1.0.5

---Facebone selection maps now included in player plugins


1.0.4

---CaN Customizer can now be constructed at any chem station


1.0.3

---Race height fix set to only trigger after exiting power armor and loading a game
---CaN Posters added to workshop (wall decorations --> paintings)


1.0.2

---Added forgotten Snoo agility animation


1.0.1

---Additional/fixed STATS/SPECIAL animations by lazyradly
---Fixed SkinTone mask links for Buoy/Grill/PilotCat
---Adjusted Grill skeletons


1.0

---Startup/Customizer scripts fixed for Another Life - Alternative Start Mod (Alternate Start - Infinite Answer seems to be incompatible.  It changes the ghoul race entry which overrides RaceCustomizer.esm and the Sole Survivor choice does something unusual that crashes the game after the intro.)
---Pony skeletons adjusted (Vanilla hairstyles should float a bit less above the head)
---Pony eyes reverted to pre-6.1 version (You can occasionally see the other iris when the 6.1 version looks too far to the left/right)
---Pony synth eyes now glow
---JumpHeightMult and SpeedMult fixes now separate for male and female characters.  Values adjusted slightly.
---Basic face editor functionality added to CaN Customizer when not using player plugin (alternative to ReHumanizer)
---Makeup ears removed and makeup freckles merged into blush 3 slot for Pony race (better compatibility)
---Vampire eyes and bat wings added for ponies (I was flooded with requests for this.  I hope you freaks are happy now.)
---New Races:  Buoy, Grill, and Pilot Cat


Beta 6.1

---Several unlisted vanilla hairs moved to vanilla headpart lists (Only in the player plugins, they used the wrong colors)
---Most of the vanilla hairs have been added with proper materials (These ones use the right colors)
---Jump height fix now applied via magic effect (instead of game settings)
---Pony eyes UV increased by 5% (movement should be a little less extreme, they still look up a bit in conversations, I dunno what else to do, if I make the UV any bigger the other eye overlaps and the iris starts to get too small, I also don't want to merge it into a single iris as I'm too lazy to redo all the textures)


Beta 6.0.2

---FaceGen fix scripts will no longer kick player into FaceGen skeleton while wearing power armor


Beta 6.0.1

---I did something with the race fix script, forgot to log it.  I'm pretty sure I set it to kick the player into FaceGen skeleton when climing into power armor.  This was done to keep face sculpting changes while wearing power armor. This was also REALLY stupid and broke everything.


Beta 6.0

---Texture links fixed for Snoo face (HeadAge02 and HeadAge03)
---Slight adjustment to Pony/Snoo mouth movement
---Removed superfluous '_facebones' nifs (hair, wings, etc, they're not needed)
---Consolidated male/female head entries into unisex entries for Pony/Snoo races (separate entries not needed)
---Fixed female freckles detail links
---Adjusted a few makeup masks
---Adjusted Pony horn UVs slightly
---Relinked Snoo's facemask and facedetail links to the pony folders (I'm too lazy to rework them)
---Fixed invisible hair selector material
---Fixes for race height and power armor
---Face sculpting fixed and implemented


Beta 5.0.1

---Snoo eyes flattened a bit
---Race height and speedmult adjusted
---fJumpHeightMin changed for Player Plugins


Beta 5.0

---Invisible hair selector 'afro' added (forgot to include in the last revision, it's only used for bald and Default color hairstyles)
---Customizer script wait times reduced by half
---New body/hands/neck normals
---New Race: Snoo


Beta 4.0.1

---Script OnInit event switched to OnQuestInit event


Beta 4.0

---Reduced intensity for a few tint masks
---Lagbone skeletons now included by default
---Eye material links fixed
---Eye gloss effect added to all non-synth eye types
---CaN Customizer menu system added


Beta 3.2.4

---Unified CaN power armor skeleton added


Beta 3.2.3

---Lagbones revised


Beta 3.2.2

---Lagbone skeletons fixed


Beta 3.2.1

---Hair SubIndex Mod setup changed, back of hair should now be visible for most hairstyles


Beta 3.2

---Hair SubIndex Mod IDs changed to 31 and 30, hats should now cover hair
---Added slight slope to angled eyetype morph
---Added 'regal' style snouts to nosetype morph list


Beta 3.1.1

---Player Plugin fixed (I forgot to fix the body morph data again)


Beta 3.1

---Body morph data was corrupted during the making of beta 3.  It should be fixed in 3.1, the repair files will also be included by default from now on.


Beta 3.01

---The non face-sculpting version of EyeBrowsCharGen.tri was causing CK crashes.  An empty morph has been added to fix this.
---Wing/Horn presets added.  This is a rough solution until I add the headpart customization menu/holotape.


Beta 3.0

---A bunch of stuff, I forgot to log it again.  I'm pretty sure it involved disabling face sculpting because the main face mesh wouldn't save the changes.


Beta 2.0

---A bunch of stuff, I forgot to log it


Beta 1.0

---Initial Release