ideas = {
	political_advisor = {

		gold_muffin = {
			allowed = {
				original_tag = STG
			}
			available = {
				NOT = { CHN = { has_government = communism } }
				NOT = { has_country_flag = polya_government }
			}
			traits = { popular_figurehead }
		}

		sinnie = {
			
			
			allowed = {
				original_tag = STG
			}
			available = {
				NOT = { has_country_flag = polya_government }
				NOT = { has_country_flag = sinister_elected }
				NOT = { has_country_flag = darkwing_elected }
				has_government = communism
			}
			traits = { ideological_crusader }
		}

		dank_wing = {
			
			allowed = {
				original_tag = STG
			}
			available = { 
			OR = { has_country_flag = polya_government
			has_country_flag = stg_compromise }
			NOT = { has_country_flag = vasya_government } 
			}

			traits = { smooth_talking_charmer }
		}
		cranberry_branch = {
			
			allowed = {
				original_tag = STG
			}
			available = { 
			has_completed_focus = pioneer_movement
			has_government = communism
			}

			traits = { pioneer_activist }
		}

		vasya = {
			
			
			allowed = {
				original_tag = STG
			}
			available = {
				NOT = { has_country_flag = polya_government }
				NOT = { has_country_flag = vasya_leaves }
				NOT = { has_country_flag = vasya_elected }
				has_government = communism
			}
			traits = { captain_of_industry }
		}
		danilka = {
			
			allowed = {
				original_tag = STG
			}
			available = {
				has_government = communism
			}
			traits = { prince_of_terror }
		}
		spikestg = {
			
			allowed = {
				original_tag = STG
			}
			available = {
				NOT = { has_country_flag = polya_government }
				has_government = communism
			}
			traits = { war_industrialist }
		}
	}
	army_chief = {
		kors_relux = {
			
			allowed = {
				original_tag = STG
			}
			available = { 
			OR = { has_country_flag = polya_government
			has_country_flag = stg_compromise }
			NOT = { has_country_flag = vasya_government } 
			}
			
			traits = { army_chief_reform_2 }
			
			ai_will_do = {
				factor = 1
			}
		}
		rilla = {
			
			allowed = {
				original_tag = STG
			}
			
			traits = { army_chief_offensive_1 }
			
			ai_will_do = {
				factor = 1
			}
		}
		that_girl = {
			
			
			allowed = {
				original_tag = STG

			}
			available = {
				has_government = communism
			}
			traits = { army_chief_maneuver_2 }
			
			ai_will_do = {
				factor = 1
			}
		}
		
	}
	air_chief = {
		
		varray = {
			
			allowed = {
				original_tag = STG
			}
			available = {
				has_government = communism
			}
			
			traits = { air_chief_ground_support_3 }
			
			ai_will_do = {
				factor = 1
			}
		}

		comrade_ivan = {
			
			
			allowed = {
				original_tag = STG

			}
			available = { 
			OR = { has_country_flag = polya_government
			has_country_flag = stg_compromise }
			NOT = { has_country_flag = vasya_government } 
			}
			

			
			# PURGED
			traits = { air_chief_reform_2 }
			
			ai_will_do = {
				factor = 1
			}
		}

	}
	navy_chief = {
		
		some_stg_guy = {

			allowed = {
				original_tag = STG
			}
			
			traits = { navy_chief_decisive_battle_2 }
			
			ai_will_do = {
				factor = 1
			}
		}
	}
	high_command = {
		ponyarchuk = {
			
			allowed = {
				original_tag = STG
			}
			available = { 
				OR = { has_country_flag = polya_government
				has_country_flag = stg_compromise }
				NOT = { has_country_flag = vasya_government } 
			}
			traits = { army_infantry_2 }
			
			ai_will_do = {
				factor = 2
			}
		}
		wild_vet = {
			
			allowed = {
				original_tag = STG
			}
			available = {
				NOT = { has_country_flag = sent_vet_to_CRY }
			}

			traits = { army_commando_2 }
			
			ai_will_do = {
				factor = 2
			}
		}
		nevsky = {
			
			allowed = {
				original_tag = STG
			}

			traits = { army_regrouping_2 }
			
			ai_will_do = {
				factor = 2
			}
		}

	}
	theorist = {
		nestor_lunin = {


			allowed = {
				original_tag = STG
			}
			available = {
				NOT = { has_country_flag = polya_government }
				has_government = communism
			}
			research_bonus = {
				land_doctrine = 0.07
			}
			
			traits = { military_theorist }
			ai_will_do = {
				factor = 2
			}
		}
		fleetfoot = {
			
			
			allowed = {
				original_tag = STG
			}
			available = {
				OR = {
				has_government = democratic
				has_government = communism
				}
			}
			research_bonus = {
				air_doctrine = 0.08
			}
			
			traits = { air_warfare_theorist }
		}
	}
	tank_manufacturer = {
		stalliongrad_tractor_factory = {

			
			allowed = {
				original_tag = STG
			}
			available = {
				has_government = communism
			}
			research_bonus = {
				armor = 0.12
			}
			
			traits = { medium_tank_manufacturer }
		}
	}
	materiel_manufacturer = {
		designer = yes
		
		grey_design = {
			
			
			allowed = {
				original_tag = STG
			}
			available = {
				has_government = communism
			}

			
			research_bonus = {
				infantry_weapons = 0.10
			}
			
			traits = { infantry_equipment_manufacturer }
			
			modifier = {
			}
		}
	}
	industrial_concern = {
		stalliongard_factory = {
		
			
			allowed = {
				original_tag = STG
			}
			available = {
				has_government = communism
			}

			
			research_bonus = {
				industry = 0.15
			}
			
			traits = { industrial_concern }
			
			modifier = {
			}
		}

	}

	aircraft_manufacturer = {
		prolet_airfleet = {

			allowed = {
				original_tag = STG
			}
			
			research_bonus = {
				air_equipment = 0.10
			}
			available = {
				has_government = communism
			}
			traits = { light_aircraft_manufacturer }
			
			modifier = {
			}
		}
		voskhod = {
			
			
			allowed = {
				original_tag = STG
			}
			

			
			research_bonus = {
				air_equipment = 0.10
			}
			
			traits = { medium_aircraft_manufacturer }
			
			modifier = {
			}
		}
	}
	naval_manufacturer = { 
		kancolle = {
			
			
			allowed = {
				original_tag = STG
			}

			research_bonus = {
				naval_equipment = 0.10
			}
			
			traits = { naval_manufacturer }
			
			modifier = {
			}
		}
	}
         country = {

         severe_famine = {	
	
			
			allowed = {
				always = yes
			}

			removal_cost = -1
	
			modifier = {
				unity_factor = -0.25
				industrial_capacity_factory = -0.17
				industrial_capacity_dockyard = -0.17
				conscription_factor = -0.2
				consumer_goods_factor = 0.12
				political_power_gain = -0.5
				research_time_factor = 0.1
			}
		}
	}

	country = {

         	incomplete_industrialization = {	
	
			
			allowed = {
				always = yes
			}

			removal_cost = -1
	
			modifier = {
				industrial_capacity_factory = -0.05
				industrial_capacity_dockyard = -0.05
				research_time_factor = 0.1
			}
		}
	}

	country = {

         severe_famine2 = {	
	
			
			allowed = {
				always = yes
			}

			removal_cost = -1
	
			modifier = {
				unity_factor = -0.12
				industrial_capacity_factory = -0.13
				industrial_capacity_dockyard = -0.13
				conscription_factor = -0.1
				consumer_goods_factor = 0.1
				political_power_gain = -0.3
				research_time_factor = 0.07
			}
		}
	}
	country = {

         severe_famine3 = {	
	
			
			allowed = {
				always = yes
			}
			
			removal_cost = -1
	
			modifier = {
				unity_factor = -0.10
				industrial_capacity_factory = -0.08
				industrial_capacity_dockyard = -0.08
				conscription_factor = -0.07
				consumer_goods_factor = 0.08
				political_power_gain = -0.25
				research_time_factor = 0.065
			}
		}
	}
	country = {

         severe_famine4 = {	
	
			
			allowed = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				unity_factor = -0.07
				industrial_capacity_factory = -0.05
				industrial_capacity_dockyard = -0.05
				conscription_factor = -0.05
				consumer_goods_factor = 0.06
				political_power_gain = -0.19
				research_time_factor = 0.045
			}
		}
	}
	country = {

         severe_famine5 = {	
	
			
			allowed = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				unity_factor = -0.04
				industrial_capacity_factory = -0.03
				industrial_capacity_dockyard = -0.03
				conscription_factor = -0.025
				consumer_goods_factor = 0.04
				political_power_gain = -0.10
				research_time_factor = 0.03
			}
		}
	}
	country = {

         severe_famine6 = {	
	
			
			allowed = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				unity_factor = -0.02
				industrial_capacity_factory = -0.01
				industrial_capacity_dockyard = -0.015
				conscription_factor = -0.01
				consumer_goods_factor = 0.015
				political_power_gain = -0.05
				research_time_factor = 0.01
			}
		}
	}
	country = {

         		propaganda = {	
	
			
			allowed = {
				always = yes
			}

			removal_cost = -1
	
			modifier = {
				unity_factor = 0.2
				political_power_gain = 0.45
				communism_drift = 0.02
			}
		}
	}
	country = {

         		industry_funds = {	
	
			
			allowed = {
				always = yes
			}

			removal_cost = -1

			research_bonus = {
				industry = 0.05
			}
	
			modifier = {
				industrial_capacity_factory = 0.05
				conscription = -0.005
			}
		}
	}
	
	country = {

         		collectivization_effort = {	
			

			
			allowed = {
				has_government = communism
			}

			removal_cost = -1

	
			modifier = {
				unity_factor = -0.1
				conscription = -0.003
				industrial_capacity_factory = 0.07
				consumer_goods_factor = -0.05
			}
		}
	}
	country = {

         		collectivization_effort2 = {	
	
			picture = collectivization_effort
			allowed = {
				has_government = communism
			}

			removal_cost = -1

	
			modifier = {
				unity_factor = -0.1
				conscription = -0.003
				industrial_capacity_factory = 0.05
				consumer_goods_factor = 0.05
				research_time_factor = 0.05
			}
		}
	}
	country = {

         		collectivization_effort3 = {	
	
			picture = collectivization_effort
			allowed = {
				has_government = communism
			}

			removal_cost = -1

	
			modifier = {
				unity_factor = -0.05
				conscription = -0.001
				industrial_capacity_factory = 0.07
				consumer_goods_factor = -0.05
			}
		}
	}
	country = {

         		kulak_sabotage = {	
	
			allowed = {
				always = yes
			}

			removal_cost = -1

	
			modifier = {
				unity_factor = -0.05
				political_power_gain = -0.25
			}
		}
	}
	
	country = {

         		sinnie_food_subsidies = {	
	
			
			allowed = {
				has_government = communism
			}

			removal_cost = -1

	
			modifier = {
				unity_factor = 0.05
				consumer_goods_factor = 0.15
			}
		}
	}
	country = {

         		food_market = {	
	
			
			allowed = {
				has_government = communism
			}

			removal_cost = -1

	
			modifier = {
				industrial_capacity_factory = 0.05
				consumer_goods_factor = -0.05
				political_power_gain = -0.15
			}
		}
	}
	country = {

         		less_bureaucracy = {	
	
			
			allowed = {
				has_government = communism
			}

			removal_cost = -1

	
			modifier = {
				production_speed_buildings_factor = 0.05
			}
		}
	}
	
	
	country = {

         		materialist_manifesto = {	
	
			
			allowed = {
				has_government = communism
			}
			available = {
				has_government = communism
			}
			removal_cost = -1

	
			modifier = {
				research_time_factor = -0.04
			}
		}
	}
	country = {

         		materialist_manifesto2 = {	
	
			
			allowed = {
				has_government = communism
			}

			removal_cost = -1

	
			modifier = {
				research_time_factor = -0.1
			}
		}
	}
	country = {

         		stg_secret_police = {	
	
			
			allowed = {
				has_government = communism
			}

			removal_cost = -1

	
			modifier = {
				enemy_partisan_effect = -0.2
				subversive_activites_upkeep = -0.3
				land_reinforce_rate = 0.1
			}
		}
	}
	country = {

         		STG_army_reorganization = {	
	
			
			allowed = {
				has_government = communism
			}

			removal_cost = -1

	
			modifier = {
				land_reinforce_rate = 0.05
				army_morale_factor = 0.05
				army_org_factor = 0.05
			}
		}
	}
	
	country = {

         		stalliongrad_propaganda = {	
	
			
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				has_government = communism
			}

			removal_cost = -1

	
			modifier = {
				communism_drift = 0.1
			}
		}
	}
	country = {

         		socialist_culture = {	
	
			
			allowed = {
				has_government = communism
			}
			allowed_civil_war = {
				has_government = communism
			}
			available = {
				has_government  = communism
			}
			removal_cost = -1

	
			modifier = {
				communism_drift = 0.002
				unity_factor = 0.1
				political_power_gain = 0.1
				research_time_factor = -0.02
			}
		}
	}
	country = {

         		socialist_culture2 = {	
	
			
			allowed = {
				has_government = communism
			}
			allowed_civil_war = {
				has_government = communism
			}
			available = {
				has_government  = communism
			}
			removal_cost = -1

	
			modifier = {
				communism_drift = 0.002
				unity_factor = 0.13
				political_power_gain = 0.1
				research_time_factor = -0.05
			}
		}
	}
	country = {

         		pioneers = {	
	
			
			allowed = {
				has_government = communism
			}
			allowed_civil_war = {
				has_government = communism
			}
			available = {
				has_government  = communism
			}
			removal_cost = -1

	
			modifier = {
				communism_drift = 0.002
				political_power_gain = 0.05
			}
		}
	}
	country = {

         		pioneers2 = {	
	
			
			allowed = {
				has_government = communism
			}
			allowed_civil_war = {
				has_government = communism
			}
			available = {
				has_government  = communism
			}
			removal_cost = -1

	
			modifier = {
				communism_drift = 0.002
				political_power_gain = 0.07
				conscription= 0.025
			}
		}
	}
	country = {

         		pioneers3 = {	
	
			
			allowed = {
				has_government = communism
			}
			allowed_civil_war = {
				has_government = communism
			}
			available = {
				has_government  = communism
			}
			research_bonus = {
				armor = 0.05
				air_equipment = 0.05
				electronics = 0.05
				magcial_tech = 0.03
			}
			removal_cost = -1

	
			modifier = {
				communism_drift = 0.002
				political_power_gain = 0.07
				conscription= 0.025
			}
		}
	}
	country = {

         		sinister_conscription_law = {	
	
			
			allowed = {
				has_government = communism
			}
			allowed_civil_war = {
				has_government = communism
			}

			removal_cost = -1

	
			modifier = {
				political_power_gain = -0.3
				conscription= 0.075
			}
		}
	}
	
	country = {
	workers_culture_stg = {	
	
			
			allowed = {
				has_government = communism
			}
			available = {
				has_government  = communism
			}
			removal_cost = -1
	
			modifier = {
				industrial_capacity_factory = 0.05
				industrial_capacity_dockyard = 0.05
				production_speed_buildings_factor = 0.05
				conscription = 0.05
				consumer_goods_factor = -0.1
				global_building_slots_factor = 0.1
			}
		}
	}
	country = {
	world_revolution = {
		
			allowed = {
				has_government = communism
			}
			available = {
				has_government  = communism
			}

			removal_cost = -1

			modifier = {
				unity_factor = 0.2
				political_power_gain = 0.5
				army_morale_factor = 0.05
				drift_defence_factor = 0.4
			}
		}
	}
	country = {
	together_for_victory = {
		
			allowed = { 
				always = yes }

			removal_cost = -1
			research_bonus = {
				land_doctrine = 0.05
				naval_doctrine = 0.05
				air_doctrine = 0.05
			}
			modifier = {
				unity_factor = 0.1
				
			}
		}
	}
	country = {
	crusaders = {
		
			allowed = { 
				always = yes }

			removal_cost = -1
			modifier = {
				land_reinforce_rate = 0.1
				army_morale_factor = 0.1
				army_org_factor = 0.1
			}
		}
	}

}