        }
    }
  }
}
### Southern Equestrian Changeling Authority ###
focus = {
    id = JUN_CHN_win
    icon = GFX_goal_som_changeling
    cost = 2
    ai_will_do = { factor = 10 }
	prerequisite = {
      focus = JUN_merc_win
    }
    available = { always = no }
    bypass = { JUN = {
				is_subject_of = CHN
			}
		}
    x = 21
    y = 6
    completion_reward = {
  }
}
focus = {
    id = JUN_CHN_cores
    icon = GFX_goal_anti_comintern_pact
    cost = 10.00
    ai_will_do = { factor = 80 }
	prerequisite = {
      focus = JUN_CHN_win
    }
    x = 21
    y = 7
    completion_reward = {
	add_political_power = 75
	JUN = {
            add_state_core = 90
			add_state_core = 82
			add_state_core = 27
			add_state_core = 28
			add_state_core = 13
			add_state_core = 52
			add_state_core = 25
			add_state_core = 79
			add_state_core = 353
			add_state_core = 36
			add_state_core = 32
			add_state_core = 30
			add_state_core = 17
			add_state_core = 37
			add_state_core = 81
			add_state_core = 35
			add_state_core = 81
			add_state_core = 50
			add_state_core = 86
			add_state_core = 15
			add_state_core = 34
			add_state_core = 33
			add_state_core = 26
			add_state_core = 351
        }
    }
}
focus = {
    id = JUN_CHN_roads
    icon = GFX_goal_generic_construct_infrastructure
    cost = 10.00
    ai_will_do = { factor = 20 }
	prerequisite = {
      focus = JUN_CHN_cores
    }
    x = 21
    y = 8
    completion_reward = {
	add_manpower = -2500
	add_political_power = -50
	15 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	 86 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  32 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  36 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  350 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  16 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  348 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  31 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  90 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
	  13 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = infrastructure
          level = 2
          instant_build = yes
        }
      }
    }
  }
 focus = {
    id = JUN_CHN_arms_inds
    icon = GFX_goal_generic_construct_mil_factory
    prerequisite = { focus = JUN_CHN_roads }
    x = 21
    y = 9
    cost = 10.00
    ai_will_do = { factor = 80 }
	completion_reward = {
	load_oob = "JUN_change"
	add_political_power = -50
    16 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = arms_factory
          level = 1
          instant_build = yes
        }
      }
    13 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = arms_factory
          level = 1
          instant_build = yes
        }
      }
    15 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = arms_factory
          level = 1
          instant_build = yes
        }
      }
    }
}
### Heart of Darkness ###
focus = {
    id = JUN_alone
    icon = GFX_goal_support_fascism
    cost = 2
    ai_will_do = { factor = 20 }
	prerequisite = {
      focus = JUN_merc_win
    }
    available = { always = no }
    bypass = { has_country_flag = JUN_kongo }
    x = 27
    y = 6
    completion_reward = {
  }
}
focus = {
    id = JUN_tlatoni
    icon = GFX_focus_rom_royal_dictatorship
    cost = 10
    ai_will_do = { factor = 80 }
	prerequisite = {
      focus = JUN_trade
    }
	prerequisite = {
      focus = JUN_arms_inds
    }
    x = 27
    y = 10
    completion_reward = {
	    add_political_power = 200
        create_country_leader = {
            name = "Tlatoni Caballeron"
            picture = "Caballeron.tga"
            expire = "1965.1.1"
            ideology = fascism_ideology
            traits = { god_king }
        }
		set_politics = {
			ruling_party = fascism
			elections_allowed = no
						}
        add_popularity = {
					ideology = fascism
					popularity = 0.15
						  }
  }
}
focus = {
    id = JUN_cores
    icon = GFX_focus_generic_strike_at_democracy2
    cost = 10.00
    ai_will_do = { factor = 80 }
	prerequisite = {
      focus = JUN_alone
    }
    x = 28
    y = 7
    completion_reward = {
	add_popularity = { ideology = fascism popularity = 0.10 }
	add_political_power = 50
	set_cosmetic_tag = JUN_KNG
	JUN = {
            add_state_core = 90
			add_state_core = 82
			add_state_core = 27
			add_state_core = 28
			add_state_core = 13
			add_state_core = 52
			add_state_core = 25
			add_state_core = 79
			add_state_core = 353
			add_state_core = 36
			add_state_core = 32
			add_state_core = 30
			add_state_core = 17
			add_state_core = 37
			add_state_core = 81
			add_state_core = 35
			add_state_core = 81
			add_state_core = 50
			add_state_core = 86
			add_state_core = 15
			add_state_core = 34
			add_state_core = 33
			add_state_core = 26
			add_state_core = 351
        }
    }
}
focus = {
    id = JUN_unity
    icon = GFX_goal_demand_sudetenland
    cost = 10.00
    ai_will_do = { factor = 80 }
	prerequisite = {
      focus = JUN_cores
    }
    x = 28
    y = 8
    completion_reward = {
	add_popularity = { ideology = fascism popularity = 0.05 }
	add_political_power = -100
	add_manpower = -2500
	add_national_unity = 0.20
    }
}
	focus = {
		id = JUN_trade
		icon = GFX_goal_generic_trade
		cost = 10.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = JUN_unity  }
		x = 28
		y = 9
		completion_reward = {
		add_popularity = { ideology = fascism popularity = 0.05 }
		add_political_power = -75
	    add_manpower = -5000
			15 = {
					add_extra_state_shared_building_slots = 4
					add_building_construction = {
					type = dockyard
					level = 4
					instant_build = yes
				}
			}
		}
    }
focus = {
    id = JUN_roads
    icon = GFX_goal_generic_construct_infrastructure
    cost = 10.00
    ai_will_do = { factor = 80 }
	prerequisite = {
      focus = JUN_alone
    }
    x = 26
    y = 7
    completion_reward = {
	swap_ideas = {
	    remove_idea = JUN_forced_labour
		add_idea = JUN_slavery
		 }
    add_popularity = { ideology = fascism popularity = 0.10 }
	add_manpower = -10000
	add_political_power = -100
	15 = {  add_extra_state_shared_building_slots = 3
        add_building_construction = {
          type = infrastructure
          level = 3
          instant_build = yes
        }
      }
	 86 = {  add_extra_state_shared_building_slots = 3
        add_building_construction = {
          type = infrastructure
          level = 3
          instant_build = yes
        }
      }
	  32 = {  add_extra_state_shared_building_slots = 3
        add_building_construction = {
          type = infrastructure
          level = 3
          instant_build = yes
        }
      }
	  36 = {  add_extra_state_shared_building_slots = 3
        add_building_construction = {
          type = infrastructure
          level = 3
          instant_build = yes
        }
      }
	  350 = {  add_extra_state_shared_building_slots = 3
        add_building_construction = {
          type = infrastructure
          level = 3
          instant_build = yes
        }
      }
	  16 = {  add_extra_state_shared_building_slots = 3
        add_building_construction = {
          type = infrastructure
          level = 3
          instant_build = yes
        }
      }
	  348 = {  add_extra_state_shared_building_slots = 3
        add_building_construction = {
          type = infrastructure
          level = 3
          instant_build = yes
        }
      }
	  31 = {  add_extra_state_shared_building_slots = 3
        add_building_construction = {
          type = infrastructure
          level = 3
          instant_build = yes
        }
      }
	  90 = {  add_extra_state_shared_building_slots = 3
        add_building_construction = {
          type = infrastructure
          level = 3
          instant_build = yes
        }
      }
	  13 = {  add_extra_state_shared_building_slots = 3
        add_building_construction = {
          type = infrastructure
          level = 3
          instant_build = yes
        }
      }
    }
  }
  focus = {
    id = JUN_industrial
    icon = GFX_goal_generic_construct_civ_factory
    prerequisite = { focus = JUN_roads }
    x = 26
    y = 8
    cost = 10.00
    ai_will_do = { factor = 80 }
    completion_reward = {
    add_popularity = { ideology = fascism popularity = 0.075 }
	add_manpower = -5000
	add_political_power = -75
      16 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = industrial_complex
          level = 2
          instant_build = yes
        }
      }
      13 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = industrial_complex
          level = 2
          instant_build = yes
        }
    }
	  15 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = industrial_complex
          level = 2
          instant_build = yes
        }
    }
  }
}
focus = {
    id = JUN_arms_inds
    icon = GFX_goal_generic_construct_mil_factory
    prerequisite = { focus = JUN_industrial }
    x = 26
    y = 9
    cost = 10.00
    ai_will_do = { factor = 80 }
    completion_reward = {
    add_popularity = { ideology = fascism popularity = 0.075 }
	add_manpower = -7500
	add_political_power = -75
    16 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = arms_factory
          level = 2
          instant_build = yes
        }
      }
    13 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = arms_factory
          level = 2
          instant_build = yes
        }
      }
    15 = {  add_extra_state_shared_building_slots = 2
        add_building_construction = {
          type = arms_factory
          level = 2
          instant_build = yes
        }
      }
    }
  }
### Army ###
	focus = {
		id = JUN_merc_armies
		icon = GFX_focus_generic_little_entente
		cost = 8.00
		prerequisite = { focus = JUN_ancap }
		mutually_exclusive = { focus = JUN_native_armies }
		x = 17
		y = 2
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			army_experience = 15
	swap_ideas = {
	    remove_idea = JUN_merc_help
		add_idea = JUN_merc_army
		 }
		    }
		}
	focus = {
		id = JUN_motorized
		icon = GFX_goal_generic_army_motorized
		cost = 10.00
		prerequisite = {
			focus = JUN_merc_armies
		}
		x = 18
		y = 3
		completion_reward = {
		add_tech_bonus = {
				name = mech_bonus
				bonus = 0.25
				uses = 2
				category = cat_mechanized_equipment
			}
		}
	}
	focus = {
		id = JUN_tanks
		icon = GFX_goal_continuous_armor_production
		cost = 10.00
		prerequisite = {
			focus = JUN_motorized
		}
		x = 18
		y = 5
		completion_reward = {
			add_tech_bonus = {
				name = tank_bonus
				bonus = 0.5
				uses = 2
				category = armor
			}
		}
	}
		focus = {
		id = JUN_native_armies
		icon = GFX_focus_generic_little_entente
		cost = 8.00
		prerequisite = { focus = JUN_natives }
		mutually_exclusive = { focus = JUN_merc_armies }
		x = 15
		y = 2
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			army_experience = 15
	swap_ideas = {
	    remove_idea = JUN_native_help
		add_idea = JUN_native_army
		 }
		    }
		}

	   	focus = {
		id = JUN_native_soldiers
		icon = GFX_focus_generic_little_entente
		cost = 10
		x = 14
		y = 3
		prerequisite = {
			focus = JUN_native_armies
		}
		ai_will_do = { factor = 50 }
		completion_reward = {
		load_oob = "JUN_tribals"
		}

	}
		focus = {
		id = JUN_native_troops
		icon = GFX_goal_generic_cavalry
		cost = 10
		x = 14
		y = 5
		prerequisite = {
			focus = JUN_native_soldiers
		}
		ai_will_do = { factor = 50 }
		completion_reward = {
		add_ideas = JUN_native_recruits
		}

	}
	focus = {
		id = JUN_weapons
		icon = GFX_focus_secret_rearmament
		cost = 10.00
		prerequisite = {
			focus = JUN_merc_armies focus = JUN_native_armies
		}
		x = 16
		y = 3
		completion_reward = {
			add_tech_bonus = {
				name = infantry_bonus
				bonus = 0.5
				uses = 2
				category = infantry_weapons
			}
		}
	}
	focus = {
		id = JUN_support
		icon = GFX_goal_generic_build_tank
		cost = 10.00
		prerequisite = {
			focus = JUN_weapons
		}
		x = 16
		y = 4
		completion_reward = {
			add_tech_bonus = {
				name = infantry_bonus
				bonus = 0.5
				uses = 2
				category = support_tech
			}
		}
	}
	focus = {
		id = JUN_doctrine
		icon = GFX_goal_generic_army_doctrines
		x = 16
		y = 5
		cost = 10
		prerequisite = { focus = JUN_support }

		completion_reward = {
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.5
				uses = 2
				category = land_doctrine
			}
		}
	}
	focus = {
    id = JUN_a_research
    icon = GFX_goal_generic_scientific_exchange
    cost = 10
    ai_will_do = { factor = 80 }
    prerequisite = { focus = JUN_doctrine }
	prerequisite = { focus = JUN_native_troops focus = JUN_tanks }
    x = 16
    y = 6
    completion_reward = {
     add_research_slot = 1
     add_ideas = JUN_officer_corp
  }
}
}
