focus_tree = {
	id = baltimare_focus
	
	country = {
		factor = 0
		
		modifier = {
			add = 10
			tag = BAL
		}
	}
	default = no
	continuous_focus_position = { x = 290 y = 2500 }
	
### War Communism ###
	focus = {
		id = BAL_revolution
		icon = GFX_goal_generic_war_with_comintern
		cost = 5.00
		x = 12
		y = 0
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			add_political_power = 100
			hidden_effect = {
			    country_event = { id = baltimare.3 days = 120 }
				country_event = { id = baltimare.2 days = 150 }
			}
		    }
		}
	focus = {
	    id = BAL_conquer_NLR
		icon = GFX_goal_demand_sudetenland
		cost = 2.00
		prerequisite = { focus = BAL_revolution }
		x = 12
		y = 1
		ai_will_do = { factor = 80 }
        bypass = { NLR = { exists = no } }
		available = { JUN = { exists = no } 
		              CES = { exists = no } 
					  NMS = { exists = no } }
		completion_reward = {
			create_wargoal = { type = annex_everything target = NLR }
		}
	}
	focus = {
		id = BAL_government
		icon = GFX_focus_generic_soviet_politics
		cost = 8.00
		prerequisite = { focus = BAL_revolution }
		x = 6
		y = 1
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			add_political_power = 50
			add_ideas = BAL_red_island
		    }
		}
	focus = {
		id = BAL_communist
		icon = GFX_goal_generic_more_territorial_claims
		cost = 8.00
		prerequisite = { focus = BAL_government }
		mutually_exclusive = { focus = BAL_syndies }
		x = 3
		y = 2
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			add_political_power = -100
			add_ideas = BAL_war_communism
			hidden_effect = {
				country_event = { id = baltimare.1 days = 300 }
			}
		    }
		}
	focus = {
		id = BAL_steel
		icon = GFX_goal_generic_construction
		cost = 8.00
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = BAL_communist }
		x = 1
		y = 3
	completion_reward = {
						add_resource = {
				type = steel
				amount = 12
				state = 13
			}
		}
	}
	focus = {
		id = BAL_plantation
		icon = GFX_goal_generic_position_armies
		cost = 10
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = BAL_steel
		}
		x = 1
		y = 4
		completion_reward = {
		add_political_power = -75
			27 = {	add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			add_resource = {
				type = rubber
				amount = 3
				state = 27
		}
			82 = {	add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			add_resource = {
				type = rubber
				amount = 3
				state = 82
		}
			 90 = {	add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			add_resource = {
				type = rubber
				amount = 3
				state = 90
		}
	}
}
focus = {
		id = BAL_collective_plantations
		icon = GFX_goal_generic_consumer_goods
		cost = 10.00
		prerequisite = { focus = BAL_plantation }
		x = 1
		y = 5
			ai_will_do = {
					factor = 20
				}
			completion_reward = {
			add_political_power = -50
			add_ideas = BAL_plantations
		    }
		}
focus = {
		id = BAL_industry
		icon = GFX_goal_generic_soviet_construction
		prerequisite = { focus = BAL_communist }
		x = 4
		y = 3
		cost = 8.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 0.50
				uses = 2
				category = industry
			}
        }
    }
focus = {
		id = BAL_industry_2
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = BAL_industry }
		x = 3
		y = 4
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
		    add_political_power = -95
			13 = {	add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
		    28 = {	add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
		    }
        }
    }
focus = {
		id = BAL_industry_3
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = BAL_industry_2 }
		x = 3
		y = 5
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
		    add_political_power = -95
			13 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		    28 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
		    }
        }
    }
focus = {
		id = BAL_arms_2
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = BAL_industry }
		x = 5
		y = 4
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
		add_political_power = -90
			13 = {	add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
        } 
	}
focus = {
		id = BAL_arms_3
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = BAL_arms_2 }
		x = 5
		y = 5
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
		add_political_power = -90
			28 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
        } 
	}
focus = {
		id = BAL_research
		icon = GFX_focus_generic_socialist_science
		cost = 10.00
		ai_will_do = {
			factor = 80
		}
		prerequisite = { focus = BAL_arms_3 focus = BAL_industry_3 }
		x = 4
		y = 6
		completion_reward = {
			add_research_slot = 1
			}
		}
focus = {
		id = BAL_collective_farms
		icon = GFX_goal_generic_demand_territory
		cost = 8.00
		prerequisite = { focus = BAL_collective_plantations }
		prerequisite = { focus = BAL_industry_3 }
		x = 2
		y = 6
			ai_will_do = {
					factor = 20
				}
			completion_reward = {
			add_political_power = -75
			remove_ideas = BAL_plantations
			add_ideas = BAL_farms
		    }
		}
focus = {
		id = BAL_n_industry
		icon = GFX_focus_generic_join_comintern
		cost = 8.00
		prerequisite = { focus = BAL_collective_farms }
		prerequisite = { focus = BAL_research }
		x = 3
		y = 7
			ai_will_do = {
					factor = 20
				}
			completion_reward = {
			add_political_power = -75
			remove_ideas = BAL_war_communism
			add_ideas = BAL_nationalization
		    }
		}
### Regular Revolution ###		
	focus = {
		id = BAL_syndies
		icon = GFX_goal_generic_national_unity
		cost = 8.00
		prerequisite = { focus = BAL_government }
		mutually_exclusive = { focus = BAL_communist }
		x = 9
		y = 2
			ai_will_do = {
					factor = 20
				}
			completion_reward = {
			add_political_power = 100
			add_ideas = BAL_f_syndies
			hidden_effect = {
				country_event = { id = baltimare.6 days = 150 }
			}
		    }
		}
	focus = {
		id = BAL_farming
		icon = GFX_goal_generic_intelligence_exchange
		cost = 8
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = BAL_syndies
		}
		x = 8
		y = 3
		completion_reward = {
		add_ideas = BAL_s_farms
	}
}
focus = {
		id = BAL_s_industry
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = BAL_farming }
		x = 9
		y = 4
		cost = 8.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			13 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
        }
    }
focus = {
		id = BAL_s_industry_2
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = BAL_farming }
		x = 9
		y = 5
		cost = 8.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			28 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
        }
    }
focus = {
		id = BAL_mass_industry
		icon = GFX_goal_generic_soviet_construction
		prerequisite = { focus = BAL_s_industry_2 }
		prerequisite = { focus = BAL_s_arms_2 }
		x = 8
		y = 6
		cost = 8.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			28 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			13 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
        }
    }
focus = {
		id = BAL_s_arms
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = BAL_farming }
		x = 7
		y = 4
		cost = 8.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			13 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
        } 
	}
focus = {
		id = BAL_s_arms_2
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = BAL_s_arms }
		x = 7
		y = 5
		cost = 8.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			28 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
        } 
	}
focus = {
		id = BAL_s_research
		icon = GFX_focus_generic_socialist_science
		cost = 8.00
		ai_will_do = {
			factor = 80
		}
		prerequisite = { focus = BAL_s_industry_2 }
		prerequisite = { focus = BAL_mining }
		x = 10
		y = 6
		completion_reward = {
			add_research_slot = 1
			add_ideas = BAL_education
			}
		}
	focus = {
		id = BAL_resources
		icon = GFX_goal_generic_construction
		cost = 8.00
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = BAL_syndies }
		x = 11
		y = 3
	completion_reward = {
				add_resource = {
				type = aluminium
				amount = 6
				state = 13
			}
				add_resource = {
				type = steel
				amount = 6
				state = 13
			}
		}
	}
		focus = {
		id = BAL_mines
		icon = GFX_goal_generic_construction2
		cost = 8
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = BAL_resources
		}
		x = 11
		y = 4
		completion_reward = {
			27 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			add_resource = {
				type = steel
				amount = 4
				state = 27
		}
			82 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			add_resource = {
				type = steel
				amount = 4
				state = 82
		}
			 90 = {	add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			add_resource = {
				type = tungsten
				amount = 4
				state = 90
		}
	}
}
	focus = {
		id = BAL_mining
		icon = GFX_goal_generic_consumer_goods
		cost = 8
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = BAL_mines
		}
		x = 11
		y = 5
		completion_reward = {
		add_ideas = BAL_s_mining
	}
}
	focus = {
		id = BAL_welfare_state
		icon = GFX_focus_generic_self_management
		cost = 8
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = BAL_s_research
		}
		prerequisite = {
			focus = BAL_mass_industry
		}
		x = 9
		y = 7
		completion_reward = {
		remove_ideas = BAL_s_mining
		remove_ideas = BAL_s_farms
		remove_ideas = BAL_education
		add_ideas = BAL_welfare
	}
}
### New State ###
	focus = {
		id = BAL_SSR
		icon = GFX_goal_generic_national_unity
		cost = 2
		ai_will_do = { factor = 80 }
		prerequisite = { focus = BAL_welfare_state focus = BAL_n_industry }
		available = { OR = { JUN = { exists = no } JUN = { is_puppet = yes } }
		              OR = { CES = { exists = no } CES = { is_puppet = yes } }
					  OR = { NMS = { exists = no } NMS = { is_puppet = yes } }
					  }
		x = 6
		y = 8
		completion_reward = {
     country_event = { id = baltimare.4 days = 10 }
	}
}
    focus = {
		id = BAL_delicious
		icon = GFX_goal_tripartite_pact
		cost = 5.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = BAL_SSR }
		mutually_exclusive = { focus = BAL_chafer }
		mutually_exclusive = { focus = BAL_berry }
		available = { NOT = { has_country_flag = BAL_chafer_wins }
		              NOT = { has_country_flag = BAL_berry_wins } 
					  }
		x = 6
		y = 9
		completion_reward = {
     add_political_power = 100
	}
}
focus = {
		id = BAL_d_industry
		icon = GFX_goal_generic_soviet_construction
		prerequisite = { focus = BAL_delicious }
		x = 6
		y = 10
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			15 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			16 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			13 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
        } 
	}
	focus = {
		id = BAL_federation
		icon = GFX_goal_generic_major_alliance
		prerequisite = { focus = BAL_d_industry }
		x = 6
		y = 11
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			add_national_unity = 0.20
        } 
	}
	focus = {
		id = BAL_d_research
		icon = GFX_focus_generic_socialist_science
		cost = 10.00
		ai_will_do = {
			factor = 80
		}
		prerequisite = { focus = BAL_federation }
		prerequisite = { focus = BAL_chafer_army focus = BAL_b_infrastructure }
		x = 6
		y = 12
		completion_reward = {
			add_research_slot = 1
			}
		}
### Corn Boy ###
    focus = {
		id = BAL_chafer
		icon = GFX_focus_generic_soviet_politics
		cost = 5.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = BAL_SSR }
		mutually_exclusive = { focus = BAL_delicious }
		mutually_exclusive = { focus = BAL_berry }
		available = { has_country_flag = BAL_chafer_wins }
		x = 3
		y = 9
		completion_reward = {
     add_political_power = 100
	}
}
    focus = {
		id = BAL_press
		icon = GFX_goal_generic_radar
		cost = 10.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = BAL_industry_reform }
		prerequisite = { focus = BAL_chafer_army }
		x = 3
		y = 12
		completion_reward = {
	 add_political_power = 50
	 add_national_unity = 0.15
     add_ideas = BAL_free_press
	}
}
    focus = {
		id = BAL_chafer_research
		icon = GFX_goal_generic_scientific_exchange
		cost = 10.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = BAL_press }
		x = 3
		y = 13
		completion_reward = {
     add_research_slot = 1
	}
}
    focus = {
		id = BAL_corntopia
		icon = GFX_goal_generic_trade
		cost = 10
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = BAL_chafer
		}
		x = 2
		y = 10
		completion_reward = {
		add_ideas = BAL_corn
	}
}
    focus = {
		id = BAL_industry_reform
		icon = GFX_goal_generic_soviet_construction
		prerequisite = { focus = BAL_corntopia }
		x = 2
		y = 11
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			13 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			16 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			24 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			15 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
        }
    }
    focus = {
		id = BAL_friendship
		icon = GFX_goal_generic_improve_relations
		cost = 8
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = BAL_chafer focus = BAL_delicious
		}
		x = 4
		y = 10
		completion_reward = {
			BAL = {
			add_opinion_modifier = { target = EQS modifier = friendship_BAL }
			EQS = {
				add_opinion_modifier = { target = BAL modifier = friendship_BAL }
				}
			}
	    }
    }
	focus = {
		id = BAL_chafer_army
		icon = GFX_goal_generic_more_territorial_claims
		cost = 10
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = BAL_friendship
		}
		x = 4
		y = 11
		completion_reward = {
		remove_ideas = BAL_peoples_army
		add_ideas = BAL_better_army
	}
}
### Beria 2.0 ###
    focus = {
		id = BAL_berry
		icon = GFX_goal_support_fourth_int
		cost = 5.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = BAL_SSR }
		mutually_exclusive = { focus = BAL_delicious }
		mutually_exclusive = { focus = BAL_chafer }
		available = { has_country_flag = BAL_berry_wins }
		x = 9
		y = 9
		completion_reward = {
     add_political_power = 100
	}
}
focus = {
		id = BAL_b_arms
		icon = GFX_goal_generic_soviet_construction
		prerequisite = { focus = BAL_berry }
		x = 10
		y = 10
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			15 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			16 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			13 = {	add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
        } 
	}
	focus = {
		id = BAL_expanded_spies
		icon = GFX_focus_generic_join_comintern
		prerequisite = { focus = BAL_b_arms }
		x = 10
		y = 11
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
			remove_ideas = BAL_secret_police
			add_ideas = BAL_reformed_police
        } 
	}
	focus = {
		id = BAL_crush_dissidents
		icon = GFX_goal_generic_war_with_comintern
		prerequisite = { focus = BAL_expanded_spies }
		prerequisite = { focus = BAL_b_infrastructure }
		x = 9
		y = 12
		cost = 10.00
		ai_will_do = { factor = 80 }
		completion_reward = {
		    add_political_power = -75
			add_national_unity = 0.10
        } 
	}
	focus = {
		id = BAL_berry_research
		icon = GFX_focus_generic_socialist_science
		cost = 10.00
		ai_will_do = { factor = 80 }
		prerequisite = { focus = BAL_crush_dissidents }
		x = 9
		y = 13
		completion_reward = {
     add_research_slot = 1
	}
}
    focus = {
		id = BAL_workers
		icon = GFX_goal_generic_improve_relations
		cost = 8
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = BAL_berry focus = BAL_delicious
		}
		x = 8
		y = 10
		completion_reward = {
			BAL = {
			add_opinion_modifier = { target = STG modifier = workers_BAL }
			STG = {
				add_opinion_modifier = { target = BAL modifier = workers_BAL }
				}
			}
	    }
    }
	focus = {
		id = BAL_b_infrastructure
		icon = GFX_goal_generic_construct_civilian
		cost = 10
		ai_will_do = { factor = 80 }
		prerequisite = {
			focus = BAL_workers
		}
		x = 8
		y = 11
		completion_reward = {
			16 = {	add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			add_resource = {
				type = steel
				amount = 3
				state = 16
		    }
			15 = {	add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			add_resource = {
				type = steel
				amount = 3
				state = 15
		    }
			 13 = {	add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			add_resource = {
				type = steel
				amount = 3
				state = 13
		    }
	    }
    }
### Army ###
	focus = {
		id = BAL_army
		icon = GFX_focus_generic_little_entente
		cost = 8.00
		prerequisite = { focus = BAL_revolution }
		x = 18
		y = 1
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			army_experience = 10
			add_ideas = BAL_peoples_army
		    }
		}
		focus = {
		id = BAL_weapons
		icon = GFX_focus_secret_rearmament
		cost = 10.00
		prerequisite = {
			focus = BAL_army
		}
		x = 16
		y = 2
		completion_reward = {
			add_tech_bonus = {
				name = infantry_bonus
				bonus = 0.25
				uses = 2
				category = infantry_weapons
			} 	
		}
	}
	focus = {
		id = BAL_arty
		icon = GFX_goal_generic_army_artillery2
		cost = 10.00
		prerequisite = {
			focus = BAL_weapons
		}
		x = 16
		y = 3
		completion_reward = {
				add_tech_bonus = {
				name = artillery_bonus
				bonus = 0.5
				uses = 1
				category = artillery
			}
		}
	}
	focus = {
		id = BAL_support
		icon = GFX_goal_generic_build_tank
		cost = 10.00
		prerequisite = {
			focus = BAL_arty
		}
		x = 16
		y = 4
		completion_reward = {
			add_tech_bonus = {
				name = infantry_bonus
				bonus = 0.5
				uses = 2
				category = support_tech
			} 	
		}
	}
	focus = {
		id = BAL_academy
		icon = GFX_focus_generic_soviet_politics
		x = 20
		y = 2
		cost = 10
		prerequisite = { focus = BAL_army }

		completion_reward = {
		add_ideas = BAL_officer
			}
		}
	focus = {
		id = BAL_doctrine
		icon = GFX_goal_generic_army_doctrines
		x = 20
		y = 3
		cost = 10
		prerequisite = { focus = BAL_academy }

		completion_reward = {
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}
	focus = {
		id = BAL_doctrine_2
		icon = GFX_goal_generic_army_doctrines
		x = 20
		y = 4
		cost = 10
		prerequisite = { focus = BAL_doctrine }

		completion_reward = {
			add_tech_bonus = {
				name = land_doc_bonus
				bonus = 0.5
				uses = 2
				category = land_doctrine
			}
		}
	}
	focus = {
		id = BAL_military_academy
		icon = GFX_focus_generic_socialist_science
		cost = 10.00
		ai_will_do = {
			factor = 80
		}
		prerequisite = { focus = BAL_doctrine_2 }
		prerequisite = { focus = BAL_support }
		x = 18
		y = 5
		completion_reward = {
			add_research_slot = 1
			}
		}
		
		focus = {
		id = BAL_forts
		icon = GFX_goal_generic_fortify_city
		x = 18
		y = 2
		cost = 10
		prerequisite = { focus = BAL_army }		
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {	
			27 = {
			add_building_construction = {
				type = bunker
				level = 2
				province = 661
				instant_build = yes
			}
			add_building_construction = {
				type = bunker
				level = 2
				province = 3901
				instant_build = yes
			}
			add_building_construction = {
				type = bunker
				level = 2
				province = 883
				instant_build = yes
				}
		add_building_construction = {
				type = bunker
				level = 2
				province = 6926
				instant_build = yes
		}
		add_building_construction = {
				type = bunker
				level = 2
				province = 11861
				instant_build = yes
		}
		add_building_construction = {
				type = bunker
				level = 2
				province = 6572
				instant_build = yes
		}
		}
		28 = {
			add_building_construction = {
				type = bunker
				level = 2
				province = 11702
				instant_build = yes
			}
			add_building_construction = {
				type = bunker
				level = 2
				province = 11838
				instant_build = yes
			}	
		}
    }	
}
focus = {
		id = BAL_warriors
		icon = GFX_focus_generic_little_entente
		cost = 8.00
		x = 18
		y = 3
		prerequisite = {
			focus = BAL_forts
		}
		ai_will_do = { factor = 50 }
		completion_reward = {
		load_oob = "BAL_jungle"
		}

	}
focus = {
		id = BAL_jungle_warfare
		icon = GFX_goal_generic_major_war
		cost = 8.00
		prerequisite = { focus = BAL_warriors }
		x = 18
		y = 4
			ai_will_do = {
					factor = 80
				}
			completion_reward = {
			army_experience = 10
			remove_ideas = BAL_hell
			add_ideas = BAL_jungle
		    }
		}
### Navy ###
	focus = {
		id = BAL_dockyard
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 10.00
		x = 24
		y = 1
		completion_reward = {
		    navy_experience = 10
			13 = {
				if = {
					limit = {
						is_owned_by = BAL
					}
					add_extra_state_shared_building_slots = 3
					add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
			}
		}
    }
}
	focus = {
		id = BAL_flexible_navy
		icon = GFX_goal_generic_build_navy
		prerequisite = { focus = BAL_dockyard }
		x = 24
		y = 2
		cost = 10.00
        ai_will_do = { factor = 40 }
		completion_reward = {
			add_tech_bonus = {
				name = navdoctrine_bonus
				bonus = 0.5
				uses = 3
				category = cat_trade_interdiction
			}
		}
	}
	focus = {
		id = BAL_cruiser
		icon = GFX_goal_generic_occupy_states_coastal
		cost = 10.00
		prerequisite = { focus = BAL_submarines focus = BAL_destroyers }
		x = 24
		y = 4
		completion_reward = {
			add_tech_bonus = {
				name = navy_bonus
				bonus = 0.5
				uses = 2
				category = cl_tech
			}
		}
	}
	focus = {
		id = BAL_submarines
		icon = GFX_goal_generic_navy_submarine
		cost = 10.00
		prerequisite = { focus = BAL_flexible_navy }
		mutually_exclusive = { focus = BAL_destroyers }
		x = 23
		y = 3
		completion_reward = {
			add_tech_bonus = {
				name = navy_bonus
				bonus = 0.5
				uses = 1
				category = ss_tech
			}
		}
	}
	focus = {
		id = BAL_u_submarines
		icon = GFX_goal_generic_navy_anti_submarine
		cost = 10.00
		prerequisite = {
			focus = BAL_submarines
		}
		x = 23
		y = 5
		completion_reward = {
			add_ideas = BAL_submarine_warfare
		}
	}
		focus = {
		id = BAL_destroyers
		icon = GFX_goal_generic_navy_battleship
		prerequisite = { focus = BAL_flexible_navy }
		mutually_exclusive = { focus = BAL_submarines }
		x = 25
		y = 3
		cost = 10.00
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				all_owned_state = {
					OR = {
						is_coastal = no
						dockyard < 1
					}
				}
			}
		}
		completion_reward = {
			add_tech_bonus = {
				name = dd_bonus
				bonus = 0.5
				uses = 1
				technology = early_destroyer
				technology = basic_destroyer
				technology = improved_destroyer
				technology = advanced_destroyer
			}
		}
	}
	focus = {
		id = BAL_convoys
		icon = GFX_goal_generic_wolf_pack
		cost = 10.00
		prerequisite = {
			focus = BAL_destroyers
		}
		x = 25
		y = 5
		completion_reward = {
			add_ideas = BAL_convoy_raid
		}
	}
### Airforce ###
	focus = {
		id = BAL_airbase
		icon = GFX_goal_generic_air_doctrine
		cost = 10.00
		x = 29
		y = 1
		
	ai_will_do = { factor = 40 }
		completion_reward = {
		    air_experience = 10
			82 = {
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
					}
				}	
			}
		}
	focus = {
		id = BAL_napalm_bombing
		icon = GFX_goal_generic_attack_allies
		cost = 10.00
		x = 29
		y = 5
		prerequisite = { focus = BAL_tatical_b focus = BAL_strategic_b }
	   ai_will_do = { factor = 40 }
		completion_reward = {
		    air_experience = 10	
			add_ideas = BAL_napalm
			}
		}
	focus = {
		id = BAL_air_support
		icon = GFX_goal_generic_air_fighter
		cost = 10.00
		prerequisite = {
			focus = BAL_airbase
		}
		mutually_exclusive = {
			focus = BAL_air_supremecy
		}
		x = 28
		y = 2
		completion_reward = {
			add_tech_bonus = {
				name = air_support
				bonus = 0.5
				uses = 2
				category = battlefield_support_tree
			}
		}
	}
	focus = {
		id = BAL_cas
		icon = GFX_goal_generic_CAS
		cost = 10.00
		prerequisite = {
			focus = BAL_air_support
		}
		x = 28
		y = 3
		completion_reward = {
			add_tech_bonus = {
				name = TEX_cas_effort
				bonus = 0.5
				uses = 2
				category = cas_bomber
			}
		}
	}
	focus = {
		id = BAL_tatical_b
		icon = GFX_goal_generic_occupy_start_war
		cost = 10.00
		prerequisite = {
			focus = BAL_cas
		}
		x = 28
		y = 4
		completion_reward = {
			add_tech_bonus = {
				name = tactical_bombers
				bonus = 0.5
				uses = 1
				category = tactical_bomber
			}
		}
	}
	focus = {
		id = BAL_air_supremecy
		icon = GFX_goal_generic_air_fighter2
		cost = 10.00
		prerequisite = {
			focus = BAL_airbase
		}
		mutually_exclusive = {
			focus = BAL_air_support
		}
		x = 30
		y = 2
		completion_reward = {
			add_tech_bonus = {
				name = air_supremecy
				bonus = 0.5
				uses = 2
				category = strategic_destruction_tree
			}
		}
	}
	focus = {
		id = BAL_fighters
		icon = GFX_goal_generic_air_fighter
		cost = 10.00
		prerequisite = {
			focus = BAL_air_supremecy
		}
		x = 30
		y = 3
		completion_reward = {
			add_tech_bonus = {
				name = fighters
				bonus = 0.5
				uses = 2
				category = light_fighter
			}
		}
	}
	focus = {
		id = BAL_strategic_b
		icon = GFX_goal_generic_air_bomber
		cost = 10.00
		prerequisite = {
			focus = BAL_fighters
		}
		x = 30
		y = 4
		completion_reward = {
			add_tech_bonus = {
				name = strategic_bombers
				bonus = 0.5
				uses = 1
				category = cat_strategic_bomber
			}
		}
	}
}