Title: Changeling Hive Creation Tables (postponed) Author: Wintergale Pastebin link: http://pastebin.com/dm7idREG First Edit: Thursday 23rd of July 2015 06:54:42 PM CDT Last Edit: Last edit on: Tuesday 26th of January 2016 11:12:51 PM CDT As a brief side-project, these creation tables will allow for the random generation of Changeling Hives, Queens, and Domains, with the intent of being fairly modular. The basic tables will allow for quick generation that is not dependent on anything outside of the show, while the extensive tables contain some that are built from more personal headcanon.   ############## #Basic tables# ##############   ################## #Extensive tables# ##################   Name tables: ------------     Hive name:         2D100       | The first die is the "prefix" of the name, and the second is the "suffix". If the die are                 | identical, and a odd number, roll on the "Queen name" table instead. If the die are identical                 | and a even number, roll on the "Domain name" table instead.         00 - 05     | Av (not/un-)         06 - 10     | Ha (union/oneness)         11 - 15     | Apo (from/away/before)         16 - 20     | Ari (great/glorious/superior)         21 - 25     | Archi (leader/ruler)         26 - 30     | Dia (twice/again)         31 - 35     | Eides (form/body)         36 - 40     | Ites (member/soldier/follower)         41 - 45     | Iana (hoard/treasure/home)         46 - 50     | Iger (carry/bear)         51 - 55     | Ica (origin/owner/progenitor)         56 - 60     | Hebe (youth/new)         61 - 65     | Atarax (tranquil/happy)         66 - 70     | Phala (battle/order)         71 - 75     | Mias (poison/cunning)         76 - 80     | Mal (bad/unfriendly)         81 - 85     | Time (honour/reverence)         86 - 90     | Issa (queen/power)         91 - 95     | Hetai (guards/disciples/friends)         96 - 100    | Agape (love/affection/emotion)               Queen name:         D100        | Result         00 - 05     | Roll on the "Hive name" table         06 - 10     | Chrysalis         11 - 15     | Aurelia         16 - 20     | Sanguis         21 - 25     | Kholé         26 - 30     | Melas         31 - 35     | Phlégma         36 - 40     | Umbra         41 - 45     | Chiton         46 - 50     | Thesmós         51 - 55     | Roll on the "Hive name" table         56 - 60     | Arche         61 - 65     | Exélixi         66 - 70     | Ataraxia         71 - 75     | Mataxa         76 - 80     | Argent         81 - 85     | Peína         86 - 90     | Aisthesis         91 - 95     | Sophia         96 - 100    | Roll on the "Domain name" table       Domain name:         2D100       | The first die is the "prefix" of the name, and the second is the "suffix". If the die are                 | identical, and a odd number, roll on the "Hive name" table instead. If the die are identical                 | and a even number, roll on the                 | "Queen name" table instead.         00 - 05     | Hyle (centre/prime)         06 - 10     | Onta (foreign/others)         11 - 15     | Aporia (impenetrable/sealed)         16 - 20     | Cirio (fortress/cave)         21 - 25     | Palat (palace/tower)         26 - 30     | Froura (encampment/garrison)         31 - 35     | Axi (wealthy/prosperous)         36 - 40     | Hedon (pleasure/bountiful)         41 - 45     | Pale (old/former)         46 - 50     | Hebe (youth/new)         51 - 55     | Iara (spring/power/blood)         56 - 60     | Cheim (winter/cold/storm)         61 - 65     | Thero (summer/warm/prey)         66 - 70     | Opora (autumn/fruit/high)         71 - 75     | Necus (dead/barren)         76 - 80     | Thesmos (city/realm)         81 - 85     | Vouno (mountain/highland)         86 - 90     | Limne (lake/sea)         91 - 95     | Akti (shore/coast)         96 - 100    | Edap (soil/earth)   Historical tables: ------------------     Side in the Umbraid Succession Wars:         D10 | Result         01  | Thesmos:             This Hive became a leading power in the House of Thesmos, and commanded other hives in their struggle to             hold the Empire from disintegrating. Though they did not win the war, the Hive is still held in high             regard by the hives they once led, but are disliked by their former enemies.         02  | Thesmos:             Though not rising to leadership, this Hive fought fiercely for the cause of their faction. They're not             widely remembered, but can usually use their history to build good relations to those they once fought             besides.         03  | Thesmos:             This Hive gave only minimal support to their political faction, and fought mostly to preserve their own             interests. Due to this, many hives, especially former allies, will hold this Hive in lower regard, and             be cautious to trust them.         04  | Thesmos:             Glory is not for everyone, and though this Hive fought valiantly they were ultimately defeated and nearly             wiped out. Though the survivors managed to rebuild, the Hive is still seen as weak and inferior by most             other hives.         05  | Hysmine:             This Hive became a leading power in the House of Hysmine, and commanded other hives in their struggle to             hold break away from the Empire. Though the war's havoc left little room for victory, the Hive is still             held in high regard by the hives they once led, though they are also disliked by their former enemies.         06  | Hysmine:             Though not rising to leadership, this Hive fought fiercely for the cause of their faction. They're not             widely remembered, but can usually use their history to build good relations to those they once fought             besides.         07  | Hysmine:             This Hive gave only minimal support to their political faction, and fought mostly to preserve their own             interests. Due to this, many hives, especially former allies, will hold this Hive in lower regard, and             be cautious to trust them.         08  | Hysmine:             Glory is not for everyone, and though this Hive fought valiantly they were ultimately defeated and nearly             wiped out. Though the survivors managed to rebuild, the Hive is still seen as weak and inferior by most             other hives.         09  | Neutral:             Though taking no side in the greater political conflict, this Hive still fought it's neighbours for             control over land, prey and resources. Other hives will often view this Hive with some respect, though             they will seldom be particularly friendly.         10 | Neutral:             Defensive and unaligned, this Hive took no part in the conflict, and fought only to if pressed to defend             itself. Other hives generally don't think too much about this Hive, and it's usually seen as             insignificant or unimportant.       Post-war migration: WIP         D10 | Result         01  |         02  |         03  |         04  |         05  |         06  |         07  |         08  |         09  |         10  |       Legendary Queen:         D10 | Result         01  | General             In the long and rich history of your hive, you've been blessed with a Queen famed for her martial             exploits, leaving the Hive's armies to glorious victory. Her legacy has left the hive with a distinct             military pride, and Queens are expected carry their ancestor's memory into new glory.         02  | Sorceress             Magic comes naturally to all Changelings, but few Queens are as skilled as the one that once led this             hive. Accomplishing much as both as scholar and practitioner of magic, she left behind a collection             of arcane works as well as a distinct respect for magic, that both drones and Queens have since             striven to uphold.         03  | Artisan             More valuable than pure wealth, the magical and mechanical artefacts in this hive's possession are prized             heirlooms left behind by a renowned crafter-Queen. The culture, theoretical work and practical creations             from her reign are still valued, and as such it is expected by current Queens to continue the traditions.         04  | Builder             Few Queens leave behind such testaments to their rule as this Hive's great Queen, whose buildings still             stand. She lay down the first stone to many a glorious project, and did in her wake leave behind a             sense of pride in the Hive's wealth of buildings.         05  | Artist             A true scholar of music, poetry and philosophy, the Queen that once led this Hive left them a number of             great works of scholarship and art, as well as a more refined culture than which can be found in many             other Hives. To this day, the Hive considers itself to be particularly enlightened, and expects it's             rulers to be contributors (or at least patrons) to their cultural wealth.         06  | Plutocrat             For a Changeling, money has many practical benefits, and a wealthy Hive can benefit greatly from trade             with other Hives, as well as increased control over their prey. Realizing this, a bygone Queen of this             hive amassed a vast fortune, and imprinted in her Hive's culture the importance of wealth.         07  | Mariner             Though more than uncommon for a Changeling, a Queen of this Hive's history once felt the irresistible             call of the ocean, leading her people to seafaring prominence, both as infiltrators on others' ships, but             also in time as captains of their own vessels. Though this Queen is now gone, the ocean still beacons             for her Hive and its new Queen to follow her legacy.         08  | Explorer             There is still much of the world that is unknown to Changelings, and much that has not been explored             by anything more than scouting parties or second-hoof accounts. But in the past, one great Queen of             this Hive set out to explore and document new and strange lands, forever after giving her people a             yearning to discover the unknown, and for new Queens to ever look past the horizon.         09  | Drone             The true legend of this Hive is no Queen, but a common Changeling, who distinguished himself by virtue             of his great actions. By going above and beyond what was asked of him, he left behind a hero cult, as             well as a firm belief amongst the common Changelings that greatness can come from humble origins.             This has led to a situation where the Hive is more autonomous from the Queen than what is tradition.         10  | None             Unfortunately, this hive has never been blessed with a Queen of any particular importance or greatness.             This is a sore spot in this Hive's pride, and has led to very great expectations being placed in their             Queens, as if to pressure them into distinguishing themselves and becoming the legendary figure             the Hive so desperately craves.   Hive tables: ------------     Aligned emotion:         D20 | Result         01  | Love         02  | Love         03  | Love         04  | Love         05  | Love         06  | Love         07  | Love         08  | Love         09  | Love         10  | Love         11  | Love         12  | Love         13  | Fear         14  | Fear         15  | Fear         16  | Sanguine (courage/hope/positivity)         17  | Choleric (ambition/vigour/zeal)         18  | Melancholic (melancholy/sorrow/pessimism)         19  | Phlegmatic (calm/apathetic/deterioration)         20  | None (the Hive gains power by consuming biological mass instead of emotional energy)       Speciality:         D10 | Result         01  | None         02  | Composite shapeshifting         03  | Gills         04  | Adrenaline glands         05  | Strong wings         06  | Exceptional magic         07  | Sharp senses         08  | Toughened carapace         09  | High fertility         10  | None       Curse:         D10 | If your Hive's curse conflicts with it's Speciality or any previous roll, reroll the curse. If it conflicts             | twice, take no curse.         01  | None         02  | Inability to shapeshift for long periods of time         03  | Inability to produce silk (goo)         04  | Poor physique         05  | Weak flight         06  | Underdeveloped horn         07  | Dulled senses         08  | Disturbing appearance         09  | Low fertility         10  | None     Queen tables: -------------     Reign:         D10 | Result         01  | Fresh Queen             This young Queen has stepped into power so recently that she has yet to make any mark upon the world.             She's not only inexperienced, but needs to establish herself as a capable ruler, both for outside forces             as well as her own people.         02  | Short, good reign             While this Queen's rule has been short, at most a few decades, she's managed well in that short span of             time. Though she's still relatively unknown in the grander scale of things, she's already well-liked by             her own people.         03  | Longer, good reign             Having ruled for more than a century, this Queen has accomplished much in her rule, becoming a popular             leader known both at home and abroad.         04  | Ancient, good reign             Few are those who can remember there being a time before this respectable, centuries-old ruler took             power. For most Changelings, she's seen as both a source of her hive's pride as well as a seemingly             timeless bastion of good and proper rule.         05  | Short, bad reign             In spite of having been in power for less than a century, this Queen has nevertheless managed to get off             to a poor start, failing to live up to her role and it's lofty expectations. Her only solace is that she             might still have time to turn things around before her bad reputation spreads too widely.         06  | Longer, bad reign             Though having reigned for more than a century, this Queen reputation less than stellar, as her reign has             been characterized more by her defeats than by her scarce victories. Other Queens acknowledge her, but             generally consider her a weak ruler of little importance and ability.         07  | Ancient, bad reign             Though seemingly capable of staying in power for several centuries, that might very well be the full             extent of this Queen's accomplishments. Adding up all the aspects of her rule, the result is strikingly             negative, leaving her resented by her own people, and outright mocked abroad.         08  | Short, uneventful reign             Decades is just not enough time to establish oneself, and this Queen's reign has shown. Stable yet             uneventful, she has yet to make much of a name for herself abroad, or distinguish herself in any proper             way.         09  | Longer, uneventful reign             For more than a century, this Queen has led her hive through a relatively uneventful reign. Her name             commands some respect, and her years have granted experience, but she has done little to mark herself as             a exceptional ruler.         10  | Ancient, uneventful reign             Summing together all the victories and losses in the centuries-long reign of this Queen, the result is             strikingly equal. Though her centuries in power have made this queen experienced and well-known, she's             not know to be anything beyond a average ruler.       Gift:         D10 | Result         01  | Sister-Queen         02  | Superb strength         03  | Witch-Queen         04  | Improved flight         05  | Hard to kill         06  | Inspiring leader         07  | Heightened senses         08  | Unusually bright         09  | Champion         10  | Roll twice       Burden:         D10 | If your Queen's burden conflicts with her Gift or any previous roll, reroll the curse. If it conflicts             | twice, take no Burden.         01  | Infertile         02  | Cripple         03  | Broken horn         04  | Wingclipped         05  | Diseased         06  | Blinded/Deaf/Mute         07  | Inability to sleep         08  | Faulty memory and/or hallucinations         09  | Descent into insanity         10  | Roll twice   Domain tables: --------------     Terrain:       Defences:       Prey:   Detailed resources tables: --------------------------     Population:       Land:       Power:       Magic:       Artefacts:         D10 | Result         01  |         02  |         03  |         04  |         05  |         06  |         07  |         08  |         09  |         10  |