Title: Steel Charge Character Info Author: xplodingbrain Pastebin link: http://pastebin.com/BKxVszAy First Edit: Sunday 23rd of August 2015 04:01:32 PM CDT Last Edit: Last edit on: Friday 16th of October 2015 05:21:53 AM CDT Steel Charge   HP: 60/60 MP: 90/90 AP: 3/3   Attributes:         + Magus: Magical attack strings deal extra damage.         - Light-Headed: Getting addled makes you lose 1 AP   >>Skills:   PASSIVE - Fortress: Take less damage from physical strikes.   >1 AP/ 0 MP - Rushdown:         Charge the enemy and deal light physical damage. Chance to Addle.   >2 AP / 0 MP - Gore:         Deal heavy physical attack damage to a target. Chance to Stun.   ===   >1 AP / 10 MP - Spell Arrow         Summon a magical projectile that deals magical damage at the end of the turn. Capable of piercing.   >2 AP / 25 MP - Spell Chain         Summon an ethereal chain to lock a target in place and deal light damage. Chance to Lock Down.   >1 AP / 10 MP - Spell Sword:         Wreathe your horn in a blade of magic. Blade expires with a fierce explosion. ===   >1 AP/ 15 MP - Spell Shield:         Summon a shield of magic to bolster your defenses and recover HP   >1 AP / 0 MP- Concentrate:         Begin to regain MP and deal extra damage with a combo string in the next turn.   ===   >0 AP / 0 MP - Intel         Consult the Codex about a target.   >0 AP / 0 MP - Scrying Pearl         Communicate over long distances.   >0 AP / 0 MP - Taunt         Contextual   ===   >3 AP/ 0 MP - Retreat         Depart from battle. They say it is best to live to fight another day, instead of dying on this one.