focus_tree = {
	id = stalliongrad
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = STG
		}
	}
	continuous_focus_position = { x = 2675 y = 100 }
	default = no
	focus = {
		id = the_palace
		icon = GFX_goal_stg_palace
		cost = 10
		x = 4
		y = 0
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_political_power = 150
			country_event = { id=stalliongrad.14 days = 2 }
		}
	}
	
	focus = {
		id = vasya_1
		icon = GFX_goal_industry_stg
		cost = 4
		prerequisite = {
			focus = the_palace
		}
		available = {
			has_country_flag = vasya_focus
		}
		mutually_exclusive = {
			focus = polya_1
		}
		ai_will_do = {
			factor = 5
		}
		x = 2
		y = 1
		completion_reward = {
			add_timed_idea = { idea = industry_funds days = 300 }
			hidden_effect = {
				country_event = {
					id = stalliongrad.25 days = 1
				}
			}
		}
	}
	focus = {
		id = vasya_2
		icon = GFX_goal_railway_stg
		cost = 8
		prerequisite = {
			focus = vasya_1
			focus = polya_1
		}
		mutually_exclusive = {
			focus = polya_2
		}
		ai_will_do = {
			factor = 5
		}
		x = 3
		y = 2
		completion_reward = {
			332 = { add_extra_state_shared_building_slots = 1
			add_building_construction = { type = infrastructure
					level = 2
					instant_build = yes } }
			225 = { add_extra_state_shared_building_slots = 2
			add_building_construction = { type = infrastructure
					level = 2
					instant_build = yes } }
			233 = { add_extra_state_shared_building_slots = 2
			add_building_construction = { type = infrastructure
					level = 3
					instant_build = yes } }
			add_tech_bonus = {
				name = industry_bonus
				bonus = 0.20
				uses = 1
				category = industry
			}
		}
	}
	focus = {
		id = polya_1
		icon = GFX_goal_stg_propaganda
		cost = 4
		prerequisite = {
			focus = the_palace
		}
		available = {
			has_country_flag = polya_focus
		}
		ai_will_do = {
			factor = 5
		}
		mutually_exclusive = {
			focus = vasya_1
		}
		x = 6
		y = 1
		completion_reward = {
			add_timed_idea = { idea = propaganda days = 300 }
			hidden_effect = {
				country_event = {
					id = stalliongrad.25 days = 1
				}
			}
		}
	}
	focus = {
		id = polya_2
		icon = GFX_goal_stg_tank_factories
		cost = 8
		prerequisite = {
			focus = vasya_1
			focus = polya_1
		}
		mutually_exclusive = {
			focus = vasya_2
		}
		ai_will_do = {
			factor = 5
		}
		x = 5
		y = 2
		completion_reward = {
			153 = { add_extra_state_shared_building_slots = 3
			add_building_construction = { type = arms_factory
					level = 3
					instant_build = yes } }
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.22
				uses = 1
				category = armor
			}
		}
	}
	focus = {
		id = compromiss
		icon = GFX_goal_compromise
		cost = 7
		prerequisite = {
			focus = vasya_2
			focus = polya_2
		}
		ai_will_do = {
			factor = 5
		}
		x = 4
		y = 3
		mutually_exclusive = {
			focus = keep_polya
			focus = purge
		}
		available = {
			OR = {
			has_country_flag = polya_chosen
			has_country_flag = vasya_chosen
				}
		}
		completion_reward = {
			country_event = {
				id = stalliongrad.22 days = 1
			}
		}
	}
	focus = {
		id = conditions
		icon = GFX_goal_conditions
		cost = 10
		prerequisite = {
			focus = compromiss
		}
		ai_will_do = {
			factor = 5
		}
		x = 4
		y = 4
		completion_reward = {
			country_event = {
				id = stalliongrad.35 days = 1
			}
		}
	}
	focus = {
		id = purge
		icon = GFX_goal_purge
		cost = 5
		prerequisite = {
			focus = vasya_2
			focus = polya_2
		}
		available = {
			has_country_flag = vasya_chosen
		}
		mutually_exclusive = {
			focus = compromiss
			focus = keep_polya
		}
		ai_will_do = {
			factor = 5
		}
		x = 2
		y = 3
		completion_reward = {
			country_event = { id = stalliongrad.21 days = 1 }
		}
	}
	focus = {
		id = elections
		icon = GFX_goal_elections
		cost = 6
		prerequisite = {
			focus = purge
		}
		ai_will_do = {
			factor = 5
		}
		x = 1
		y = 4
		completion_reward = {
			country_event = {
				id = stalliongrad.23 days = 1
			}
		}
	}

	focus = {
		id = keep_polya
		icon = GFX_goal_vote_alty
		cost = 5
		prerequisite = {
			focus = polya_2
			focus = vasya_2
		}
		mutually_exclusive = {
			focus = compromiss
			focus = purge
		}
		ai_will_do = {
			factor = 5
		}
		available = {
			has_country_flag = polya_chosen
			NOT = { has_country_flag = polya_dies }
		}
		x = 6
		y = 3
		completion_reward = {
			add_political_power = 100
			hidden_effect = {
			country_event = { id = stalliongrad.19 days = 1 }
			}
		}
	}
	focus = {
		id = new_leaders
		icon = GFX_goal_new_leaders
		cost = 10
		prerequisite = {
			focus = keep_polya
		}
		ai_will_do = {
			factor = 5
		}
		x = 7
		y = 4
		completion_reward = {
			country_event = { id = stalliongrad.20 days = 1 }
		}
	}
	############################
	#### AFTER ELECTIONS #########
	############################
	focus = {
		id = vasya_leader
		icon = GFX_goal_vasya
		cost = 10
		x = 19
		y = 0
		available = {
			has_country_flag = vasya_elected
		}
		ai_will_do = {
			factor = 5
		}
		mutually_exclusive = {
			focus = darkwing_leader
			focus = sinister_leader
		}
		completion_reward = {
			add_political_power = 150
		}
	}
	focus = {
		id = sinister_leader
		icon = GFX_goal_sinister_focus
		cost = 10
		x = 23
		y = 0
		mutually_exclusive = {
			focus = darkwing_leader
			focus = vasya_leader
		}
		ai_will_do = {
			factor = 5
		}
		available = {
			has_country_flag = sinister_elected
		}
		completion_reward = {
			add_political_power = 150
		}
	}
	focus = {
		id = darkwing_leader
		icon = GFX_goal_darkwing
		cost = 10
		x = 21
		y = 0
		mutually_exclusive = {
			focus = sinister_leader
			focus = vasya_leader
		}
		ai_will_do = {
			factor = 5
		}
		available = {
			OR = {
				has_country_flag = polya_dies2
				has_country_flag = darkwing_elected
			}
			NOT = {
				has_country_flag = vasya_elected
			}
			NOT = {
				has_country_flag = sinister_elected
			}
		}
		completion_reward = {
			add_political_power = 150
			country_event = { id = stalliongrad.95 days = 1 }
		}
	}
	focus = {
		id = manifesto_of_materialism
		icon = GFX_goal_socialist_science
		cost = 10
		x = 4
		y = 6
		available = {
			OR = {
			has_country_flag = vasya_elected
			has_country_flag = sinister_elected
			}
		}
		ai_will_do = {
			factor = 4
		}
		prerequisite = {
			focus = conditions
			focus = elections
			focus = new_leaders
		}
		completion_reward = {
			add_ideas = materialist_manifesto
		}
	}
	focus = {
		id = pioneer_movement
		icon = GFX_goal_pioneer_movement
		cost = 6
		x = 12
		y = 0
		available = {
			date > 1007.5.25
			has_government = communism
			NOT = { has_idea = severe_famine }
		}
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			country_event = {
				id = stalliongrad.65 days = 1
			}
		}
	}
	focus = {
		id = culture_fest
		icon = GFX_goal_culture_fest
		cost = 3
		x = 12
		y = 3
		prerequisite = {
			focus = free_education
		}
		ai_will_do = {
			factor = 5
		}
		available = {
			date > 1007.9.1
			has_government = communism
			NOT = { has_idea = severe_famine }
		}
		completion_reward = {
			country_event = {
				id = stalliongrad.66 days = 1
			}
		}
	}
	focus = {
		id = day_of_knowledge
		icon = GFX_goal_day_of_knowledge
		cost = 3
		x = 12
		y = 1
		prerequisite = {
			focus = pioneer_movement
		}
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
			NOT = { has_idea = severe_famine }
		}
		completion_reward = {
			country_event = {
				id = stalliongrad.69 days = 1
			}
		}
	}
	focus = {
		id = free_education
		icon = GFX_goal_free_education
		cost = 16
		x = 12
		y = 2
		prerequisite = {
			focus = day_of_knowledge
		}
		ai_will_do = {
			factor = 5
		}
		available = {
			has_government = communism
			NOT = { has_idea = severe_famine
			has_idea = severe_famine2 }
		}
		completion_reward = {
		add_ideas = socialist_culture
		}
	}
	focus = {
		id = origanize_clubs
		icon = GFX_goal_organize_clubs
		cost = 8
		x = 14
		y = 1
		prerequisite = {
			focus = pioneer_movement
		}
		ai_will_do = {
			factor = 3
		}
		available = {
			date > 1007.9.1
			has_government = communism
			NOT = { has_idea = severe_famine }
			has_completed_focus = STG_militarized_schools
		}
		completion_reward = {
			country_event = {
				id = stalliongrad.67 days = 1
			}
		}
	}
	focus = {
		id = STG_militarized_schools
		icon = GFX_goal_GTO
		cost = 9
		x = 10
		y = 1
		prerequisite = {
			focus = pioneer_movement
		}
		available = {
			has_government = communism
			NOT = { has_idea = severe_famine2 }
		}
		ai_will_do = {
			factor = 7
		}
		completion_reward = {
			country_event = {
				id = stalliongrad.68 days = 1
			}
		}
	}
	focus = {
		id = stg_factory_production
		icon = GFX_goal_stg_factory_production
		cost = 10
		x = 9
		y = 2
		available = {
			has_government = communism
			has_completed_focus = free_education
			OR = {
			has_country_flag = vasya_elected
			has_country_flag = sinister_elected
			}
		}
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			add_resource = {
				type = steel
				amount = 14
				state = 153
				}

		}
	}
	focus = {
		id = STG_workers_education
		icon = GFX_goal_stg_bulb
		cost = 10
		prerequisite = {
			focus = STG_colleges_and_universities
		}
		ai_will_do = {
			factor = 10
		}
		x = 9
		y = 4
		available = {
			has_government = communism
			has_completed_focus = free_education
			OR = {
			has_country_flag = vasya_elected
			has_country_flag = sinister_elected
			}
		}
		completion_reward = {
		add_ideas = workers_culture_stg
		}
	}
	focus = {
		id = STG_colleges_and_universities
		icon = GFX_goal_stg_universities
		cost = 12
		prerequisite = {
			focus = stg_factory_production
		}
		ai_will_do = {
			factor = 15
		}
		x = 9
		y = 3
		available = {
			has_government = communism
			has_completed_focus = free_education
			OR = {
			has_country_flag = vasya_elected
			has_country_flag = sinister_elected
			}
		}
		completion_reward = {
		add_research_slot = 1
		country_event = {
			id = stalliongrad.80 days = 5
			}
		}
	}
#########################################################################
################## VASYA ВАСЯ VASILIY ##################################
############################################################################
############################################################################
#############################################################################
	focus = {
		id = strenghten_collectivization
		icon = GFX_goal_collectivization
		cost = 10
		prerequisite = {
			focus = vasya_leader
		}
		ai_will_do = {
			factor = 30
		}
		x = 18
		y = 1
		completion_reward = {
			add_political_power = 100
			swap_ideas = { remove_idea = severe_famine add_idea = severe_famine2 }
			add_ideas = collectivization_effort
		}
	}
	focus = {
		id = end_food_problem1
		icon = GFX_goal_food_problem1
		cost = 10
		prerequisite = {
			focus = strenghten_collectivization
		}
		ai_will_do = {
			factor = 30
		}
		x = 18
		y = 2
		completion_reward = {
			custom_effect_tooltip = end_food_problem_tlt
			hidden_effect = {
			country_event = {
				id = stalliongrad.44 days = 1
				}
			}
		}
	}
	focus = {
		id = expand_the_plan
		icon = GFX_goal_generic_soviet_construction
		cost = 7
		prerequisite = {
			focus = end_food_problem1
		}
		ai_will_do = {
			factor = 30
		}
		x = 19
		y = 3
		completion_reward = {
			153 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = { type = infrastructure
					level = 2
					instant_build = yes }
			}
			169 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = { type = infrastructure
					level = 3
					instant_build = yes }
			}
			225 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = { type = infrastructure
					level = 1
					instant_build = yes }
			}
			233 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = { type = infrastructure
					level = 2
					instant_build = yes }
			}
			161 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = { type = industrial_complex
					level = 1
					instant_build = yes }
			}
			186 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = { type = industrial_complex
					level = 1
					instant_build = yes }
			}
			166 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = { type = infrastructure
					level = 1
					instant_build = yes }
			}
		}
	}
	focus = {
		id = new_horizons
		icon = GFX_goal_stg_stl
		cost = 4
		prerequisite = {
			focus = expand_the_plan
		}
		ai_will_do = {
			factor = 30
		}
		x = 15
		y = 4
		completion_reward = {
		 country_event = { id = stalliongrad.42 days = 1 }
		}
	}
	focus = {
		id = yak_yakistan
		icon = GFX_goal_stg_yak
		cost = 10
		prerequisite = {
			focus = griffon_colony
		}
		available = { GRF = { has_government = communism
		GRF = { has_civil_war = no } } }
		bypass = {
			is_in_faction_with = YAK
			YAK = { has_government = communism }
		}
		x = 13
		y = 8
		completion_reward = {
			country_event = {
				id = stalliongrad.73 days = 2
			}
		}
	}
	focus = {
		id = griffon_colony
		icon = GFX_goal_stg_grf
		cost = 9
		prerequisite = {
			focus = STG_advisors
		}
		ai_will_do = {
			factor = 5
		}
		available = {
			GRF = { has_country_flag = GRF_teafeather_dead }
			has_country_flag = griffon_intervention
		}
		bypass = {
			GRF = {
				has_government = communism
				has_civil_war = no
			}
		}
		x = 13
		y = 6
		completion_reward = {
			country_event = {
				id = stalliongrad.46 days = 1
			}
		}
	}
	focus = {
		id = griffon_colony_civil_war
		icon = GFX_goal_unknown
		cost = 2
		prerequisite = {
			focus = griffon_colony
		}
		bypass = {
			GRF = {
				has_government = communism
				has_civil_war = no
			}
		}
		available = {
			GRF = { has_country_flag = GRF_teafeather_dead
			has_civil_war = yes }
		}
		x = 12
		y = 7
		completion_reward = {
			country_event = { id = stalliongrad.51 hours = 2 }
		}
	}
	focus = {
		id = griffon_colony_worst_case
		icon = GFX_goal_stg_worst_case
		cost = 6
		prerequisite = {
			focus = griffon_colony
		}
		ai_will_do = {
			factor = 10
		}
		bypass = {
			GRF = {
				has_government = communism
				has_civil_war = yes
			}
		}
		available = {
			GRF = { has_country_flag = GRF_teafeather_dead }
			has_country_flag = stalliongradians_arrested
		}
		x = 11
		y = 6
		completion_reward = {
			country_event = {
				id = stalliongrad.48 days = 1
			}
		}
	}
	focus = {
		id = griffon_colony_strike
		icon = GFX_goal_generic_trade
		cost = 3
		prerequisite = {
			focus = griffon_colony
		}
		mutually_exclusive = {
			focus = griffon_colony_civil_war
		}
		bypass = {
			GRF = {
				has_government = communism
				has_civil_war = no
			}
		}
		available = {
			GRF = { has_country_flag = GRF_teafeather_dead
			has_civil_war = yes }
		}
		x = 14
		y = 7
		completion_reward = {
		GRF = {
			country_event = { id = griffons.9 days = 2 }
			}
		}
	}
	focus = {
		id = STG_advisors
		icon = GFX_goal_socialist_union
		cost = 2
		prerequisite = {
			focus = new_horizons
		}
		x = 11
		y = 5
		completion_reward = {
			set_rule = { can_create_factions = yes }
			country_event = {
				id = stalliongrad.45 days = 2
			}
		}
	}
	focus = {
		id = communist_fanatism
		icon = GFX_goal_stg_eqs
		cost = 5
		prerequisite = {
			focus = STG_advisors
		}
		bypass = {
			EQS = {
				has_government = communism
				NOT = { has_civil_war = yes }
			}
		}
		ai_will_do = {
			factor = 10
		}
		mutually_exclusive = {
			focus = EQS_lend_lease
		}
		x = 8
		y = 7
		completion_reward = {
			country_event = {
				id = stalliongrad.52 days = 1
			}
		}
	}
	focus = {
		id = support_revolution_in_eqs
		icon = GFX_focus_generic_join_comintern
		cost = 5
		prerequisite = {
			focus = communist_fanatism
		}
		ai_will_do = {
			factor = 10
		}
		bypass = {
			EQS = {
				has_government = communism
				NOT = { has_civil_war = yes }
			}
		}
		x = 8
		y = 8
		completion_reward = {
			country_event = {
				id = stalliongrad.53 days = 1
			}
		}
	}
	focus = {
		id = com_equestrian_civil_war
		icon = GFX_goal_stg_com_civil_war
		cost = 3
		ai_will_do = {
			factor = 10
		}
		prerequisite = {
			focus = support_revolution_in_eqs
		}
		bypass = {
			EQS = {
				has_government = communism
				NOT = { has_civil_war = yes }
			}
		}
		available = {
			EQS = {
				has_civil_war = yes
			}
		}
		x = 8
		y = 9
		completion_reward = {
			country_event = {
				id = stalliongrad.54 days = 2
			}
		}
	}
	focus = {
		id = equestrian_cores ## union with eqs
		icon = GFX_goal_stg_eqs
		cost = 10
		prerequisite = {
			focus = the_war_to_end_disorder
		}
		available = {
		OR = {
			EQS = { exists = no }
			EQS = { is_puppet_of = STG }
			owns_state = 3
		}
		}
		x = 26
		y = 12
		completion_reward = {
			add_political_power = 200
			country_event = {
				id = stalliongrad.79 days = 1
			}
		}
	}
	focus = {
		id = STG_crystal_empire_union ## union with cry
		icon = GFX_goal_stg_eqs
		cost = 10
		available = {
			CRY = { has_government = communism }
		}
		x = 21
		y = 12
		completion_reward = {
			add_political_power = 30
			country_event = {
				id = stalliongrad.62 days = 1
			}
		}
	}
	focus = {
		id = equestrian_cores2
		icon = GFX_goal_stg_eqs
		cost = 2
		prerequisite = {
			focus = com_equestrian_civil_war
		}
		ai_will_do = {
			factor = 10
		}
		x = 16
		y = 12
		bypass = {
		OR = {
			EQS = { exists = no }
			STG = { is_puppet_of = EQS }
			}
		}
		available = {
			EQS = { has_civil_war = no }
		}
		completion_reward = {
			country_event = {
				id = stalliongrad.59 days = 1
			}
		}
	}
	focus = {
		id = world_revolution
		icon = GFX_goal_world_revolution
		cost = 10
		prerequisite = {
			focus = equestrian_cores
			focus = equestrian_cores2
		}
		x = 21
		y = 14
		completion_reward = {
			add_ideas = world_revolution
		}
	}
	focus = {
		id = new_military_plan
		icon = GFX_focus_NZL_bob_semple_tank
		cost = 10
		prerequisite = {
			focus = new_horizons
		}
		x = 16
		y = 5
		completion_reward = {
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = EQS_lend_lease
		icon = GFX_goal_stg_celestia
		cost = 10
		prerequisite = {
			focus = STG_advisors
		}
		mutually_exclusive = {
			focus = communist_fanatism
		}
		available = {
			EQS = { has_war_with = CHN }
			has_global_flag = the_war
		}
		ai_will_do = {
			factor = 20
		}
		bypass = {
			has_global_flag = the_war_ended
		}
		x = 10
		y = 7
		completion_reward = {
			country_event = {
				id = stalliongrad.75 days = 1
			}
		}
	}
	focus = {
		id = fighting_for_victory
		icon = GFX_focus_generic_paratrooper
		cost = 10
		prerequisite = {
			focus = EQS_lend_lease
		}
		bypass = {
			has_global_flag = the_war_ended
		}
		x = 10
		y = 8
		completion_reward = {
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.5
				uses = 1
				category = land_doctrine
			}
			add_ideas = together_for_victory
		}
	}
	focus = {
		id = claim_EQS_territory
		icon = GFX_goal_eqs_stg_relations
		cost = 3
		prerequisite = {
			focus = fighting_for_victory
		}
		available = {
		has_global_flag = the_war_ended
		}
		x = 10
		y = 9
		completion_reward = {
			country_event = {
				id = stalliongrad.70
			}
		}
	}
	focus = {
		id = army_reorganization
		icon = GFX_focus_generic_license_production
		cost = 10
		prerequisite = {
			focus = new_military_plan
		}
		x = 15
		y = 6
		completion_reward = {
			add_ideas = STG_army_reorganization
		}
	}
	focus = {
		id = stallion_falcons
		icon = GFX_goal_generic_air_fighter2
		cost = 10
		prerequisite = {
			focus = new_military_plan
		}
		x = 17
		y = 6
		completion_reward = {
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 0.5
				uses = 2
				technology = fighter1
				technology = fighter2
			}
		}
	}
	focus = {
		id = total_motorization
		icon = GFX_goal_generic_army_motorized
		cost = 10
		prerequisite = {
			focus = stallion_falcons
			focus = army_reorganization
		}
		x = 16
		y = 7
		completion_reward = {
		add_tech_bonus = {
				name = motorized_bonus
				bonus = 0.50
				technology = motorised_infantry
				technology = mechanised_infantry
			}
		}
	}
	focus = {
		id = armor_of_revolution
		icon = GFX_goal_stalliongrad_tractor
		cost = 10
		prerequisite = {
			focus = total_motorization
		}
		x = 16
		y = 8
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.65
				uses = 1
				category = cat_light_armor
			}
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.30
				uses = 1
				category = cat_medium_armor
			}
		}
	}
	focus = {
		id = nestor_plan
		icon = GFX_goal_generic_forceful_treaty
		cost = 10
		prerequisite = {
			focus = armor_of_revolution
			focus = heavy_tanks_projects
		}
		x = 21
		y = 10
		completion_reward = {
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.30
				uses = 2
				category = land_doctrine
			}
		}
	}
	focus = {
		id = heavy_artillery_projects
		icon = GFX_goal_poland_goal
		cost = 10
		prerequisite = {
			focus = nestor_plan
		}
		x = 22
		y = 11
		completion_reward = {
			add_tech_bonus = {
					name = infantry_weapons_bonus
					bonus = 0.5
					uses = 1
					category = artillery
			}
			add_tech_bonus = {
					name = infantry_weapons_bonus
					bonus = 0.5
					uses = 1
					category = mot_rockets
			}	
		}
	}
	focus = {
		id = iron_curtain_project
		icon = GFX_goal_unknown
		cost = 10
		prerequisite = {
			focus = nestor_plan
		}
		prerequisite = {
			focus = heavy_tanks_projects
			focus = armor_of_revolution
		}
		x = 24
		y = 11
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.5
				uses = 2
				category = cat_heavy_armor
			}
		}
	}
	focus = {
		id = experimental_fleet
		icon = GFX_goal_generic_navy_battleship
		cost = 10
		prerequisite = {
			focus = nestor_plan
		}
		x = 20
		y = 11
		completion_reward = {
			add_tech_bonus = {
				name = fleet_in_being_bonus
				bonus = 0.5
				uses = 2
				category = fleet_in_being_tree
			}
			add_tech_bonus = {
				name = ss_bonus
				bonus = 0.5
				ahead_reduction = 1
				uses = 1
				technology = early_submarine
				technology = basic_submarine
				technology = improved_submarine
				technology = advanced_submarine
			}
		}
	}
	focus = {
		id = red_sky_project
		icon = GFX_focus_generic_air_defense
		cost = 10
		prerequisite = {
			focus = nestor_plan
		}
		prerequisite = {
			focus = armor_of_revolution
			focus = heavy_tanks_projects
		}
		x = 18
		y = 11
		completion_reward = {
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.5
				uses = 3
				category = air_doctrine
			}
		}
	}

########################################################
	############ DARKWING ###########################
	################################################
	focus = {
		id = improve_relations_EQS
		icon = GFX_goal_eqs_stg_relations
		cost = 10
		prerequisite = {
			focus = darkwing_leader
		}
		x = 21
		y = 1
		completion_reward = {
			country_event = { id = stalliongrad.38 days = 1 }
			add_political_power = 150
			EQS = {
			add_opinion_modifier = { target = STG modifier = friendly_government }
			STG = {
				add_opinion_modifier = { target = EQS modifier = promote_equality }
				}
			}
		}
	}
	focus = {
		id = humanitarian_help
		icon = GFX_goal_stg_eqs_friendship
		cost = 10
		prerequisite = {
			focus = improve_relations_EQS
		}
		x = 21
		y = 2
		completion_reward = {
			country_event = { id = stalliongrad.39 days = 1 }
			swap_ideas = {
				remove_idea = severe_famine add_idea = severe_famine2
			}
		}
	}
	focus = {
		id = a_pact_with_the_sun
		icon = GFX_goal_stg_celestia_sun
		cost = 10
		prerequisite = {
			focus = humanitarian_help
		}
		x = 21
		y = 3
		completion_reward = {
			country_event = { id = stalliongrad.40 days = 1 }
			remove_ideas = severe_famine2
		}
	}
	focus = {
		id = STG_food_market
		icon = GFX_goal_food_market
		cost = 10
		prerequisite = {
			focus = sinister_leader
		}
		x = 24
		y = 1
		completion_reward = {
			add_ideas = food_market
		}
	}
	focus = {
		id = end_food_problem2
		icon = GFX_goal_food_problem2
		cost = 10
		prerequisite = {
			focus = STG_food_market
		}
		x = 24
		y = 2
		completion_reward = {
			swap_ideas = { remove_idea = severe_famine add_idea = severe_famine2 }
			add_political_power = 40
			country_event = {
				id = stalliongrad.4000 days = 1
			}
		}
	}
	focus = {
		id = simplify_bureaucracy
		icon = GFX_goal_continuous_naval_production
		cost = 10
		prerequisite = {
			focus = end_food_problem2
		}
		x = 23
		y = 3
		completion_reward = {
			add_ideas = less_bureaucracy
		}
	}
	focus = {
		id = new_factories_in_konzan
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = expand_the_plan
			focus = simplify_bureaucracy
		}
		x = 21
		y = 5
		completion_reward = {
			225 = { add_extra_state_shared_building_slots = 3
			add_building_construction = { type = industrial_complex
					level = 2
					instant_build = yes }
			add_building_construction = { type = arms_factory
					level = 1
					instant_build = yes }
					}
		}
	}
	focus = {
		id = STG_steel
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = expand_the_plan
			focus = simplify_bureaucracy
		}
		x = 19
		y = 4
		completion_reward = {
			add_resource = {
				type = steel
				amount = 30
				state = 153
				}
			}
		}
	focus = {
		id = STG_steel2
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = STG_steel
		}
		x = 19
		y = 5
		completion_reward = {
			153 = { add_extra_state_shared_building_slots = 1
					add_building_construction = { type = industrial_complex
					level = 1
					instant_build = yes }
			add_resource = {
				type = steel
				amount = 8
				state = 153
				}
			}
			add_resource = {
				type = rubber
				amount = 20
				state = 153
				}
			}
		}
	focus = {
		id = STG_oil
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = expand_the_plan
			focus = simplify_bureaucracy
		}
		x = 23
		y = 4
		completion_reward = {
			add_resource = {
				type = oil
				amount = 14
				state = 235
				}
			}
		}
	focus = {
		id = STG_oil2
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = STG_oil
		}
		x = 23
		y = 5
		completion_reward = {
			add_resource = {
				type = oil
				amount = 30
				state = 235
				}
			}
		}
	focus = {
		id = STG_aluminum
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10
		prerequisite = {
			focus = expand_the_plan
			focus = simplify_bureaucracy
		}
		x = 21
		y = 4
		completion_reward = {
			add_resource = {
				type = aluminium
				amount = 15
				state = 153
				}
			}
		}
	focus = {
		id = STG_to_Peterhoof_railroad
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		prerequisite = {
			focus = new_factories_in_konzan
		}
		prerequisite = {
			focus = STG_steel2
		}
		x = 20
		y = 6
		completion_reward = {
			166 = {
				add_building_construction = {
					type = infrastructure
					level = 3
				}
			}
			168 = {
				add_building_construction = {
					type = infrastructure
					level = 3
				}
			}
			225 = {
				add_building_construction = {
					type = infrastructure
					level = 3
				}
			}
			235 = {
				add_building_construction = {
					type = infrastructure
					level = 3
				}
			}
			153 = {
				add_building_construction = {
					type = infrastructure
					level = 3
				}
			}
		}
	}
	focus = {
		id = steel_production
		icon = GFX_goal_generic_construction2
		cost = 10
		prerequisite = {
			focus = new_factories_in_konzan
		}
		x = 22
		y = 6
		completion_reward = {
			add_resource = {
				type = steel
				amount = 21
				state = 166
			}
			add_resource = {
				type = tungsten
				amount = 20
				state = 166
			}
		}
	}
	focus = {
		id = take_down_STL
		icon = GFX_goal_stg_stl
		cost = 10
		prerequisite = {
			focus = simplify_bureaucracy
		}
		x = 27
		y = 4
		completion_reward = {
			country_event = { id = stalliongrad.42 days = 1 }
		}
	}
	focus = {
		id = hegemonic_doctrine
		icon = GFX_goal_focus_generic_commonwealth_build_infantry
		cost = 10
		prerequisite = {
			focus = take_down_STL
		}
		x = 26
		y = 5
		completion_reward = {
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.5
				uses = 1
				category = land_doctrine
			}
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.5
				uses = 1
				category = air_doctrine
			}
		}
	}
	focus = {
		id = death_from_above
		icon = GFX_goal_generic_air_naval_bomber
		cost = 10
		prerequisite = {
			focus = hegemonic_doctrine
		}
		x = 25
		y = 6
		completion_reward = {
			add_tech_bonus = {
				name = air_doc_bonus
				bonus = 0.45
				uses = 2
				category = air_doctrine
			}
			add_tech_bonus = {
				name = bomber_bonus
				bonus = 0.5
				uses = 1
				technology = strategic_bomber1
				technology = strategic_bomber2
				technology = strategic_bomber3
				category = tactical_bomber
			}
		}
	}
	focus = {
		id = the_secret_police
		icon = GFX_goal_demand_sudetenland
		cost = 10
		prerequisite = {
			focus = hegemonic_doctrine
		}
		x = 27
		y = 6
		completion_reward = {
			add_ideas = stg_secret_police
		}
	}
	focus = {
		id = new_infantry_equipment
		icon = GFX_goal_generic_army_artillery
		cost = 10
		prerequisite = {
			focus = death_from_above
			focus = the_secret_police
		}
		x = 26
		y = 7
		completion_reward = {
		add_tech_bonus = {
				name = infantry_weapons_bonus
				bonus = 0.5
				uses = 1
				category = infantry_weapons
			}
		}
	}
	focus = {
		id = heavy_tanks_projects
		icon = GFX_goal_generic_construct_civilian
		cost = 10
		prerequisite = {
			focus = new_infantry_equipment
		}
		x = 26
		y = 8
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.6
				uses = 1
				category = cat_heavy_armor
			}
		}
	}
	focus = {
		id = strike_GRF
		icon = GFX_goal_generic_consumer_goods
		cost = 10
		prerequisite = {
			focus = take_down_STL
		}
		x = 30
		y = 5
		completion_reward = {
			country_event = { id = stalliongrad.76 days = 1 }
		}
	}
	focus = {
		id = STG_sinister_law
		icon = GFX_goal_sinister_focus
		cost = 11
		prerequisite = {
			focus = strike_GRF
		}
		x = 29
		y = 6
		completion_reward = {
			add_ideas = sinister_conscription_law
		}
	}
	focus = {
		id = sinister_line
		icon = GFX_goal_generic_defence
		cost = 10
		prerequisite = {
			focus = strike_GRF
		}
		x = 31
		y = 6
		completion_reward = {
			168 = {
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 6270
				}
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 9297
				}
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 6268
				}
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 3342
				}
			}
			166 = {
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 6221
				}
				add_building_construction = {
					type = bunker
					level = 3
					instant_build = yes
					province = 7239
				}
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 407
				}
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = 3274
				}
			}
			161 = {
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 303
				}
				add_building_construction = {
					type = bunker
					level = 3
					instant_build = yes
					province = 11293
				}
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 3329
				}
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = 3379
				}
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = 337
				}
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = 3359
				}
			}
			163= {
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 3396
				}
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 7377
				}
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 6451
				}
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 409
				}
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 3403
				}
			}
			237 = {
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 6458
				}
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 6532
				}
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = 3468
				}
			}
		}
	}
	focus = {
		id = STG_attack_yaks
		icon = GFX_goal_stg_yak
		cost = 5
		prerequisite = {
			focus = sinister_line
		}
		x = 31
		y = 7
		available = {
			OR = {
				GRF = { exists = no }
				GRF = { has_government = communism }
			}
		}
		completion_reward = {
			create_wargoal = {
				type = annex_everything target = YAK
			}
		}
	}
	focus = {
		id = STG_attack_PNG
		icon = GFX_goal_generic_support_communism
		cost = 6
		prerequisite = {
			focus = STG_attack_yaks
		}
		x = 30
		y = 8
		completion_reward = {
			create_wargoal = {
				type = annex_everything target = PNG
			}
		}
	}
	focus = {
		id = prepare_for_the_crusade
		icon = GFX_goal_rhineland
		cost = 10
		prerequisite = {
			focus = STG_attack_yaks
		}
		x = 32
		y = 8
		completion_reward = {
			add_timed_idea = { idea = crusaders days = 340 }
		}
	}
	focus = {
		id = the_war_to_end_disorder
		icon = GFX_goal_stg_eqs
		cost = 10
		prerequisite = {
			focus = prepare_for_the_crusade
			focus = STG_attack_PNG
		}
		bypass = {
			STG = { has_war_with = EQS }
		}
		x = 31
		y = 9
		completion_reward = {
			set_global_flag = stg_vs_eqs_war
			create_wargoal = {
				target = EQS type = annex_everything
			}
			hidden_effect = {
				news_event = {
					id = news.28 days = 1
				}
			}
		}
	}
	focus = {
		id = military_factories_in_STG
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10
		prerequisite = {
			focus = STG_to_Peterhoof_railroad
			focus = steel_production
		}
		x = 21
		y = 7
		completion_reward = {
			153 = {	add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = new_fuel_experiments
		icon = GFX_goal_generic_oil_refinery
		cost = 10
		prerequisite = {
			focus = military_factories_in_STG
		}
		x = 19
		y = 8
		completion_reward = {
			add_tech_bonus = {
				name = synth_bonus
				bonus = 0.5
				uses = 2
				category = synth_resources
			}
		}

	}
	focus = {
		id = Improve_logistics
		icon = GFX_goal_generic_construct_infrastructure
		cost = 4
		prerequisite = {
			focus = military_factories_in_STG
		}
		x = 21
		y = 8
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = infrastructure
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = infrastructure
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = industrialize_the_north
		icon = GFX_goal_generic_construct_civilian
		cost = 10
		prerequisite = {
			focus = Improve_logistics
		}
		x = 23
		y = 8
		completion_reward = {
			234 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			57 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			240 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = technological_revolution
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = Improve_logistics
		}
		x = 21
		y = 9
		completion_reward = {
			add_research_slot = 1
		}
	}
	
	focus = {
		id = peterhoof_academy
		icon = GFX_goal_generic_scientific_exchange
		cost = 10
		prerequisite = {
			focus = new_radar_technologies
			focus = complete_electrification
		}
		x = 3
		y = 8
		completion_reward = {
			swap_ideas = { remove_idea = materialist_manifesto add_idea = materialist_manifesto2 }
		}
	}
	focus = {
		id = konzan_research_facility
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = new_radar_technologies
		}
		x = 5
		y = 8
		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = nuclear_research
		icon = GFX_focus_wonderweapons
		cost = 10
		prerequisite = {
			focus = konzan_research_facility
		}
		prerequisite = {
			focus = peterhoof_academy
		}
		x = 3
		y = 9
		completion_reward = {
			add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 2
				category = nuclear
			}
		}
	}
	focus = {
		id = rocket_technology
		icon = GFX_focus_rocketry
		cost = 10
		prerequisite = {
			focus = konzan_research_facility
		}
		prerequisite = {
			focus = peterhoof_academy
		}
		x = 5
		y = 9
		completion_reward = {
			add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 1
				category = rocketry
			}
		}
	}

#	focus = {
#		id = gray_pact
#		icon = GFX_goal_unknown
#		cost = 10
#		prerequisite = {
#			focus = prepare_for_the_crusade
#		}
#		x = 34
#		y = 9

#	}
	focus = {
		id = complete_electrification
		icon = GFX_goal_generic_production2
		cost = 10
		prerequisite = {
			focus = manifesto_of_materialism
		}
		x = 3
		y = 7
		completion_reward = {
			remove_ideas = incomplete_industrialization
		}
	}
	focus = {
		id = new_radar_technologies
		icon = GFX_goal_generic_radar
		cost = 10
		prerequisite = {
			focus = manifesto_of_materialism
		}
		x = 5
		y = 7
		completion_reward = {
			add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 2
				category = electronics
			}
		}
	}
}
