ideas = {

	political_advisor = {

		spike = {

			allowed = {
				original_tag = CRY
			}
			available = {
				NOT = { has_government = fascism }
			}
			traits = { inspiration_leader }

			ai_will_do = {
				factor = 1
			}
		}
	sakira = {

			allowed = {
				original_tag = CRY
			}
			available = {
				has_government = fascism
				NOT = { has_country_flag = sakira_sick }
				hidden_trigger = {
					NOT = { EQS = { is_subject_of = CRY } }
				}
			}

			traits = { captain_of_industry }
		}
	dust_snowfall = {

			allowed = {
				original_tag = CRY
			}
			available = {
				has_government = fascism
				hidden_trigger = {
				NOT = { has_country_flag = dust_dead }
				}
			}
			traits = { prince_of_terror }
		}
		ponies_act = {

			allowed = {
				original_tag = CRY
			}
			available = {
				has_government = communism
				has_completed_focus = CRY_welfare
			}
			traits = { welfare_program }

			ai_will_do = {
				factor = 1
			}
		}
#		uku = {
#
#
#			allowed = {
#				original_tag = CRY
#			}
#
#			traits = { fascist_demagogue }
#			on_add = {
#				country_event = political.7
#			}
#		}
#		ku = {

#			allowed = {
#				original_tag = CRY }
#			traits = { democratic_reformer }

#			on_add = {
#				country_event = political.13
#			}
#		}
}


	army_chief = {

		flash_sentry = {

			allowed = {
				original_tag = CRY
			}

			traits = { army_chief_defensive_1 }

			ai_will_do = {
				factor = 1
			}
		}

	}

	air_chief = {

		take_off_cry = {

			allowed = {
				original_tag = CRY
			}

			traits = { air_air_superiority_2 }

			ai_will_do = {
				factor = 1
			}
		}


	}

	navy_chief = {

	}

	high_command = {
		shining_armour = {

			allowed = {
				original_tag = CRY
			}
			traits = { army_infantry_1 }
			available = {
				has_government = democratic
			}
			ai_will_do = {
				factor = 1
			}
		}
		peyote = {

			allowed = {
				original_tag = CRY
			}
			traits = { army_commando_1 }
			available = {
				has_government = fascism
			}
			ai_will_do = {
				factor = 1
			}
		}
	}

	theorist = {
		sunburst = {

			allowed = {
				original_tag = CRY
			}
			available = {
				has_government = democratic
			}
			traits = { royal_magician }
			modifier = {
				research_time_factor = -0.03
			}
			research_bonus = {
				magical_tech = 0.05
			}
		}
		lake_frost = {

			allowed = {
				original_tag = CRY
			}
			research_bonus = {
				industry = 0.06
			}
			available = { has_government = fascism
			NOT = { has_country_flag = lake_blind } }
			traits = { }
		}
		wild_vet_theorist = {
			picture = wild_vet
			allowed = {
				original_tag = CRY
			}
			research_bonus = {
				land_doctrine = 0.05
			}
			available = {
				STG = {
					has_country_flag  = sent_vet_to_CRY
				}
			}
			traits = { military_theorist }
			ai_will_do = {
				factor = 2
			}
		}
	}
	# TECRYOLOGY
	tank_manufacturer = {

		designer = yes
		hoplite = {


			allowed = {
				original_tag = CRY
			}
			available = {
				has_government = democratic
			}
			research_bonus = {
				armor = 0.10
			}

			traits = { fast_tank_manufacturer }
		}
		aegis = {


			allowed = {
				original_tag = CRY
			}

			available = {
				has_government = democratic
			}

			research_bonus = {
				armor = 0.10
			}

			traits = { medium_tank_manufacturer }

			modifier = {
			}
		}
		citrum = {


			allowed = {
				original_tag = CRY
			}

			available = {
				has_government = fascism
				has_completed_focus = CRY_somdustrial_concerns
			}

			research_bonus = {
				armor = 0.10
			}

			traits = { medium_tank_manufacturer }

			modifier = {
			}
		}
		nyx = {


			allowed = {
				original_tag = CRY
			}

			available = {
				has_government = fascism
				has_completed_focus = CRY_somdustrial_concerns
			}

			research_bonus = {
				armor = 0.11
			}

			traits = { heavy_tank_manufacturer }

			modifier = {
			}
		}
		red_star_manufacturing = {

			allowed = {
				OR = {
				original_tag = CRY
				original_tag = STG
				}
			}

			available = {
				CRY = {
					has_government = communism
				}
			}

			research_bonus = {
				armor = 0.15
			}

			traits = { ponies_tanks_manufacturer }

			modifier = {
			}
		}
	}

	materiel_manufacturer = {

		designer = yes
		sombra_arms = {

			allowed = {
				original_tag = CRY
			}
			available = {
				has_government = fascism
				has_completed_focus = CRY_somammocomplex
			}
			allowed_civil_war = {
				has_government = fascism
			}
			removal_cost = -1

			traits = { infantry_equipment_designer }
			modifier = {
				production_speed_arms_factory_factor = 0.03
			}
		}
		darkar_design = {

			allowed = {
				original_tag = CRY
			}
			available = {
				has_completed_focus = CRY_darkar
			}
			research_bonus = {
				artillery = 0.10
			}

			traits = { advanced_artillery_manufacturer }

			ai_will_do = {
				factor = 1
			}
		}

	}
	industrial_concern = {
		the_crystal_factory = {
			allowed = {
				original_tag = CRY
			}
			available = {
			OR = {
				has_completed_focus = CRY_evilgenius
				has_government = democratic
				}
			}
			research_bonus = {
				industry = 0.10
			}

			traits = { industrial_concern }

			modifier = {
			}
		}
		amethyst_university = {
			allowed = {
				original_tag = CRY
			}
			available = {
				has_completed_focus = CRY_rndinstitute
			}
			research_bonus = {
				electronics = 0.10
				rocketry = 0.05
			}

			traits = { electronics_concern }

			modifier = {
			}
		}
	}
	aircraft_manufacturer = {

		designer = yes
		rainbow_falls = {

			allowed = {
				original_tag = CRY
			}

			research_bonus = {
				air_equipment = 0.10
			}

			traits = { light_aircraft_manufacturer }

			modifier = {
			}
		}
		ventus = {
			allowed = {
				original_tag = CRY
			}
			available = {
				has_government = fascism
				has_completed_focus = CRY_somdustrial_concerns
			}
			research_bonus = {
				air_equipment = 0.10
			}

			traits = { medium_aircraft_manufacturer }

			modifier = {
			}
		}
	}
	naval_manufacturer = {

		manehattan_concern_navy = {

			picture = manehattan
			allowed = {
				original_tag = CRY
			}
			available = {
				owns_state = 75
				has_completed_focus = CRY_naval_concern
			}


			research_bonus = {
				naval_equipment = 0.10
			}

			traits = { naval_manufacturer }

			modifier = {
			}
		}
		designer = yes

	}

	country = {
		crystal_heart = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1

			modifier = {
				unity_factor = 0.15
				political_power_gain = 0.15
				army_morale_factor = 0.05
				army_core_attack_factor = 0.05
				army_core_defence_factor = 0.05
			}
		}
	}

	country = {
		royal_family = {

			allowed = {
				always = yes
			}
			available = {
				OR = {
					is_subject = no
					has_government = democratic
				}
			}
			allowed_civil_war = {
				has_government = democratic
			}
			removal_cost = -1

			modifier = {
				unity_factor = 0.05
				political_power_gain = 0.05
			}
		}
	}
	country = {
		royal_family2 = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				has_government = democratic
			}
			available = {
				OR = {
					is_subject = no
					has_government = democratic
				}
			}
			removal_cost = -1
			picture = royal_family
			modifier = {
				unity_factor = 0.1
				political_power_gain = 0.1
			}
		}
	}
	country = {
		royal_family3 = {

			allowed = {
				always = yes
			}
			available = {
				OR = {
					is_subject = no
					has_government = democratic
				}
			}
			allowed_civil_war = {
				has_government = democratic
			}
			removal_cost = -1
			picture = royal_family
			modifier = {
				unity_factor = 0.12
				political_power_gain = 0.15
				drift_defence_factor = 0.15
			}
		}
	}
	country = {
		sombra_threat = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				unity_factor = -0.15
				political_power_gain = -0.25
			}
		}
	}
	country = {
		sombra_threat2 = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1
			picture = sombra_threat
			modifier = {
				unity_factor = -0.15
				political_power_gain = -0.25
				fascism_drift = 0.05
			}
		}
	}
	country = {
		sombra_threat_reported = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1
			picture = sombra_threat
			modifier = {
				unity_factor = -0.13
				political_power_gain = -0.17
			}
		}
	}
	country = {
		equestrian_overlord = {

			allowed = {
				always = yes
			}
			available = {
				EQS = { exists = yes }
				EQS = { is_subject = no }
				is_subject_of = EQS
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1
			picture = harmonic_stagnation2
			modifier = {
				unity_factor = -0.05
				political_power_gain = -0.5
				research_time_factor = 0.15
			}
		}
	}
	country = {
		equestrian_overlord2 = {

			allowed = {
				always = yes
			}
			available = {
				EQS = { exists = yes }
				EQS = { is_subject = no }
				is_subject_of = EQS
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1
			picture = harmonic_stagnation3
			modifier = {
				unity_factor = -0.05
				political_power_gain = -0.5
				research_time_factor = 0.10
			}
		}
	}
country = {
	sombrish_resistance = {
		allowed = {
			always = yes
		}
		allowed_civil_war = {
			NOT = { has_government = fascism }
		}
		removal_cost = -1

		modifier = {
			unity_factor = -0.20
			monthly_population = -0.25
			fascism_drift = 0.05
		}
	}
}
country = {
	grand_festival = {
		allowed = { has_war = no }
		removal_cost = -1

		modifier = {
			political_power_factor = 1.25
			unity_factor = 0.1
			production_speed_buildings_factor = 0.2
		}
	}
}
country = {
	army_morale = {
		allowed = { always = yes }

		removal_cost = -1

		modifier = {
			army_morale_factor = 0.05
			army_org_factor = 0.05
		}
	}
}
	country = {
		idea_old_dignity = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1

			modifier = {
				neutrality_drift = 0.05
				unity_factor = -0.10
			}
		}
	}

	country = {
		idea_old_dignity_restored = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = idea_old_dignity
			modifier = {
				neutrality_drift = 0.05
				unity_factor = 0.10
			}
		}
	}

	country = {
		supported_aristrocrats = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1

			modifier = {
				neutrality_drift = 0.10
			}
		}
	}

	country = {
		supported_militia = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1

			modifier = {
				neutrality_drift = 0.10
			}
		}
	}

	country = {
		political_turmoil = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1

			modifier = {
				unity_factor = -0.10
			}
		}
	}

	country = {
		aristrocrats_ruling = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				has_government = neutrality
			}
			removal_cost = -1

			modifier = {
				unity_factor = 0.15
				political_power_gain = 0.15
				production_speed_buildings_factor = 0.1
				research_time_factor = -0.2
			}
		}
	}

	country = {
		militia_ruling = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				has_government = neutrality
			}
			removal_cost = -1

			modifier = {
				unity_factor = 0.10
				political_power_gain = 0.1
				army_morale_factor = 0.2
				 	training_time_factor = -0.15
			}
		}
	}

	country = {
		royalfamily_imprisioned = {

			allowed = {
				has_government = democratic
			}
			allowed_civil_war = {
				has_government = democratic
			}
			removal_cost = -1

			modifier = {
				unity_factor = -0.15
			}
		}
	}

	country = {
		isolated = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1

			modifier = {
				unity_factor = -0.05
			}
		}
	}
	country = {
		sombra_strength_CRY = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				army_attack_factor = 0.2
				army_defence_factor = 0.2
				training_time_army_factor = -0.1
			}
		}
	}
	country = {
		CRY_old_guard = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				army_attack_factor = 0.03
				army_defence_factor = 0.03
				non_core_manpower = 0.01
				max_planning = 0.1
			}
		}
	}
	country = {
		CRY_sombra_power_bonus = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				army_defence_factor = 0.05
				political_power_gain = 0.3
				local_resources_factor = 0.2
				conscription = 0.04
			}
		}
	}
	country = {
		sombra_military_effort = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				encryption_factor = 0.05
				training_time_factor = -0.05
				political_power_factor = -0.45
				economy_cost_factor = -0.1
				production_speed_arms_factory_factor = 0.2
				production_speed_industrial_complex_factor = 0.1
				consumer_goods_factor = -0.05
			}
		}
	}
	country = {
		umbarmiya = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				training_time_factor = -0.15
				political_power_gain = -0.1
				local_resources_factor = 0.15
				production_factory_efficiency_gain_factor = 0.05
				industrial_capacity_factory = 0.05
				industrial_capacity_dockyard = 0.05
				army_attack_factor = 0.1
				army_defence_factor = 0.1
				army_speed_factor = 0.15
			}
		}
	}
	country = {
		sombra_leader = {

			allowed = {
				always = yes
			}
			available = {
				has_government = fascism
			}
			allowed_civil_war = {
				has_government = fascism
			}
			removal_cost = -1

			modifier = {
				justify_war_goal_time = -0.3
				political_power_gain = 0.1
			}
		}
	}
	country = {
		sombra_dark_magic = {

			allowed = {
				always = yes
			}
			available = {
				has_government = fascism
			}
			allowed_civil_war = {
				has_government = fascism
			}
			removal_cost = -1

			modifier = {
				political_power_gain = 0.1
				conscription = 0.05
			}
		}
	}
	country = {
		sombra_dark_magic1 = {
			picture = sombra_dark_magic
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				has_government = fascism
			}
			available = {
				has_government = fascism
			}
			removal_cost = -1

			modifier = {
				political_power_gain = 0.1
				conscription = 0.2
			}
		}
	}
	country = {
		sombra_dark_magic2 = {
			picture = sombra_dark_magic
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				has_government = fascism
			}
			available = {
				has_government = fascism
			}
			removal_cost = -1

			modifier = {
				political_power_gain = -0.3
				conscription = 0.25
				local_resources_factor = 0.3
				production_speed_buildings_factor = 0.15
			}
		}
	}
	country = {
		evil_genius = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			available = {
				has_government = fascism
			}
			removal_cost = -1

			modifier = {
				research_time_factor = -0.05
			}
		}
	}
	country = {
		evil_genius2 = {
			picture = evil_genius
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			available = {
				has_government = fascism
			}
			removal_cost = -1
			research_bonus = {
				magical_tech = 0.15
			}
			modifier = {
				research_time_factor = -0.05
			}
		}
	}
	country = {
		crystal_buff = {
			picture = CRY_communist_crystals
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				experience_gain_army = 0.05
				out_of_supply_factor = -0.1
				supply_consumption_factor = -0.20
				heat_attrition_factor = -0.5
				winter_attrition_factor = -0.5
				max_dig_in = 0.5
			}
		}
	}
	country = {
		magical_power = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1
			research_bonus = {
				race_tech = 0.05
				magical_tech = 0.1
			}
			modifier = {
				research_time_factor = -0.02
				production_speed_nuclear_reactor_factor = 0.05
				production_speed_synthetic_refinery_factor = 0.05
				industrial_capacity_factory = 0.1
			}
		}
	}
	country = {
		CRY_science = {
			picture = CRY_synchrophasetron_bonus
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				research_time_factor = -0.05
			}
		}
	}
	country = {
		CRY_fortifications_bonus = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				political_power_gain = -0.07
				production_speed_bunker_factor = 0.35
				production_speed_air_base_factor = 0.1
				production_speed_anti_air_building_factor = 0.1
			}
		}
	}
	country = {
		CRY_medicine = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				experience_loss_factor = -0.1
			}
		}
	}
	country = {
		CRY_five_year_plan = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				production_speed_buildings_factor = 0.05
				production_speed_industrial_complex_factor = 0.1
			}
		}
	}
	country = {
		stalliongradian_advisors = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				training_time_army_factor = -0.05
				production_speed_arms_factory_factor = 0.1
				experience_gain_army = 0.1
			}
		}
	}
	country = {
		ministry_of_defense = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				training_time_army_factor = 0.05
				conscription = 0.005
			}
		}
	}
	country = {
		CRY_inexperienced_officers = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				army_org_Factor = -0.05
				planning_speed = -0.1
				max_planning = -0.1
			}
		}
	}
	country = {
		CRY_military_school = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				army_org_Factor = 0.05
			}
		}
	}
	country = {
		CRY_ponies_army = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1

			modifier = {
				conscription = 0.02
				land_reinforce_rate = 0.1
			}
		}
	}
	country = {
		CRY_synchrophasetron_bonus = {
			picture = CRY_synchrophasetron_bonus
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1
			research_bonus = {
				industry = 0.05
				electronics = 0.1
			}
		}
	}
	country = {
		CRY_research_center = {
			picture = CRY_synchrophasetron_bonus
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1
			research_bonus = {
				industry = 0.05
				electronics = 0.1
			}
		}
	}
	country = {
		CRY_synchrophasetron_bonus1 = {
			picture = CRY_synchrophasetron_bonus
			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1
			research_bonus = {
				industry = 0.05
				electronics = 0.1
			}
			modifier = {
				research_time_factor = -0.05
			}
		}
	}
	country = {
		CRY_communist_crystals = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1
			modifier = {
				army_morale_factor = 0.05
				winter_attrition_factor = -0.2
				heat_attrition_factor = 0.05
			}
		}
	}
	country = {
		CRY_harmony_crystals = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1
			modifier = {
				industry_free_repair_factor = 0.4
				winter_attrition_factor = -0.05
				heat_attrition_factor = -0.05
			}
		}
	}
	country = {
		equestrian_advisors = {

			allowed = {
				always = yes
			}
			available = {
				has_government = democratic
				country_exists = EQS
			}
			allowed_civil_war = {
				always = no
			}
			removal_cost = -1
			research_bonus = {
				land_doctrine = 0.07
			}
			modifier = {
				training_time_army_factor = -0.05
				experience_gain_army = 0.05
			}
		}
	}
	country = {
		CRY_austerity_measures = {

			allowed = {
				always = yes
			}
			allowed_civil_war = {
				always = no
			}
			available = {
				has_war = yes
			}
			removal_cost = -1
			modifier = {
				consumer_goods_factor = -0.1
				production_factory_efficiency_gain_factor = 0.05

			}
		}
	}
	country = {
		magic_of_proletariat = {

			allowed = {
				always = yes
			}
			research_bonus = {
			race_tech = 0.03
			magical_tech = 0.07
			unicorn_tech = 0.05
			}
			removal_cost = -1
		}
	}
}
