ideas = {
political_advisor = {


		lumi = {
		
			allowed = {
				original_tag = NLR
			}
			traits = { silent_workhorse }
			modifier = {
				research_time_factor = -0.03
			}
		}
		
		nightshade = {
			
			allowed = {
				original_tag = NLR
			}
			
			traits = { war_industrialist }
		}
		
		primrose = {
			
			allowed = {
				original_tag = NLR
			}
			
			traits = { captain_of_industry }
		}

		umbra = {

			allowed = {
				original_tag = NLR
			}
			
			traits = { cult_leader }
		}
}
army_chief = {
		
		speck = {
			allowed = {
				original_tag = NLR
			}
			traits = { army_chief_defensive_2 }
			ai_will_do = {
				factor = 1
			}
		}

#		blossom = {
#			allowed = {
#				original_tag = NLR
#			}
#			traits = { army_chief_offensive_1 }
#			ai_will_do = {
#				factor = 1
#			}
#		}
		neon = {
			allowed = {
				original_tag = NLR
			}
			traits = { army_chief_maneuver_2 }
			ai_will_do = {
				factor = 1
			}
		}

		cloud = {
			allowed = {
				original_tag = NLR
			}
			traits = { army_entrenchment_2 }
			ai_will_do = {
				factor = 1
			}
		}
	}

	air_chief = {
		
		dust = {
			allowed = {
				original_tag = NLR
			}
			traits = { air_chief_ground_support_3 }
			
			ai_will_do = {
				factor = 1
			}
		}

		lightning = {
			
			allowed = {
				original_tag = NLR
			}
			traits = { air_chief_reform_1 }
			
			ai_will_do = {
				factor = 1
			}
		}

	}

	navy_chief = {
		morning = {

			allowed = {
				original_tag = NLR
			}
			traits = { navy_chief_decisive_battle_2 }
			ai_will_do = {
				factor = 1
			}
		}

		starfish = {
			allowed = {
				original_tag = NLR
			}
			traits = { navy_chief_naval_aviation_2 }
			ai_will_do = {
				factor = 1
			}
		}
	}

	high_command = {

		midnight_storm = {
			allowed = {
				original_tag = NLR
			}
			traits = { army_infantry_2 }
			ai_will_do = {
				factor = 1
			}
		}
		
		tempest = {

			allowed = {
				original_tag = NLR
			}
			traits = { army_armored_1 }
			ai_will_do = {
				factor = 1
			}
		}

	}

	theorist = {
		lampa = {

			allowed = {
				original_tag = NLR
			}
			research_bonus = {
				land_doctrine = 0.07
			}
			
			traits = { military_theorist }
		}
		
		moonshadow = {
			
			allowed = {
				original_tag = NLR
			}
			research_bonus = {
				air_doctrine = 0.07
			}
			traits = { air_warfare_theorist }
		}

	}
	
	tank_manufacturer = {
		
		designer = yes
		
		detrot = {

			allowed = {
				original_tag = NLR
			}
			research_bonus = {
				armor = 0.10
			}
			traits = { fast_tank_manufacturer }
		}
		
		nightmare = {
			
			allowed = {
				original_tag = NLR
			}
			research_bonus = {
				armor = 0.10
			}
			traits = { heavy_tank_manufacturer }
			modifier = {
			}
		}
	}
		
	materiel_manufacturer = {
		
		designer = yes
		
		thunder = {
		
			picture = generic_artillery_manufacturer_3
			allowed = {
				original_tag = NLR
			}
			research_bonus = {
				artillery = 0.10
			}
			traits = { artillery_manufacturer }		
			ai_will_do = {
				factor = 1
			}
		}
		m_arsenal = {
			
			allowed = {
				original_tag = NLR
			}
			research_bonus = {
				infantry_weapons = 0.10
			}
			traits = { infantry_equipment_manufacturer }
			modifier = {
			}
		}
		
		triumph = {
			
			allowed = {
				original_tag = NLR
			}
			research_bonus = {
				motorized_equipment = 0.10
				mot_rockets = 0.50
			}
			traits = { motorized_equipment_manufacturer }
			modifier = {
			}
		}
	}
	industrial_concern = {
				
		imperial = {
			allowed = {
				original_tag = NLR
			}
			research_bonus = {
				industry = 0.10
			}
			traits = { industrial_concern }
			modifier = {
			}
		}
		
		arcane = {
			allowed = {
				original_tag = NLR
			}
			research_bonus = {
				electronics = 0.10
			}
			traits = { electronics_concern }
			modifier = {
			}
		}
	}
	aircraft_manufacturer = {
		
		designer = yes
		
		moonlight = {
			allowed = {
				original_tag = NLR
			}
			research_bonus = {
				air_equipment = 0.10
			}
			traits = { light_aircraft_manufacturer }
			modifier = {
			}
		}
		
		starfall = {
			allowed = {
				original_tag = NLR
			}
			research_bonus = {
				air_equipment = 0.10
			}
			traits = { medium_aircraft_manufacturer }
			modifier = {
			}
		}
	}
	naval_manufacturer = { 
	
		designer = yes
		
		orca = {
			allowed = {
				original_tag = NLR
			}
			research_bonus = {
				naval_equipment = 0.10
			}
			traits = { convoy_escort_naval_manufacturer }
			modifier = {
			}
		}
		
		moonglade = {
			allowed = {
				original_tag = NLR
			}
			research_bonus = {
				naval_equipment = 0.10
			}
			traits = { coastal_defence_naval_manufacturer }
			modifier = {
			}
		}
	}
	country = {
		nightmare_moon = {
		
			allowed = { 
				always = yes }

			removal_cost = -1

			modifier = {
				justify_war_goal_time = -0.25
				political_power_gain = 0.2
			}
		}
	}
	country = {
		NLR_mass_consription = {
		
			allowed = { 
				always = yes }
			picture = generic_manpower_bonus

			removal_cost = -1

			modifier = {
				conscription = 0.04
			}
		}
	}
	country = {
		NLR_military_police = {
		
			allowed = { 
				always = yes }

			removal_cost = -1

			modifier = {
				political_power_gain = 0.2
				army_morale_factor = 0.10
			}
		}
	}
	country = {
		NLR_fragile_rule = {
		
			allowed = { 
				always = yes }

			removal_cost = -1

			modifier = {
				political_power_gain = -0.9
				unity_factor = -0.10
				army_morale_factor = -0.07
				industry_repair_factor = -0.35
				production_factory_max_efficiency_factor = -0.2
				production_speed_buildings_factor = -0.20
			}
		}
	}
	country = {
		NLR_celestial_resistance = {
		
			allowed = { 
				always = yes }

			removal_cost = -1

			modifier = {
				political_power_gain = -0.4
				army_morale_factor = -0.03
				industry_repair_factor = -0.15
				production_factory_max_efficiency_factor = -0.05
				production_speed_buildings_factor = -0.10
			}
		}
	}
	country = {
	NLR_shadowbolts = {
			allowed = {
				always = no
			}
			modifier = {
			air_ace_generation_chance_factor = 0.15
			air_attack_factor = 0.05
			}
			removal_cost = -1
			picture = FRA_army_of_aggression_focus
		}
    }
	country = {
		NLR_bats = {
		modifier = { land_night_attack = 0.15
                     army_infantry_attack_factor = 0.05	}
		
		picture = FRA_scw_intervention_nationalists_focus
	    }
	}
	country = {
		NLR_fight_to_death = {
			allowed = {
				always = yes
			}
			modifier = {
				production_factory_max_efficiency_factor = 0.10
				industrial_capacity_factory = 0.10
				production_speed_buildings_factor = 0.10
				unity_factor = 0.10
			}
		}
	}
	country = {
		NLR_army = {
			allowed = {
				always = yes
			}
			modifier = {
				army_morale_factor = 0.10
				army_core_attack_factor = 0.15
				army_core_defence_factor = 0.15
			}
		}
	}
	country = {
		lunar_rule = {
			allowed = {
				always = yes
			}
			modifier = {
				political_power_gain = 0.2
				unity_factor = 0.05
				industrial_capacity_factory = 0.05
			}
		}
	}
	country = {
		NLR_war_plan = {
			allowed = {
				always = yes
			}
			modifier = {
				consumer_goods_factor = -0.20
				conscription = 0.03
				production_speed_arms_factory_factor = 0.1
				political_power_gain = 0.3
				unity_factor = 0.2
				industrial_capacity_factory = 0.1
				training_time_factor = -0.15
				army_morale_factor = 0.05
				army_core_attack_factor = 0.05
				army_core_defence_factor = 0.05
			}
		}
	}
	country = {
	      NLR_engineers = {
		  picture = generic_goods_red_bonus
          modifier = {
		  		production_factory_max_efficiency_factor = 0.05
				industrial_capacity_factory = 0.05
                production_speed_buildings_factor = 0.10
            }
        }
    }
	country = {
	NLR_rations = {
			picture = raj_risk_of_famine
			modifier = {
			    consumer_goods_factor = -0.05
                supply_consumption_factor = -0.05
            }
        }
    }
	country = {
	        NLR_everything = {
            picture = generic_goods_red_bonus
            equipment_bonus = {
                infantry_equipment = {
                    instant = yes
                    build_cost_ic = -0.15
                }
                artillery_equipment = {
                    build_cost_ic = -0.15
                    instant = yes
                }
                support_equipment = {
                    build_cost_ic = -0.15
                    instant = yes
                }
            }
        }
    }
	country = {
			NLR_reconstruction = {
            picture = generic_goods_red_bonus
            modifier = {
			    consumer_goods_factor = 0.15
				production_speed_industrial_complex_factor = 0.15
				production_speed_infrastructure_factor = 0.15
            }
        }
	}
	country = {
	NLR_gathering = {
			picture = generic_goods_red_bonus
			modifier = {
				local_resources_factor = 0.15
            }
        }
    }
	country = {
	NLR_forced_labour = {
			allowed = { always = yes }
			picture = generic_production_bonus
			removal_cost = -1
			modifier = {
				unity_factor = -0.10
				political_power_cost = -0.10
				conscription = 0.02
				consumer_goods_factor = 0.05
				production_speed_industrial_complex_factor = 0.05
				production_speed_infrastructure_factor = 0.05
			}
		}
	}
    country = {
	NLR_paid_labour = {
			allowed = { always = yes }
			picture = generic_production_bonus
			removal_cost = -1
			modifier = {
				unity_factor = 0.05
				consumer_goods_factor = 0.20
				production_speed_industrial_complex_factor = 0.20
				production_speed_infrastructure_factor = 0.20
			}
		}
	}
	country = {
  		NLR_p_economy = {
            allowed = {
                always = yes
            }
            picture = generic_production_bonus
            removal_cost = -1
            modifier = {
			    consumer_goods_factor = 0.15
            }

        }	
    }
	country = {
		NLR_more_training = {
		allowed = {always = no}
		modifier = { training_time_army_factor = -0.1 }
		removal_cost = -1
		picture = generic_infantry_bonus
	}
	
}
   	country = {
		NLR_fractured_society = {
		allowed = {always = no}
		modifier = { unity_factor = -0.20
                     political_power_cost = 0.50 }
		removal_cost = -1
		picture = generic_disjointed_gov
	}
	
}
      	country = {
		NLR_elements_hidden = {
		allowed = {always = no}
		modifier = { democratic_drift = -0.02
                     political_power_cost = -0.15 }
		removal_cost = -1
		picture = FRA_national_mobilization_focus
	}
	
}