Filly Fantasy VI 234 members · 0 stories

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Filly Fantasy VI
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DrakeyC
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DrakeyC #1 · October 13th · · · Skylight77
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https://www.mediafire.com/file/27f5kepaolbak61/Filly%20Fantasy%20VI%20Version%202.0%20-%20Release%20Copy.zip

New Features in 2.0

- Apple Bloom replaces Maud as a playable character with a new recruitment event in the World of Ruin.
- Rebalanced enemies. Elemental and status affinities are more prominent. Numerous bosses have been overhauled.
- Esper level bonuses are removed. Spell distribution through Espers is rebalanced.
- New Lore abilities for Rarity and Party abilities for Pinkie.
- New Desperation Attacks.
- Rebalanced equipment pieces, including several new ones. Locations of some rare items is changed.
- Some story and graphic updates.

Version History

October 24 2017
- Updated with some minor menu screen aesthetic changes
- Some minor dialogue changes

November 7 2017
- Zombie status crash has been fixed

BlackoutSampler
BlackoutSampler #2 · October 13th · · · DrakeyC
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So does the official release work with the saves from my Beta copy?

DrakeyC
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DrakeyC #3 · October 13th · · ·
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BlackoutSampler
It should, yes, presuming you’re playing a relatively recent beta. Just rename the files to all have the same name.

Skylight77
Skylight77 #4 · October 13th · · · DrakeyC
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DrakeyC
I might check this out later, but right now, since this was a repeated issue, I decided to check this out first. The issue's still there. Orbital FC is still significantly weaker than the Bahamut Summon, which was what it originally used to be.

So is this the official out of Beta release?

DrakeyC
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DrakeyC #5 · October 13th · · · Skylight77
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Skylight77
Yes

GWFan
GWFan #6 · October 13th · · ·
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Wonder if I should start over from where I was in the previous beta version? Not that I was that far unfortunately. I haven't made any progress past the reunion of the three scenarios at the beginning of the game. Considering the major differences between this and 1.0 I would actually like to redo my LP eventually.

Skylight77
Skylight77 #7 · October 14th · · · DrakeyC
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DrakeyC
So I guess that damage balance isn't gonna be fixed?

DrakeyC
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DrakeyC #8 · October 14th · · · Skylight77
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Skylight77
I was out today.

Anyway, OFC has 79 power and ignores defense and split damage; Spike has 120 power and ignores defense but not split damage.

Skylight77
Skylight77 #9 · October 14th · · · DrakeyC
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DrakeyC
That's the issue right there. Ignoring split damage in exchange for power is not a good trade. That's only a good trade for facing random encounters since like 90% of bosses fight alone. And there's no point in risking something like that for random encounters. That's what makes it a downgrade.

DrakeyC
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DrakeyC #10 · October 14th · · · Skylight77
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Skylight77
Fair point. Maybe swap the two values?

Skylight77
Skylight77 #11 · October 14th · · · DrakeyC
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DrakeyC
Well... huh... I wanted to say that would be a downgrade for the Spike Summon, but I don't really see that. Without Celestia, you can only summon an Esper once per battle, which is perfect for random encounters. I guess in a way, that would benefit both skills really. So I say, yes.

DrakeyC
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DrakeyC #12 · October 14th · · · Skylight77
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Skylight77
And done.

Skylight77
Skylight77 #13 · October 14th · · · DrakeyC
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DrakeyC
Odd... If their base power and split damage was swapped like you said, somehow the Spike Summon came out stronger than usual. Comparing the 2 versions, base 79 on Orbital FC was only doing 5,100 while base 79 on Spike is doing 6,600. But the swap from the 2 base powers of 120 matched, so no more problems with that.

DrakeyC
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DrakeyC #14 · October 14th · · ·
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Skylight77
Well, it wasn’t a literal swap of values (79 would be too low for Spike, I think; the other Espers, if not defense ignoring, are at least 70). Spike is now 100 while OFC is 110.

BlackoutSampler
BlackoutSampler #15 · October 15th · · · DrakeyC DrakeyC
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Help I fell in a Hole!

Apparently I clipped into the Mirror Pool and can't get out. Also, Pinkies everywhere.

DrakeyC
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DrakeyC #16 · October 15th · · ·
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BlackoutSampler
Whoops! Sorry will have to wait on tonight for a fix

DrakeyC
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DrakeyC #17 · October 16th · 1 · ·
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BlackoutSampler
Fixed, redownload the rom

Skylight77
Skylight77 #18 · October 16th · · · DrakeyC
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If this is the official release, how come it isn't Sticky'd like the 1.0 version?

DrakeyC
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DrakeyC #19 · October 16th · · ·
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Skylight77
Whoops thought it was

DrakeyC
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DrakeyC #20 · October 24th · · ·
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Updated rom.

BlackoutSampler
BlackoutSampler #21 · October 28th · · · DrakeyC DrakeyC
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More Silly Ponies in Silly Places:
Apple Bloom's sister was secretly Twilight All Along!

Yeah, I went into the Applebloom Recruitment scene with Twilight and AJ as my only party members, and I had Twilight leading the party at the time. So when I started the cutscene, the game made Twilight act out AJ's scenes for her.

For Posterity, here are my party positions when I started the cut-scene:

DrakeyC
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DrakeyC #22 · October 28th · · ·
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BlackoutSampler
Hm, thanks, I’ll take a look.

DrakeyC
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DrakeyC #23 · October 29th · · · BlackoutSampler
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BlackoutSampler
Rom updated, let me know if this works please.

BlackoutSampler
BlackoutSampler #24 · October 29th · · · DrakeyC
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DrakeyC
I really shouda' saved before the cutscene... this might take me a bit. Last save before the cutscene is... my emergency pre-Crystal Factory Save.

DrakeyC
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DrakeyC #25 · October 29th · · · BlackoutSampler
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BlackoutSampler
0_0 Um, it’s okay then. I imagine other folks will find this if it isn’t fixed.

BlackoutSampler
BlackoutSampler #26 · October 29th · · · DrakeyC
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DrakeyC
The stupid thing is, due to my own personal ordering of events, I fucked up my own backup saves for this...

I wanted a theif before doing the Gallery, but I hate doing the Phoenix Cave and thus got Flash nearly last. If I just blitzed the cave with Smoke Bombs and Scoots with a Ribbon, I would have a savestate with the Sundowner Decision before the Applebloom cutscene. But instead, I picked Applebloom (nearly) first and in turn fucked up the rest of my savestates with Arena Shenanagins.

DrakeyC
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DrakeyC #27 · October 29th · · ·
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BlackoutSampler
Damn, that sucks.

InsomniacMatt
InsomniacMatt #28 · 3 weeks ago · · ·
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On my way back through the first like third of the game to catch up to where I left off on youtube. Currently just finished Gryphon Stone and on way to opera house.
I AM A FREAKIN IDIOT. I just loaded the wrong save state and then saved over the wrong one. Now I have to go through the Griffinstone all over again. *head desk*

Sir Mediocre
Sir Mediocre #29 · 3 weeks ago · · · DrakeyC DrakeyC
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I've discovered a consistent freeze during the fight with Discord in the Decisive Battle segment. When you've reached the second stage of the fight and he has his dialogue mid-combat, then uses his special move, the screen blackens, freezes, or freezes and blackens afterward, becoming unresponsive. The battle music continues to play.

I should note that I loaded the game on a SNES Classic, so perhaps this is a problem unique to that console's emulator. I can't test it with SNES9x at the moment, as I don't have a save on my computer with version 2.0.

DrakeyC
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DrakeyC #30 · 3 weeks ago · · ·
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Sir Mediocre
I'll check it out, thank you. Sorry for the late response.

DrakeyC
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DrakeyC #31 · 3 weeks ago · · · Sir Mediocre
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Sir Mediocre
Tested on ZSNES, works fine. May be the SNES Classic then?

Sir Mediocre
Sir Mediocre #32 · 3 weeks ago · · ·
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DrakeyC
I figured it probably was just the emulator, not the ROM. Welp, time to bring out the 8BitDo SNES30 controller and load it on my pc, then.

... unfortunately, it probably isn't easy to extract my save file from the SNES Classic. Oh well.

Frost Shield
Frost Shield #33 · 3 weeks ago · · · DrakeyC
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Just downloaded it, did not finish playing version 1, and due to my stupidity in handling the folder I keep my games in lost my data, but as long as that is kept available (updated or not) just so people can choose what one they want to play it's all good. The only bright part is from what I recall from my last data is I was ready to assault Discords tower so as long as that part remained unchanged it should not matter that much

I'll likely like both, Version 1 would just be "vanilla" while version 2 would be the version for the later seasons.

DrakeyC
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DrakeyC #34 · 3 weeks ago · · · Frost Shield
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Frost Shield
Version 1.0 is still available for download, but will no longer be supported or updated. There were significant event changes made to change Apple Bloom in for Maud and it is more effort than it is worth to me to attempt to keep two separate roms identical in terms of gameplay and balance otherwise.

As for using your 1.0 data for 2.0, don't. There are significant gameplay changes that will show in your file and there may be glitches or corruption.

Frost Shield
Frost Shield #35 · 3 weeks ago · · ·
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DrakeyC

I was not intending to use the data from version one for version two, my main concern there was what I might be missing from not completing version one. Since I was at the endgame (discords tower) the only things might be some bosses and the last bits of dialogue which I assumed, aside from replacing Maude with Bloom, would have remained unchanged.

Piccolo Sky
Piccolo Sky #36 · 2 weeks ago · · ·
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Awesome! Time to play again!

Abestar
Abestar #37 · 1 week ago · · · DrakeyC
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I'm running into the same issue as Sir Mediocre during the Discord fight. Right after he casts Chaos Soul the display glitches out but the music keeps playing, the game has stopped though because no other sounds can be heard. The character he casts it on changes what the glitched screen looks like but in all cases the game stops.

Using Snes9x-x64

Abestar
Abestar #38 · 1 week ago · · ·
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Tested in Zsnesw and got the same issue but with a frozen screen instead of a glitched one. Both emulators were latest releases. I'll try on different PCs tomorrow.

DrakeyC
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DrakeyC #39 · 1 week ago · · · Abestar
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Abestar
This has been updated and fixed, redownload the rom.

Abestar
Abestar #40 · 1 week ago · · ·
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DrakeyC
Working great, thanks for the quick response, loving the game.

Piccolo Sky
Piccolo Sky #41 · 1 week ago · · · DrakeyC
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I can't help but ask... In the Trottingham Opera House, is that Tempest Shadow sitting in the audience?

DrakeyC
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DrakeyC #42 · 1 week ago · · · Piccolo Sky
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Piccolo Sky
No, the opera house audience was unchanged.

Piccolo Sky
Piccolo Sky #43 · 1 week ago · · · DrakeyC
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DrakeyC
I'm a dolt... I meant to say the Auction House. I don't think that's changed either because I think I've seen the same coloration in other NPC ponies, and I think the coloration was meant to be Ms. Cheerilee's, but I just noticed between the coat and eye color and the mane style appearing to be a mohawk from the back that it kind of looked like her.

DrakeyC
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DrakeyC #44 · 1 week ago · · ·
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Piccolo Sky
Ah, okay. Well, regardless, no, no one was specifically based on Tempest Shadow.

RydelFox
RydelFox #45 · 1 week ago · · ·
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As far as art goes, I expanded Apple Bloom's sprite sheet and added some new enemy sprites, all before the movie came out, so there's no graphics based off any movie-only characters.

POLE7645
POLE7645 #46 · 1 week ago · · · DrakeyC
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Just a small question (missed the beta, so maybe it has been answered):

If the Esper stat bonuses have been removed, then do the characters still gain new stats in some other way? I don't know if they do naturally in vanilla FF6, so I'm curious.

DrakeyC
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DrakeyC #47 · 1 week ago · · ·
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POLE7645
No, there is no natural stat growth. The stat bonuses attached to equipment and the higher innate stats the characters start with are to make up for this. Late game especially, expect to stumble across a lot of equipment pieces that give +5 or more to multiple stats, especially the ultimate weapons for each character.

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