ideas = {

army_chief = {

	cheese_sandwich = {

		allowed = {
			original_tag = SCS
		}

		traits = { army_chief_morale_3 }

		ai_will_do = {
			factor = 1
		}
	}

	fetter_keys_ac = {

		allowed = {
			original_tag = SCS
		}

		traits = { army_chief_defensive_2 }

		ai_will_do = {
			factor = 1
		}
	}

	maudpie_scs = {

		allowed = {
			original_tag = SCS
		}

		available = {
			ROC = { exists = no }
			has_government = communism
		}

		traits = { army_entrenchment_2 }

		ai_will_do = {
			factor = 1
		}
	}
}


high_command = {

	apple_fritter = {

		allowed = {
			original_tag = SCS
		}

		traits = { army_logistics_2 }

		ai_will_do = {
			factor = 1
		}
	}

	trouble_shoes = {

		allowed = {
			original_tag = SCS
		}

		traits = { army_infantry_1 }

		ai_will_do = {
			factor = 1
		}
	}

	caramel = {

		allowed = {
			original_tag = SCS
		}

		traits = { army_concealment_2 }

		ai_will_do = {
			factor = 1
		}
	}

}


political_advisor = {

		fetter_keys = {

			allowed = {
				original_tag = SCS
			}

			traits = { prince_of_terror }

			ai_will_do = {
				factor = 1
			}
		}

		cherry_jubilee = {

			allowed = {
				original_tag = SCS
			}

			traits = { captain_of_industry }

			ai_will_do = {
				factor = 1
			}
		}

		venture_capital = {

			allowed = {
				original_tag = SCS
			}

			traits = { war_industrialist }

			ai_will_do = {
				factor = 1
			}
		}

		yuma_spurs = {

			allowed = {
				original_tag = SCS
			}

			traits = { smooth_talking_charmer }

			ai_will_do = {
				factor = 1
			}
		}
}

materiel_manufacturer = {

		designer = yes

		colt_arms = {

			picture = generic_infantry_equipment_manufacturer_3

			allowed = {
				original_tag = SCS
			}

			available = {
				has_completed_focus = SCS_hoofington_arms
			}

			cost = 100

			research_bonus = {
				infantry_weapons = 0.12
			}

			traits = { infantry_equipment_manufacturer }

			ai_will_do = {
				factor = 1
			}
		}

		neighchester_arms = {

			picture = generic_infantry_equipment_manufacturer_1

			allowed = {
				original_tag = SCS
			}

			available = {
				has_completed_focus = SCS_central_arms
			}

			cost = 100

			research_bonus = {
				infantry_weapons = 0.04
				support_tech = 0.03
			}

			traits = { infantry_equipment_manufacturer }

			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.08 instant = yes
				}
			}
			equipment_bonus = {
				support_equipment = {
					build_cost_ic = -0.05 instant = yes
				}
			}

			ai_will_do = {
				factor = 1
			}
		}

		rearington_arms = {
			picture = generic_artillery_manufacturer_3


			allowed = {
				original_tag = SCS
			}

			available = {
				has_completed_focus = SCS_dodge_arms
			}

			research_bonus = {
				artillery = 0.12
			}

			cost = 100

			traits = { artillery_manufacturer }

			ai_will_do = {
				factor = 1
			}
		}
	}


	country = {
		SCS_disorganized = {

			picture = generic_disjointed_gov

			modifier = {
				political_power_cost = 0.2
				research_time_factor = 0.2
				unity_factor = -0.15
			}
		}
	}

	country = {
		SCS_southern_way = {

			picture = generic_morale_bonus

			modifier = {
				army_morale_factor = 0.1
				army_core_defence_factor = 0.1
        non_core_manpower = -0.5
			}
		}
	}

  country = {
		SCS_milita_start = {

			picture = ast_volunteer_defence_corps

			modifier = {
					army_org_Factor = -0.1
          planning_speed = -0.15
          land_reinforce_rate = -0.1
			}
		}
	}

	country = {
		SCS_buffalo_reservations_idea = {

			picture = saf_history_of_segregation

			modifier = {
			unity_factor = -0.05
			non_core_manpower = -0.2
			local_resources_factor = 0.1
			}
		}
	}

  country = {
		SCS_milita_regulated = {

			picture = ast_volunteer_defence_corps

			modifier = {
					army_org_Factor = -0.05
          planning_speed = -0.10
          training_time_army_factor = -0.1
          land_reinforce_rate = 0.2
			}
		}
	}

  country = {
		SCS_southern_spirit = {

			picture = generic_morale_bonus

			modifier = {
				army_morale_factor = 0.15
        army_core_attack_factor = 0.1
				army_core_defence_factor = 0.15
        non_core_manpower = -0.5
			}
		}
	}

  country = {
    SCS_heat_resistance_idea = {
      picture = generic_morale_bonus

      modifier = {
        heat_attrition_factor = -0.3
      }
    }
  }

  country = {
		SCS_regulated_economy_idea = {

			picture = generic_central_management

			modifier = {
				production_speed_buildings_factor = 0.1
				consumer_goods_factor = -0.07
        research_time_factor = -0.02
			  production_factory_max_efficiency_factor = 0.1
			}
		}
	}

  country = {
		SCS_free_economy_idea = {

			picture = generic_local_self_management

			modifier = {
		      industrial_capacity_factory = 0.20
			    production_factory_max_efficiency_factor = 0.20
          local_resources_factor = 0.1
					consumer_goods_factor = 0.10
			}
		}
	}

  country = {
		SCS_war_bonds_idea = {

			picture = generic_pp_unity_bonus

			modifier = {
      unity_factor = 0.2
      consumer_goods_factor = -0.05
			}
		}
	}

  country = {
		SCS_rapid_buildup_idea = {

			picture = generic_production_bonus

			modifier = {
				production_speed_arms_factory_factor = 0.5
				production_speed_industrial_complex_factor = 0.5
				production_speed_infrastructure_factor = 0.35
			}
		}
	}

  country = {
		SCS_dwi_idea = {

			picture = can_wartime_prices_and_trade_board

			modifier = {
        conversion_cost_civ_to_mil_factor = -0.15
        production_speed_arms_factory_factor = 0.10
        consumer_goods_factor = -0.03
			}
		}
	}

  country = {
    SCS_public_education_idea = {
    picture = generic_research_bonus

    modifier = {
    research_time_factor = -0.05
		unity_factor = 0.1
    consumer_goods_factor = 0.03
    }
    }
  }

  country = {
    SCS_private_education_idea = {
    picture = generic_research_bonus

    modifier = {
    research_time_factor = -0.02
    }
    }
  }

  country = {
		SCS_gather_resources_idea = {

			picture = generic_exploit_mines

			modifier = {
        local_resources_factor = 0.1
        consumer_goods_factor = 0.03
        supply_consumption_factor = -0.1
			}
		}
	}

  country = {
		SCS_agriculture_subsidies_idea = {

			picture = generic_agrarian_reform

			modifier = {
        MONTHLY_POPULATION = 0.05
				supply_consumption_factor = -0.10
        consumer_goods_factor = 0.03
			}
		}
	}

  country = {
		SCS_new_deal_idea = {

			picture = new_deal

			modifier = {
        production_speed_infrastructure_factor = 0.20
			}
		}
	}

  country = {
		SCS_Crossiant_corporation_idea = {

			picture = generic_industrial_concern_2

			modifier = {
        production_speed_buildings_factor = 0.10
        consumer_goods_factor = 0.02
			}
		}
	}

  country = {
		SCS_cpb_idea = {

			picture = generic_secret_police

			available = {
				has_government = fascism
			}

			allowed_civil_war = {
				has_government = fascism
			}

			modifier = {
        communism_drift = -0.02
        political_power_factor = 0.1
        drift_defence_factor = 0.1
        foreign_subversive_activites = -0.5
        enemy_partisan_effect = -0.2
			}
		}
	}

  country = {
		SCS_for_the_confederacy_idea = {

			picture = generic_manpower_bonus

			available = {
				has_government = fascism
			}

			allowed_civil_war = {
				has_government = fascism
			}

			modifier = {
        conscription = 0.03
			}
		}
	}

  country = {
		SCS_preemptive_strike_idea = {

			picture = generic_intel_bonus

			available = {
				has_government = fascism
			}

			allowed_civil_war = {
				has_government = fascism
			}

			modifier = {
        planning_speed = 0.10
        justify_war_goal_time = -0.5
        ai_focus_aggressive_factor = 0.25
			}
		}
	}

  country = {
		SCS_supreme_court_idea = {

			picture = generic_constitutional_guarantee

			available = {
				has_government = neutrality
			}

			allowed_civil_war = {
				has_government = neutrality
			}

			modifier = {
        political_power_factor = 0.2
        unity_weekly = 0.001
			}
		}
	}

  country = {
		SCS_farmers_country_idea = {

			available = {
				has_government = neutrality
			}

			allowed_civil_war = {
				has_government = neutrality
			}

			picture = generic_morale_bonus

			modifier = {
        drift_defence_factor = 0.2
        army_morale_factor = 0.05
			}
		}
	}

  country = {
		SCS_modern_state_idea = {

			available = {
				has_government = democratic
			}

			allowed_civil_war = {
				has_government = democratic
			}

			picture = generic_morale_bonus

			modifier = {
        democratic_drift = 0.1
        political_power_factor = 0.2
        MONTHLY_POPULATION = 0.02
			}
		}
	}

  country = {
		SCS_species_rights_idea = {

		available = {
			has_government = democratic
		}

		allowed_civil_war = {
			has_government = democratic
		}

			picture = generic_constitutional_guarantee

			modifier = {
        conscription = 0.01
        non_core_manpower = 0.8
        unity_factor = 0.1
        enemy_partisan_effect = -0.1
			}
		}
	}

  country = {
		SCS_beacon_of_hope_idea = {

		available = {
			has_government = democratic
		}

		allowed_civil_war = {
			has_government = democratic
		}

			picture = generic_morale_bonus

			modifier = {
        democratic_drift = 0.1
        research_time_factor = -0.05
        MONTHLY_POPULATION = 0.02
			}
		}
	}

  country = {
		SCS_guerilla_warfare_idea = {

			picture = generic_volunteer_expedition_bonus

			modifier = {
        partisan_effect = 0.33
        army_core_defence_factor = 0.05
				no_supply_grace = 24
				out_of_supply = -0.1
	      recon_factor = 0.3
			}
		}
	}

  country = {
		scs_hoofington_academy_idea = {

			picture = generic_army_war_college

			modifier = {
        army_leader_start_level = 1
				max_planning = 0.15
			}
		}
	}

	country = {
		SCS_southern_daring_idea = {
			picture = generic_air_bonus

			modifier = {
				air_air_superiority_agility_factor = 0.02
				air_ace_generation_chance_factor = 0.07
			}
		}
	}


  country = {
		SCS_guns_idea = {

			picture = generic_infantry_equipment_manufacturer_2
			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
			modifier = {
        training_time_army_factor = -0.15
			}
		}
	}
}
