focus_tree = {
	id = greater_equestria

	country = {
		factor = 0

		modifier = {
			add = 10
			tag = GEU
		}
	}
continuous_focus_position = { x = 290 y = 2500 }
### Still a Communist ###
focus = {
    id = GEU_unite_nation
    icon = GFX_focus_generic_soviet_politics
    cost = 5.00
    ai_will_do = { factor = 100 }
    x = 10
    y = 0
    completion_reward = {
	add_national_unity = 0.15
    }
}
focus = {
    id = GEU_seize_factories
    icon = GFX_goal_generic_political_pressure
    cost = 5.00
	prerequisite = {
			focus = GEU_unite_nation
		}
    ai_will_do = { factor = 100 }
    x = 10
    y = 1
    completion_reward = {
	        153 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
					}
				}
			166 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
					}
				}
			242 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
					}
		        }
			242 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
					}
		        }
			add_ideas = GEU_seized_means
			}
        }
focus = {
    id = GEU_war_economy
    icon = GFX_goal_generic_small_arms
    cost = 5.00
    ai_will_do = { factor = 100 }
    x = 12
    y = 0
    completion_reward = {
	add_ideas = war_economy
    }
}
focus = {
    id = GEU_war_plan
    icon = GFX_goal_generic_position_armies
    cost = 5.00
	prerequisite = {
			focus = GEU_war_economy
		}
    ai_will_do = { factor = 100 }
    x = 12
    y = 1
    completion_reward = {
	add_timed_idea = { idea = GEU_army_plan days = 365 }
    }
}
focus = {
    id = GEU_mass_conscription
    icon = GFX_focus_YUG_pan_slavic_congress
    cost = 5.00
    ai_will_do = { factor = 100 }
    x = 14
    y = 0
    completion_reward = {
	add_ideas = extensive_conscription
	add_ideas = GEU_dark_wing_conscription
	add_political_power = -150
    }
}
focus = {
    id = GEU_new_units
    icon = GFX_focus_generic_military_mission
    cost = 5.00
	prerequisite = {
			focus = GEU_mass_conscription
	}
    ai_will_do = { factor = 100 }
    x = 14
    y = 1
    completion_reward = {
	load_oob = "GEU_units"
    }
}
### Supreme Leader ###
focus = {
    id = GEU_wait_what
    icon = GFX_goal_generic_war_with_comintern
    cost = 5.00
	prerequisite = {
			focus = GEU_new_units
	}
	prerequisite = {
			focus = GEU_war_plan
	}
	prerequisite = {
			focus = GEU_seize_factories
	}
    ai_will_do = { factor = 100 }
    x = 12
    y = 2
    completion_reward = {
	add_political_power = -50
	country_event = { id = conspiracy.21 days = 1}
    }
}

focus = {
    id = GEU_nationalization
    icon = GFX_goal_generic_production2
    cost = 10.00
	prerequisite = {
			focus = GEU_wait_what
	}
    ai_will_do = { factor = 100 }
    x = 12
    y = 3
    completion_reward = {
	remove_ideas = GEU_seized_means
	add_tech_bonus = {
				name = industrial_bonus
				bonus = 0.5
				uses = 2
				category = industry
	    }
    }
}

focus = {
    id = GEU_cult_personality
    icon = GFX_goal_generic_attack_allies
    cost = 7.00
	prerequisite = {
			focus = GEU_nationalization
	}
    ai_will_do = { factor = 100 }
    x = 12
    y = 5
    completion_reward = {
	add_ideas = GEU_personality
    }
}

focus = {
		id = GEU_propaganda
		icon = GFX_goal_generic_propaganda
		prerequisite = { focus = GEU_cult_personality }
		x = 12
		y = 7
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
		    add_political_power = 50
		    add_national_unity = 0.05
			add_tech_bonus = {
				name = electronics_bonus
				bonus = 0.50
				uses = 1
				category = electronics
			}
        }
    }

focus = {
    id = GEU_red_oligarchs
    icon = GFX_focus_rom_parties_end
    cost = 7.00
	prerequisite = {
			focus = GEU_nationalization
	}
	mutually_exclusive = { focus = GEU_state_economy }
    ai_will_do = { factor = 100 }
    x = 9
    y = 4
    completion_reward = {
	add_ideas = GEU_oligarchs
    }
}

focus = {
    id = GEU_civ_factories
    icon = GFX_goal_generic_construct_civ_factory
    cost = 10.00
	prerequisite = {
			focus = GEU_red_oligarchs
		}
    ai_will_do = { factor = 100 }
    x = 9
    y = 5
    completion_reward = {
	        153 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
					}
				}
			166 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
					}
				}
			225 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
					}
		        }
			}
        }
focus = {
		id = GEU_oil_barons
		icon = GFX_goal_generic_oil_refinery
		cost = 10
		prerequisite = {
			focus = GEU_civ_factories
		}
		x = 8
		y = 6
		completion_reward = {
			add_tech_bonus = {
				name = synth_bonus
				bonus = 0.5
				uses = 1
				category = synth_resources
			}
		165 = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = synthetic_refinery
				level = 1
				instant_build = yes
			}
		}
		add_resource = {
				type = oil
				amount = 12
				state = 165
			}
	}
}
focus = {
    id = GEU_battalions
    icon = GFX_focus_generic_little_entente
    cost = 10.00
	prerequisite = {
			focus = GEU_civ_factories
	}
	prerequisite = {
			focus = GEU_cult_personality
	}
    ai_will_do = { factor = 100 }
    x = 10
    y = 6
    completion_reward = {
	add_ideas = GEU_private_armies
    }
}
focus = {
    id = GEU_equipment_making
    icon = GFX_focus_secret_rearmament
    cost = 10.00
	prerequisite = {
			focus = GEU_oil_barons
	}
	prerequisite = {
			focus = GEU_battalions
	}
    ai_will_do = { factor = 100 }
    x = 9
    y = 7
    completion_reward = {
	add_ideas = GEU_equipment_production
    }
}
focus = {
    id = GEU_international_arms
    icon = GFX_goal_generic_positive_trade_relations
    cost = 10.00
	prerequisite = {
			focus = GEU_equipment_making
	}
    ai_will_do = { factor = 100 }
    x = 9
    y = 8
    completion_reward = {
	153 = {
		add_extra_state_shared_building_slots = 2
		add_building_construction = {
		type = arms_factory
		level = 2
		instant_build = yes
		}
	}
	add_ideas = GEU_arms_trade
    }
}

focus = {
    id = GEU_state_economy
    icon = GFX_goal_generic_demand_territory
    cost = 7.00
	prerequisite = {
			focus = GEU_nationalization
	}
	mutually_exclusive = { focus = GEU_red_oligarchs }
    ai_will_do = { factor = 100 }
    x = 15
    y = 4
    completion_reward = {
	add_ideas = GEU_state_control
    }
}

focus = {
    id = GEU_army_facotires
    icon = GFX_goal_generic_construct_mil_factory
    cost = 10.00
	prerequisite = {
			focus = GEU_state_economy
		}
    ai_will_do = { factor = 100 }
    x = 15
    y = 5
    completion_reward = {
	        153 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
					}
				}
			166 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
					}
				}
			225 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
					}
		        }
			}
        }
focus = {
    id = GEU_police
    icon = GFX_goal_generic_intelligence_exchange
    cost = 10.00
	prerequisite = {
			focus = GEU_army_facotires
	}
	prerequisite = {
			focus = GEU_cult_personality
	}
    ai_will_do = { factor = 100 }
    x = 14
    y = 6
    completion_reward = {
	add_ideas = GEU_secret_police
    }
}
focus = {
		id = GEU_resources
		icon = GFX_goal_generic_construction2
		cost = 10
		prerequisite = {
			focus = GEU_army_facotires
		}
		x = 16
		y = 6
		completion_reward = {
		add_resource = {
				type = aluminium
				amount = 16
				state = 334
			}
		add_resource = {
				type = steel
				amount = 16
				state = 153
			}
		add_resource = {
				type = tungsten
				amount = 16
				state = 240
			}
	    }
    }
focus = {
    id = GEU_support_farmers
    icon = GFX_goal_generic_consumer_goods
    cost = 10.00
	prerequisite = {
			focus = GEU_resources
	}
	prerequisite = {
			focus = GEU_police
	}
    ai_will_do = { factor = 100 }
    x = 15
    y = 7
    completion_reward = {
	add_ideas = GEU_gathering
    }
}

focus = {
    id = GEU_workers
    icon = GFX_goal_generic_improve_relations
    cost = 10.00
	prerequisite = {
			focus = GEU_support_farmers
	}
    ai_will_do = { factor = 100 }
    x = 15
    y = 8
    completion_reward = {
	153 = {
		add_extra_state_shared_building_slots = 2
		add_building_construction = {
		type = industrial_complex
		level = 2
		instant_build = yes
		}
	}
	add_ideas = GEU_skilled_workers
    }
}
### A Grand Armee ###
focus = {
        id = GEU_army
        icon = GFX_focus_generic_military_mission
		prerequisite = {
			focus = GEU_wait_what
	    }
        ai_will_do = { factor = 100 }
        cost = 5.00
        x = 1
        y = 4

        completion_reward = {
        army_experience = 5
        navy_experience = 5
        air_experience = 5	}
	}
focus = {
        id = GEU_army_reform
        icon = GFX_focus_generic_little_entente
		prerequisite = {
			focus = GEU_army
	    }
        ai_will_do = { factor = 100 }
        cost = 5.00
        x = 1
        y = 5

        completion_reward = {
        army_experience = 20}
	}
focus = {
		id = GEU_doctrine_mass
		icon = GFX_goal_generic_army_doctrines
		prerequisite = { focus = GEU_army_reform }
		mutually_exclusive = { focus = GEU_doctrine_mobile }
		x = 2
		y = 6
		cost = 8.00
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_tech_bonus = {
				name = cat_mass_assault
				bonus = 0.5
				uses = 2
				category = cat_mass_assault
			}
		}
    }
focus = {
		id = GEU_weapons
		icon = GFX_goal_generic_military_sphere
		cost = 10.00
		prerequisite = {
			focus = GEU_doctrine_mass
		}
		prerequisite = { focus = GEU_complex }
		x = 2
		y = 8
		completion_reward = {
			add_tech_bonus = {
				name = infantry_bonus
				bonus = 0.5
				uses = 2
				category = infantry_weapons
			}
		}
	}
focus = {
		id = GEU_support
		icon = GFX_goal_generic_radar
		cost = 10.00
		prerequisite = {
			focus = GEU_weapons
		}
		x = 2
		y = 9
		completion_reward = {
			add_tech_bonus = {
				name = infantry_bonus
				bonus = 0.5
				uses = 2
				category = support_tech
			}
		}
	}
focus = {
		id = GEU_more_troops
		icon = GFX_goal_generic_position_armies
		cost = 10.00
		prerequisite = {
			focus = GEU_support
		}
		x = 2
		y = 10
			ai_will_do = {
					factor = 100
				}
			completion_reward = {
					add_ideas = GEU_training
			}
        }
focus = {
		id = GEU_doctrine_mobile
		icon = GFX_goal_generic_army_motorized
		cost = 8.00
		prerequisite = { focus = GEU_army_reform }
		mutually_exclusive = { focus = GEU_doctrine_mass }
		ai_will_do = {
			factor = 100
		}
		x = 0
		y = 6
		completion_reward = {
			add_tech_bonus = {
				name = doctrine_bonus
				bonus = 0.5
				uses = 2
				category = cat_mobile_warfare
			}
		}
	}
focus = {
		id = GEU_light_tanks
		icon = GFX_goal_generic_army_tanks
		prerequisite = { focus = GEU_doctrine_mobile }
		prerequisite = { focus = GEU_complex }
		x = 0
		y = 8
		cost = 10
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			add_tech_bonus = {
				name = light_tank_bonus
				bonus = 0.50
				uses = 2
				category = cat_light_armor
			}
		}
	}
focus = {
		id = GEU_medium_tanks
		icon = GFX_goal_continuous_armor_production
		cost = 10.00
		prerequisite = {
			focus = GEU_light_tanks
		}
		x = 0
		y = 9
			ai_will_do = {
					factor = 100
				}
			completion_reward = {
					add_tech_bonus = {
						name = armor_bonus
						bonus = 0.50
						uses = 2
						category = cat_medium_armor
				}
			}
        }
focus = {
		id = GEU_cheap_tanks
		icon = GFX_focus_generic_license_production
		cost = 10.00
		prerequisite = {
			focus = GEU_medium_tanks
		}
		x = 0
		y = 10
			ai_will_do = {
					factor = 100
				}
			completion_reward = {
					add_ideas = GEU_fast_tanks
			}
        }
focus = {
		id = GEU_complex
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10.00
		prerequisite = { focus = GEU_doctrine_mobile focus = GEU_doctrine_mass }
		x = 1
		y = 7
		completion_reward = {
			153 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
					}
				}
			235 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
					}
				}
			}
		}
### Air Force ###
focus = {
		id = GEU_airforce
		icon = GFX_goal_generic_air_doctrine
		cost = 5.00
		prerequisite = {
			focus = GEU_army
		}
		ai_will_do = {
			factor = 100
		}
		x = 5
		y = 5
		completion_reward = {
			air_experience = 20
			}
		}
focus = {
		id = GEU_air_support
		icon = GFX_goal_generic_air_fighter
		cost = 8.00
		prerequisite = {
			focus = GEU_airforce
		}
		ai_will_do = {
			factor = 100
		}
		mutually_exclusive = {
			focus = GEU_air_supremecy
		}
		x = 4
		y = 6
		completion_reward = {
			add_tech_bonus = {
				name = air_support
				bonus = 0.5
				uses = 2
				category = battlefield_support_tree
			}
		}
	}
	
focus = {
		id = GEU_cas
		icon = GFX_goal_generic_CAS
		cost = 10.00
		prerequisite = {
			focus = GEU_air_support
		}
		ai_will_do = {
			factor = 100
		}
		prerequisite = {
			focus = GEU_airbase
		}
		x = 4
		y = 8
		completion_reward = {
			add_tech_bonus = {
				name = TEX_cas_effort
				bonus = 0.5
				uses = 2
				category = cas_bomber
			}
		}
	}
	
focus = {
		id = GEU_tatical_b
		icon = GFX_goal_generic_occupy_start_war
		cost = 10.00
		prerequisite = {
			focus = GEU_cas
		}
		ai_will_do = {
			factor = 100
		}
		x = 4
		y = 9
		completion_reward = {
			add_tech_bonus = {
				name = tactical_bombers
				bonus = 0.5
				uses = 1
				category = tactical_bomber
			}
		}
	}
	
focus = {
		id = GEU_air_supremecy
		icon = GFX_goal_generic_air_fighter2
		cost = 8.00
		prerequisite = {
			focus = GEU_airforce
		}
		ai_will_do = {
			factor = 100
		}
		mutually_exclusive = {
			focus = GEU_air_support
		}
		x = 6
		y = 6
		completion_reward = {
			add_tech_bonus = {
				name = air_supremecy
				bonus = 0.5
				uses = 2
				category = strategic_destruction_tree
			}
		}
	}
focus = {
		id = GEU_fighters
		icon = GFX_goal_generic_air_fighter
		cost = 10.00
		prerequisite = {
			focus = GEU_air_supremecy
		}
		ai_will_do = {
			factor = 100
		}
		prerequisite = {
			focus = GEU_airbase
		}
		x = 6
		y = 8
		completion_reward = {
			add_tech_bonus = {
				name = fighters
				bonus = 0.5
				uses = 1
				category = light_fighter
			}
		}
	}
focus = {
		id = GEU_strategic_b
		icon = GFX_goal_generic_air_bomber
		cost = 10.00
		prerequisite = {
			focus = GEU_fighters
		}
		ai_will_do = {
			factor = 100
		}
		x = 6
		y = 9
		completion_reward = {
			add_tech_bonus = {
				name = strategic_bombers
				bonus = 0.5
				uses = 1
				category = cat_strategic_bomber
			}
		}
	}

focus = {
		id = GEU_airbase
		icon = GFX_goal_generic_air_production
		cost = 10.00
		prerequisite = {
			focus = GEU_air_support focus = GEU_air_supremecy
		}
		ai_will_do = {
			factor = 100
		}
		x = 5
		y = 7
		completion_reward = {
            random_owned_state = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
				}
			random_owned_state = {
					add_extra_state_shared_building_slots = 1
						add_building_construction = {
							type = air_base
							level = 2
							instant_build = yes
					}
				}
			}
		}
### Navy ###
focus = {
		id = GEU_navy
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 5.00
		prerequisite = {
			focus = GEU_army
		}
		ai_will_do = {
			factor = 100
		}
		x = -3
		y = 5
		completion_reward = {
        navy_experience = 20
		}
	}
focus = {
		id = GEU_battleships
		icon = GFX_goal_generic_navy_battleship
		cost = 10.00
		prerequisite = {
			focus = GEU_navy
		}
		mutually_exclusive = {
			focus = GEU_carriers
		}
		x = -2
		y = 6
		ai_will_do = {
				factor = 100
		}
		completion_reward = {
			add_tech_bonus = {
				name = navy_bonus
				bonus = 0.5
				uses = 1
				category = bb_tech
			}
			add_tech_bonus = {
				name = naval_doctrine_bonus
				bonus = 0.5
				uses = 2
				category = cat_fleet_in_being
			}
		}
	}
focus = {
		id = GEU_carriers
		icon = GFX_goal_generic_navy_carrier
		cost = 10.00
		prerequisite = {
			focus = GEU_navy
		}
		mutually_exclusive = {
			focus = GEU_battleships
		}
		x = -4
		y = 6
		ai_will_do = {
				factor = 100
		}
		completion_reward = {
			add_tech_bonus = {
				name = navy_bonus
				bonus = 0.5
				uses = 1
				category = cv_tech
			}
			add_tech_bonus = {
				name = naval_doctrine_bonus
				bonus = 0.5
				uses = 2
				category = cat_base_strike
			}
		}
	}
focus = {
		id = GEU_carrier_planes
		icon = GFX_goal_generic_air_fighter
		cost = 10.00
		prerequisite = {
			focus = GEU_escorts
		}
		prerequisite = {
			focus = GEU_carriers
		}
		ai_will_do = {
				factor = 100
		}
		x = -4
		y = 8
		completion_reward = {
			add_tech_bonus = {
				name = navy_air_bonus
				bonus = 0.5
				uses = 2
				category = naval_air
			}
		}
	}
focus = {
		id = GEU_carriers_part_2
		icon = GFX_goal_generic_navy_carrier
		cost = 10.00
		prerequisite = {
			focus = GEU_carrier_planes
		}
		ai_will_do = {
				factor = 100
		}
		x = -4
		y = 9
		completion_reward = {
			add_tech_bonus = {
				name = navy_bonus
				bonus = 0.5
				uses = 1
				category = cv_tech
			}
			add_tech_bonus = {
				name = navy_aviation_bonus
				bonus = 0.5
				uses = 1
				category = naval_air
			}
		}
	}
focus = {
		id = GEU_escorts
		icon = GFX_goal_generic_occupy_states_coastal
		cost = 10.00
		prerequisite = {
			focus = GEU_battleships
			focus = GEU_carriers
		}
		ai_will_do = {
				factor = 100
		}
		x = -3
		y = 7
		completion_reward = {
			add_tech_bonus = {
				name = navy_bonus
				bonus = 0.5
				uses = 2
				category = dd_tech
				category = cl_tech
			}
		}
	}
focus = {
		id = GEU_cruisers
		icon = GFX_goal_generic_navy_cruiser
		cost = 10.00
		prerequisite = {
			focus = GEU_battleships
		}
		prerequisite = {
			focus = GEU_escorts
		}
		ai_will_do = {
			factor = 100
		}
		x = -2
		y = 8
		completion_reward = {
			add_tech_bonus = {
				name = navy_bonus
				bonus = 0.5
				uses = 1
				category = ca_tech
				category = bc_tech
			}
		}
	}
focus = {
		id = GEU_better_ships
		icon = GFX_goal_generic_navy_battleship
		cost = 10.00
		prerequisite = {
			focus = GEU_cruisers
		}
		ai_will_do = {
			factor = 100
		}
		x = -2
		y = 9
		completion_reward = {
			add_tech_bonus = {
				name = navy_bonus
				bonus = 0.5
				uses = 1
				category = bb_tech
			}
			add_tech_bonus = {
				name = naval_doctrine_bonus
				bonus = 0.5
				uses = 1
				category = cat_fleet_in_being
			}
		}
	}
### Post War Politics ###
focus = {
		id = GEU_authority
		icon = GFX_focus_generic_strike_at_democracy1
		prerequisite = { focus = GEU_wait_what }
		available = { OR = { EQS = { exists = no } EQS = { is_subject = yes } } }
		x = 21
		y = 4
		cost = 5.00
		ai_will_do = { factor = 200 }
		completion_reward = {
		    add_political_power = 50
        }
    }

focus = {
		id = GEU_war_plan_black
		icon = GFX_goal_generic_more_territorial_claims
		prerequisite = { focus = GEU_authority }
		x = 22
		y = 5
		cost = 10.00
		ai_will_do = { factor = 200 }
		completion_reward = {
		    add_timed_idea = { idea	= GEU_army_plan_2 days = 730 }
        }
    }
	
focus = {
		id = GEU_fortification
		icon = GFX_goal_generic_construct_military
		prerequisite = { focus = GEU_war_plan_black }
		x = 22
		y = 6
		cost = 10.00
		ai_will_do = { factor = 200 }
		completion_reward = {
		    add_timed_idea = { idea	= GEU_bunker_building days = 730 }
        }
    }
focus = {
		id = GEU_CHN_conflict
		icon = GFX_focus_generic_support_the_left_right
		cost = 10.00
		prerequisite = {
			focus = GEU_fortification
		}
		bypass = { CHN = { exists = no }
			       CHN = { is_subject_of = NLR }
				   }
		x = 22
		y = 8
		completion_reward = {
			create_wargoal = { target = CHN type = annex_everything }
		}
	}
	
focus = {
		id = GEU_cores
		icon = GFX_focus_rom_abdicate
		cost = 5.00
		prerequisite = {
			focus = GEU_authority
		}
		ai_will_do = { factor = 100 }
		x = 19
		y = 5
		completion_reward = {
		    add_political_power = -200
			add_ideas = GEU_resistance
			custom_effect_tooltip = luna_cores
			hidden_effect = {
					every_state = {
		                limit = {
		                    is_core_of = EQS
		                }
		                add_core_of = GEU
		            	}
		    }
		}
	}
focus = {
    id = GEU_capital
    icon = GFX_goal_generic_national_unity
    cost = 5.00
	prerequisite = {
			focus = GEU_cores
	}
    ai_will_do = { factor = 200 }
    x = 18
    y = 6
    completion_reward = {
	country_event = { id = conspiracy.25 days = 1}
    }
}
focus = {
		id = GEU_crystal_cores
		icon = GFX_goal_generic_attack_allies
		cost = 10.00
		prerequisite = {
			focus = GEU_capital
		}
		ai_will_do = { factor = 100 }
		x = 18
		y = 7
		completion_reward = {
		            add_political_power = -200
					every_state = {
		                limit = {
		                    is_core_of = CRY
		                }
		                add_core_of = GEU
		        }
		    }
		}
focus = {
		id = GEU_ban_communism
		icon = GFX_goal_generic_war_with_comintern
		prerequisite = { focus = GEU_cores }
		x = 20
		y = 6
		cost = 10.00
		ai_will_do = { factor = 200 }
		completion_reward = {
		    add_ideas = GEU_communism_banned
        }
    }
focus = {
		id = GEU_entrench
		icon = GFX_goal_support_fascism
		prerequisite = { focus = GEU_ban_communism }
		x = 20
		y = 7
		cost = 10.00
		ai_will_do = { factor = 200 }
		completion_reward = {
		    remove_ideas = GEU_personality
            add_ideas = GEU_personality_2		
        }
    }
focus = {
		id = GEU_crush
		icon = GFX_goal_generic_CAS
		prerequisite = { focus = GEU_entrench }
		prerequisite = { focus = GEU_crystal_cores }
		x = 19
		y = 8
		cost = 15.00
		ai_will_do = { factor = 200 }
		completion_reward = {
		    add_political_power = 100
		    remove_ideas = GEU_resistance	
        }
    }
### Rebuilding ###
focus = {
		id = GEU_rebuilding
		icon = GFX_goal_generic_production
		prerequisite = { focus = GEU_propaganda }
		prerequisite = { focus = GEU_international_arms focus = GEU_workers }
		available = { OR = { EQS = { exists = no } EQS = { is_subject = yes } } }
		x = 12
		y = 9
		cost = 5.00
		ai_will_do = { factor = 80 }
		completion_reward = {
		    add_political_power = 50
        }
    }
	
focus = {
		id = GEU_science
		icon = GFX_goal_tfv_generic_tech_sharing
		cost = 10.00
		prerequisite = {
			focus = GEU_rebuilding
		}
		x = 9
		y = 10
		completion_reward = {
			add_research_slot = 1
		}
	}
}