ideas = {
	political_advisor = {

		feather_bangs = {
			allowed = {
				original_tag = STL
			}
			traits = { popular_figurehead }
		}
		party_flavour = {
			allowed = {
				original_tag = STL
			}
			traits = { party_maker }
		}
		sugar_belle = {
			allowed = {
				original_tag = STL
			}
			traits = { best_baker_in_town }
		}
	}
	country = {
		STL_equality_past = {
			
			
			allowed = {
				original_tag = STL
			}
			allowed_civil_war = {
				NOT = {
					has_government = democratic
					has_government = communism
					has_government = fascism
				}
			}
			
			removal_cost = -1
			
			modifier = {
				political_power_cost = 0.10
			}
		}
	}
	country = {
		STL_city_state = {
			
			
			allowed = {
				tag = STL
			}
			
			removal_cost = -1
			
			modifier = {
				production_speed_buildings_factor = -0.30
				industrial_capacity_factory = -0.15
			}
		}
	}
	country = {
		STL_city_state2 = {
			
			
			allowed = {
				tag = STL
			}
			
			removal_cost = -1
			
			modifier = {
				production_speed_buildings_factor = -0.25
				industrial_capacity_factory = -0.10
			}
		}
	}
	country = {
		STL_STG_advisory_military = {
			picture = stalliongradian_advisors
			
			allowed = {
				tag = STL
			}
			
			removal_cost = -1
			
			modifier = {
				experience_gain_army = 0.25
				training_time_army_factor = -0.20
				army_org_Factor = 0.05
			}
		}
	}
	country = {
		STL_STG_advisory_industry = {
			picture = stalliongradian_advisors
			
			allowed = {
				tag = STL
			}
			
			removal_cost = -1
			
			modifier = {
				production_speed_arms_factory_factor = 0.3
				production_speed_industrial_complex_factor = 0.2
				production_speed_bunker_factor = 0.3
			}
		}
	}
	country = {
		STL_new_army_spirit = {
			picture = stalliongradian_advisors
			
			allowed = {
				tag = STL
			}
			
			removal_cost = -1
			
			modifier = {
				land_reinforce_rate = 0.15
				army_org_Factor = 0.1
			}
		}
	}
	country = {
		STL_garden_spirit = {
			
			allowed = {
				tag = STL
			}
			
			removal_cost = -1
			
			modifier = {
				land_reinforce_rate = 0.05
				unity_factor = 0.10
				MONTHLY_POPULATION = 0.1
			}
		}
	}
}