﻿add_namespace = baltimare
country_event = { 
    id = baltimare.1
    title = baltimare.1.t
    desc = baltimare.1.d
    picture = GFX_event_mare_republic
    fire_only_once = yes
	is_triggered_only = yes

    option = {
	ai_chance = { factor = 70 }
    name = baltimare.1.a
    kill_country_leader = yes
    create_country_leader = {
            name = "Diamond Chafer"
            picture = "Chafer.tga"
            expire = "1965.1.1"
            ideology = leninism
            traits = { corn_lord }
             }
			hidden_effect = {
				set_country_flag = BAL_chafer_wins
			}
        }
	option = {
	ai_chance = { factor = 30 }
    name = baltimare.1.b
    kill_country_leader = yes
    create_country_leader = {
            name = "Larry Berry"
            picture = "Berry.tga"
            expire = "1965.1.1"
            ideology = leninism
            traits = { secret_police_chief }
             }
			hidden_effect = {
				set_country_flag = BAL_berry_wins
			}
        }
    }
country_event = { 
        id = baltimare.2
        title = baltimare.2.t
        desc = baltimare.2.d
        picture = GFX_event_mare_republic
        is_triggered_only = yes
		fire_only_once = yes

        option = {
		    ai_chance = { factor = 80 }
            name = baltimare.2.a
            add_ideas = BAL_secret_police
			add_political_power = -50
		    hidden_effect = {
				set_country_flag = BAL_NMS_exist
			}
        }
		option = {
		    ai_chance = { factor = 20 }
            name = baltimare.2.b
            add_political_power = 75
        }
    }
country_event = { 
        id = baltimare.3
        title = baltimare.3.t
        desc = baltimare.3.d
        picture = GFX_event_mare_republic
        is_triggered_only = yes
		fire_only_once = yes

        option = {
            name = baltimare.3.a
			add_political_power = -20
        }
	}
country_event = { 
	id = baltimare.4
	title = baltimare.4.t
	desc = baltimare.4.d
	picture = GFX_event_mare_republic
    is_triggered_only = yes
    fire_only_once = yes
	option = {
		name = baltimare.4.a
		set_cosmetic_tag = BAL_SESR
		add_political_power = 100
	BAL = {
			add_state_core = 50
			add_state_core = 86
			add_state_core = 15
			add_state_core = 34
			add_state_core = 33
			add_state_core = 26
			add_state_core = 351
		    add_state_core = 52
			add_state_core = 25
			add_state_core = 79
			add_state_core = 353
			add_state_core = 36
			add_state_core = 32
			add_state_core = 30
			add_state_core = 17
			add_state_core = 37
			add_state_core = 81
			add_state_core = 35
			add_state_core = 88
			add_state_core = 352
			add_state_core = 16
			add_state_core = 348
			add_state_core = 24
			add_state_core = 350
			add_state_core = 31
            }
	}
}
country_event = { 
	id = baltimare.5
	title = baltimare.5.t
	desc = baltimare.5.d
	picture = GFX_event_mare_republic

	trigger = {
		tag = BAL
        has_country_flag = BAL_NMS_exist
	}

	mean_time_to_happen = {
		days = 365
	}

	option = {
		name = baltimare.5.a
		add_political_power = -10
		add_manpower = -150
	}
}
country_event = { 
        id = baltimare.6
        title = baltimare.6.t
        desc = baltimare.6.d
        picture = GFX_event_mare_republic
        is_triggered_only = yes
		fire_only_once = yes

        option = {
            name = baltimare.6.a
			add_political_power = -30
			hidden_effect = {
				country_event = { id = baltimare.7 days = 30 }
			}
        }
	}
country_event = { 
        id = baltimare.7
        title = baltimare.7.t
        desc = baltimare.7.d
        picture = GFX_event_mare_republic
        is_triggered_only = yes
		fire_only_once = yes

        option = {
            name = baltimare.7.a
			add_political_power = -40
			hidden_effect = {
			    country_event = { id = baltimare.8 days = 30 }
			}
        }
	}
country_event = { 
        id = baltimare.8
        title = baltimare.8.t
        desc = baltimare.8.d
        picture = GFX_event_mare_republic
        is_triggered_only = yes
		fire_only_once = yes

        option = {
            name = baltimare.8.a
			add_political_power = 20
			add_ideas = BAL_investigation
			hidden_effect = {
			    set_country_flag = BAL_the_investigation
				country_event = { id = baltimare.11 days = 120 }
			}
			}
        }
country_event = { 
	id = baltimare.9
	title = baltimare.9.t
	desc = baltimare.9.d
	picture = GFX_event_mare_republic

	trigger = {
		tag = BAL
        has_country_flag = BAL_the_investigation
	}

	mean_time_to_happen = {
		days = 140
	}

	option = {
		name = baltimare.9.a
		add_political_power = -20
	}
}
country_event = { 
	id = baltimare.10
	title = baltimare.10.t
	desc = baltimare.10.d
	picture = GFX_event_mare_republic

	trigger = {
		tag = BAL
        has_country_flag = BAL_the_investigation
	}

	mean_time_to_happen = {
		days = 140
	}

	option = {
		name = baltimare.10.a
		add_political_power = -20
	}
}
country_event = { 
        id = baltimare.11
        title = baltimare.11.t
        desc = baltimare.11.d
        picture = GFX_event_mare_republic
        is_triggered_only = yes
		fire_only_once = yes

        option = {
            name = baltimare.11.a
			add_political_power = 40
			hidden_effect = {
				country_event = { id = baltimare.12 days = 30 }
			}
	    }
    }
	country_event = { 
        id = baltimare.12
        title = baltimare.12.t
        desc = baltimare.12.d
        picture = GFX_event_mare_republic
        is_triggered_only = yes
		fire_only_once = yes

        option = {
            name = baltimare.12.a
			add_political_power = 20
			hidden_effect = {
				country_event = { id = baltimare.13 days = 7 }
			}
	    }
    }
	country_event = { 
        id = baltimare.13
        title = baltimare.13.t
        desc = baltimare.13.d
        picture = GFX_event_mare_republic
        is_triggered_only = yes
		fire_only_once = yes

        option = {
            name = baltimare.12.a
			add_political_power = -35
			hidden_effect = {
				country_event = { id = baltimare.14 days = 60 }
			}
	    }
    }
		country_event = { 
        id = baltimare.14
        title = baltimare.14.t
        desc = baltimare.14.d
        picture = GFX_event_mare_republic
        is_triggered_only = yes
		fire_only_once = yes

        option = {
            name = baltimare.14.a
			add_political_power = 20
			hidden_effect = {
				country_event = { id = baltimare.15 days = 3 }
			}
	    }
    }
		country_event = { 
        id = baltimare.15
        title = baltimare.15.t
        desc = baltimare.15.d
        picture = GFX_event_mare_republic
        is_triggered_only = yes
		fire_only_once = yes

        option = {
		    ai_chance = { factor = 45 }
            name = baltimare.15.a
			add_political_power = 100
			remove_ideas = BAL_secret_police
			remove_ideas = BAL_investigation
			hidden_effect = {
				clr_country_flag = BAL_the_investigation
				clr_country_flag = BAL_NMS_exist
			}
		}
	    option = {
		    ai_chance = { factor = 45 }
            name = baltimare.15.b
			add_political_power = 50
			remove_ideas = BAL_secret_police
			remove_ideas = BAL_investigation
			add_ideas = BAL_reformed_spies
			hidden_effect = {
				clr_country_flag = BAL_the_investigation
				clr_country_flag = BAL_NMS_exist
			}
		}
		   option = {
		    ai_chance = { factor = 10 }
            name = baltimare.15.c
			add_political_power = -75
			remove_ideas = BAL_investigation
			hidden_effect = {
				clr_country_flag = BAL_the_investigation
			}
		}
	}
	country_event = { 
	id = baltimare.16
	title = baltimare.16.t
	desc = baltimare.16.d
	picture = GFX_event_mare_republic
	fire_only_once = yes
	trigger = {
		tag = BAL
		has_war = no
	}
	mean_time_to_happen = {
		days = 120
	}
	option = {
		name = baltimare.16.a
		ai_chance = {
			factor = 30
		}
		declare_war_on = {
			target = JUN
			type = annex_everything
		}
	}
	option = {
		name = baltimare.16.c
		ai_chance = {
			factor = 60
		}
		JUN = { country_event = { id = civwar.22 days = 30 } }
	}
	option = {
		name = baltimare.16.b
		ai_chance = {
			factor = 10
		}
		add_political_power = -50
	}
}
    country_event = { 
	id = baltimare.17
	title = baltimare.17.t
	desc = baltimare.17.d
	picture = GFX_event_mare_republic
	fire_only_once = yes
	trigger = {
		tag = BAL
		has_war = no
	}
	mean_time_to_happen = {
		days = 150
	}
	option = {
		name = baltimare.17.a
		ai_chance = {
			factor = 30
		}
		declare_war_on = {
			target = CES
			type = annex_everything
		}
	}
	option = {
		name = baltimare.17.c
		ai_chance = {
			factor = 60
		}
		CES = { country_event = { id = civwar.21 days = 30 } }
	}
	option = {
		name = baltimare.17.b
		ai_chance = {
			factor = 10
		}
		add_political_power = -50
	}
}
	country_event = { 
	id = baltimare.18
	title = baltimare.18.t
	desc = baltimare.18.d
	picture = GFX_event_mare_republic
	fire_only_once = yes
    is_triggered_only = yes

	option = {
		name = baltimare.18.a
		ai_chance = {
			factor = 70
		}
		declare_war_on = {
			target = JUN
			type = annex_everything
		}
	}
	option = {
		name = baltimare.17.b
		ai_chance = {
			factor = 30
		}
		add_political_power = -50
	}
}
    country_event = { 
	id = baltimare.19
	title = baltimare.19.t
	desc = baltimare.19.d
	picture = GFX_event_mare_republic
	fire_only_once = yes
    is_triggered_only = yes

	option = {
		name = baltimare.19.a
		ai_chance = {
			factor = 70
		}
		declare_war_on = {
			target = CES
			type = annex_everything
		}
	}
	option = {
		name = baltimare.19.b
		ai_chance = {
			factor = 30
		}
		add_political_power = -50
	}
}
    country_event = { 
	id = baltimare.20
	title = baltimare.20.t
	desc = baltimare.20.d
	picture = GFX_event_mare_republic
	fire_only_once = yes
    is_triggered_only = yes

	option = {
		name = baltimare.20.a
		BAL = { annex_country = { target = JUN transfer_troops = yes } }
	}
}
    country_event = { 
	id = baltimare.21
	title = baltimare.21.t
	desc = baltimare.21.d
	picture = GFX_event_mare_republic
	fire_only_once = yes
    is_triggered_only = yes

	option = {
		name = baltimare.21.a
		BAL = { annex_country = { target = CES transfer_troops = yes } }
	}
}