focus_tree = {
	id = Griffin_focus
	
	country = {
		factor = 0
		
		modifier = {
			add = 10
			tag = GRF
		}
	}
	continuous_focus_position = { x = 290 y = 1170 }
	################### Industry #############################
	focus = {
		id = GRF_new_economy
		icon = GFX_goal_GRF_new_economy
		cost = 20.00
		ai_will_do = { factor = 80 }
		x = 5
		y = 0
	completion_reward = {
			swap_ideas = {
				remove_idea = GRF_colonial_economy
				add_idea = GRF_stagnated_economy
			}
		}

	}
focus = {
		id = GRF_beak_mines
		icon = GFX_goal_GRF_beak_mines
		cost = 8.00
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = GRF_new_economy }
		x = 5
		y = 1
	completion_reward = {
						add_resource = {
				type = steel
				amount = 16
				state = 238
			}
						add_resource = {
				type = aluminium
				amount = 16
				state = 238
			}
		}

	}
focus = {
		id = GRF_dulli_mines
		icon = GFX_goal_GRF_dulli_mines
		cost = 8.00
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = GRF_new_economy }
		x = 3
		y = 1
	completion_reward = {
						add_resource = {
				type = steel
				amount = 12
				state = 245
			}
						add_resource = {
				type = chromium
				amount = 24
				state = 245
			}
		}

	}
focus = {
		id = GRF_northern_oil
		icon = GFX_goal_GRF_northern_oil
		cost = 8.00
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = GRF_new_economy }
		x = 7
		y = 1
	completion_reward = {
						add_resource = {
				type = oil
				amount = 8
				state = 287
			}
						add_resource = {
				type = oil
				amount = 16                                                                                                                                                                                                                                                                                                       
				state = 288
			}
		}

	}
	focus = {
		id = GRF_southern_roads
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = GRF_beak_mines 
		}
		x = 4
		y = 2
		prerequisite = {
			focus = GRF_dulli_mines
		}
		completion_reward = {
			222 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			242 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			239 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			245 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			243 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			238 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}

			}
		}

focus = {
		id = GRF_northern_roads
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = GRF_beak_mines 
		}
		prerequisite = {
			focus = GRF_northern_oil
		}
		x = 6
		y = 2
		completion_reward = {
			244 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			288 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			287 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}


	}
}
	focus = {
		id = GRF_southern_industry
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = GRF_southern_roads }
		x = 4
		y = 3
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			243 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		    242 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
					}
		}
    }
}
	focus = {
		id = GRF_northern_industry
		icon = GFX_goal_generic_construct_naval_dockyard
		prerequisite = { focus = GRF_northern_roads }
		x = 6
		y = 3
		cost = 10.00
		ai_will_do = { factor = 80 }
completion_reward = {
			288 = {
				if = {
					limit = {
						is_owned_by = GRF
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
					}
					add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					level = 2
					province = 9258
					instant_build = yes
				}
				}
			}
        }
    }


focus = {
		id = GRF_military_south
		icon = GFX_goal_GRF_military_south
		cost = 10.00
		prerequisite = { focus = GRF_southern_industry }
		mutually_exclusive = { focus = GRF_military_north }
		x = 4
		y = 4
		completion_reward = {
			243 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
					}
				}	
			242 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
					}
				}
			}
		}
focus = {
		id = GRF_dubious_friends
		icon = GFX_goal_generic_small_arms
		cost = 10.00
		prerequisite = { focus = GRF_military_south }
		x = 3
		y = 5
		completion_reward = {
			243 = {
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
					}
				}	
		add_popularity = { ideology = fascism popularity = 0.15 }
		}
    }		
focus = {
		id = GRF_military_north
		icon = GFX_goal_GRF_military_north
		cost = 10.00
		prerequisite = { focus = GRF_northern_industry  }
		mutually_exclusive = { focus = GRF_military_south }
		x = 6
		y = 4
		completion_reward = {
			288 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
					}
				}
			}
        }
focus = {
		id = GRF_interesting_friends
		icon = GFX_goal_generic_construct_civ_factory
		cost = 10.00
		prerequisite = { focus = GRF_military_north  }
		x = 7
		y = 5
		completion_reward = {
			288 = {
				if = {
					limit = {
						is_owned_by = GRF
					}
					add_extra_state_shared_building_slots = 4
					add_building_construction = {
					type = dockyard
					level = 4
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					level = 4
					province = 9258
					instant_build = yes
				}
				}
			}
		add_popularity = { ideology = democratic popularity = 0.15 }
        }
    }			
	focus = {
		id = GRF_weter_university
		icon = GFX_goal_GRF_weter_university
		cost = 10.00
		ai_will_do = {
			factor = 80
		}
		prerequisite = { focus = GRF_military_north focus = GRF_military_south }
		x = 5
		y = 5
		completion_reward = {
			add_research_slot = 1
			}
		}
		
		focus = {
		id = GRF_immigration
		icon = GFX_goal_GRF_immigration
		cost = 10.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = GRF_weter_university }
		prerequisite = { focus = GRF_interesting_friends focus = GRF_dubious_friends }
		x = 5
		y = 6
	completion_reward = {
		add_ideas = GRF_immigration_act
	}
}

	focus = {
		id = GRF_good_economy
		icon = GFX_goal_generic_positive_trade_relations
		cost = 15.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = GRF_immigration }
		x = 5
		y = 7
	completion_reward = {
			swap_ideas = {
				remove_idea = GRF_stagnated_economy
				add_idea = GRF_p_economy
			}
		}

	}

###### Internal Politics #######

focus = {
		id = GRF_troubles_begin
		icon = GFX_goal_GRF_troubles_begin
		x = 17
		y = 0
		cost = 10.00
		available = { always = no }
		bypass = {
			has_country_flag = GRF_teafeather_dead
		}
		
		ai_will_do = {
			factor = 0
		}	
		completion_reward = {
			custom_effect_tooltip = unlock_focuses
		}
	}
	focus = {
		id = GRF_douse_the_flames
		icon = GFX_focus_renounce_the_treaty_of_trianon
		cost = 20.00
		x = 17
		y = 1
			ai_will_do = {
					factor = 100
				}
	    prerequisite = { focus = GRF_troubles_begin }
			completion_reward = {
			swap_ideas = {
				remove_idea = GRF_political_chaos
				add_idea = GRF_doused_flames
			}
		}
	
	}

### Restoration ###	
	focus = {
		id = GRF_highhill_junta
		icon = GFX_goal_GRF_highhill_junta
		cost = 10.00
		prerequisite = {
			focus = GRF_douse_the_flames
		}
		mutually_exclusive = {
			focus = GRF_free_elections
		}
		x = 12
		y = 2
		available = { has_country_flag = GRF_junta 
		              NOT = { has_government = communism }
                      NOT = { has_government = democratic }
                      		}
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
					add_popularity = {
							ideology = neutrality
							popularity = 0.25
						}
					add_popularity = {
							ideology = fascism
							popularity = 0.10
					}
				}

	}
	
		focus = {
		id = GRF_fight_the_opposition
		icon = GFX_focus_generic_strike_at_democracy2
		cost = 10.00
		prerequisite = {
			focus = GRF_highhill_junta
		}
		available = {
		              NOT = { has_government = communism }
                      NOT = { has_government = democratic }
                      		}
		x = 12
		y = 3
			ai_will_do = {
					factor = 80
				}
			completion_reward = { add_political_power = 100
			
					}
				}

        focus = {
		id = GRF_crush_commies
		icon = GFX_goal_generic_war_with_comintern
		cost = 10.00
		prerequisite = {
			focus = GRF_vacation
		}
		available = {
		              NOT = { has_government = communism }
                      NOT = { has_government = democratic }
                    }
		x = 12
		y = 5
			ai_will_do = {
					factor = 80
				}
			completion_reward = { remove_ideas = GRF_communist_militias
			                     add_popularity = { ideology = communism 
								                    popularity = -0.15 }
			
					}
				}
				
		focus = {
		id = GRF_vacation
		icon = GFX_goal_generic_fortify_city
		cost = 10.00
		prerequisite = {
			focus = GRF_fight_the_opposition
		}
		available = {
		              NOT = { has_government = communism }
                      NOT = { has_government = democratic }
                     }
		x = 12
		y = 4
			ai_will_do = {
					factor = 80
				}
			completion_reward = { 
			                     add_popularity = { ideology = communism 
								                    popularity = -0.05 }
			add_resource = {
				type = steel
				amount = 6
				state = 245
			}
			
					}
				}
        
        focus = {
		id = GRF_crush_democrats
		icon = GFX_focus_generic_strike_at_democracy3
		cost = 10.00
		prerequisite = {
			focus = GRF_arsenal
		}
		available = {
		              NOT = { has_government = communism }
                      NOT = { has_government = democratic }
                     }
		x = 10
		y = 5
			ai_will_do = {
					factor = 100
				}
			completion_reward = { remove_ideas = GRF_fight_for_freedom
			                     add_popularity = { ideology = democratic
								                    popularity = -0.15 }
			
					}
				}
				
		focus = {
		id = GRF_arsenal
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10.00
		prerequisite = { focus = GRF_fight_the_opposition }
				available = {
		              NOT = { has_government = communism }
                      NOT = { has_government = democratic }
                      		}
		x = 10
		y = 4
		ai_will_do = {
					factor = 100
				}
		completion_reward = {
			243 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
					}
				}
			}
		}	

        focus = {
		id = GRF_deal_with_the_devil
		icon = GFX_goal_generic_dangerous_deal
		cost = 8.00
		prerequisite = {
			focus = GRF_fight_the_opposition
		}
				available = {
		              NOT = { has_government = communism }
                      NOT = { has_government = democratic }
                      		}
		x = 14
		y = 4
			ai_will_do = {
					factor = 80
				}
			completion_reward = { add_political_power = 100 
			                     add_popularity = { ideology = fascism popularity = 0.025 }
			                      
						}
				}
        focus = {
		id = GRF_coalition
		icon = GFX_goal_support_fascism
		cost = 8.00
		prerequisite = {
			focus = GRF_deal_with_the_devil
		}
				available = {
		              NOT = { has_government = communism }
                      NOT = { has_government = democratic }
                      		}
		x = 14
		y = 5
			ai_will_do = {
					factor = 80
				}
			completion_reward = { add_political_power = 50 
			                     add_popularity = { ideology = fascism popularity = 0.075 }
			                      
						}
				}
		
	    focus = {
		id = GRF_falcon_police
		icon = GFX_focus_generic_little_entente
		cost = 10.00
		prerequisite = { focus = GRF_coalition }
		prerequisite = { focus = GRF_crush_commies }
				available = {
		              NOT = { has_government = communism }
                      NOT = { has_government = democratic }
                      		}
		ai_will_do = { factor = 80 }
		x = 13
		y = 6
	    completion_reward = {
			swap_ideas = {
				remove_idea = GRF_falcons_of_griffinstone
				add_idea = GRF_falcons_of_griffinstone_junta
			}
		}

	}
	
	    focus = {
		id = GRF_owls
		icon = GFX_focus_generic_self_management
		cost = 10.00
		prerequisite = { focus = GRF_crush_democrats }
		prerequisite = { focus = GRF_crush_commies }
				available = {
		              NOT = { has_government = communism }
                      NOT = { has_government = democratic }
                      		}
		ai_will_do = { factor = 80 }
		x = 11
		y = 6
	    completion_reward = {
				add_ideas = GRF_secret_police
			}
		}
		
		focus = {
		id = GRF_new_dawn
		icon = GFX_focus_generic_military_mission
		cost = 10.00
		prerequisite = { focus = GRF_owls }
		prerequisite = { focus = GRF_falcon_police }
		ai_will_do = { factor = 80 }
		x = 12
		y = 7
	completion_reward = {
				remove_ideas = GRF_doused_flames
			}
		}

        				


### Democracy ###		
		focus = {
		id = GRF_free_elections
		icon = GFX_goal_GRF_free_elections
		cost = 10.00
		prerequisite = {
			focus = GRF_douse_the_flames
		}

		mutually_exclusive = {
			focus = GRF_highhill_junta
		}
		x = 22
		y = 2
		available = { has_country_flag = GRF_refuse_junta }
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
					add_popularity = {
							ideology = democratic
							popularity = 0.10
						}
					add_popularity = {
							ideology = communism
							popularity = 0.10
						}
					add_popularity = {
							ideology = fascism
							popularity = 0.10
				        }
			country_event = { id = griffons.4 days = 1}
			
				}
		}
		
	focus = {
		id = GRF_harmonists_win
		icon = GFX_focus_generic_the_giant_wakes
		cost = 10.00
		prerequisite = {
			focus = GRF_free_elections
		}
		available = { always = no 
		              has_government = democratic }
		bypass = { has_country_flag = GRF_GSDP_win }		
		x = 22
		y = 3
		completion_reward = {
			custom_effect_tooltip = GRF_democracy_wins						
				}								
			}
	
	focus = {
		id = GRF_welfare
		icon = GFX_focus_generic_self_management
		cost = 10.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = GRF_harmonists_win }
		available = { has_government = democratic }
		x = 21
		y = 4
	completion_reward = {
		add_ideas = GRF_GSDP_welfare
	}
}

	focus = {
		id = GRF_GSDP_industry
		icon = GFX_focus_generic_the_giant_wakes
		prerequisite = { focus = GRF_harmonists_win }
		available = { has_government = democratic }
		x = 23
		y = 4
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			243 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		    242 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
					}
		}
    }
 }
	focus = {
		id = GRF_the_republican_guard
		icon = GFX_focus_generic_little_entente
		cost = 10.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = GRF_welfare }
		available = { has_government = democratic }
		x = 21
		y = 5
	completion_reward = {
		add_ideas = GRF_republican_guard
	}
}
 	focus = {
		id = GRF_open_door
		icon = GFX_goal_generic_intelligence_exchange
		cost = 10.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = GRF_GSDP_industry }
		available = { has_government = democratic }
		x = 23
		y = 5
	completion_reward = {
		swap_ideas = {
				remove_idea = GRF_immigration_act
				add_idea = GRF_immigration_act_2
			}
	}
}
	focus = {
		id = GRF_breakup
		icon = GFX_focus_generic_anti_fascist_diplomacy
		cost = 10.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = GRF_the_republican_guard }
		available = { has_government = democratic }
		x = 21
		y = 6
	completion_reward = {
		remove_ideas = GRF_falcons_of_griffinstone
		add_political_power = 100
	}
}

	focus = {
		id = GRF_arsenal_democracy
		icon = GFX_focus_secret_rearmament
		prerequisite = { focus = GRF_open_door }
		available = { has_government = democratic }
		x = 23
		y = 6
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			243 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		add_ideas = GRF_democracy_arsenal
        } 
	} 
	focus = {
		id = GRF_liberty
		icon = GFX_goal_anschluss
		cost = 10.00
		prerequisite = { focus = GRF_arsenal_democracy }
		prerequisite = { focus = GRF_breakup }
		available = { has_government = democratic }
		ai_will_do = { factor = 80 }
		x = 22
		y = 7
	completion_reward = {
				remove_ideas = GRF_doused_flames
			}
		}
### Filthy Reds ### << you take that back >>:v		
	focus = {
		id = GRF_commies_win
		icon = GFX_goal_GRF_commies_win
		cost = 10.00
		prerequisite = {
			focus = GRF_free_elections
		}
		available = { always = no 
		              has_government = communism }
		bypass = { has_country_flag = GRF_communists_win }		
		x = 18
		y = 3
		completion_reward = {
			custom_effect_tooltip = GRF_GPP_wins						
				}								
			}
			
		focus = {
		id = GRF_GPP_industry
		icon = GFX_goal_generic_soviet_construction
		prerequisite = { focus = GRF_commies_win }
		available = { has_government = communism }
		x = 17
		y = 4
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			243 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		    242 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
					}
		}
		add_popularity = {
					ideology = communism
					popularity = 0.05
	      }
    }
}
	focus = {
		id = GRF_breakup_commies
		icon = GFX_focus_generic_anti_fascist_diplomacy
		cost = 10.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = GRF_commies_win }
		available = { has_government = communism }
		x = 19
		y = 4
	completion_reward = {
		remove_ideas = GRF_falcons_of_griffinstone
		add_political_power = -50
		add_manpower = -500
		add_popularity = {
			ideology = communism
			popularity = 0.025
	      }
	}
}
focus = {
		id = GRF_worker_solidarity
		icon = GFX_goal_support_fourth_int
		cost = 10
		prerequisite = {
			focus = GRF_breakup_commies
		}
		available = { has_government = communism }
		x = 19
		y = 5
		completion_reward = {
			add_political_power = 75
			STG = {
			add_opinion_modifier = { target = GRF modifier = worker_solidarity }
			GRF = {
				add_opinion_modifier = { target = STG modifier = worker_solidarity }
				}
			}
		}		
	}
focus = {
		id = GRF_new_worker
		icon = GFX_goal_generic_war_with_comintern
		cost = 10.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = GRF_GPP_industry }
		available = { has_government = communism }
		x = 17
		y = 5
	completion_reward = {
		add_ideas = GRF_worker
		add_popularity = {
			ideology = communism
			popularity = 0.07
	      }
		288 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
					}
				}
	}
}
focus = {
		id = GRF_international
		icon = GFX_focus_generic_join_comintern
		cost = 10.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = GRF_new_worker }
		prerequisite = { focus = GRF_worker_solidarity }
		available = { has_government = communism }
		x = 18
		y = 6
	completion_reward = {
		add_ideas = GRF_literally_trotsky
	}
}
	focus = {
		id = GRF_commie_end
		icon = GFX_focus_generic_soviet_politics
		cost = 10.00
		prerequisite = { focus = GRF_international }
		available = { has_government = communism }
		ai_will_do = { factor = 80 }
		x = 18
		y = 7
	completion_reward = {
				remove_ideas = GRF_doused_flames
			}
		}
### Filthier Fascists ###

	focus = {
		id = GRF_fascists_win
		icon = GFX_goal_support_fascism
		cost = 10.00
		prerequisite = {
			focus = GRF_free_elections
		}
		available = { always = no }
		bypass = { has_country_flag = GRF_PGI_wins }		
		x = 26
		y = 3
		completion_reward = {
			custom_effect_tooltip = GRF_fascisam_wins						
				}								
			}	
    
	focus = {
		id = GRF_falcon_win
		icon = GFX_focus_generic_military_mission
		prerequisite = { focus = GRF_fascists_win }
		cost = 10.00
		ai_will_do = { factor = 80 }
		x = 25
		y = 4
		completion_reward = {
	swap_ideas = {
	    remove_idea = GRF_falcons_of_griffinstone
		add_idea = GRF_falcons_of_griffinstone_win
		 }
		add_popularity = {
					ideology = fascism
					popularity = 0.05
	      }
				        }
		}
    	focus = {
		id = GRF_prepare_for_war
		icon = GFX_focus_generic_diplomatic_treaty
		prerequisite = { focus = GRF_fascists_win }
		x = 27
		y = 4
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			243 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		    242 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
					}
		}
    }
 }
	focus = {
		id = GRF_fight_to_win
		icon = GFX_goal_generic_CAS
		prerequisite = { focus = GRF_falcon_win }
		cost = 10.00
		ai_will_do = { factor = 80 }
		x = 25
		y = 5
		completion_reward = {
		add_ideas = GRF_offensive_force_idea
		add_popularity = {
					ideology = fascism
					popularity = 0.10
	      }
				        } 
		}
    focus = {
		id = GRF_national_oil
		icon = GFX_goal_generic_construction
		cost = 8.00
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = GRF_prepare_for_war}
		x = 27
		y = 5
	completion_reward = {
						add_resource = {
				type = oil
				amount = 14
				state = 287
			}
						add_resource = {
				type = rubber
				amount = 16                                                                                                                                                                                                                                                                                                     
				state = 288
			}
		}		
		}
		focus = {
		id = GRF_camps
		icon = GFX_goal_generic_defence
		prerequisite = { focus = GRF_national_oil }
		prerequisite = { focus = GRF_fight_to_win }
		cost = 10.00
		ai_will_do = { factor = 80 }
		x = 26
		y = 6
		completion_reward = {
		add_ideas = GRF_friendship_camps
        		add_manpower = -1500
        			}						
		}
	focus = {
		id = GRF_triumph
		icon = GFX_goal_generic_political_pressure
		cost = 10.00
		prerequisite = { focus = GRF_camps }
		ai_will_do = { factor = 80 }
		x = 26
		y = 7
	completion_reward = {
				remove_ideas = GRF_doused_flames
			}
		}
### Army ###
focus = {
        id = GRF_state_military
        icon = GFX_focus_generic_little_entente
        cost = 5.00
        x = 40
        y = 1

        completion_reward = {
        add_political_power = 50 }
	}
focus = {
        id = GRF_state_army
        icon = GFX_goal_generic_axis_build_infantry
        cost = 2.00
		prerequisite = { focus = GRF_state_military }
        x = 40
        y = 2

        completion_reward = {

			army_experience = 10

        }
	}
focus = {
        id = GRF_automous_army
        icon = GFX_goal_generic_small_arms
        cost = 8.00
		prerequisite = { focus = GRF_state_army }
		mutually_exclusive = { focus = GRF_compromise_army }
		mutually_exclusive = { focus = GRF_organized_army }
        x = 38
        y = 3

        completion_reward = {
swap_ideas = {
			remove_idea = GRF_militias
			add_idea = GRF_better_militias
			                                 }
			add_political_power = 40
			add_manpower = 10000

        }
	}
focus = {
		id = GRF_doctrine_1
		icon = GFX_goal_generic_army_doctrines
		prerequisite = { focus = GRF_automous_army }	
		x = 38
		y = 4
		cost = 8.00
		ai_will_do = {
			factor = 50
		}

		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = cat_mass_assault
				bonus = 0.5
				uses = 2
				category = cat_mass_assault
			}
		}
	}
focus = {
        id = GRF_compromise_army
        icon = GFX_goal_molotov_ribbentrop_pact
        cost = 8.00
		prerequisite = { focus = GRF_state_army }
		mutually_exclusive = { focus = GRF_automous_army }
		mutually_exclusive = { focus = GRF_organized_army }
        x = 40
        y = 3

        completion_reward = {
swap_ideas = {
			remove_idea = GRF_militias
			add_idea = GRF_compromise_army
			                                 }
			add_political_power = 20
			add_manpower = 5000

        }
	}
focus = {
		id = GRF_doctrine_2
		icon = GFX_goal_generic_construct_military
		prerequisite = { focus = GRF_compromise_army }	
		x = 40
		y = 4
		cost = 8.00
		ai_will_do = {
			factor = 50
		}

		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = cat_grand_battle_plan
				bonus = 0.5
				uses = 2
				category = cat_grand_battle_plan
			}
		}
	}
focus = {
        id = GRF_organized_army
        icon = GFX_goal_rhineland
        cost = 8.00
		prerequisite = { focus = GRF_state_army }
		mutually_exclusive = { focus = GRF_compromise_army }
		mutually_exclusive = { focus = GRF_automous_army }
        x = 42
        y = 3

        completion_reward = {
swap_ideas = {
			remove_idea = GRF_militias
			add_idea = GRF_proper_army
			                                 }
			add_political_power = -40
			add_manpower = 2500

        }
	}
focus = {
		id = GRF_doctrine_3
		icon = GFX_goal_generic_army_artillery2
		prerequisite = { focus = GRF_organized_army }	
		x = 42
		y = 4
		cost = 8.00
		ai_will_do = {
			factor = 50
		}

		completion_reward = {
			army_experience = 5
			add_tech_bonus = {
				name = cat_superior_firepower
				bonus = 0.5
				uses = 2
				category = cat_superior_firepower
			}
		}
	}	
    focus = {
        id = GRF_modern_rifles
        prerequisite = { focus = GRF_doctrine_1 focus = GRF_doctrine_2 }
        icon = GFX_goal_generic_small_arms
        cost = 10.00
        x = 39
        y = 5

        completion_reward = {

            add_tech_bonus = {
                name = infantry_weapons_bonus
                bonus = 0.5
                uses = 2
                category = infantry_weapons
            }

        }
	}
	focus = {
		id = GRF_equipment_production
		icon = GFX_goal_generic_production
		cost = 10.00
		prerequisite = {
			focus = GRF_modern_rifles
		}
		x = 39
		y = 6
		completion_reward = {
			add_ideas = GRF_equi_production
		}

    }
    focus = {
        id = GRF_new_arty
        prerequisite = { focus = GRF_doctrine_2 focus = GRF_doctrine_3 }
        icon = GFX_goal_generic_army_artillery
        cost = 10.00
        x = 41
        y = 5

        completion_reward = {

            add_tech_bonus = {
                name = infantry_artillery_bonus
                bonus = 0.5
                uses = 2
                category = artillery
            }

        }
	}
	focus = {
		id = GRF_artillery_production
		icon = GFX_goal_generic_production2
		cost = 10.00
		prerequisite = {
			focus = GRF_new_arty
		}
		x = 41
		y = 6
		completion_reward = {
			add_ideas = GRF_arty_production
		}
    }
	focus = {
		id = GRF_military_complex
		icon = GFX_goal_generic_construct_mil_factory
		cost = 10.00
		prerequisite = { focus = GRF_equipment_production focus = GRF_artillery_production }
		x = 40
		y = 7
		completion_reward = {
			243 = {
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
					}
				}	
			242 = {
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
					}
				}
			}
		}
	focus = {
		id = GRF_military_academy
		icon = GFX_goal_generic_scientific_exchange
		cost = 10.00
		ai_will_do = {
			factor = 80
		}
		prerequisite = { focus = GRF_military_complex }
		prerequisite = { focus = GRF_army_service focus = GRF_elite_troops }
		x = 40
		y = 8
		completion_reward = {
			add_research_slot = 1
			}
		}
	focus = {
        id = GRF_better_training
        icon = GFX_goal_generic_military_sphere
        cost = 8.00
		prerequisite = { focus = GRF_automous_army }
        x = 36
        y = 4

        completion_reward = {
			add_ideas = GRF_more_training

        }
	}
		focus = {
        id = GRF_war_games
        icon = GFX_goal_generic_major_war
        cost = 8.00
		prerequisite = { focus = GRF_automous_army }
        x = 36
        y = 5

        completion_reward = {
			army_experience = 25

        }
	}
		focus = {
        id = GRF_army_service
        icon = GFX_focus_generic_little_entente
        cost = 10.00
		prerequisite = { focus = GRF_war_games }
        x = 37
        y = 6

        completion_reward = {
			add_ideas = { GRF_mandatory_service }
        }
	}
focus = {
		id = GRF_special_forces
		icon = GFX_goal_generic_special_forces
		cost = 8.00
		prerequisite = {
			focus = GRF_organized_army
		}
		x = 44
		y = 4
completion_reward = {
			load_oob = "GRF_new_units"
					}
		}
	focus = {
        id = GRF_spec_ops_tech
        prerequisite = { focus = GRF_special_forces }
        icon = GFX_goal_generic_more_territorial_claims
        cost = 8.00
        x = 44
        y = 5

        completion_reward = {

            add_tech_bonus = {
				name = special_forces_bonus
				bonus = 0.5
				uses = 2
				technology = paratroopers
				technology = paratroopers2
				technology = marines
				technology = marines2
				technology = tech_mountaineers
				technology = tech_mountaineers2
            }

        }
	}
	focus = {
        id = GRF_elite_troops
        icon = GFX_goal_generic_CAS
        cost = 10.00
		prerequisite = { focus = GRF_spec_ops_tech }
        x = 43
        y = 6

        completion_reward = {
		    remove_ideas = { GRF_proper_army }
		    add_ideas = { GRF_elite_army }
			army_experience = 25

	    }
    }	
### Airforce ###
	focus = {
		id = GRF_state_airforce
		icon = GFX_goal_generic_build_airforce
		prerequisite = { focus = GRF_state_military }
		x = 46
		y = 8
		cost = 2.00
		
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			air_experience = 10
		}
	}
	focus = {
		id = GRF_air_base
		icon = GFX_goal_generic_air_doctrine
		cost = 8.00
		prerequisite = { focus = GRF_state_airforce }
		x = 46
		y = 9
		
	ai_will_do = { factor = 40 }
		completion_reward = {
			243 = {
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
					}
				}	
			242 = {
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
					}
				}
			}
		}
	focus = {
		id = GRF_fighter_focus
		mutually_exclusive { focus = GRF_bomber_focus }
		icon = GFX_goal_generic_air_fighter
		cost = 10.0
		prerequisite = { focus = GRF_air_base }
		x = 45
		y = 10
ai_will_do = { factor = 40 }

completion_reward = {
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 0.5
				uses = 2
				technology = early_fighter
				technology = fighter1
				technology = fighter2
				technology = fighter3
				technology = heavy_fighter1
				technology = heavy_fighter2
				technology = heavy_fighter3
			}
		}
	}
focus = {
		id = GRF_bomber_focus
		mutually_exclusive { focus = GRF_fighter_focus }
		icon = GFX_goal_generic_air_bomber
		cost = 10.0
		prerequisite = { focus = GRF_air_base }
		x = 47
		y = 10
		
ai_will_do = { factor = 40 }
		completion_reward = {
			add_tech_bonus = {
				name = bomber_bonus
				bonus = 0.5
				uses = 2
				technology = strategic_bomber1
				technology = strategic_bomber2
				technology = strategic_bomber3
				category = tactical_bomber
			}
		}
	}
focus = {
		id = GRF_CAS_focus
		icon = GFX_goal_generic_CAS
		cost = 10.0
		prerequisite = { focus = GRF_fighter_focus }
		x = 45
		y = 11
	ai_will_do = { factor = 40 }		
		completion_reward = {
			add_tech_bonus = {
				name = CAS_bonus
				bonus = 0.5
				ahead_reduction = 1
				uses = 2
				category = cas_bomber
			}
		}
	}
focus = {
		id = GRF_air_produce
		icon = GFX_goal_generic_build_airforce
		cost = 10.0
		prerequisite = { focus = GRF_bomber_focus }
		x = 47
		y = 11
		ai_will_do = { factor = 40 }
		completion_reward = {
			add_ideas = GRF_air_production
		}
	}
focus = {
		id = GRF_airborne
		icon = GFX_focus_generic_paratrooper
		cost = 10.0
		prerequisite = { focus = GRF_air_produce }
		x = 47
		y = 12
ai_will_do = { factor = 40 }
	completion_reward = {
					add_tech_bonus = {
						name = paratrooper_bonus
						bonus = 0.5
						uses = 1
					    technology = paratroopers
						technology = paratroopers2
						technology = paratroopers3
			}
		}
	}
focus = {
		id = GRF_air_training
		icon = GFX_goal_generic_wolf_pack
		cost = 10.0
		prerequisite = { focus = GRF_CAS_focus }
		x = 45
		y = 12
ai_will_do = { factor = 40 }
		completion_reward = {
			add_ace = { name = "Elina" surname = "Featherheart" callsign = "Duchess" type = fighter_genius is_female = yes }
			add_tech_bonus = {
				name =  air_doc_bonus
				bonus = 0.5
				uses = 1
				category = air_doctrine
			}
		}
	}
focus = {
	id = GRF_dominate_air
		icon = GFX_goal_generic_build_airforce
		cost = 10.0
		prerequisite = { focus = GRF_airborne focus = GRF_air_training }
		x = 46
		y = 13
		ai_will_do = { factor = 40 }
		completion_reward = {
			add_ideas = GRF_air_dominance
		}
	}
### Navy ###
	focus = {
		id = GRF_state_navy
		icon = GFX_goal_generic_build_navy
		prerequisite = { focus = GRF_state_military }
		x = 34
		y = 8
		cost = 2.00
		
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			navy_experience = 10
		}
	}
	focus = {
		id = GRF_dockyard
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 8.00
		prerequisite = { focus = GRF_state_navy  }
		x = 34
		y = 9
		completion_reward = {
			243 = {
				if = {
					limit = {
						is_owned_by = GRF
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
			}
		}
    }
}
	focus = {
		id = GRF_flexible_navy
		icon = GFX_goal_generic_build_navy
		prerequisite = { focus = GRF_dockyard }
		mutually_exclusive = { focus = GRF_large_navy }
		x = 32
		y = 10
		cost = 10.00
ai_will_do = { factor = 40 }
		completion_reward = {
			add_tech_bonus = {
				name = navdoctrine_bonus
				bonus = 0.5
				uses = 2
				category = cat_trade_interdiction
			}
		}
	}
	focus = {
		id = GRF_large_navy
		icon = GFX_goal_generic_navy_doctrines_tactics
		prerequisite = { focus = GRF_dockyard }
		mutually_exclusive = { focus = GRF_flexible_navy }
		x = 36
		y = 10
		cost = 10.00
ai_will_do = { factor = 40 }
		completion_reward = {
			add_tech_bonus = {
				name = navdoctrine_bonus
				bonus = 0.5
				uses = 2
				category = cat_fleet_in_being
				category = cat_base_strike
			}
		}
	}
		focus = {
		id = GRF_submarines
		icon = GFX_goal_generic_navy_submarine
		prerequisite = { focus = GRF_flexible_navy }
		x = 31
		y = 11
		cost = 10.00
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				all_owned_state = {
					OR = {
						is_coastal = no
						dockyard < 1
					}
				}
			}
		}
		completion_reward = {
			add_tech_bonus = {
				name = ss_bonus
				bonus = 0.5
				ahead_reduction = 1
				uses = 2
				technology = early_submarine
				technology = basic_submarine
				technology = improved_submarine
				technology = advanced_submarine
			}
		}
	}
	focus = {
		id = GRF_cruisers
		icon = GFX_goal_generic_navy_cruiser
		prerequisite = { focus = GRF_flexible_navy focus = GRF_large_navy }
		x = 33
		y = 11
		cost = 10.00
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				all_owned_state = {
					OR = {
						is_coastal = no
						dockyard < 1
					}
				}
			}
		}
		completion_reward = {
			add_tech_bonus = {
				name = cr_bonus
				bonus = 0.5
				ahead_reduction = 1
				uses = 1
				technology = improved_light_cruiser
				technology = advanced_light_cruiser
				technology = improved_heavy_cruiser
				technology = advanced_heavy_cruiser
			}
		}
	}
	focus = {
		id = GRF_destroyers
		icon = GFX_goal_generic_wolf_pack
		prerequisite = { focus = GRF_large_navy focus = GRF_flexible_navy }
		x = 35
		y = 11
		cost = 10.00
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				all_owned_state = {
					OR = {
						is_coastal = no
						dockyard < 1
					}
				}
			}
		}
		completion_reward = {
			add_tech_bonus = {
				name = dd_bonus
				bonus = 0.5
				ahead_reduction = 1
				uses = 1
				technology = early_destroyer
				technology = basic_destroyer
				technology = improved_destroyer
				technology = advanced_destroyer
			}
		}
	}
	focus = {
		id = GRF_dockyard_2
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10.00
		prerequisite = { focus = GRF_submarines focus = GRF_cruisers focus = GRF_destroyers }
		x = 32
		y = 12
		completion_reward = {
			242 = {
				if = {
					limit = {
						is_owned_by = GRF
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
		}
    }
}
focus = {
		id = GRF_landings
		icon = GFX_goal_generic_amphibious_assault
		prerequisite = { focus = GRF_dockyard_2 }
		x = 32
		y = 13
		cost = 10.00
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				all_owned_state = {
					OR = {
						is_coastal = no
						dockyard < 1
					}
				}
			}
		}
		completion_reward = {
			add_tech_bonus = {
				name = landing_bonus
				bonus = 0.5
				uses = 1
				category = tp_tech
			}
		}
	}
focus = {
		id = GRF_battleships
		icon = GFX_goal_generic_navy_battleship
		prerequisite = { focus = GRF_large_navy }
		mutually_exclusive = { focus = GRF_carriers }
		x = 34
		y = 13
		cost = 10
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				all_owned_state = {
					OR = {
						is_coastal = no
						dockyard < 1
					}
				}
			}
		}
		completion_reward = {
			add_tech_bonus = {
				name = ITA_capital_ship_focus
				bonus = 0.5
				uses = 1
				category = bb_tech
			}
		}
	}

focus = {
		id = GRF_carriers
		icon = GFX_goal_generic_navy_carrier
		prerequisite = { focus = GRF_large_navy }
		mutually_exclusive = { focus = GRF_battleships }
		x = 36
		y = 13
		cost = 10.0
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				all_owned_state = {
					OR = {
						is_coastal = no
						dockyard < 1
					}
				}
			}
		}
		completion_reward = {
			add_tech_bonus = {
				name = ITA_capital_ship_focus
				bonus = 0.5
				uses = 1
				category = cv_tech
			}
		}
	}
### Empire ###
		focus = {
		id = GRF_glory
		icon = GFX_goal_support_fascism
		cost = 10.00
		prerequisite = { focus = GRF_new_dawn focus = GRF_triumph }
		x = 17
		y = 8
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			add_political_power = 150
			country_event = { id = griffons.13 days = 1}
				}
		}
		focus = {
		id = GRF_crown_highhill
		icon = GFX_focus_hun_elect_a_king
		cost = 2.00
		prerequisite = { focus = GRF_glory }
		available = { has_country_flag = GRF_junta  }
		mutually_exclusive = { focus = GRF_crown_ironclaw }
		x = 16
		y = 9
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			country_event = { id = griffons.14 days = 1}
				}
		}
		focus = {
		id = GRF_crown_ironclaw
		icon = GFX_focus_hun_elect_a_king
		cost = 2.00
		prerequisite = { focus = GRF_glory }
		available = { has_country_flag = GRF_PGI_wins }
		mutually_exclusive = { focus = GRF_crown_highhill }
		x = 18
		y = 9
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			country_event = { id = griffons.15 days = 1}
				}
		}
	focus = {
	    id = GRF_rising_empire
		icon = GFX_goal_generic_attack_allies
		cost = 10.00
		prerequisite = { focus = GRF_crown_highhill focus = GRF_crown_ironclaw }
		x = 17
		y = 10
		ai_will_do = { factor = 80 }
		completion_reward = {
			add_ideas = GRF_phoenix
		}
	}
    focus = {
	    id = GRF_conquer_PNG
		icon = GFX_goal_demand_sudetenland
		cost = 10.00
		prerequisite = { focus = GRF_rising_empire }
		x = 15
		y = 11
		ai_will_do = { factor = 80 }
        bypass = { PNG = { exists = no } }
		completion_reward = {
			create_wargoal = { type = annex_everything target = PNG }
		}
	}
	focus = {
	    id = GRF_conquer_YAK
		icon = GFX_goal_demand_sudetenland
		cost = 10.00
		prerequisite = { focus = GRF_rising_empire }
		x = 19
		y = 11
		ai_will_do = { factor = 80 }
        bypass = { YAK = { exists = no } }
		completion_reward = {
			create_wargoal = { type = annex_everything target = YAK }
		}
	}
	focus = {
	    id = GRF_conquer_PLB
		icon = GFX_goal_demand_sudetenland
		cost = 10.00
		prerequisite = { focus = GRF_rising_empire }
		x = 16
		y = 12
		ai_will_do = { factor = 80 }
		bypass = { PLB = { exists = no } }
	    completion_reward = {
			create_wargoal = { type = annex_everything target = PLB }
		}
	}
	focus = {
	    id = GRF_conquer_GFF
		icon = GFX_goal_demand_sudetenland
		cost = 10.00
		prerequisite = { focus = GRF_rising_empire }
		x = 18
		y = 12
		ai_will_do = { factor = 80 }
        bypass = { GFF = { exists = no } }
		bypass = { GFF = { is_subject_of = GRF } } 
		completion_reward = {
			create_wargoal = { type = annex_everything target = GFF }
		}
	}
	focus = {
	    id = GRF_conquer_STG
		icon = GFX_goal_anti_comintern_pact
		cost = 10.00
		prerequisite = { focus = GRF_conquer_GFF focus = GRF_conquer_YAK }
		prerequisite = { focus = GRF_conquer_PLB focus = GRF_conquer_PNG }
		x = 17
		y = 13
		ai_will_do = { factor = 80 }
        bypass = { STG = { exists = no } }
		completion_reward = {
			create_wargoal = { type = annex_everything target = STG }
		}
	}
   focus = {
	    id = GRF_conquer_EQS
		icon = GFX_goal_generic_major_war
		cost = 10.00
		prerequisite = { focus = GRF_conquer_STG }
		prerequisite = { focus = GRF_highill_nuclear focus = GRF_ironclaw_nuclear }
		x = 17
		y = 14
		ai_will_do = { factor = 80 }
        bypass = { EQS = { exists = no } }
		completion_reward = {
			create_wargoal = { type = annex_everything target = EQS }
		}
	}
    focus = {
	    id = GRF_gallant
		icon = GFX_focus_generic_little_entente
		cost = 8.00
		prerequisite = { focus = GRF_crown_highhill }
		x = 13
		y = 10
		ai_will_do = { factor = 80 }
		completion_reward = {
			add_ideas = GRF_knights
		}
	}
	focus = {
	    id = GRF_work_camp
		icon = GFX_goal_generic_secret_weapon
		cost = 8.00
		prerequisite = { focus = GRF_crown_ironclaw }
		x = 21
		y = 10
		ai_will_do = { factor = 80 }
		completion_reward = {
		    remove_ideas = GRF_friendship_camps
			add_ideas = GRF_forced_labour
			add_manpower = -5000
		}
	}
	focus = {
		id = GRF_highhill_rocketry
		icon = GFX_focus_rocketry
		cost = 10.0
		prerequisite = { focus = GRF_gallant }
		x = 13
		y = 11
		
		ai_will_do = {
			factor = 1
		}
		
		available_if_capitulated = yes
		
		completion_reward = {
			add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 1
				category = rocketry
			}
		}
	}
	focus = {
		id = GRF_highill_nuclear
		icon = GFX_focus_wonderweapons
		cost = 10.0
		prerequisite = { focus = GRF_highhill_rocketry }
		x = 13
		y = 12
		
		ai_will_do = {
			factor = 1
		}
		
		available_if_capitulated = yes
		
		completion_reward = {
			add_tech_bonus = {
				name = secret_nuke_bonus
				bonus = 0.25
				uses = 2
				category = nuclear
			}
		}
	}
	focus = {
		id = GRF_ironclaw_rocketry
		icon = GFX_focus_rocketry
		cost = 10.0
		prerequisite = { focus = GRF_work_camp }
		x = 21
		y = 11
		
		ai_will_do = {
			factor = 1
		}
		
		available_if_capitulated = yes
		
		completion_reward = {
			add_tech_bonus = {
				name = secret_bonus
				bonus = 0.25
				uses = 2
				category = rocketry
			}
		}
	}
	focus = {
		id = GRF_ironclaw_nuclear
		icon = GFX_focus_wonderweapons
		cost = 10.0
		prerequisite = { focus = GRF_ironclaw_rocketry }
		x = 21
		y = 12
		
		ai_will_do = {
			factor = 1
		}
		
		available_if_capitulated = yes
		
		completion_reward = {
			add_tech_bonus = {
				name = secret_nuke_bonus
				bonus = 0.5
				uses = 1
				category = nuclear
			}
		}
	}
}