ideas = {

country = {
    GEU_united_STG = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			removal_cost = -1
			picture = FRA_national_mobilization_focus
			modifier = {
				unity_factor = 0.15
				political_power_gain = 0.5 
				army_morale_factor = 0.15 
			}
		}
	}
country = {
  		GEU_red_dawn = {
            allowed = {
                always = yes
            }
            picture = trotskyite_plot
            removal_cost = -1
            modifier = {
                political_power_cost = 0.50
            }

        }	
    }
country = {
  		GEU_seized_means = {
            allowed = {
                always = yes
            }
            picture = generic_production_bonus
            removal_cost = -1
            modifier = {
                production_factory_max_efficiency_factor = 0.15
                industrial_capacity_factory = 0.15
				consumer_goods_factor = -0.10
            }
        }	
    }
country = {
  		GEU_oligarchs = {
            allowed = {
                always = yes
            }
            picture = ROM_king_carol_ii_hedonist
            removal_cost = -1
            modifier = {
                production_factory_max_efficiency_factor = 0.10
                industrial_capacity_factory = 0.10
				consumer_goods_factor = 0.05
            }
        }	
    }

country = {
  		GEU_bunker_building = {
            allowed = {
                always = yes
            }
            picture = fortification_focus
            removal_cost = -1
            modifier = {
                production_speed_bunker_factor = 0.20
				army_core_defence_factor = 0.10
            }
        }	
    }
	
country = {
  		GEU_state_control = {
            allowed = {
                always = yes
            }
            picture = generic_production_bonus
            removal_cost = -1
            modifier = {
                production_speed_buildings_factor = 0.15
				consumer_goods_factor = -0.10
            }

        }	
    }
country = {
      GEU_army_plan = {
			allowed = {
				always = no
			}
			modifier = {
				army_morale_factor = 0.10
				army_org_Factor = 0.10
				planning_speed = 0.10
			    army_attack_factor = 0.10
                army_defence_factor = 0.10
			}
			removal_cost = -1
			picture = saf_soviet_advisers
		}
	}
country = {
  GEU_dark_wing_conscription = {
	modifier = {
			conscription = 0.05
			political_power_cost = 0.25
				}
		
		picture = generic_manpower_bonus
	}
}
country = {
			GEU_secret_police = {
			modifier = {
				decryption = 1
				subversive_activites_upkeep = -0.2
				enemy_partisan_effect = -0.2
			}
			picture = generic_spy_coup
		}
    }
country = {
  GEU_private_armies = {
	modifier = {
			conscription = 0.025
			political_power_cost = 0.15
			army_morale_factor = 0.05
				}
		
		picture = generic_manpower_bonus
	}
}
country = {
	GEU_gathering = {
			picture = generic_goods_red_bonus
			modifier = {
				local_resources_factor = 0.20
				political_power_cost = -0.10
            }
        }
    }
country = {
	    GEU_equipment_production = {
            picture = generic_goods_red_bonus
            equipment_bonus = {
                infantry_equipment = {
                    instant = yes
                    build_cost_ic = -0.10
                }
                artillery_equipment = {
                    build_cost_ic = -0.10
                    instant = yes
                }
                support_equipment = {
                    build_cost_ic = -0.10
                    instant = yes
                }
            }
        }
    }
country = {
  		GEU_personality = {
            allowed = {
                always = yes
            }
            picture = vittoria_mutilata
            removal_cost = -1
            modifier = {
                political_power_cost = -0.15
				fascism_drift = 0.01
				army_morale_factor = 0.05
				
            }

        }	
    }

country = {
  		GEU_personality_2 = {
            allowed = {
                always = yes
            }
            picture = vittoria_mutilata
            removal_cost = -1
            modifier = {
                political_power_cost = -0.20
				fascism_drift = 0.015
				army_morale_factor = 0.10
				
            }

        }	
    }
country = {
		GEU_skilled_workers = {
			allowed = {always = no}
			picture = generic_volunteer_expedition_bonus
			removal_cost = -1
			modifier = {
				research_time_factor = -0.05
				production_factory_max_efficiency_factor = 0.05
			}
		}
    }
country = {
    GEU_arms_trade = {
            picture = can_wartime_prices_and_trade_board
            modifier = {
                trade_opinion_factor = 0.50
				opinion_gain_monthly_same_ideology_factor = 0.05
            }
        }
    }
country = {
GEU_fast_tanks = {
			allowed = {
				always = yes
			}
			picture = FRA_army_of_aggression_focus
			removal_cost = -1
			equipment_bonus = {
			    armor = {
				    instant = yes
				    maximum_speed = 0.10
			    }
		    }
		}
    }
country = {
		GEU_training = {
			allowed = {
				always = yes
			}
			modifier = {
				conscription = 0.01
				training_time_factor = -0.10
			}
		}
	}
country = {
		GEU_resistance = {
		
			allowed = { 
				always = yes }

			removal_cost = -1

			modifier = {
				political_power_gain = -0.5
				army_morale_factor = -0.10
				industry_repair_factor = -0.10
				production_factory_max_efficiency_factor = -0.10
				production_speed_buildings_factor = -0.10
			}
		}
	}
country = {	
		GEU_communism_banned = {
			modifier = {
				political_power_cost = 0.15
			    communism_drift = -0.01  
			}
			picture = generic_communism_drift_bonus
		}
	}

country = {
      GEU_army_plan_2 = {
			allowed = {
				always = no
			}
			modifier = {
				army_morale_factor = 0.05
				army_org_Factor = 0.05
				planning_speed = 0.05
                army_defence_factor = 0.05
			}
			removal_cost = -1
			picture = saf_soviet_advisers
		}
	}	
}