ideas = {

	political_advisor = {

		chnterror = {

			allowed = {
				original_tag = CHN
			}

			traits = { prince_of_terror }
		}

		chnindustrialist = {

			allowed = {
				original_tag = CHN
			}

			traits = { captain_of_industry }
		}

		chnwarindustrialist = {

			allowed = {
				original_tag = CHN
			}

			traits = { war_industrialist }
		}
}


	army_chief = {
		loney_guy = {


			allowed = {
				original_tag = CHN
			}

			traits = { army_chief_offensive_2 }

			ai_will_do = {
				factor = 1
			}
		}

	chnkommandant1 = {


			allowed = {
				original_tag = CHN
			}

			traits = { army_chief_organizational_2 }
			ai_will_do = {
				factor = 1
			}
		}

	chnkommandant2  = {

			allowed = {
				original_tag = CHN
			}

			traits = { army_chief_drill_2 }

			ai_will_do = {
				factor = 1
			}
		}

	chnkommandant3 = {


			allowed = {
				original_tag = CHN
			}
			available = {
			NOT = {	has_completed_focus = assassinate_fieldmarshaltrimmel_CHN }
			}


			traits = { army_chief_maneuver_2 }

			ai_will_do = {
				factor = 1
			}
		}
	}

	air_chief = {

		chnairmarshal1 = {


			allowed = {
				original_tag = CHN
			}

			traits = { air_chief_ground_support_2 }

			ai_will_do = {
				factor = 2
			}
		}

		chnairmarshal2 = {


			allowed = {
				original_tag = CHN
			}

			traits = { air_chief_all_weather_2 }

			ai_will_do = {
				factor = 0.5
			}
		}

		chnairmarshal3 = {


			allowed = {
				original_tag = CHN
			}

			traits = { air_chief_reform_2 }

			ai_will_do = {
				factor = 1
			}
		}
	}

	navy_chief = {

		lysander = {

			allowed = {
				original_tag = CHN
			}

			traits = { navy_chief_decisive_battle_2 }

			available = {
			NOT = {	has_completed_focus = chn_navymimic}
			}
			ai_will_do = {
				factor = 0.1
			}
		}

		mimic = {

			allowed = {
				original_tag = CHN
			}

			traits = { navy_chief_commerce_raiding_3 }
			available = {
			NOT = {	has_completed_focus = chn_navylysander}
			}
			ai_will_do = {
				factor = 0.1
			}
		}
	}

	high_command = {

		chnhighcom1 = {


			allowed = {
				original_tag = CHN
			}

			traits = { army_infantry_1 }

			ai_will_do = {
				factor = 1
			}
		}

		evil_guy = {


			allowed = {
				original_tag = CHN
			}

			traits = { army_regrouping_2 }

			ai_will_do = {
				factor = 1
			}
		}

		chnhighcom2 = {


			allowed = {
				original_tag = CHN
			}

			traits = { army_artillery_1 }

			ai_will_do = {
				factor = 1
			}
		}
		chnhighcom3= {


			allowed = {
				original_tag = CHN
			}

			traits = { air_airborne_2 }

			ai_will_do = {
				factor = 1
			}
		}
	}

	theorist = {
		royalguardchn = {


			allowed = {
				original_tag = CHN
			}

			research_bonus = {
				land_doctrine = 0.07
			}

			traits = { military_theorist }
		}

		chntho1= {


			allowed = {
				original_tag = CHN
			}

			cost = 250

			research_bonus = {
				cat_battlefield_support = 0.10
			}

			traits = { close_air_support_proponent }
		}

		chntrimmel = {


			allowed = {
				original_tag = CHN
			}
			available = {
			NOT = { has_completed_focus = assassinate_fieldmarshaltrimmel_CHN }
			}
			research_bonus = {
				land_doctrine = 0.09
			}


			traits = { blitzkrieg_theorist }
		}


		chntho2 = {


			allowed = {
				original_tag = CHN
			}

			research_bonus = {
				air_doctrine = 0.07
			}

			traits = { air_warfare_theorist }
		}
	}


	# TECHNOLOGY
	tank_manufacturer = {

		designer = yes

		chntank1 = {
			picture = generic_tank_manufacturer_1


			allowed = {
				original_tag = CHN
			}

			research_bonus = {
				armor = 0.10
			}

			traits = { heavy_tank_manufacturer }

		}

		chntank2 = {
			picture = generic_tank_manufacturer_2


			allowed = {
				original_tag = CHN
			}

			research_bonus = {
				armor = 0.10
			}

			traits = { fast_tank_manufacturer }

			ai_will_do = {
				factor = 1
			}
		}

		chntank3 = {
			picture = generic_tank_manufacturer_3

			allowed = {
				original_tag = CHN
			}

			research_bonus = {
				armor = 0.10
			}

			traits = { medium_tank_manufacturer }

			ai_will_do = {
				factor = 1
			}
		}
	}

	materiel_manufacturer = {

		designer = yes

		chnequip1 = {
			picture = generic_artillery_manufacturer_3


			allowed = {
				original_tag = CHN
			}

			research_bonus = {
				artillery = 0.10
			}

			traits = { artillery_manufacturer }

			ai_will_do = {
				factor = 1
			}
		}
		chnequip2 = {
			picture = generic_infantry_equipment_manufacturer_2

			allowed = {
				original_tag = CHN
			}



			research_bonus = {
				infantry_weapons = 0.10
			}

			traits = { infantry_equipment_manufacturer }

			modifier = {
			}
		}
		chnequip3 = {
			picture = generic_motorized_equipment_manufacturer_3

			allowed = {
				original_tag = CHN
			}



			research_bonus = {
				motorized_equipment = 0.10
				mot_rockets = 0.50
			}

			traits = { motorized_equipment_manufacturer }

			modifier = {
			}
		}
	}
	industrial_concern = {

		chnind1 = {
			picture = generic_industrial_concern_1

			allowed = {
				original_tag = CHN
			}



			research_bonus = {
				industry = 0.10
			}

			traits = { industrial_concern }

			modifier = {
			}
		}

		chnind2 = {
			picture = generic_electronics_concern_1

			allowed = {
				original_tag = CHN
			}



			research_bonus = {
				electronics = 0.10
			}

			traits = { electronics_concern }

			modifier = {
			}
		}
	}
	aircraft_manufacturer = {

		designer = yes

		chnairm5= {
			picture = generic_air_manufacturer_2

			allowed = {
				original_tag = CHN
			}

			research_bonus = {
				air_equipment = 0.10
			}

			traits = { light_aircraft_manufacturer }

			equipment_bonus = {

			}

			ai_will_do = {
				factor = 1
			}
		}

		chnairm4 = {
			picture = generic_air_manufacturer_2
			allowed = {
				original_tag = CHN
			}

			research_bonus = {
				air_equipment = 0.10
			}

			traits = { CAS_manufacturer }

			equipment_bonus = {

			}

			ai_will_do = {
				factor = 1
			}
		}


		chnairm3 = {
			picture = generic_air_manufacturer_3


			allowed = {
				original_tag = CHN
			}


			research_bonus = {
				air_equipment = 0.10
			}

			traits = { medium_aircraft_manufacturer }

			ai_will_do = {
				factor = 1
			}
		}

		chnairm2= {
			picture = generic_air_manufacturer_2


			allowed = {
				original_tag = CHN
			}


			research_bonus = {
				air_equipment = 0.10
			}

			traits = { heavy_aircraft_manufacturer }

			ai_will_do = {
				factor = 1
			}
		}

		chnairm1= {
			picture = generic_air_manufacturer_1

			allowed = {
				original_tag = CHN
			}


			research_bonus = {
				air_equipment = 0.10
			}

			traits = { naval_aircraft_manufacturer }

			ai_will_do = {
				factor = 1
			}
		}


	}
	naval_manufacturer = {

		designer = yes

		chnnavy2 = {
			picture = generic_naval_manufacturer_2


			allowed = {
				original_tag = CHN
			}

			research_bonus = {
				naval_equipment = 0.10
			}

			equipment_bonus = {

			}

			traits = { atlantic_fleet_naval_manufacturer }

		}
		chnnavy1 = {
			picture = generic_naval_manufacturer_1


			allowed = {
				original_tag = CHN
			}

			research_bonus = {
				naval_equipment = 0.10
			}

			traits = { raiding_fleet_naval_manufacturer }

			equipment_bonus = {

			}

		}
	}
	country = {
		canterlot_defeat = {


			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = fascism
			}

			removal_cost = -1

			modifier = {
				drift_defence_factor = 0.45
				enemy_partisan_effect = -0.05
			}
		}
	}
	country = {
		political_divisions = {


			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = fascism
			}

			removal_cost = -1

			modifier = {
				political_power_gain = -0.5
				unity_factor = -0.1
				consumer_goods_factor = 0.05
			}
		}
	}
	country = {
		CHN_unity = {


			allowed = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				political_power_gain = 0.05
				unity_factor = 0.15
			}
		}
	}

	country = {
		chrysalis = {

			available = {
				has_government = fascism
				is_subject = no
			}

			allowed = {
				always = yes }
				allowed_civil_war = {
					has_government = fascism }

			removal_cost = -1

			modifier = {
				justify_war_goal_time = -0.1
				unity_factor = 0.05
				political_power_gain = 0.10
		}
	}
}
country = {
	newhives = {


			allowed = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				MONTHLY_POPULATION = 0.15
			}
		}
	}
country = {
	newhives2 = {


			allowed = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				MONTHLY_POPULATION = 0.35
				industrial_capacity_factory = 0.05
			}
		}
	}
country = {
	continous_war_plan_CHN = {


			allowed = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				consumer_goods_factor = -0.1
				democratic_drift = 0.025
				communism_drift = 0.025
				political_power_gain = -0.5
				industry_repair_factor = 0.01
				industry_free_repair_factor = 0.01
				industrial_capacity_factory = 0.05
			}
		}
	}
country = {
	changeling_swarm = {


			allowed = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				army_core_defence_factor = 0.05
				training_time_factor = -0.15
				conscription = 0.02
			}
		}
	}
country = {
	changeling_school_of_war = {
		allowed = {
			always = yes
		}
		removal_cost = -1
		modifier = {
				training_time_factor = -0.15
				max_planning = 0.1
			}
		}
}
country = {
	changeling_spies = {
		allowed = {
			always = yes
		}
		removal_cost = -1
		modifier = {
				political_power_gain = -0.2
				unity_factor = -0.05
			}
		}
}
	country = {
		UPP = {

			allowed = {
				always = yes }

			removal_cost = -1

			modifier = {
				justify_war_goal_time = -0.1
				unity_factor = 0.05
				political_power_gain = 0.10
				industrial_capacity_factory = 0.10
		}
	}
}
	country = {
		CLF = {

			allowed = {
				always = yes }

			removal_cost = -1

			modifier = {
				political_power_gain = 0.10
				MONTHLY_POPULATION = 0.20
				army_org_factor = 0.10
				supply_consumption_factor = -0.20

		}
	}
}
	country = {
		blackarmy = {

			allowed = {
				always = yes }

			removal_cost = -1

			modifier = {
			conscription = 0.015
			winter_attrition_factor = -0.25
		}
	}
}
	country = {
		internal_disputes = {

			allowed = {
				always = yes }

			removal_cost = -1

			modifier = {
			 attrition = 0.50
			 consumer_goods_factor = 0.50
			 research_time_factor = 1.0
			 army_morale_factor = -0.50
		}
	}
}

country = {
	covert_agents = {
		allowed = {
			always = yes
		}
		removal_cost = -1
		modifier = {
				political_power_gain = 0.15
				research_time_factor = -0.05
			}
		}
}
