ideas = {

	political_advisor = {

		pincess_cadence = {

			allowed = {
				original_tag = EQS
				has_country_flag = royal_family_returned
			}
			traits = { popular_figurehead }
			modifier = {
				army_morale_factor = 0.05
			}
		}


		twilight_sparkle = {

			allowed = {
				original_tag = EQS
			}
			traits = { element_of_magic }
			research_bonus = {
				magical_tech = 0.1
			}
			modifier = {
				research_time_factor = -0.05
			}
		}
		cocopommel = {

			allowed = {
				original_tag = EQS
			}

			traits = { war_industrialist }
		}
		flim = {

			allowed = {
				original_tag = EQS
			}

			traits = { captain_of_industry }
		}

		blueblood = {

			allowed = {
				original_tag = EQS
			}

			traits = { prince_of_terror }
		}
		florina = {

			allowed = {
				original_tag = EQS
			}
			traits = { communist_revolutionary }

		}
#		uku = {
#
#
#			allowed = {
#				original_tag = EQS
#			}
#
#			traits = { fascist_demagogue }
#			on_add = {
#				country_event = political.7
#			}
#		}
#		ku = {

#			allowed = {
#				original_tag = EQS }
#			traits = { democratic_reformer }

#			on_add = {
#				country_event = political.13
#			}
#		}
}


	army_chief = {

		nimbusdash = {

			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = Advisors
			}

			traits = { army_chief_defensive_2 }

			ai_will_do = {
				factor = 1
			}
		}

		grimhoof = {

			allowed = {
				original_tag = EQS
			}

			available = {
				has_completed_focus = Advisors
			}

			traits = { army_chief_offensive_1 }

			ai_will_do = {
				factor = 1
			}
		}

		coppertop = {

			allowed = {
				original_tag = EQS
			}

			available = {
				has_completed_focus = Advisors
			}

			traits = { army_chief_maneuver_2 }

			ai_will_do = {
				factor = 1
			}
		}

		maudpie = {

			allowed = {
				original_tag = EQS
			}

			available = {
				has_completed_focus = Advisors
				ROC = { exists = no }
				SCS = { NOT = { has_government = communism } }
			}

			traits = { army_entrenchment_2 }

			ai_will_do = {
				factor = 1
			}
		}
	}

	air_chief = {

		rainbowdash = {

			allowed = {
				original_tag = EQS
			}

			available = {
				has_completed_focus = Advisors
			}

			traits = { air_chief_ground_support_3 element_of_loyalty }

			ai_will_do = {
				factor = 1
			}
		}

		kittyhawk = {

			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = Advisors
			}
			traits = { air_chief_reform_1 }

			ai_will_do = {
				factor = 1
			}
		}


	}

	navy_chief = {

		eqs5 = {

			allowed = {
				original_tag = EQS
			}

			available = {
				has_completed_focus = Advisors
			}

			traits = { navy_chief_decisive_battle_2 }

			ai_will_do = {
				factor = 1
			}
		}

		eqs6 = {

			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = Advisors
			}
			traits = { navy_chief_naval_aviation_2 }

			ai_will_do = {
				factor = 1
			}
		}
	}

	high_command = {

		limestone = {

			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = Advisors
			}
			traits = { army_infantry_1 }

			ai_will_do = {
				factor = 1
			}
		}

		zecora = {


			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = Advisors
			}
			traits = { army_armored_2 }

			ai_will_do = {
				factor = 1
			}
		}

		rarity = {


			allowed = {
				original_tag = EQS
			}

			traits = { uniform_designer }

			ai_will_do = {
				factor = 1
			}
		}
		wonderbolts = {


			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = Advisors
			}
			traits = { air_combat_academy }

			ai_will_do = {
				factor = 1
			}
		}
	}

	theorist = {
		grannysmith = {


			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = Extreme_war_comittee
			}
			research_bonus = {
				land_doctrine = 0.07
			}

			traits = { military_theorist }
		}

		spitfire = {


			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = Extreme_war_comittee
			}
			research_bonus = {
				air_doctrine = 0.15
			}

			traits = { air_warfare_theorist }
		}
		fluttershy = {


			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = EQS_WMD
			}


			research_bonus = {
				nuclear = 0.10
			}

			traits = { nuclear_scientist }
		}
		flakesnow = {


			allowed = {
				original_tag = EQS
			}
			available = {
				has_completed_focus = EQS_WMD
			}


			research_bonus = {
				rocketry = 0.10
			}

			traits = { rocket_scientist }
		}

	}


	# TEEQSOLOGY
	tank_manufacturer = {

		designer = yes

		mustang = {


			allowed = {
				original_tag = EQS
			}

			research_bonus = {
				armor = 0.12
			}

			traits = { fast_tank_manufacturer }
		}
		shoof = {


			allowed = {
				original_tag = EQS
			}



			research_bonus = {
				armor = 0.10
			}

			traits = { medium_tank_manufacturer }

			modifier = {
			}
		}
		sirius = {


			allowed = {
				original_tag = EQS
			}



			research_bonus = {
				armor = 0.10
			}

			traits = { heavy_tank_manufacturer }

			modifier = {
			}
		}
	}

	materiel_manufacturer = {

		designer = yes

		star_energy = {
			picture = generic_artillery_manufacturer_3


			allowed = {
				original_tag = EQS
			}

			research_bonus = {
				artillery = 0.10
			}

			traits = { artillery_manufacturer }

			ai_will_do = {
				factor = 1
			}
		}
		macintosh = {


			allowed = {
				original_tag = EQS
			}



			research_bonus = {
				infantry_weapons = 0.10
			}

			traits = { infantry_equipment_manufacturer }

			modifier = {
			}
		}
		fillydelphia_arms = {


			allowed = {
				original_tag = EQS
			}



			research_bonus = {
				motorized_equipment = 0.10
				mot_rockets = 0.50
			}

			traits = { motorized_equipment_manufacturer }

			modifier = {
			}
		}
	}
	industrial_concern = {

		rainbow_factory = {


			allowed = {
				original_tag = EQS
			}



			research_bonus = {
				industry = 0.10
			}

			traits = { industrial_concern }

			modifier = {
			}
		}

		manehattan = {


			allowed = {
				original_tag = EQS
			}


			research_bonus = {
				electronics = 0.10
			}

			traits = { electronics_concern }

			modifier = {
			}
		}
	}
	aircraft_manufacturer = {

		designer = yes
		northern = {

			allowed = {
				original_tag = EQS
			}

			research_bonus = {
				air_equipment = 0.10
			}

			traits = { light_aircraft_manufacturer }

			modifier = {
			}
		}
		cloudsdale_research = {

			allowed = {
				original_tag = EQS
			}

			research_bonus = {
				air_equipment = 0.10
			}

			traits = { medium_aircraft_manufacturer }

			modifier = {
			}
		}
	}
	naval_manufacturer = {

		designer = yes

		baltimare = {


			allowed = {
				original_tag = EQS
			}
			available = {
				owns_state = 13
			}


			research_bonus = {
				naval_equipment = 0.10
			}

			traits = { atlantic_fleet_naval_manufacturer }

			modifier = {
			}
		}

		seaward = {


			allowed = {
				original_tag = EQS
				original_tag = CRY
			}
			available = {
				owns_state = 14
			}


			research_bonus = {
				naval_equipment = 0.10
			}

			traits = { pacific_fleet_naval_manufacturer }

			modifier = {
			}
		}
	}

country = {
	harmonic_stagnation = {


			allowed = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				unity_factor = 0.1
				consumer_goods_factor = 0.30
				political_power_gain = -0.75
				research_time_factor = 0.35
				industrial_capacity_factory = -0.1
				military_leader_cost_factor = 2
			}
		}
	}
country = {
	harmonic_stagnation2 = {


			allowed = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				unity_factor = 0.1
				consumer_goods_factor = 0.15
				political_power_gain = -0.3
				research_time_factor = 0.15
			}
		}
	}
country = {
	harmonic_stagnation3 = {


			allowed = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				unity_factor = 0.05
				consumer_goods_factor = 0.10
				research_time_factor = 0.05
			}
		}
	}
country = {
	alicorn_sisters = {


			allowed = {
				always = yes
			}
			allowed_civil_war = {
				has_government = democratic
			}
			removal_cost = -1
			available = {
				NOT = { has_war_with = NLR }
				has_government = democratic
				is_subject = no
			}
			modifier = {
				unity_factor = 0.07
				army_morale_factor = 0.05
				political_power_gain = 0.1
			}
		}
	}
country = {
	home_of_ponies = {


			allowed = {
				always = yes
			}
			available = {
				is_subject = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1

			modifier = {
				unity_factor = 0.1
				drift_defence_factor = 0.3
			}
		}
	}
country = {
	unicorn_academy = {


			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1

			modifier = {
				research_time_factor = -0.05
			}
		}
	}
country = {
	unicorn_academy1 = {


			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1

			modifier = {
				research_time_factor = -0.10
			}
		}
	}
country = {
	unicorn_academy2 = {


			allowed = {
				always = yes
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				research_time_factor = -0.15
			}
		}
	}
country = {
	friendly_harmony = {


			allowed = {
				always = yes
			}
			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1

			modifier = {
				unity_factor = 0.02
				production_speed_arms_factory_factor = -0.3
				conscription = -0.013
				training_time_army_factor = 0.15
				army_morale_factor = 0.05
			}
		}
	}
country = {
	magical_trainingidea = {


			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			research_bonus = {
				race_tech = 0.05
			}
			modifier = {
				training_time_army_factor = -0.10
				army_morale_factor = 0.1
			}
		}
	}
country = {
	sombra_defenses = {


			allowed = {
				always = yes
			}
			available = {
				CRY = { has_government = fascism }
			}
			allowed_civil_war = {
				has_government = democratic
			}
			removal_cost = -1

			modifier = {
				conscription_factor = 0.1
				army_core_defence_factor = 0.08
				training_time_army_factor = -0.05
				army_morale_factor = 0.05
			}
		}
	}
country = {
	equestrian_influence = {

			allowed = {
				always = yes
			}
			available = {
				country_exists = EQS
				NOT = { has_war_with = EQS}
				EQS = { NOT = {has_government = democratic} }
			}

			removal_cost = -1

			modifier = {
				democratic_drift = 0.07
			}
		}
	}
country = {
	war_plan_equestria = {


			allowed = {
				always = yes
			}
			available = {
				has_war = yes
			}
			removal_cost = -1

			modifier = {
				consumer_goods_factor = -0.20
				conscription = 0.03
				production_speed_arms_factory_factor = 0.1
				industrial_capacity_factory = 0.1
				join_faction_tension = 0.20
			}
		}
	}
country = {
	nuclear_power_EQS = {


			allowed = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				production_speed_nuclear_reactor_factor = 0.1
			}
		}
	}
country = {
	eqs_ai_buff = {


			allowed = {
				always = yes
			}
			available = {
				has_war = yes
			}
			removal_cost = -1

			modifier = {
				training_time_army_factor = -0.2
				army_morale_factor = 0.05
				army_defence_factor = 0.15
				industrial_capacity_factory = 0.10
			}
		}
	}
country = {
	eqs_ai_buff2 = {


			allowed = {
				always = yes
			}
			available = {
				has_war = yes
			}
			removal_cost = -1

			modifier = {
				training_time_army_factor = -0.3
				army_morale_factor = 0.15
				army_defence_factor = 0.1
				army_defence_factor = 0.25
				industrial_capacity_factory = 0.3
			}
		}
	}
country = {
	eqs_civil_war = {


			allowed = {
				always = yes
			}
			removal_cost = -1

			modifier = {
				training_time_army_factor = 0.1
				army_morale_factor = -0.1
				unity_factor = -0.25
				industrial_capacity_factory = -0.25
				production_factory_max_efficiency_factor = -0.10
				production_speed_buildings_factor = -0.3
				ai_join_ally_desire_factor = -200
				ai_call_ally_desire_factor = -200
			}
		}
	}
country = {
	equestrian_communists = {


			allowed = {
				always = yes
			}
			removal_cost = -1

			modifier = {
				communism_drift = 0.1
			}
		}
	}
country = {
	communist_civil_war = {


			allowed = {
				always = yes
			}
			removal_cost = -1

			modifier = {
				training_time_army_factor = 0.1
				army_morale_factor = -0.1
				unity_factor = -0.10
				industrial_capacity_factory = -0.25
				production_factory_max_efficiency_factor = -0.10
				production_speed_buildings_factor = -0.3
				ai_join_ally_desire_factor = -200
				ai_call_ally_desire_factor = -200
			}
		}
	}
country = {
	war_communism = {


			allowed = {
				always = yes
			}
			removal_cost = -1
			available = {
				has_government = communism
			}
			modifier = {
				political_power_gain = 0.35
				training_time_army_factor = -0.05
				unity_factor = 0.05
				industrial_capacity_factory = 0.15
				production_factory_max_efficiency_factor = 0.05
				production_speed_buildings_factor = 0.09
			}
		}
	}
country = {
	celestial_resistance = {

			allowed = {
				always = yes }

			removal_cost = -1

			modifier = {
				political_power_gain = -0.2
				army_morale_factor = -0.03
				industry_repair_factor = -0.10
				production_factory_max_efficiency_factor = -0.05
				production_speed_buildings_factor = -0.10
			}
		}
	}
country = {
	revolution_triumph = {

			allowed = {
				always = yes }

			removal_cost = -1
			available = {
				has_government = communism
			}
			modifier = {
				political_power_gain = 0.5
				army_morale_factor = 0.05
				drift_defence_factor = 0.3
			}
		}
	}
country = {
	collectivization_effort_eqs = {

			allowed = {
				always = yes }
			available = {
				has_government = communism
			}
			removal_cost = -1
			picture = collectivization_effort
			modifier = {
				unity_factor = -0.1
				conscription = -0.002
				industrial_capacity_factory = 0.07
				consumer_goods_factor = -0.05
			}
		}
	}
country = {
	agrarian_reforms = {

			allowed = {
				always = yes }
			available = {
				has_government = communism
			}
			picture = sinnie_food_subsidies
			removal_cost = -1

			modifier = {
				MONTHLY_POPULATION = 0.15
			}
		}
	}
country = {
	eqs_nationalization = {

			allowed = {
				always = yes }
			picture = less_bureaucracy
			removal_cost = -1
			available = {
				has_government = communism
			}
			modifier = {
				unity_factor = -0.1
				political_power_gain = -0.3
				production_speed_buildings_factor = 0.1
				global_building_slots_factor = 0.1
				production_factory_max_efficiency_factor = 0.05
			}
		}
	}

country = {
	princess_imprisoned = {
			allowed = { always = yes }

			removal_cost = -1

			modifier = {
				unity_factor = -0.1
			}
		}
	}
country = {
	royal_family_imprisoned = {
			allowed = { always = yes }

			removal_cost = -1

			modifier = {
				unity_factor = -0.1
				political_power_gain = -0.05
			}
		}
	}
}
