armored_CHN = {

	available_for = {
		CHN
	}

	roles = {
		armor
	}

	match_to_count = 0.50

	upgrade_prio = {
		factor = 2.0

		modifier = {
			factor = 5
			OR = {
				has_tech = basic_medium_tank
			}
		}

		modifier = {
			factor = 2
			has_tech = main_battle_tank
		}
	}

	light_armor_default_CHN = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 2
			}
		}

		target_width = 18.0
		width_weight = 1.0
		column_swap_factor = 0.5

		# this is a stop-gap towards medium tanks, if deployed dont upgrade to medium tanks until we burn out our light tanks
		can_upgrade_in_field = {
			has_equipment = { light_tank_equipment < 1500 }
		}

		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			1.10 #-- breakthrough
			0.60 #-- hardness
			1.00 #-- soft_attack
			0.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			30.00 #-- max_organisation
			0.80 #-- max_strength
			0.00 #-- build_cost_ic
			2.0 #-- maximum_speed
			0.20 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 5000.0

			support = {
				engineer = 1
				recon = 1
				artillery = 1
			}

			regiments = {
				light_armor = 6
				motorized = 3
			}
		}

		allowed_types = {
			light_armor
			motorized
			engineer
			recon
			artillery
			infiltrator_company
		}

		replace_at_match = 0.4
		replace_with = medium_armor_default_CHN
		target_min_match = 0.5
	}

	heavy_armor_default_CHN = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}

		target_width = 18.0
		width_weight = 2.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			1.10 #-- breakthrough
			0.60 #-- hardness
			2.00 #-- soft_attack
			0.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			10.00 #-- max_organisation
			0.80 #-- max_strength
			0.00 #-- build_cost_ic
			0.0 #-- maximum_speed
			0.20 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.5
			match_value = 1000.0

			support = {
				engineer = 1
				recon = 1
				logistics_company = 1
				maintenance_company = 1
				artillery = 1
			}

			regiments = {
				heavy_armor = 6
				infantry = 3
			}
		}

		allowed_types = {
			modern_armor
			heavy_armor

			motorized
			mechanized

			#Cheaper but slower might be worth considering
			infantry
			magical_infantry
			artillery_brigade
			rocket_artillery_brigade

			motorized_rocket_brigade

			engineer
			recon
			signal_company
			maintenance_company
			logistics_company
			infiltrator_company

			anti_tank
			artillery

		}

		replace_at_match = 0.4
		replace_with = modern_armor_default_CHN
		target_min_match = 0.5
	}

	medium_armor_default_CHN = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 6
				has_tech = basic_medium_tank
				NOT = {
					has_tech = main_battle_tank
				}
			}
		}

		target_width = 20.0
		width_weight = 1.5
		column_swap_factor = 0.5

		# this is a stop-gap towards medium tanks, if deployed dont upgrade to medium tanks until we burn out our light tanks
		can_upgrade_in_field = {
			has_equipment = { light_tank_equipment < 500 }
		}

		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			2.10 #-- breakthrough
			2.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			5.00 #-- max_organisation
			0.80 #-- max_strength
			0.00 #-- build_cost_ic
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 7000.0

			support = {
				engineer = 1
				recon = 1
				anti_tank = 1
				artillery = 1
			}

			regiments = {
				medium_armor = 3
				light_armor = 3
				motorized = 4
			}
		}

		allowed_types = {
			modern_armor
			light_armor
			medium_armor
			motorized
			mechanized
			#medium_sp_artillery_brigade

			motorized_rocket_brigade

			engineer
			recon
			signal_company
			maintenance_company
			logistics_company
			infiltrator_company

			anti_tank

			artillery

		}

		replace_at_match = 0.6
		replace_with = medium_armor_2_CHN
		target_min_match = 0.5
	}

	medium_armor_2_CHN = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 6
			}

			modifier = {
				factor = 20
				has_tech = basic_medium_tank
				NOT = {
					has_tech = main_battle_tank
				}
				has_equipment = { light_tank_equipment < 50 }
				has_equipment = { medium_tank_equipment > 25 }
			}
		}

		target_width = 20.0
		width_weight = 1.5
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			2.10 #-- breakthrough
			2.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			5.00 #-- max_organisation
			0.80 #-- max_strength
			0.00 #-- build_cost_ic
			0.5 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
		}


		target_template = {
			weight = 0.9
			match_value = 7000.0

			support = {
				engineer = 1
				recon = 1
				artillery = 1
				maintenance_company = 1
				logistics_company = 1
			}

			regiments = {
				medium_armor = 6 #remove sp
				motorized = 4
				#medium_sp_artillery_brigade = 2
			}
		}

		allowed_types = {
			light_armor
			modern_armor
			medium_armor
			motorized
			mechanized
			#medium_sp_artillery_brigade
			#motorized_rocket_brigade
			engineer
			recon
			signal_company
			maintenance_company
			logistics_company
			infiltrator_company
			#anti_tank
		}

		replace_at_match = 0.75
		replace_with = modern_armor_default_CHN
		target_min_match = 0.5
	}

	modern_armor_default_CHN = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 15
				has_tech = main_battle_tank
			}
		}

		target_width = 20.0
		width_weight = 3.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			1.10 #-- breakthrough
			0.60 #-- hardness
			2.00 #-- soft_attack
			0.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			50.00 #-- max_organisation
			0.80 #-- max_strength
			0.00 #-- build_cost_ic
			10.0 #-- maximum_speed
			0.20 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 5000.0

			support = {
				engineer = 1
				recon = 1
				maintenance_company = 1
				logistics_company = 1
				artillery = 1
			}

			regiments = {
				modern_armor = 6
				mechanized = 4
				#medium_sp_artillery_brigade = 2
				#super_heavy_armor = 1
			}
		}


		allowed_types = {
			modern_armor
			motorized
			mechanized
			motorized_rocket_brigade
			medium_sp_artillery_brigade
			engineer
			recon
			signal_company
			maintenance_company
			logistics_company
			infiltrator_company
			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
		}
	}
}

garrison_CHN = {

	available_for = {
		CHN
	}

	roles = {
		garrison
	}

	upgrade_prio = {
		factor = 1

		modifier = {
			factor = 100
			OR = {
				AND = {
					has_completed_focus = CHN_anschluss
					NOT = { ai_has_role_template = garrison }
				}

				AND = {
					any_country = {
						is_justifying_wargoal_against = ROOT
					}
					NOT = { ai_has_role_template = garrison }
				}
			}
		}
	}

	match_to_count = 0.5


	garrison_CHN = {

		reinforce_prio = 0
		custom_icon = 7

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 2
			}
		}

		target_width = 8.0
		width_weight = 1.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			0.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			3.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- build_cost_ic
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 3000.0

			support = {
				military_police = 1
			}

			regiments = {
				infantry = 4
			}
		}

		allowed_types = {
			infantry
			military_police
			anti_air
		}
	}
}

infantry_CHN = {

	available_for = {
		CHN
	}

	roles = {
		infantry
	}

	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 40
			NOT = {
				has_tech = basic_medium_tank
			}
		}
	}

	match_to_count = 0.5


	infantry_default_CHN = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 2
			}
		}

		target_width = 27.0
		width_weight = 1.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- build_cost_ic
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 3000.0

			support = {
				engineer = 1
				recon = 1
				field_hospital = 1
				anti_tank = 1
				infiltrator_company = 1
			}

			regiments = {
				infantry = 9
				artillery_brigade = 3
			}
		}

		allowed_types = {
			infantry
			engineer
			recon
			field_hospital
			anti_tank
			artillery
			anti_tank_brigade
			artillery_brigade
			infiltrator_company
		}
	}
}

magical_infantry_CHN = {

	available_for = {
		CHN
	}

	roles = {
		magical_infantry
	}

	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 40
			NOT = {
				has_tech = basic_medium_tank
			}
		}
	}

	match_to_count = 0.45

	magical_infantry_default_CHN = {

		upgrade_prio = {
			factor = 4
			modifier = {
				factor = 0
				NOT = { has_tech = magical_weapons }
			}
		}

		target_width = 27.0
		width_weight = 1.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			2.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.50 #-- hard_attack
			0.00 #-- recon
			0.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- build_cost_ic
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 3000.0

			support = {
				engineer = 1
				recon = 1
				field_hospital = 1
				rocket_artillery = 1
				infiltrator_company = 1
			}

			regiments = {
				magical_infantry = 9
				artillery_brigade = 2
				anti_tank = 1
			}
		}

		allowed_types = {
			magical_infantry
			infantry
			engineer
			recon
			signal_company
			field_hospital
			logistics_company
			infiltrator_company
			anti_tank
			military_police
			artillery
	#		anti_air
			rocket_artillery
			anti_tank_brigade
			artillery_brigade
			rocket_artillery_brigade
	#		light_tank_destroyer_brigade
	#		medium_tank_destroyer_brigade
		}
	}
}

jager_CHN = {

	available_for = {
		CHN
	}

	roles = {
		jager
	}

	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 40
			NOT = {
				has_tech = basic_medium_tank
			}
		}
	}

	match_to_count = 0.45

	jager_default_CHN = {

		upgrade_prio = {
			factor = 4
		}

		target_width = 16.0
		width_weight = 1.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			4.00 #-- soft_attack
			0.00 #-- hard_attack
			0.20 #-- recon
			0.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- build_cost_ic
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.00 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 9000.0

			support = {
				engineer = 1
				recon = 1
				artillery = 1
				logistics_company = 1
				infiltrator_company = 1
			}

			regiments = {
				jager = 8
			}
		}

		allowed_types = {
			jager
			engineer
			recon
			field_hospital
			logistics_company
			signal_company
			anti_tank
			artillery
			infiltrator_company
		}
	}
}

mountaineers_CHN = {

	available_for = {
		CHN
	}

	roles = {
		mountaineers
	}

	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 0
			NOT = {
				has_tech = tech_mountaineers
			}
		}
	}

	match_to_count = 0.45

	mountaineers_default_CHN = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}

		target_width = 22.0
		width_weight = 3
		column_swap_factor = 0.2

		stat_weights = {
			0 #-- default_morale
			1 #-- defense
			1 #-- breakthrough
			0 #-- hardness
			2 #-- soft_attack
			0 #-- hard_attack
			0 #-- recon
			0 #-- entrenchment
			0 #-- initiative
			0 #-- casualty_trickleback
			0  #-- supply_consumption_factor
			0 #-- supply_consumption
			0 #-- suppression
			0 #-- suppression_factor
			0 #-- experience_loss_factor
			#-- Air Values
			0 #-- air_attack
			#-- Common Values
			1 #-- max_organisation
			1 #-- max_strength
			-0.1 #-- build_cost_ic
			0 #-- maximum_speed
			0 #-- armor_value
			0 #-- ap_attack
			0 #-- reliability
			0 #-- reliability_factor
			0 #-- weight
		}

		target_template = {
			weight = 0.5
			match_value = 3000.0

			support = {
				engineer = 1
				artillery = 1
				anti_tank = 1
				logistics_company = 1
				recon = 1
			}

			regiments = {
				mountaineers = 8
				artillery_brigade = 2
			}
		}

		allowed_types = {
			mountaineers
			artillery
			recon
			signal_company
			field_hospital
			logistics_company
			anti_tank
			infiltrator_company
		}
	}
}

marines_CHN = {

	available_for = {
		CHN
	}

	roles = {
		marines
	}

	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 0
			NOT = {
				has_tech = marines
			}
		}
	}

	match_to_count = 0.45

	marine_default_CHN = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}

		target_width = 24.0
		width_weight = 1.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.05 #-- hardness
			3.00 #-- soft_attack
			0.01 #-- hard_attack
			0.00 #-- recon
			2.20 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			-0.1 #-- supply_consumption_factor
			-0.1 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			-0.1 #-- build_cost_ic
			0.00 #-- maximum_speed
			0.05 #-- armor_value
			0.00 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			-0.2 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 2000.0

			support = {
				engineer = 1
				artillery = 1
				anti_tank = 1
				infiltrator_company = 1
				recon = 1
			}

			regiments = {
				marine = 9

			}
		}


		allowed_types = {
			marine
			engineer
			logistics_company
			recon
			anti_tank
			artillery
			infiltrator_company
		}
	}
}


paratroopers_CHN = {

	available_for = {
		CHN
	}

	roles = {
		paratrooper
	}

	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 0
			NOT = {
				has_tech = paratroopers
			}
		}
	}

	match_to_count = 0.45

	paratrooper_default_CHN = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 1
			}
		}

		target_width = 18.0
		width_weight = 3.0
		column_swap_factor = 0.5

		stat_weights = {
			0.20 #-- default_morale
			1.00 #-- defense
			0.20 #-- breakthrough
			0.00 #-- hardness
			2.00 #-- soft_attack
			0.10 #-- hard_attack
			0.05 #-- recon
			0.20 #-- entrenchment
			0.20 #-- initiative
			0.05 #-- casualty_trickleback
			-1.0 #-- supply_consumption_factor
			-1.0 #-- supply_consumption
			0.01 #-- suppression
			0.01 #-- suppression_factor
			0.05 #-- experience_loss_factor
			#-- Air Values
			0.01 #-- air_attack
			#-- Common Values
			0.6 #-- max_organisation
			0.4 #-- max_strength
			-0.1 #-- build_cost_ic
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			-1.0 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 2000.0

			support = {
				engineer = 1
				artillery = 1
				anti_tank = 1
				logistics_company = 1
				infiltrator_company = 1
			}

			regiments = {
				paratrooper= 9
			}
		}

		allowed_types = {
			paratrooper
			engineer
			recon
			signal_company
			field_hospital
			logistics_company
			infiltrator_company
			anti_tank
			artillery
			anti_air
			rocket_artillery
		}
	}
}



anti_armor_CHN = {

	available_for = {
		CHN
	}

	roles = {
		anti_armor
	}

	upgrade_prio = {
		factor = 2

		modifier = {
			factor = 30
			#has_war_with = SOV
			any_enemy_country = {
				ROOT = {
					estimated_intel_max_armor = {
						tag = PREV
						value > 20
					}
				}
			}
		}
	}

	match_to_count = 0.5

	infantry_anti_armor_CHN = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 30
				has_tech = interwar_antitank
				#has_war_with = SOV
				any_enemy_country = {
					ROOT = {
						estimated_intel_max_armor = {
							tag = PREV
							value > 20
						}
					}
				}
			}
		}

		target_width = 24.0
		width_weight = 1.0
		column_swap_factor = 0.5

		stat_weights = {
			0.00 #-- default_morale
			0.00 #-- defense
			1.00 #-- breakthrough
			0.00 #-- hardness
			1.00 #-- soft_attack
			4.00 #-- hard_attack
			0.00 #-- recon
			1.00 #-- entrenchment
			0.00 #-- initiative
			0.00 #-- casualty_trickleback
			0.00 #-- supply_consumption_factor
			0.00 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.00 #-- experience_loss_factor
			#-- Air Values
			0.00 #-- air_attack
			#-- Common Values
			0.60 #-- max_organisation
			0.40 #-- max_strength
			0.00 #-- build_cost_ic
			0.00 #-- maximum_speed
			0.00 #-- armor_value
			0.20 #-- ap_attack
			0.00 #-- reliability
			0.00 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 3000.0

			support = {
				engineer = 1
				recon = 1
				logistics_company = 1
				anti_tank = 1
				artillery = 1
			}

			regiments = {
				infantry = 6
				anti_tank_brigade = 3
				artillery_brigade = 1
			}
		}

		allowed_types = {
			infantry
			magical_infantry
			engineer
			field_hospital
			logistics_company
			anti_tank
			artillery
			anti_tank_brigade
			artillery_brigade

		}
	}

	light_armor_anti_amor_CHN = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 50
				has_tech = basic_light_td
				#has_war_with = SOV
				any_enemy_country = {
					ROOT = {
						estimated_intel_max_armor = {
							tag = PREV
							value > 27
						}
					}
				}
			}
		}

		target_width = 16.0
		width_weight = 1.0
		column_swap_factor = 0.1

		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defensee
			1.10 #-- breakthrough
			0.60 #-- hardness
			2.00 #-- soft_attack
			0.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			30.00 #-- max_organisation
			0.80 #-- max_strength
			0.00 #-- build_cost_ic
			2.0 #-- maximum_speed
			0.20 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 4000.0

			support = {
				engineer = 1
				recon = 1
				anti_tank = 1
			}

			regiments = {
				light_tank_destroyer_brigade = 4
				motorized = 4
			}
		}

		allowed_types = {
			light_armor
			motorized
			engineer
			recon
			artillery
			anti_tank
			light_tank_destroyer_brigade
		}

		replace_at_match = 0.4
		replace_with = medium_armor_anti_armor_SOV
		target_min_match = 0.5
	}

	medium_armor_anti_armor_CHN = {

		upgrade_prio = {
			factor = 2

			modifier = {
				factor = 60
				has_tech = basic_medium_td
				#has_war_with = SOV
				any_enemy_country = {
					ROOT = {
						estimated_intel_max_armor = {
							tag = PREV
							value > 35
						}
					}
				}
			}
		}

		target_width = 22.0
		width_weight = 3.0
		column_swap_factor = 0.1

		stat_weights = {
			0.00 #-- default_morale
			1.10 #-- defense
			1.10 #-- breakthrough
			1.60 #-- hardness
			1.00 #-- soft_attack
			2.00 #-- hard_attack
			0.10 #-- recon
			0.01 #-- entrenchment
			0.10 #-- initiative
			0.01 #-- casualty_trickleback
			-0.05 #-- supply_consumption_factor
			-0.01 #-- supply_consumption
			0.00 #-- suppression
			0.00 #-- suppression_factor
			0.01 #-- experience_loss_factor
			#-- Air Values
			0.02 #-- air_attack
			#-- Common Values
			50.00 #-- max_organisation
			0.80 #-- max_strength
			0.00 #-- build_cost_ic
			1.0 #-- maximum_speed
			10.0 #-- armor_value
			0.05 #-- ap_attack
			0.10 #-- reliability
			0.10 #-- reliability_factor
			0.00 #-- weight
		}

		target_template = {
			weight = 0.9
			match_value = 5000.0

			support = {
				engineer = 1
				recon = 1
				maintenance_company = 1
				logistics_company = 1
				anti_tank = 1
			}

			regiments = {
				medium_tank_destroyer_brigade = 7
				mechanized = 3
			}
		}

		allowed_types = {
			modern_armor
			medium_armor
			motorized
			mechanized
			infantry

			motorized_rocket_brigade
			medium_tank_destroyer_brigade

			engineer
			recon
			signal_company
			maintenance_company
			logistics_company

			anti_tank
			military_police
			artillery
			anti_air
			rocket_artillery
		}
	}
}

	# REGIMENTS:
	#infantry
	#light_armor
	#super_heavy_armor
	#modern_armor
	#heavy_armor
	#medium_armor
	#light_armor
	#anti_tank
	#cavalry
	#motorized
	#mechanized
	#marine
	#mountaineers
	#paratrooper
	#rocket_artillery
	#light_tank_destroyer
	#anti_air
	#artillery

	# SUPPORT:
	#engineer
	#recon
	#signal_company
	#maintenance_company
	#anti_tank_brigade
	#anti_air_brigade
	#artillery_brigade
	#field_hospital
	#logistics_company
	#military_police
	#light_sp_anti_air_brigade
	#light_sp_artillery_brigade
