armored_EQS= {

	available_for = {
		EQS
		NLR
		CRY
		SCS
		BAL
		VAN
		STG
		STL
		JUN
		ROC
		CES
		NMS
	}

	roles = {
		armor
	}

	match_to_count = 0.5

	upgrade_prio = {
		factor = 2.17

		modifier = {
			factor = 7
			OR = {
				has_tech = basic_medium_tank
			}
		}

		modifier = {
			factor = 2
			has_tech = main_battle_tank
		}
	}

	light_armor_default_EQS = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}

		can_upgrade_in_field = {
			has_equipment = { light_tank_equipment < 500 }
		}

		target_width = 18.0
		width_weight = 1.0
		column_swap_factor = 0.1

		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			1.10 #-- breakthrough
			0.60 #-- hardness
			1.00 #-- soft_attack
			0.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			30.00 #-- max_organisation
			0.80 #-- max_strength
			0.00 #-- build_cost_ic
			2.0 #-- maximum_speed
			0.20 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 4000.0

			support = {
				engineer = 1
				recon = 1
				artillery = 1
			}

			regiments = {
				light_armor = 5
				motorized = 4
			}
		}

		allowed_types = {
			light_armor
			motorized
			engineer
			recon
			artillery
			unicorn_company
		}

		replace_at_match = 0.4
		replace_with = medium_armor_default_EQS
		target_min_match = 0.5
	}


	heavy_armor_default_EQS = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}

		target_width = 19.9
		width_weight = 3.0
		column_swap_factor = 0.1

		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			1.10 #-- breakthrough
			0.60 #-- hardness
			2.00 #-- soft_attack
			0.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			10.00 #-- max_organisation
			0.80 #-- max_strength
			0.00 #-- build_cost_ic
			0.0 #-- maximum_speed
			0.20 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.5
			match_value = 1000.0

			support = {
				engineer = 1
				recon = 1
				logistics_company = 1
				maintenance_company = 1
			}

			regiments = {
				heavy_armor = 6
				infantry = 3
			}
		}

		allowed_types = {
				modern_armor
			heavy_armor

			motorized
			mechanized

			#Cheaper but slower might be worth considering
			infantry
			magical_infantry
			artillery_brigade
			rocket_artillery_brigade

			motorized_rocket_brigade

			engineer
			recon
			signal_company
			maintenance_company
			logistics_company
			unicorn_company
			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
		}

		replace_at_match = 0.4
		replace_with = modern_armor_default_EQS
		target_min_match = 0.5
	}

	medium_armor_default_EQS = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}

		target_width = 19.9
		width_weight = 3.0
		column_swap_factor = 0.1

		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			1.10 #-- breakthrough
			1.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			50.00 #-- max_organisation
			0.80 #-- max_strength
			0.00 #-- build_cost_ic
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
		}


		target_template = {
			weight = 0.9
			match_value = 5000.0

			support = {
				engineer = 1
				recon = 1
				maintenance_company = 1
				logistics_company = 1
			}

			regiments = {
				medium_armor = 6
				motorized = 5
			}
		}

		allowed_types = {
				modern_armor
			medium_armor
			motorized
			mechanized
			infantry
			magical_infantry
			unicorn_company

			motorized_rocket_brigade

			engineer
			recon
			signal_company
			maintenance_company
			logistics_company

			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
		}

		replace_at_match = 0.65
		replace_with = modern_armor_default_EQS
		target_min_match = 0.5
	}


	modern_armor_default_EQS = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}

		target_width = 19.9
		width_weight = 3.0
		column_swap_factor = 0.1

		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			1.10 #-- breakthrough
			0.60 #-- hardness
			2.00 #-- soft_attack
			0.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			50.00 #-- max_organisation
			0.80 #-- max_strength
			0.00 #-- build_cost_ic
			10.0 #-- maximum_speed
			0.20 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 5000.0

			support = {
				engineer = 1
				recon = 1
				maintenance_company = 1
				logistics_company = 1
			}

			regiments = {
				modern_armor = 4
				mechanized = 3
				medium_sp_artillery_brigade = 2
			}
		}


		allowed_types = {
			modern_armor
			motorized
			mechanized
			motorized_rocket_brigade
			medium_sp_artillery_brigade
			engineer
			recon
			signal_company
			maintenance_company
			logistics_company
			unicorn_company
			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
		}
	}
}

garrison_EQS = {

	available_for = {
		EQS
		NLR
		CRY
		SCS
		BAL
		VAN
		STG
		STL
		JUN
		ROC
		CES
		NMS
	}

	roles = {
		garrison
	}

	upgrade_prio = {
		factor = 80

		modifier = {
			factor = 0
			ai_has_role_template = garrison
		}
	}

	match_to_count = 0.8


	garrison_EQS = {

		reinforce_prio = 0
		custom_icon = 7

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}

		reinforce_prio = 0
		custom_icon = 7

		target_width = 5.0
		width_weight = 1.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			0.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			3.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.20 #-- suppression
			0.20 #-- suppression_factor
			0.00 #-- experience_loss_factor
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- build_cost_ic
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 3000.0

			support = {
				military_police = 1
			}

			regiments = {
				infantry = 4
			}
		}

		allowed_types = {
			infantry
			engineer
			field_hospital
			anti_tank
			military_police
		}
	}
}

infantry_EQS = {

	available_for = {
		EQS
		NLR
		CRY
		SCS
		BAL
		VAN
		STG
		STL
		JUN
		ROC
		CES
		NMS
	}

	roles = {
		infantry
	}

	upgrade_prio = {
		factor = 2
	}

	match_to_count = 0.3

	infantry_default_EQS = {

		upgrade_prio = {
			factor = 2
		}

		target_width = 20.0
		width_weight = 1.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- build_cost_ic
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 3000.0

			support = {
				engineer = 1
				recon = 1
				field_hospital = 1
				anti_tank = 1
				unicorn_company = 1
			}

			regiments = {
				infantry = 6
				magical_infantry = 1
				artillery_brigade = 2
			}
		}

		allowed_types = {
			infantry
			magical_infantry
			engineer
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			artillery
	#		anti_air
			rocket_artillery
			anti_tank_brigade
			artillery_brigade
			rocket_artillery_brigade
			unicorn_company
	#		light_tank_destroyer_brigade
	#		medium_tank_destroyer_brigade
		}
	}

	magical_infantry_default_EQS = {

		reinforce_prio = 2

		upgrade_prio = {
			factor = 2
			modifier = {
				factor = 0
				NOT = { has_tech = magical_weapons }
			}
			modifier = {
				factor = 0.8
				NOT = { original_tag = EQS original_tag = NLR }
			}
			modifier = {
				add = 0.2
				has_army_size = { type = infantry size > 60 }
			}
		}

		target_width = 20.0
		width_weight = 1.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			2.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			0.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- build_cost_ic
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 3000.0

			support = {
				engineer = 1
				recon = 1
				field_hospital = 1
				anti_tank = 1
				unicorn_company = 1
			}

			regiments = {
				magical_infantry = 6
				artillery_brigade = 2
			}
		}

		allowed_types = {
			magical_infantry
			infantry
			unicorn_company
			engineer
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			artillery
	#		anti_air
			rocket_artillery
			anti_tank_brigade
			artillery_brigade
			rocket_artillery_brigade
	#		light_tank_destroyer_brigade
	#		medium_tank_destroyer_brigade
		}
	}
}

magical_infantry_EQS = {

	available_for = {
		EQS
		NLR
		CRY
		SCS
		BAL
		VAN
		STG
		STL
		JUN
		ROC
		CES
		NMS
	}

	roles = {
		magical_infantry
	}

	upgrade_prio = {
		factor = 2
	}

	match_to_count = 0.3

	magical_infantry_default_EQS = {

		upgrade_prio = {
			factor = 2
			modifier = {
				factor = 0
				NOT = { has_tech = magical_weapons }
			}
			modifier = {
				factor = 0.8
				NOT = { original_tag = EQS original_tag = NLR }
			}
		}

		target_width = 20.0
		width_weight = 1.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			2.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			0.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- build_cost_ic
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 3000.0

			support = {
				engineer = 1
				recon = 1
				field_hospital = 1
				anti_tank = 1
				unicorn_company = 1
			}

			regiments = {
				magical_infantry = 6
				artillery_brigade = 2
			}
		}

		allowed_types = {
			magical_infantry
			infantry
			unicorn_company
			engineer
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			artillery
	#		anti_air
			rocket_artillery
			anti_tank_brigade
			artillery_brigade
			rocket_artillery_brigade
	#		light_tank_destroyer_brigade
	#		medium_tank_destroyer_brigade
		}
	}
}

mountaineers_EQS = {

	available_for = {
		EQS
		NLR
		CRY
		SCS
		BAL
		VAN
		STG
		STL
		JUN
		ROC
		CES
		NMS
	}

	roles = {
		mountaineers
	}

	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 0
			NOT = {
				has_tech = tech_mountaineers
			}
		}
	}

	match_to_count = 0.45

	mountaineers_default_EQS = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}

		target_width = 19.9
		width_weight = 3
		column_swap_factor = 0.2

		stat_weights = {
			0 #-- default_morale
			1 #-- defense
			1 #-- breakthrough
			0 #-- hardness
			2 #-- soft_attack
			0 #-- hard_attack
			0 #-- recon
			0 #-- entrenchment
			0 #-- initiative
			0 #-- casualty_trickleback
			0  #-- supply_consumption_factor
			0 #-- supply_consumption
			0 #-- suppression
			0 #-- suppression_factor
			0 #-- experience_loss_factor
			#-- Air Values
			0 #-- air_attack
			#-- Common Values
			1 #-- max_organisation
			1 #-- max_strength
			-0.1 #-- build_cost_ic
			0 #-- maximum_speed
			0 #-- armor_value
			0 #-- ap_attack
			0 #-- reliability
			0 #-- reliability_factor
			0 #-- weight
		}

		target_template = {
			weight = 0.5
			match_value = 3000.0

			support = {
				engineer = 1
				artillery = 1
				anti_tank = 1
				logistics_company = 1
				unicorn_company = 1
			}

			regiments = {
				mountaineers = 8
			}
		}

		allowed_types = {
			mountaineers
			unicorn_company
			artillery
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
		}
	}
}

marines_EQS = {

	available_for = {
		EQS
		NLR
		CRY
		SCS
		BAL
		VAN
		STG
		STL
		JUN
		ROC
		CES
		NMS
	}

	roles = {
		marines
	}

	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 0
			NOT = {
				has_tech = marines
			}
		}
	}

	match_to_count = 0.45

	marine_default_EQS = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}

		target_width = 20.0
		width_weight = 1.0
		column_swap_factor = 0.1

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.05 #-- hardness
			3.00 #-- soft_attack
			0.01 #-- hard_attack
			0.00 #-- recon
			2.20 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			-0.1 #-- supply_consumption_factor
			-0.1 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			-0.1 #-- build_cost_ic
			0.00 #-- maximum_speed
			0.05 #-- armor_value
			0.00 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			-0.2 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 2000.0

			support = {
				recon = 1
				logistics_company = 1
				artillery = 1
			}

			regiments = {
				marine = 9
			}
		}


		allowed_types = {
			marine
			engineer
			logistics_company
			unicorn_company
			artillery
		}
	}
}

paratroopers_EQS = {

	available_for = {
		EQS
		NLR
		CRY
		SCS
		BAL
		VAN
		STG
		STL
		JUN
		ROC
		CES
		NMS
	}

	roles = {
		paratrooper
	}

	upgrade_prio = {
		factor = 1.9

		modifier = {
			factor = 0
			NOT = {
				has_tech = paratroopers
			}
		}
	}

	match_to_count = 0.45

	paratrooper_default_EQS = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}

		target_width = 9.9
		width_weight = 3.0
		column_swap_factor = 0.1

		stat_weights = {
			0.20 #-- default_morale
			1.00 #-- defense
			0.20 #-- breakthrough
			0.00 #-- hardness
			2.00 #-- soft_attack
			0.10 #-- hard_attack
			0.05 #-- recon
			0.20 #-- entrenchment
			0.20 #-- initiative
			0.05 #-- casualty_trickleback
			-1.0 #-- supply_consumption_factor
			-1.0 #-- supply_consumption
			0.01 #-- suppression
			0.01 #-- suppression_factor
			0.05 #-- experience_loss_factor
			#-- Air Values
			0.01 #-- air_attack
			#-- Common Values
			0.6 #-- max_organisation
			0.4 #-- max_strength
			-0.1 #-- build_cost_ic
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			-1.0 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 2000.0

			support = {
				engineer = 1
				artillery = 1
				anti_tank = 1
			}

			regiments = {
				paratrooper= 5
			}
		}

		allowed_types = {
			paratrooper
			engineer
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
		}
	}
}

pegasi_shock_EQS = {

	available_for = {
		EQS
		NLR
		CRY
		SCS
		BAL
		VAN
		STG
		STL
		JUN
		ROC
		CES
		NMS
	}

	roles = {
		paratrooper
		mountaineers
		pegasi
	}

	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 0
			NOT = {
				has_tech = tech_pegasi
			}
		}
	}

	match_to_count = 0.45

	pegasi_default_EQS = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}

		target_width = 12.0
		width_weight = 3.0
		column_swap_factor = 0.1

		stat_weights = {
			0.20 #-- default_morale
			0.00 #-- defense
			2.20 #-- breakthrough
			0.00 #-- hardness
			2.00 #-- soft_attack
			0.10 #-- hard_attack
			0.05 #-- recon
			0.20 #-- entrenchment
			0.20 #-- initiative
			0.05 #-- casualty_trickleback
			-1.0 #-- supply_consumption_factor
			-1.0 #-- supply_consumption
			0.01 #-- suppression
			0.01 #-- suppression_factor
			0.05 #-- experience_loss_factor
			#-- Air Values
			0.01 #-- air_attack
			#-- Common Values
			0.6 #-- max_organisation
			0.4 #-- max_strength
			-0.1 #-- build_cost_ic
			1.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			-1.0 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 2000.0

			support = {
				engineer = 1
				artillery = 1
				anti_tank = 1
				unicorn_company = 1
			}

			regiments = {
				pegasi = 6
			}
		}

		allowed_types = {
			pegasi
			unicorn_company
			engineer
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
		}
	}
}


	# REGIMENTS:
	#infantry
	#light_armor
	#super_heavy_armor
	#modern_armor
	#heavy_armor
	#medium_armor
	#light_armor
	#anti_tank
	#cavalry
	#motorized
	#mechanized
	#marine
	#mountaineers
	#paratrooper
	#rocket_artillery
	#light_tank_destroyer
	#anti_air
	#artillery

	# SUPPORT:
	#engineer
	#recon
	#signal_company
	#maintenance_company
	#anti_tank_brigade
	#anti_air_brigade
	#artillery_brigade
	#field_hospital
	#logistics_company
	#military_police
	#light_sp_anti_air_brigade
	#light_sp_artillery_brigade
