Title: Companion List Author: PonyStrangler Pastebin link: http://pastebin.com/XLhxQ4RD First Edit: Thursday 21st of November 2013 12:22:36 AM CDT Last Edit: Last edit on: Friday 26th of August 2016 04:44:01 AM CDT *************************************************************************************************************************************** 'Anon', ???: 12HP, 10DR. Age: unknown.   ***** APPEARANCE: a green-skinned humanoid with no discernible non-human traits or features, excepting a 'face' that seems to be more of a skintight mask than flesh and bone. Approximately 7' tall with a slightly wiry, masculine build, Anon prefers to wear upper class human-styled formal suits, black pants and overshirt with a white undershirt, but will wear informal if a dismal event occurs. Sometimes wears a green mask with a large purple question mark over the face, the mask having an odd property capable of projecting his emotions to all Operators in sight range, remaining entirely unfelt by those that aren't human.   ***** BIOGRAPHY: a highly intellectual and intuitive individual, Anon shows up to chide and insult the Operators for poor valor or detrimental actions after an Operation, though he rewards them well for exceptional performances. He does not appear to have been in this world very long, but has been noticed by Naliyna and Cadence at different times in the past. Anon may be some form of gestalt created by the Operators, though that is merely one possibility, thus it is unknown if he is free, or merely acting in Razorback's shared interests. If that is the case, he may be their unwilling prisoner, without the Operators themselves knowing it.   Anon is quite a gambler, having made numerous deals and/or bets with the various leaders of Tallus, and prides himself on having won all but two. Due to winning a bet with Discord, Anon can readily identify, analyze, and instinctively understand every area, inhabitant, and relic of Tallus once viewed or asked about, ranging from mineral compositions to the names of those better left unspoken.. at least, for mortals that is.   Appears from time to time in the Fortress, usually to deliver a number of bronze discs after large scale events have taken place, and takes great pride in offering a sheet of silver trimmed vellum paper that allows an Operator to write down and receive virtually anything they want, within logical reasoning, that existed on their world or can be found on Tallus. The items granted from the paper take time to be delivered, especially if they must be modified, customized, or are difficult to get ahold of. In addition, Anon has gained the capability to freeze relative time from his first bet against Empress Silver, allowing only those that are of human descent to move under it's effects. It does seem possible that this may have other uses, though he hasn't experimented with it long enough to discover it's uniquenesses.   Despite referring to another being at times in a mildly hostile manner, he seems to consider the competition, or whatever Anon sees it as, as a nuisance more than an enemy, and while he does care for the well being of the Operators, there have been numerous statements from him of neutrality or dismissal when it comes to ponies or other Tallus native beings.   ***** RELATIONSHIP: 'Anon' seems to have taken a great deal of interest in Thrill's relationship with Naliyna. While this cannot be considered a standard relationship per se, there seems to be a heavily vested interest in their shared well being, more so than to the other Operators.   ***** ABILITIES: Grandmaster Speech+5   ***** SPECIAL ABILITIES: -Critical Marksman: possibly gained from carefully studying the Operators' ranged combat capabilities and philosophies, Anon is capable of utilizing his revolver with devastating results, allowing him to penetrate most, if not all, forms of armor and protections with 2x [1d6+30] rolls. Anon is also capable of dividing his fire between two targets, as any skilled marksman should, though he may only carry six shells at any point in time as they are immensely difficult to procure.   -Summon Wish Discs: at any point in time after a large Operation has occurred, Anon may call forth an exact number of silver discs, used to fulfill the wishes of humans with 2x [1d6] rolls; both rolls may be used for either a single item or two, however, only the highest result will take affect. Only an Operator may write a wish, and only a physical item that existed on that particular Operator's homeworld, or on Tallus if applicable, may be requested. Requests to be fulfilled by those that inhabit Tallus may be requested as well, yet care must be taken as the receiver's intent, or intents, may be quite fickle or possibly detrimental. Attempted use by those that are not Operators will only result in the disc being destroyed. The higher the result, the greater the chance of the item requested appearing in 100% condition and in perfect shape, whereas results of 3 or lower may yield a (possibly) useless curio.   ***** ARCANE ITEMS: -Forget Me Not: an ornate silver and pearl inlaid ironwood box, 6" long, 3" deep, 8" wide, with silver inlays depicting the process of a forget-me-not shedding each petal, containing a small amount of a blinding white liquid. Once per day, the owner of this exceptionally prized trophy may open the box and present it to a target, but must take extreme care as any viewers are stunned senseless for anywhere from ten to sixty minutes using a [1d6] roll. Those under the effect can be ordered to complete any number of highly simple tasks for the duration, forget important details, or even an entire event, but only if the amount of time to be erased is equal to or less than the roll result. 8/10 uses remaining.   -Moon Chime: a simple chime made of pure moonstone taken from Luna's Citadel on the Moon, capable of granting insight to it's bearer upon hearing the emitted tones with a [1d6] roll. The chime cannot allow it's owner to predict an event if the owner has little information on a sequence of events to do so. The lower the roll, however, the greater the chance the owner may lose their entire grasp on 'reality', and will act in a very strange manner for 24 hours.   -Scorched Orbs: a box of 1" in diameter glowing orange and white spheres, won from Anon's very first bet, just so happening to be against Princess Celestia. When tossed on a living being or object, an intense rip in the fabric of reality tears apart what was touched, literally 'burning' the being or object from existence entirely. As a side effect, this leaves only Anon with the memory of it's existence, though Discord and Silver will know an event occurred that they can neither see nor understand. 17/20 remaining.   ***** UNIQUE WEAPON: -"Ride Ender", The: a long-barreled, silver-coated .41 Magnum revolver with an old style non-swinging 6-cartridge cylinder that must be reloaded by hand. Considered a very rare firearm on most worlds, this was first used by an Operator, then taken and reshaped for Anon's use, undergoing numerous upgrades due to the excess number of wish discs that went unused. When an Operator commits suicide, the "Ride Ender" replaces the firearm used shortly before the act takes place, and while it is currently unknown why this occurs, Anon has expressed great distaste for watching such an action take place.     *************************************************************************************************************************************** Cu'Nir, Huntsmaster of the Vale (AKA: Mrs. Riley): 320HP, 4DR (+4DR from Red Segmented-Laminated Armor). Age: 30.   >> http://i.imgur.com/A0qkzuT.png   ***** (Cocky, Detail Oriented, ELITE: Melee/Stealth, Honorable, LEGENDARY, Strong Willed, Temperamental, Vindictive)   ***** APPEARANCE: a golden raptor-eyed, grey feathered gryphoness with a light blue crest and golden yellow beak, covering in swirling patterns painted in blood by the game she hunts. Oddly, Cu'Nir has a lightly accented German tilt to her speech patterns. The underside of her wings are a snowy white, though her feline side is much like a snow leopard's coat, her front avian claws being a metallic grey.   ***** BIOGRAPHY: after the events that made her become a Hunter for the Vale, Cu'Nir underwent the excruciating process of having her wings and feathers forged into living runic steel, dipped into a forge's furnace for reshaping by the master smiths. Becoming fond of the Operators after her first few visits, she seems as competent hunters on her regular trips to the Fortress, seeing them as -her- hunters, and will defend them, and their honor, if the need arises. Thanks to Marquis du Spiral, she overrode much of her formerly great disdain towards casting and teleportation, though still has reservations towards magic in general, particularly translocation, though Spiral has noted that gryphons suffer no ill effects when holding their breath during the process.   Cu'Nir has become quite close to Ghost over the course of their time spent together, suppressing some of her dominant and predatory nature in order to enjoy his company, much more so than her former dalliance with Blackbeak, whom she had spent a little over a year with as a mating pair, were unable to produce children. She strongly desires Simon's company, having learnt there is much more to life than just hunting, and wants to experience this with Simon by her side.   Has a prejudice towards Mountain-Kin Gryphons after a group came to harass her home city, their goal of chasing down Simon, intending to interrogate him for Captain Swe's location and wanting to know his part in the killing of the Deserters being interrupted by the Huntsmaster.   Recently, Cu'Nir has revealed to Simon the reason why her voice and size are so different from the rest of the Gryphons from the Vale: when she was a young fledgling, her parents moved from their original home to the Vale, for reasons she can neither remember nor care for. The Vale's ruler at the time, Lord Sevrit the Bastard, required Cu'Nir's parents to give unconditional servitude in combat against the Order, explaining why Cu'Nir and many others within the Vale despise unnecessary warfare as her parents are believed to have died during one of the many battles between the Gryphon Kingdoms and the Order.   Spending her season with Simon for the first time has opened Cu'Nir's eyes to more aspects of her life than she new existed, seeing that having offspring would neither be a waste of time nor detrimental. Becoming dependent on Simon's company, to the point where she guarded his unconscious form for several days without eating or sleeping, despite being in a friendly camp, she has lost a great deal of her hot-bloodedness. As the top hunter and prominent figure in the Vale for most of her life, the last, and most radical, discovery of an intensely submissive side, found through laser shenanigans and a Landboat ride as a female human, has only made being sexually dominated a more alluring fetish of hers.   Acquiring Erov's services for a time, Cu'Nir and Simon went on a hunting trip of Anfang's bordering regions, though that was abandoned when the Order forces, with Minotaur mercenaries spearheading the assault, attack. After the narrow victory, herself, Simon, and Erov, celebrated intensely back at her home, leaving a longing impression on the crimson gryphoness.   Returning to the Fortress after a long absence, Cu'Nir and Simon spent hours of hard labor to set up for their next Hunt, although their 'unique' prey's trail went cold, leaving the Huntsmaster in a bitter mood for some time. What made her feel better was spending the next few months with Simon expanding the Fortress, and in their free time exploring the Khahlani Island's ironwood forests.   ***** FETISHES: pain, blood, domination, and face sitting...   ***** RELATIONSHIP: Simon (Ghost), mate & hunter, desires his company.   ***** ABILITIES: Expert Movement+3, Master Ambush+4, Expert Perception+7, Master Stealth+7, Master Melee+9   ***** SPECIAL ABILITY: -Raptor's Eye: a standard trait of intelligent predators, typically gryphons, this ability adds +1 to and grants an additional roll to one of: Ambush, Melee, Perception, or Stealth. The bonus is only added to whichever skill is in use that turn.   ***** SHARED ABILITY: Basic Dove Couple. Simon and Cu'Nirs time spent together has brought them through many intense moments, each learning valuable lessons and practices from the other. Although the pair are strong, heavily independent individuals, an immensely strong bond has developed between them through hunting, fighting, intercourse, physical and mental pain, and intercourse, all of which have granted the two into wholly new outlooks on life. When together, both Simon and Cu'Nir must +1 to all non-combat roll, whether in combat or not.   ***** UNIQUE ABILITY: Basic Predator's Instinct. May only activate once Cu'Nir is sufficiently aggravated or enraged, and when that condition occurs Cu'Nir gains +1 to all Melee rolls, and an additional +1 for each Ally in the party. In this state of mind Cu'Nir cannot be reasoned with unless a critical is rolled on Speech, or will otherwise be sated once the offender is either mutilated enough for her tastes, or dead.   ***** SUPPORT ACTION: "Chirp chirp chirp~!" When a Razorback team requires additional support involving heavy Ambushing or Melee, one of the current members on the Operation may call upon Cu'Nir with a [1d6] CURRENT SKILLS COPIED IN SEQUENCE: none, yet.   >EXPIRED SKILLS COPIED IN SEQUENCE: Master Execute+8, Grandmaster Diamond Reprisal+14, Grandmaster Night Reaper+16, Grandmaster Gravity Surge+20   ***** SUPPORT ACTION: "DON'T TELL ME THERE'S LAVA THERE DAMN IT!" When a Razorback team requires the use of light ranged healing & support, item resupply, Alchemical support, or setting up a camp for either defensive purposes or a short term stay, one of the current members on the Operation may call upon Naliyna with a [1d6] > http://i.imgur.com/gDFNEWI.png   ***** (Armored, Cautious: Minotaurs, Changeling, Curious, Inquisitive, Noble, Heavy, Purposeful, Respectful, Slow, Studious, Veterancy: Combat/Psychokinesis)   ***** APPEARANCE: a massively built, heavily armored Captain Changeling, slightly smaller than Queen Chrysalis and roughly the size of a typical Morgan horse. Her thick armored shell is organically streamlined with small glowing lines marking the large armor segments, having replaced her former multiple plate segmentation entirely. The joints between segments run from her smoothed out facemask to neck, neck to withers, withers to leg and side plates, and side plates to flanks. Her hooves are still thickly armored, though appear to have a large, smooth black ring around the hoof itself, possibly ornamentation. Her back armor also greatly resembles a saddle, and is quite comfortable now. When she walks she causes the ground to shake, either from carelessness or amusement is unknown, but weighs at least 800 pounds. Her true inner body is capable of being separated from her armor, allowing her to leave by spreading her back and neck armor apart. This lets Roust operate both forms independently, though controlling the heavy shell armor takes a major toll on her mental focus, and may only attack with one or the other. Roust, in her separated form, appears to be a tall, very slender black unicorn, though the oversized cavitated horn and her clear green glass eyes, sometimes blue under low light conditions, are impossible to hide. Interestingly enough, her internal body is entirely organic without any armoring, while the eight green bands around her chest and green highlighted black mane are the only non-black colorations present.   ***** BIOGRAPHY: a unique Changeling when compared to the rest of the Hive, Roust, when compared to Queen Chrysalis, lacks a great deal of her Matron's basic psychokinetic capabilities, yet makes up for it with deeper introspectives and insight on the various pony species and other races from reading constantly, as well as heightened close combat prowess. Inquisitive, curious, and nearly impossible to startle, she wanders unless kept busy, and eats things she finds interesting. Due to her age and knowledge, Roust can be considered the penultimate Changeling, next to the Warden of course, as Hollow's aid has allowed her to mutate into the first modern Changeling. Like all Vanguards, Roust is able to perform a powerful frontal stomp, stunning ground-borne enemies in a 180 degree arc in front of her, by combining her massive weight, a psionic shockwave, and a short burst of speed, the effects of which are similar to a miniature earthquake. A poorly understood side effect of psionic Changeling healing is the fact that recovering any living being, except other Changelings, can be moderately to cripplingly painful, depending on the severity of the recipient's injuries, due to their potent species-specific acids that drift along the pathways of their neural-psychokinetic abilities.   The only Changeling to have her mind fracture after the Unicorn King's takeover of the Crystal Empire, this perceived personal failure to protect her Crystal pony brethren caused her mind to split in half, remaining as noble and royal fragments, the first protective, curious, and insightful; the second arrogant, haughty, and selfish. After the takeover and before the time the Operators arrived in Equestria, Roust struggled to keep a majority hold over her fragmented, barely functioning mind over the course of more than a thousand years, spending her days wandering the Everfree.   Seeking to drown out her misery over events, she began exploring ruins of ages long since past, utterly ignoring the requests from her Queen and eating anything she could find without care for her own well-being. Eventually realizing that even the most poisonous of flora could be recovered from, she ceased trying to kill herself, though this has left her with a very sensitive stomach. This condition hampered her during the attempt to prevent the Empire from being enslaved once more due to the King's retaliation against the Changelings, whom had arrived to support Cadence's initial assault, and she was unable to leave the new Hive to aid the Empire. Unfortunately, neither Chrysalis nor the Changelings warned the Crystal ponies of their intent to aid the Princess of Rebirth, suffering considerable casualties as their forces were divided between annihilating the King's forces and choosing not to defend themselves against the enraged Crystal ponies.   Her mind, again damaged by the losses incurred in the Crystal Empire, and the assault on Canterlot with the remaining Wardens and Nobles seeking to oust the Tyrant, saw the event as another personal failure, though this one merely left a bitter taste when it comes to dealing with Solar faction members. The loss of nearly all Changelings when, immediately after both assaults, the Solar Tyrant began hunting down her brothers and sisters now located outside the Hive at that time, caused her mind to degenerate again as her kin were forced to enter dormancy to survive.   After traveling with Razorback under Hollow's tutelage for several months and subsequently settling down in the Fortress, Roust began to finally recover from her experiences, learning to accept the ponies she met as a much broader family to her original one, a family that she discovered didn't have to be related to by blood or sovereign.   Belatedly realizing that learning was fun once again, it became a vital necessity for her while under Hollow's tutelage, then Tipper's, and she began to enjoy the brand new swaths of information freely and readily available to her. While her mind recovered slowly, her guardian instincts, having remained dormant along with her prowess in combat and the typical Changeling characteristic of immense curiousity, quickly returned, giving her a considerable boost in courage against the events that would occur later on.   The map-maker Torven, unable to enter a cavern that he suspected held a number of Changeling cores, decided to hoof it over to Hollow upon recognizing his relationship to the Vanguard, claiming that he had no idea how to safely enter and retrieve them. Penetrating the cavern's defenses, in reality a maze of mental misdirections created by the remnants of a Changeling Lord, Roust brought Hollow to stand before Kavel, recognizing him as an old brother shortly after he released himself from Tallus. In exchange for taking the cores to safety, the Lord required Hollow to carry his own damaged core, still marked with the fatal injury caused by his resistance to the Solar Tyrant.   Seeing that there were still Changelings to recover and bring back to Chrysalis, Hollow's continued aid and her experiences allowed the noble mind to conquer the royal fragment, which she ultimately deemed a parasite and purged entirely, considering it too weak and selfish to be 'the' Roust. At this point in time, Roust seems to have fully recovered, taking a great deal of inspiration from her brother-Lord's long standing and honorable duties, reshaping her perceptions to be much more open to the future.   Can now fully complete sentences, along with proper punctuation, when writing or using symbols to converse. It is known that Roust, along with Chrysalis and the other sisters, met Cadence several times before in the Empire, though remained close to the Hive once her wanderlust plateaued. Has shed her original armor and made a proper Nest north of the Pegasi Tower underground, complete with ichor nodes spanning across the interior for additional lighting. Constantly plants red, blue, and green hallucinogenic mushrooms growing on the walls for Hollow and herself to trade with. Also added several types of edible shelf fungi for more variety.   Finding it humorous to teach other ponies history and her knowledge, Roust spends much of her time in the library teaching Mercy and Malyne, whenever Belltower isn't around, and is usually in the clinic learning from Tipper when otherwise unoccupied. Having faced several minotaurs in combat, and suffering greatly during each encounter, Roust is considerably pessimistic when dealing with one, preferring to be very cautious and wary around their species.   ***** CUTIE MARK: 5 berries (blueberry, raspberry, blackberry, strawberry, dewberry) making a bowl, a green apple in the bowl, and a vivid red mushroom sliding down the apple. Yeap.   ***** STATUS: the first Modern Vanguard, released from the Hive to wander with Razorback freely. Now a Changeling Noble with the title of Lady.   ***** RELATIONSHIPS: -Hollow Case. Desires his company. -Malyne & Mercy: older sister figure to, greatly enjoys teaching both of them. Also 'scolds' them if their plots are found out.   ***** ARMORED ABILITIES: Resist Damage+6, Basic Movement+1 (once per 4th turn), Basic Night Vision+3, Basic Intimidate+3, Basic Speech+3, Basic Shapeshifting+4, Basic Recovery+4, Expert Psion+2 (-2 when attempting to Mind Read), Expert Earth Smash+5, Expert Melee+9   UNARMORED ABILITIES: Resist Damage+1, Basic Movement+4, Basic Night Vision+1, Basic Speech+3, Basic Shapeshifting+4, Basic Recovery+4, Expert Melee+3, Expert Psion+8 (-8 when attempting to Mind Read)   ***** SPECIAL ABILITIES: -BOSS-class Fearless: Roust cannot be Intimidated or Demoralized normally.   -LIVING ARMOR: provides 600 Armor and 7DR when 'worn'. A living suit of armor, slightly smaller than Queen Chrysalis herself, that provides immense protection for the physically vulnerable Vanguards, flight-capable and versatile duty Changelings with the ability to perfectly control the armor as a mere extension of their bodies. When Roust's armor becomes too damaged to continue wearing, she may, if possible, burst all the remaining ichor nodes inside to splash an opponent, covering them in a sticky film with a [1d6]