Title: 5e House Rules Author: Vigilance99 Pastebin link: http://pastebin.com/10Z98B03 First Edit: Saturday 16th of August 2014 03:07:19 AM CDT Last Edit: Saturday 16th of August 2014 03:07:19 AM CDT House Rules:   -Add a Natural Heavyweight Feat -Add Incredible Leap feat -Use 30 Point Buy instead of 27 -Buff Bear Totem [to 10x Carrying Capacity] -Buff Tavern Brawler's unarmed damage to 1d8 finessable [not light] -Replace Champion subclass completely -All martial classes gain WIS Save profiency -All martial classes get an extra skill or tool profiency -Short Rests are an hour still, but can be spent doing any light activity [pretty much anything but combat] -Instead of Large+ creatures automatically escaping a Grapple, they merely have Advantage to escape. -Martial Arts uses Alpha progression -Relentless uses the Alpha version -Nerf Magical Secrets [Can only learn spells you could learn if you were that class of your level] -Divine Sense is at-will -Second Wind and Rage are free actions not Bonus Actions   Natural Heavyweight Feat -+1 STR -Multiply your Carrying Capacity by 10   Incredible Leap -+1 STR -Your speed is not reduced if you are encumbered or wearing heavy armor. In addition, you jump three times the usual distance.   Martial Classes:   Barbarian Fighter Monk Paladin Ranger Rogue   Nonmartial Classes:   Bard Cleric Druid Sorcerer Wizard Warlock