
music = {
	song = "maintheme"
	chance = {
		modifier = {
			factor = 0.5
		}		
	}
}
##### Equestria Peace ######
music = {
	song = "Snowfall_in_Equestria"
	
	chance = {
		modifier = {
			factor = 2
			has_war = no
		}		
	}	
}
music = {
	song = "Dashite_Song"
	
	chance = {
		modifier = {
			factor = 1

			has_war = no
		}		
	}
}
music = {
	song = "Zykrath_Inferior"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
		}		
	}
}
music = {
	song = "Zykrath_Princess_of_Dreams"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
		}		
	}
}
music = {
	song = "Zykrath_Blessing_From_The_Stars"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
		}		
	}
}
music = {
	song = "Art_of_the_Industry"
	
	chance = {
		modifier = {
			factor = 2

			num_of_factories > 50
		}		
	}
}

###NLR
###Luna peace
music = {
    song = "The_Stars_will_aid_her_escape"
    
    chance = {
        modifier = {
            factor = 1
            tag = NLR
       		}        
   	}    
}

# PEACE SONGS ##################
music = {
	song = "general_peace_1"
	
	chance = {
		modifier = {
			factor = 1

			has_war = no
		}		
	}	
}

music = {
	song = "general_peace_2"
	
	chance = {
		modifier = {
			factor = 1

			has_war = no
		}		
	}	
}

music = {
	song = "general_peace_3"
	
	chance = {
		modifier = {
			factor = 1

			has_war = no
		}		
	}
}

music = {
	song = "allies_peace_1"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
			has_government = democratic
		}		
	}	
}

music = {
	song = "allies_peace_2"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
			has_government = democratic
		}		
	}	
}

music = {
	song = "axis_peace_1"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
			has_government = fascism
		}		
	}	
}

music = {
	song = "axis_peace_2"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
			has_government = fascism
		}		
	}	
}

# WAR SONGS ####################

music = {
	song = "general_war_1"
	
	chance = {
		modifier = {
			factor = 1

			has_war = yes
		}		
	}	
}

music = {
	song = "general_war_2"
	
	chance = {
		modifier = {
			factor = 1

			has_war = yes
		}		
	}	
}

music = {
	song = "axis_war_1"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = fascism
		}		
	}	
}

music = {
	song = "axis_war_2"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = fascism
		}		
	}	
}

music = {
	song = "axis_war_3"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = fascism
		}		
	}	
}

music = {
	song = "axis_war_4"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = fascism
		}		
	}	
}

music = {
	song = "allies_war_1"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = democratic
		}		
	}	
}

music = {
	song = "allies_war_2"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = democratic
		}		
	}	
}

music = {
	song = "comintern_peace_1"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
			has_government = communism
		}		
	}	
}

music = {
	song = "comintern_peace_2"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
			has_government = communism
		}		
	}	
}

music = {
	song = "comintern_peace_3"
	
	chance = {
		modifier = {
			factor = 2

			has_war = no
			has_government = communism
		}		
	}	
}


music = {
	song = "comintern_war_1"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = communism
		}		
	}	
}

music = {
	song = "comintern_war_2"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = communism
		}		
	}	
}

music = {
	song = "comintern_war_3"
	
	chance = {
		modifier = {
			factor = 2

			has_war = yes
			has_government = communism
		}		
	}	
}
