Title: Clever Charm Dragoness Author: dzamie Pastebin link: http://pastebin.com/CMWrt6vN First Edit: Friday 7th of August 2015 11:22:46 AM CDT Last Edit: Last edit on: Wednesday 25th of November 2015 09:02:19 AM CDT >you are a dragoness >other dragons used to tease you for having Charm Target as a breath weapon >you just had to be creative, is all >adventurers have arrived, after something-or-another >bard's group seems to know how the bard works, holds their attack >pretend to be immediately smitten >honestly, he's pretty fetching and all that >and you'd certainly enjoy him... >but on your own terms >things progress, as things are wont to do >once the bard is away from his group, you tells him you have a secret to share >lean down close to him, as though about to whisper >bard listens attentively - you clearly trusts him, and he should do the same >blow a souped-up version of Charm Person point-blank onto him >a bit of Suggestion afterwards, while he's distracted, can't hurt >just in case >"explain" that you just wanted him to feel more comfortable >brief spelunking trip; no use in wasting a good bard >Suggest he do a few things for you >pass on the MacGuffin as well >silly thing, really. A magickless crown you'd swiped a few decades ago >nonetheless, the adventurers leave satisfied >...the thief stole from your hoard while you were gone >no matter, all will be well >later that night >wander out of your cave, tossing a few light sleeping spells at some of your more restless kobolds >sleep keeps their strength up, and they do minion stuff in shifts anyway >the adventurers are sleeping nearby, unprotected >Good bard. He'll be rewarded. >insist to him that you help the group relax >nothing like a strong AoE Charm Person to help someone relax >invite them all in for a chat and perhaps a midnight snack >gulp down the thief while the rest of her party is distracted >"notice" the absence and suppose aloud that she's gone to look for hidden stuff >as thieves are wont to do >the party just accepts this >perhaps they didn't like the thief, either >Suggest that the magic guy go help a few of the kobolds with a spell they've been agonizing over >poor dears, it was rather disheartening to watch them suffer backfire after backfire, unwilling to give up until they succeeded for you >wizard's gone now. Friendly guy. >wonder when he'll notice that a kobold swiped some of his more useful spell ingredients or whatever they call them these days >you hadn't lied, of course; they really did need the help >lead the bard and the fighter into a more open chamber >talk for a while, pretend like your kobolds don't tell you what happens in the nearby cities even while you're holed up >ask the fighter would he kindly go grab that chalice over there so you could reward the bard for his cooperation >fighter gets up >you sit on the bard >a rubbing sensation in your nethers lets you know your aim was perfect >the fighter turns to come back, and stops cold >you look at him >he looks at you >you smile nervously >he shakes his head >you catch him muttering "damn bard" under his breath >bard's your toy forever now >thief's in her proper place >wizard's... hopefully doing well; your adorable little kobolds are generally amicable to friendly folks >that just leaves the fighter >So, what should you do with the fighter? ### >>So, what should you do with the fighter? ### She has another hole doesn't she? ### >Her face when the thief has a ring of acid resistance ### >Thief's face when all the dragon's bodily fluids have a mind effecting affect and once she's passed out she's the dragon's mindfucked slave forever >small talk continues for a while >fighter eventually asks you about the bard >who is currently making you very glad blushes don't show through scales >you tell him you'd rather not get him out >although, you wouldn't be opposed to someone else getting him out >he agrees, reluctantly leaving his sword on the ground >you promise you'll give it back after the whole bard-extraction thing >not much harm in letting part of your hoard "own" another, small part of it >laying down, you lift your tail, letting him get a look at your holes >the fighter asks which one the bard's in >you tell him he should try your ass >he should, after all >it's not where your bard is, but you could do with a bit more filling >he tentatively reaches his arms inside, feeling around >trying to keep a moan out of your voice, you tell him the bard's in pretty deep >he asks you to promise to let him out once he finds the bard, and you readily agree >you give a sharp gasp of pleasure >he really doesn't half-ass things, does he? >...no pun intended >soon, he's halfway into your pucker, leaving only his legs out >carefully, you place your tail-tip by his feet >and, with a low moan, he's all the way in >working himself deeper, even, without your tail >yes, you're definitely keeping him, too >thief, bard, fighter >all thrashing around, each for a different reason >thief must've had something on them >well, might as well go for the full set >use your breath weapon against a closed mouth, then swallow >repeat a few times, and you'll find a lovely, docile thief in the morning >in the meantime, though >might as well make use of the other two >if only you had a male over right now... >your tail and claws will have to do >nestling into a soft area of your hoard, you settle in for a long, exhausting, and absolutely worth it night >next morning >wake up after an absolutely wonderful night >your bard is definitely a keeper >fighter's not too bad, either >their movements have died down now, probably asleep >sometime in the night, your fighter met up with your thief >you get up, yawning and stretching like a cat >you make your way to a nearby waterfall, a few kobolds in tow >release the thief and the fighter well-downstream of the falls >reluctantly, you fish your bard out from your depths >he gets a tonguebath >soon enough, all three adventurers are clean >one strong breath of Charm Person later, you're leading them towards the waterfall so you can talk while washing up >you certainly need the rinse after last night... >you send one of the kobolds who followed you to retrieve the sword your fighter had set down >after all, you explained, your bard's been retrieved >you chat with your kobolds and your adventurers >bard, fighter, and thief all agree to drop by from time to time >they offer a portion of their adventuring profit in return for you being such a gracious host >and maybe giving them quest hooks from time to time >strongish errand-boys (and errand-girl) that add to your hoard in exchange for you using them as fucktoys? >all according to keikaku >needless to say, you accept >the kobold returns with a sword and a wizard >your fighter takes the sword >the wizard apparently enjoyed spending the night with your kobolds >what they don't have in raw magical ability, they try to make up in ingenuity, after all >it... sometimes works >sounds like both learned something from the other >wizard and kobold ask that you let him teach your faithful scaly servants >the wizard says they seemed so spirited about learning, one even tried to use his components to invent a spell >you smile in amusement >...clever little kobold >you agree, on the condition that you eat him >he starts to object, and you quickly add that the thief has something that makes one immune to acids >your thief nods, and offers what looks like an emerald-inlaid ring to the wizard >he looks at the ring, then looks at your kobold messenger >your kobold nods rapidly, grinning >he puts the ring on, and agrees >you tell him he should leave his components off of himself... perhaps let your kobolds hold them while he's in your stomach >some might be ruined, you reason, and besides, in case something might react, you'd much rather not have a hole in your chest >your thief assures him it'll be fine; trust her, she knows for sure the ring works >the wizard agrees, and you make a mental note to spit him back up instead of the other way >he might resist your affects a bit more than the others, and it's best to play things safe >you gently grab the wizard in your mouth and quickly tip your head back to swallow >a short trip down your slender throat, and he's right where you want him >you suggest (non-magically) to your adventurers chat with your kobolds for a bit, while you... help the wizard >as you dose the wizard over and over again with swallowed breath weapon, you overhear your adventurers talking with your kobolds >or, well, the kobolds that are awake right now >your fighter is awkwardly trying to avoid talking about how many kobolds he's killed >your thief is being shown some common kobold traps and is making some suggestions to make them harder to detect and disarm >your bard is... >well >you could've expected that >you're sure your kobolds will have a great time >eventually, you spit your wizard back out >you quickly explain the deal the rest of the party made >his components are returned, plus one MacGuffin crown >and your adventurers set off to more adventuring >they could be useful >you should do this more often >until next time, then...